Shimaon Posted August 12, 2004 Share Posted August 12, 2004 TK102, I have a bit of a feature request that I think would be very useful. Would it be possible to have something that compares two savegames and determines which globals are different? I think it would be very handy to figure out how to script various things and such. Thanks for your excellent tool thus far, Shimaon Link to comment Share on other sites More sharing options...
Darth333 Posted August 12, 2004 Share Posted August 12, 2004 Originally posted by Shimaon TK102, I have a bit of a feature request that I think would be very useful. Would it be possible to have something that compares two savegames and determines which globals are different? I think it would be very handy to figure out how to script various things and such. Thanks for your excellent tool thus far, Shimaon Tk already made a tool for this Shimaon: the Global Variable Comparison Tool. Direct link for download is included at the end of my 'Guide for the Newbie' in the stickies (btw, despite it's title, the Guide is not only for Newbies ) Link to comment Share on other sites More sharing options...
tk102 Posted August 14, 2004 Author Share Posted August 14, 2004 KSE v2.0.8 released at PCGamemods.com yesterday. Darth333 wrote this update -- it adds the ability to change the soundsets associated with the PC/NPCs. This is useful if you intend to modify the characters' genders or appearances. Thanks to Darth333 for this. Link to comment Share on other sites More sharing options...
Shimaon Posted August 14, 2004 Share Posted August 14, 2004 Originally posted by Darth333 Tk already made a tool for this Shimaon: the Global Variable Comparison Tool. Direct link for download is included at the end of my 'Guide for the Newbie' in the stickies (btw, despite it's title, the Guide is not only for Newbies ) bah! I've been away from the boards for far too long, heh. Thanks Darth333 and TK. Link to comment Share on other sites More sharing options...
Darth333 Posted August 14, 2004 Share Posted August 14, 2004 Originally posted by Shimaon bah! I've been away from the boards for far too long, heh. Thanks Darth333 and TK. Welcome back Shimaon Originally posted by tk102 KSE v2.08 released at PCGamemods.com yesterday. Darth333 wrote this update -- it adds the ability to change the soundsets associated with the PC/NPCs. This is useful if you intend to modify the characters' genders or appearances. Thanks to Darth333 for this. TK, you don't have to thank me. Despite your first advice (which I did not followed) I am the one who should thank you for making kse and for introducing me to modding and Perl What I did was a very simple job. Link to comment Share on other sites More sharing options...
STDSkillz Posted August 18, 2004 Share Posted August 18, 2004 When I extract the .zip, it says both of the .exe's are corrupt. Any ideas? Link to comment Share on other sites More sharing options...
Darth333 Posted August 18, 2004 Share Posted August 18, 2004 Did you tried redownloading? Link to comment Share on other sites More sharing options...
STDSkillz Posted August 18, 2004 Share Posted August 18, 2004 Well, I've redownloaded it about 4 times now. On the third try, it said only one of the .exe's was corrupt, so that's making progress I guess. I even tried downloading it on my other computer, but got the same corruptness error for the same .exe. I don't know what's going on. Link to comment Share on other sites More sharing options...
Darth333 Posted August 18, 2004 Share Posted August 18, 2004 This is weird, I have asked a few people to test the download at pcgamemods and they did not run into any trouble, neither did I. PM me your e-mail address if you wish, I'll try to send it directly to you when I get home this evening. If anyone else who downloaded v. 2.0.8 at pcgamemods ran into simialr problems, pls report it! Link to comment Share on other sites More sharing options...
tk102 Posted September 2, 2004 Author Share Posted September 2, 2004 v2.1.1 released at pcgamemods. http://www.pcgamemods.com/7152/ NEW FEATURES ------------- * v2.1.1 - Inventory Copy from One Savegame to Another: As of v2.1.1, after a savegame node has been unfolded at least once (to load the game info), you can right-click either the savegame root node or the Inventory node and get a popup menu that allows you to "Copy Inventory from this savegame" into memory. Then you can right-click a different savegame and select "Paste Inventory into this savegame". This will have the effect of copying all unequipped items from one savegame into the other. The inventory tree will be updated as well in KSE. It also has the same effect as clicking the Commit Changes, so if you have made other outstanding changes to the savegame receiving the pasted inventory, they will be committed. Link to comment Share on other sites More sharing options...
Darth333 Posted September 2, 2004 Share Posted September 2, 2004 Useful new features! We always have people sking for this! Good work as always I am happy to see that you are back at Holowan Link to comment Share on other sites More sharing options...
tk102 Posted September 12, 2004 Author Share Posted September 12, 2004 KSE v2.1.1a released. No change made to the KSE application, but thanks to Achilles, a new patched .dlg file has been included that will alleviate the following symptom: Leaving the Unknown Planet after choosing Darkside path with a PC that is not Male or Female, the PC gets stuck in a room with a cutscene object, preventing further gameplay. Edit: The .dlg file isn't completely patched after all. See the download's site for a comment about how to get a fully patched .dlg. Link to comment Share on other sites More sharing options...
neatchee Posted September 12, 2004 Share Posted September 12, 2004 Hey TK, I'm not sure if it's possible with your SGE, but is there a way to make Juhani available for adding to your party, even if you've killed her on Dantooine? You're the biggest name in the community it seems, so I thought I'd ask here first Link to comment Share on other sites More sharing options...
tk102 Posted September 12, 2004 Author Share Posted September 12, 2004 Hey TK, I'm not sure if it's possible with your SGE, but is there a way to make Juhani available for adding to your party, even if you've killed her on Dantooine? You're the biggest name in the community it seems, so I thought I'd ask here first. Whoa, I wouldn't go that far. KSE cannot at this time copy an NPC from one savegame to another, which would be one solution to your dilemma. Fortunately you've come at the right time! Darth333 just released a new armband that can do exactly what you're looking for. Look here: http://www.lucasforums.com/showthread.php?s=&threadid=135519 Link to comment Share on other sites More sharing options...
raptorex Posted September 23, 2004 Share Posted September 23, 2004 Ok, I dunno if someone had raised this before, but after killing Carth's old commander, you get this sith assassin pistol with a damage of 17-21.. well atleast waay more than the original sith assassin pistols.. the funny thing is, I opened it with KSE 2.1.1a and in the inventory, the object reference for the sith assassin pistols are all g_w_hldoblstr03, but are shown in two separate lines g_w_hldoblstr03, sith assassin pistol[1] g_w_hldoblstr03, sith assassin pistol[2] <--- thats the 2 original ones I had I wonder why that happens Link to comment Share on other sites More sharing options...
tk102 Posted September 23, 2004 Author Share Posted September 23, 2004 The reason for that is because I chose to list the items currently possessed in inventory as "Tag...Description...Count". The pistol that you're referring to evidently has the same Tag field and Description as a normal pistol, but its Template (that is, the .uti filename) is different. On the Master Item List on the right side of the screen, I list the items as "Template...Tag...Description". (I think this pistol's .uti is located in a module-level .rim file, not the global templates.bif file, so it may not appear in the master list.) Link to comment Share on other sites More sharing options...
tk102 Posted December 9, 2004 Author Share Posted December 9, 2004 Recently I had a round of emails troubleshooting savegames and thought I'd share what we discovered. Symptom: KSE seems to be working fine, but changes are not showing up in game. Actually, the amount of credits were being updated, but nothing else. Diagnosis: It took awhile but we realized there were 3 folders in the SWKOTOR folder that shouldn't have been there: "gameinprogress", "currentgame", and "futuregame". Outcome: Deleting these 3 folders caused the changes to suddenly appear in-game when swkotor.exe was restarted. Probably what happened was an abnormal exit of swkotor.exe and these folders (which are generated during normal gameplay and disappear on normal exit) persisted. Anyway I hope this helps someone else out. Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted December 13, 2004 Share Posted December 13, 2004 What Booleans/Numerics can I use to keep the renegade droid from attacking? I stupidly entered without sound dampeners, and now I can't get the droid not to attack. How can I change this with the KSE? Link to comment Share on other sites More sharing options...
tk102 Posted December 14, 2004 Author Share Posted December 14, 2004 You can find this yourself easily by comparing a savegame prior to entering and one after you've entered using Global Variable Comparison Tool here. It's probably KOR_ROGUE_DROID (number) that's changing. Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted December 19, 2004 Share Posted December 19, 2004 KSE 2.11 will not let me remove any of my classes. Help!!! Link to comment Share on other sites More sharing options...
tk102 Posted December 19, 2004 Author Share Posted December 19, 2004 A new version of KSE has been released. Version 2.2.0 provided limited editing of Xbox savegames. You cannot add or delete powers/classes/feats but the following edits are supported: Savegame Name Player Name Gender (PC, NPC) Appearance (PC, NPC) Portrait (PC, NPC) Soundset (PC, NPC) Attributes (PC, NPC) Global Variables Time Played Cheat Used flag Min1HP Experience (PC, Party) Good/Evil alignment (PC, NPC) Skills (PC, NPC) Credits Inventory stack (you can change the quantity of an existing that you have) Huge thanks goes out to balaco for being the main guinea pig for all this. (Nothing new for PC users at this time.) Link to comment Share on other sites More sharing options...
Tdcquicksilver5 Posted December 19, 2004 Share Posted December 19, 2004 It works on xbox! Thanks! Does it work on kotor2 saves.I was looking at the save files and there the same as the kotor1 files.It would probably be easy to make it compatible if its not already Link to comment Share on other sites More sharing options...
tk102 Posted December 19, 2004 Author Share Posted December 19, 2004 It doesn't work TSL yet. The sig files are specific to KotOR. Link to comment Share on other sites More sharing options...
Darth333 Posted December 20, 2004 Share Posted December 20, 2004 Good to see you made it! Link to comment Share on other sites More sharing options...
PoM Posted December 20, 2004 Share Posted December 20, 2004 What is that -1 hp actually? Never knew that. Link to comment Share on other sites More sharing options...
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