Prime Posted March 5, 2004 Share Posted March 5, 2004 I've been playing around with the skins and I decided to have a go at making some Jedi robes that are similar in appearance to those worn by Obi-Wan and Qui-Gon. The skin is still in the early stages and I have a lot of tweaking left to do, mostly with folds and that sort of thing. Here are some preliminary screenshots: Robes 1 Robes 2 Robes 3 I am also planning on having some different colour schemes, as I find the traditional brown kind of boring. Unfortunately, the model isn't too close to these kinds of robes, but hopefully the skins will be similar enough. Comments are welcome Link to comment Share on other sites More sharing options...
T7nowhere Posted March 5, 2004 Share Posted March 5, 2004 IT looks good. Are you going to put it as a new robe in-game or do you just intend to have it replace an exsisting robe. Link to comment Share on other sites More sharing options...
juv3nal Posted March 5, 2004 Share Posted March 5, 2004 the belt and back could use some work, but the front, especially the collar area, looks fantastic. Link to comment Share on other sites More sharing options...
Prime Posted March 5, 2004 Author Share Posted March 5, 2004 Originally posted by T7nowhere IT looks good. Are you going to put it as a new robe in-game or do you just intend to have it replace an exsisting robe. I'm planning on having seperate mods to do both actually. Preferences seem to vary for what people want for these kinds of things, so I figure giving the option is best. I haven't looked at what is involved with adding a new item to the game, but I assume that it isn't too hard. Originally posted by juv3nal the belt and back could use some work, but the front, especially the collar area, looks fantastic. Thanks. The back indeed does still needs a lot of work, and the front needs touching up as well. Really, I've only gotten as far as getting my texture pieces applied. I still need to tweek them and add detail. What are you thinking in particular with the belt? Right now it is just the default belt that was a part of the original texture. Frankly, this skin has been a pain in the ass. I have done several JO and JA skins, but this one has been by far the most tedious. The big problem that for certain parts a straight line in the texture does not end up as a straight line on the model. Aaargh! And this makes me appreciate ModView a lot more. I sure miss being able to check my changes before putting it in the game. Link to comment Share on other sites More sharing options...
Noctambulist Posted March 5, 2004 Share Posted March 5, 2004 The big problem that for certain parts a straight line in the texture does not end up as a straight line on the model. Aaargh! Tell me about it. I'm working on some samurai "inspired" jedi robes. Inspired since I can't change the models. Coming along nicely so far but working with different prints on the robes is tough because of the stretching involved. Nice work though Prime. Link to comment Share on other sites More sharing options...
juv3nal Posted March 6, 2004 Share Posted March 6, 2004 Originally posted by Prime What are you thinking in particular with the belt? Right now it is just the default belt that was a part of the original texture. Yeah, I'd figured as much. I was thinking something simpler (fewer buckle-type details) and lighter colored, although still darker than the robes. Link to comment Share on other sites More sharing options...
Hannibal Posted March 6, 2004 Share Posted March 6, 2004 Looking good, Prime!!! I wondered why Bioware didn't do something like this to begin with. I'll be waiting for this one. Link to comment Share on other sites More sharing options...
Prime Posted March 6, 2004 Author Share Posted March 6, 2004 Originally posted by juv3nal I was thinking something simpler (fewer buckle-type details) and lighter colored, although still darker than the robes. I see. I'll probably be going that route. I find the current one a bit "busy." And thanks for the encouragement Noctambulist and Hannibal Link to comment Share on other sites More sharing options...
Prime Posted March 8, 2004 Author Share Posted March 8, 2004 Here are some updated screenshots for the basic Jedi robe skin. It is quite close to being done, although I still have to do the hands. I'm thinking of going with bare hands, although that means that I'll have to do a skin for both white and black characters. Although these new screenshots aren't vastly different from the old ones, I have played around a lot with the minor details. I'm still not totaly satisfied with the back, but with all the stretching done with the texture, it is probably the best I am going to be able to do with out doing details pixel by pixel. Once I finish the hands and probably tweek it a tiny bit more, I'll start doing some different colour schemes. I have in mind a black and gray combo which should look okay. Any other ones people want to see? Anyway, here are the screenshots... Robes 4 Robes 5 Robes 6 Robes 7... in action By the way, does anyone know what the texture names are for the heads? I'd like to have a look at them to get a good feel for the skin colours... Cheers Link to comment Share on other sites More sharing options...
Commas Posted March 8, 2004 Share Posted March 8, 2004 man, those robes are really cool, i hope you release them soon. i like the color a lot, maybe for some alternate styles have the inner robes a different color from the outter robe however, i still refuse to abandon my dream for long, floor length hooded jedi cloaks, too cool for school. sigh... curse you bioware and your uncrackable models! Link to comment Share on other sites More sharing options...
Kitty Kitty Posted March 8, 2004 Share Posted March 8, 2004 Heads as in player model heads? Those are all like PxHy0n(Dn). x = F for female, M for male. y = A for Asian, B for Black, C for Caucasian n = 0 - 5 (for each of the five head choices per race per gender) The (Dn) is for Dark side textures. As you go further down the dark path, the game will look for a file of the same name (say for example PFHC01) adding on a D1 for the first, D2 for the second, D3 for the third, and just a D (no number at all) for the "fully dark side" version. Anyhoo.. if you meant something else, just holler. -Kitty Link to comment Share on other sites More sharing options...
Prime Posted March 8, 2004 Author Share Posted March 8, 2004 Originally posted by Kitty Kitty Heads as in player model heads? Those are all like PxHy0n(Dn). x = F for female, M for male. y = A for Asian, B for Black, C for Caucasian n = 0 - 5 (for each of the five head choices per race per gender) The (Dn) is for Dark side textures. As you go further down the dark path, the game will look for a file of the same name (say for example PFHC01) adding on a D1 for the first, D2 for the second, D3 for the third, and just a D (no number at all) for the "fully dark side" version. Anyhoo.. if you meant something else, just holler. -Kitty That is exactly what I ment. Thanks Link to comment Share on other sites More sharing options...
shosey Posted March 10, 2004 Share Posted March 10, 2004 Excellent work job Prime - the robes look awesome so far. Link to comment Share on other sites More sharing options...
pie_man101 Posted March 11, 2004 Share Posted March 11, 2004 AWESOME ROBES!!! When are you planning on releasing them. Thnx Link to comment Share on other sites More sharing options...
Goran Posted March 11, 2004 Share Posted March 11, 2004 Even I, a robe hater, might be converted after these are released Link to comment Share on other sites More sharing options...
Prime Posted March 11, 2004 Author Share Posted March 11, 2004 Thanks lads I'm hoping to release them sometime next week. I have the skins more or less done, but I need to create some scripts to go with them, which I haven't looked into how to do (although it sounds as though it is easy). I'll probably give the option to either replace certain robes for the player and/or npcs or use it as a new item. Here is a screenshot of the dark robes I am working on: Dark Robes 1 The shot is a little bright, as the robes are a little darker, but it gives an idea of what they look like. I still have some tweeking to do on these, but it shouldn't take too long... Link to comment Share on other sites More sharing options...
Sivy Posted March 11, 2004 Share Posted March 11, 2004 very nice look forward to trying it out. Link to comment Share on other sites More sharing options...
Kitty Kitty Posted March 11, 2004 Share Posted March 11, 2004 Just FYI Prime, Scripts are actually (almost) totally unnecesary for items. The simplest way to make the items available as either a replacement or as a new item would be to look into the threads about both possibilities and offer two different downloads for each item. One would simply overwrite some other item (Jedi robes, master robes, dark master robes - whichever you pick) The other, would create a new robe entirely (still based on the same baseitem). You would then need a script (or more likely, need to alter an existing script someplace) in order to place the item in the game without having to use cheats. Just wanted to point this out in case it helps you along at all. Oh, and also the robes are looking really nice. Not sure yet if they're quite what I'm looking for myself yet or not.. but I never know that until I actually get to try 'em out and play around with 'em a bit. -Kitty Link to comment Share on other sites More sharing options...
Prime Posted March 11, 2004 Author Share Posted March 11, 2004 Originally posted by Kitty Kitty Just FYI Prime, Scripts are actually (almost) totally unnecesary for items. The simplest way to make the items available as either a replacement or as a new item would be to look into the threads about both possibilities and offer two different downloads for each item. One would simply overwrite some other item (Jedi robes, master robes, dark master robes - whichever you pick) The other, would create a new robe entirely (still based on the same baseitem). You would then need a script (or more likely, need to alter an existing script someplace) in order to place the item in the game without having to use cheats. Just wanted to point this out in case it helps you along at all. Thanks for the tips. I'll start digging around those threads... Originally posted by Kitty Kitty Oh, and also the robes are looking really nice. Not sure yet if they're quite what I'm looking for myself yet or not.. but I never know that until I actually get to try 'em out and play around with 'em a bit. I didn't think they would be for everyone. They aren't the best skins in the world, but they are about as good as I can get them with all the stretching the game does with the texture. Link to comment Share on other sites More sharing options...
Doom_Dealer Posted March 12, 2004 Share Posted March 12, 2004 wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow There amazin, especially that dark jedi one. Absolutly fantastic mate, great job. Any idea when they're out????? Link to comment Share on other sites More sharing options...
juv3nal Posted March 12, 2004 Share Posted March 12, 2004 the grey one looks great. imo, tons better than the default grey dark jedi robes. Link to comment Share on other sites More sharing options...
FiEND_138 Posted March 12, 2004 Share Posted March 12, 2004 OOOOOOOOOO neat. Dig the dark robes. Cant wait for release:D Link to comment Share on other sites More sharing options...
T7nowhere Posted March 12, 2004 Share Posted March 12, 2004 You don't have to use a script you can easily just place as an item on an NPC that will join you or you could place them on an npc that you know you must kill. or you could add a simple giveitem scipt to an npc dialog. either way it is pretty easy to do( if you have the tools) I always prefer newskins to be separate items,but the biege would be ok to replace the brown ones. Link to comment Share on other sites More sharing options...
Prime Posted March 12, 2004 Author Share Posted March 12, 2004 Originally posted by Doom_Dealer Any idea when they're out????? Look up I'm pretty much finished the textures themselves. Now I just need to add them to the game. I'll try and put up some screenshots of the finished ones this weekend. They are pretty close to the previous screenshots though... Originally posted by T7nowhere You don't have to use a script you can easily just place as an item on an NPC that will join you or you could place them on an npc that you know you must kill. or you could add a simple giveitem scipt to an npc dialog. either way it is pretty easy to do( if you have the tools) Cool. There seems to be several ways to go. I'm going to try and give players a few different options. I have downloaded a bunch of the tools floating around here. Is the kotor_tool all that I need, or is there another tool that would be helpful as well? Link to comment Share on other sites More sharing options...
txa1265 Posted March 12, 2004 Share Posted March 12, 2004 Looks really nice, Prime! Link to comment Share on other sites More sharing options...
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