The Tingler Posted May 10, 2004 Share Posted May 10, 2004 Sorry, I just had to use that subject title. They say you learn something new every day, and although this information may be of no interest to many users of mixnomojo.com it was certainly a shock to me. I never knew Loom was released on CD. I never knew it had a 256-colour version. I never knew the soundtrack had been remastered in the same way that SOMI had. But the biggest shock was discovering the Full Audio Dialogue! I snapped it up for the measly sum of £1 (the Kixx budget version) and am now enjoying Loom as I never knew I could enjoy it. My two questions now are: why the hell didn't LucasArts give SOMI and MI2 the full voice works, and has any other Pre-MI2 LucasArts adventures (Indy, Zak McKracken and Maniac Mansion) been released in this newfangled CD format? EDIT: Just after posting this I read 'The Many Versions of Zak McKracken thread just below it. Ah. Link to comment Share on other sites More sharing options...
DMCBatman Posted May 12, 2004 Share Posted May 12, 2004 Where can I get LOOM talkie for that cheap??! Link to comment Share on other sites More sharing options...
Joshi Posted May 12, 2004 Share Posted May 12, 2004 I don't think I'd like Somi or MI2 with voices, I think it would just spoil it for me. Subtitles all the way! Link to comment Share on other sites More sharing options...
The Tingler Posted May 12, 2004 Author Share Posted May 12, 2004 That's probably what they said about Day of the Tentacle, Sam & Max and COMI. Second hand games shops. Specifically, if you live near Bolton (near Manchester) and go to Button Basher games just up the road from McDonalds, you'll find a copy for the same price! Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted May 12, 2004 Share Posted May 12, 2004 They didn't do SOMI or MI2 (although I think they might have tried with the latter) because there was too much dialogue and the technology wasn't quite there yet (esp with SOMI). LOOM Talkie is actually a CUTDOWN version of the game, because they couldn't even fit that much dialogue in! The best version of LOOM is the Japanese FM Towns version: 256 Colors CD Music Nothing cut out (although there are no voices) A LOOM talkie is definitely worth playing though, I really enjoyed it myself! Link to comment Share on other sites More sharing options...
Joshi Posted May 12, 2004 Share Posted May 12, 2004 Originally posted by The Tingler That's probably what they said about Day of the Tentacle, Sam & Max and COMI. The difference being that these games didn't have releases without the voices, they were inherent in the game making. With SOMi and MI2, we're so used to our own way of interpreting how things are said that to have someone come along and make it definate would ruin it for us. Link to comment Share on other sites More sharing options...
Skinkie Posted May 13, 2004 Share Posted May 13, 2004 I don't know, I think it would be kinda cool to hear Dominic Aramato go through and do all the voices for guybrush, nowadays I always hear his voice when i play them anyway. And yes, i'm pretty sure I spelled his name wrong, shame, shame. Link to comment Share on other sites More sharing options...
The Tingler Posted May 13, 2004 Author Share Posted May 13, 2004 Armato. Having just played Loom to the end (short, isn't it?), wasn't there a bit where the Swans start talking about "creating a new pattern"? That's not in the talkie, and I remember it quite vividly. Link to comment Share on other sites More sharing options...
Mr Flibble Posted May 22, 2004 Share Posted May 22, 2004 Geez, I feel like an idiot. I just blew £20 on Loom CD from eBay. It is normally much cheaper, but this came with the Book of Patterns. I think I've been Welshed on the deal anyway. The guy will probably keep my money for himself. Boo. I have completed the 16 colour ( or low-res or whatever its called) ages ago - and it only took me around 12 hours. I play the voice of Dom in my head anyway, having it actually recorded wouldn't make any difference. Link to comment Share on other sites More sharing options...
Udvarnoky Posted May 22, 2004 Share Posted May 22, 2004 Originally posted by Joshi The difference being that these games didn't have releases without the voices, they were inherent in the game making. With SOMi and MI2, we're so used to our own way of interpreting how things are said that to have someone come along and make it definate would ruin it for us. DOTT and S&M have floppy disk counterparts with only text (save the intros). But yeah, those games were made with voice acting in mind while the dialogue of Monkey 1 and 2 was meant to be read, not heard. I wouldn't kill people over it but I think adding voices (even if the great Dom were to be involved) would be a not-so-good idea. We create our own voices for Guybrush in those two games, and those lines are read a certain way. BTW, how exactly did FOA work? I know the CD-ROM version wasn't released until some time after the original floppy version, while DOTT/S&M had both at about the same time. Was voice acting always planned for this game? Just wondering. Link to comment Share on other sites More sharing options...
The Tingler Posted May 23, 2004 Author Share Posted May 23, 2004 I thought Fate of Atlantis was released after the others? Maybe they just had to do more work on it, like finding a decent Indy. Link to comment Share on other sites More sharing options...
Laserschwert Posted May 23, 2004 Share Posted May 23, 2004 I still think that Doug Lee made Indy sound more like Bruce Campbell than Harrison Ford... Link to comment Share on other sites More sharing options...
Oystein Posted May 25, 2004 Share Posted May 25, 2004 Really? IMO, Doug Lee nailed the Indy voice perfect. Link to comment Share on other sites More sharing options...
The Tingler Posted May 25, 2004 Author Share Posted May 25, 2004 I still quite like the Emperor's Tomb voice (whose name escapes me for the moment). He was a bit humourless, though. I liked Doug in Fate, but not as much in Infernal Machine. Still, IM's probably my favourite Indy game, so I'll let him off. Link to comment Share on other sites More sharing options...
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