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**OFFICIAL**: SIEGE Star Destroyer is OUT!!!


Andy867

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Posted

I only experienced Lag on servers were the players were jerking off by setting down like 100 explosives and setting them all off, other than that I had perfect gaming experience with it. (my 30:1 kill ratio should help ;) )

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Posted

I find that there are still very few servers that host this map. Most all that do have a password restriction... bummer :(

 

Oh but it is SO fun :D

 

Hopefully next we'll see some canyon-skirting action ala :deathstar ? Or some reactor-blasting ownage from :deathii: ? Maybe even a more accurate Hoth map (an actual battle on a battlefield, not in a large canyon), complete with :atat: ?

 

I wouldn't be surprised. Now that the vehicle tuts are out, expect to see a rush of new map experiences. Recreations of famous Star Wars battles! Oh, teh w00t of it all! :D

Posted

Dammit, I got in a game finally, I go and get into a ship, it's about to go through the red thing, and i get Cl_flush entity packet error type thing...>.<....

Okay, I joined another server and i spawn, and after a 1 minute, It gives me the error "Illegible server message"?!?!?!?!

GOD DAMN!...Now I just joined another server and it says Cl_ParsePacketEntities!

RAHHHHHHHHH!!!!!11

Somebody help

:(

Posted

Meh, My game doesn't like vehicle oriented maps very much.

I can usually never stay in a map specifically made for vehicles for more than 10 minutes.

It really sucks. :(

Anyways, I'm just gonna reinstall it and see what happens.

Posted

OK, so after playing on a couple servers (including one that had Andy and Chang in there [go ahead Chang...keep laughing]) i have to say that this is probably the one mod that I have had the most fun on!!! The only thing that could make this better is to somehow pair up with a wingman and have that person show up on the radar as another color...I'm not a modder or mapper so I dont know if that is possible, but it would be cool

 

AWESOME JOB RAVEN CREW AND EVERYONE THAT HELPED WITH THIS!!!!!!!!

Posted

Pure awesomeness. It can be laggy sometimes like all maps, but all in all with about 10 players with DSL/cable, this map kicks butt! Download right now if you haven't. Asteroids has a large pair of shoes to fill! (Sorry Andy867. :D)

Posted

This is a great Siege map. The ship balance is pretty good. It's awesome to finally see space combat properly implemented in JA.

 

On the downside, there was a lot of lag on the servers I went to. Maybe I was just unlucky.

Posted

I really like this map, I could play it all day, the only thing I found annoying was the objective messages, they go off alot, and each time one comes up it gets in the way of the crosshair, I found it very distractive.

Posted
Originally posted by Cataphract_40

You only got such an amazing score because you made the map :p:D

 

Actually, Mike Majernik (Zero-Logic) made the map... but I did a lot of the vehicle code, so I've had a lot of practice... :)

Posted

And to think this is only the beginning of quality Siege Maps... Oh and Chang, you should be glad I didnt have my A-WING!!!!!!

 

 

Spacebutler ----> Lack of support? Chang and the other guys have been working hard to not only give us the Bonus Mappack, plus one of the fastest patches for a Jedi Knight game, but also a SIEGE map, and the guys are helping on Asteroids, and who knows what they are up to in Madison, WI....

Posted

Well, the lack of a working server browser and the corresponding lack of playable mutliplayer. After quite some time of not being able to find games to join I found out what was wrong with it. (Apparently using the server browser means I'm a noob). Then there were the serious ati issues and other bugs, (note: nothing to do with gameplay adjustments). Then after a long time thinking they'd fix it as a last resort I posted an unhappy, but polite, post on the raven forums, at which point the moderator and a few others flamed me. I was then banned. I sent a polite email to raven about how I'd been a loyal customer but felt the lack of support, and the boards, made it so that I wouldn't buy from them in the future. The pr guy emailed back asking for some more info, and then never responded afterwards.

Posted

Actually, this map has been finished since like June of last year... This was the bottom of the cutting rom floor map that everyone kept talking about. And then nothing was said of it, and now its out, along with a SIEGE Vehicle Tutorial

Posted

I was just playing this map under the name Zoidberg, it's AWESOME, but the rebels need to be able to sspawn randomly around the star destroyer, all the ties fire in one spot, killing the rebels before we can turn.

 

(by the way, andy, manquesa, great game!)

 

Team members: "Red 1-5, standing by."

Team leader: "Red Leader, standing by."

Me(zoidberg): "Red lobster, standing by. Woopwoopwoopwoopwoop!"

 

EDIT: Also, the rebels loosing cutscene was hilarious! :D;):deathstar

Posted

Yea that was fun.. Changkahn and I had a person vendetta, on each other:)

 

But listed below are some of the servers hosting Siege Destroyer that I felt were the most stable *but not perfect just yet*

 

°FUNServer°: 64.246.58.193:29070

[JSA] Jedi Academy Server: 69.57.141.214:29070

-/337-Siege Destroyer-OC48: 66.135.33.99:29070

{JE} Default CTF Server|125ms|216.12.201.206:29070

 

Others will definitely sprout up, but the main thing to keep in mind is to make sure that you dont set the sv_maxclients and sv_maxrate to a # that your server simply cant support. Like I know my server can only handle 6 people at 6000 rate. so I wouldnt go any higher than that.

Posted
Originally posted by AIVAS

(by the way, andy, manquesa, great game!)

 

Cool, it's nice to see familiar people from the forums on these servers to play against (or with).

 

great game yourself.

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