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Editing Items Using KotOR Tool - Tutorial


Achilles

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Posted
  Quote
Originally posted by whitguy

i dont know how to cheat can you help

It's all explained in this thread: http://www.lucasforums.com/showthread.php?s=&threadid=119128

 

  Quote
but i cant put my costum stuff in the game because when i go to inventory to put it in a footlocker or something and go to costum items nothing there please help me

As for your items not appearing in the game, it is very likely a problem with the .utc file: make sure the TemplateResRef field is the same as your file name (without the .uti extension). Per example, if your file name is my_item.uti, then tye my_item in the TemplateResRef field.

 

Also make sure that the name is not too long ( somepeople have reported having problems with long file names but I haven't verified this - I know there is a problem in .2da files with this however)

 

Other thing, avoid using capital letters in those fields: they can only be a source of mistakes and it doesn't change anything since what you type in those fields does not appear in the game...

Posted
  Quote
Originally posted by Darth333

 

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Other thing, avoid using capital letters in those fields: they can only be a source of mistakes and it doesn't change anything since what you type in those fields does not appear in the game... [/b]

 

If you think it'd be useful, I can set any text entry field to automatically have lower case characters regardless of what the user types. If you have a list of fields and the editors they appear on, let me know.

Posted
  Quote
Originally posted by Fred Tetra

If you think it'd be useful, I can set any text entry field to automatically have lower case characters regardless of what the user types. If you have a list of fields and the editors they appear on, let me know.

If you could do that for the TemplateResRef field it could prevent some beginners mistakes but I don't think it's a good idea for the tag field since a lot of original files use capital letters in this field. In some particular cases it can be useful to be able to place caps in the tag field and unless the person uses scripts, it doesn't really matter what's in this field.

  • 3 months later...
Posted

Ummm...

 

N00b question. Don't jump on me, please!

 

I can get into KOTOR tool, extract the files I need, but when I go to edit the properties tab and double click on the line I want, I can't change anything; all I end up doing is selecting one of the words in the box or putting in a cursor. I've tried the drop down menus and typing, but it won't accept anything. Any help would be greatly appreciated!

 

:x-wing:

Posted
  Quote
Originally posted by CTOAN

Ummm...

 

N00b question. Don't jump on me, please!

 

I can get into KOTOR tool, extract the files I need, but when I go to edit the properties tab and double click on the line I want, I can't change anything; all I end up doing is selecting one of the words in the box or putting in a cursor. I've tried the drop down menus and typing, but it won't accept anything. Any help would be greatly appreciated!

 

:x-wing:

What are you trying to do?
Posted

Edit an item's properties.

 

I opened KOTOR Tool, extracted the file, opened the extracted file with it, clicked on the 'properties' tab, and double clicked on a property line, like the 'Armor Requirement: Heavy' Line. That's where I'm stuck.

 

:x-wing:

Posted
  Quote
Originally posted by CTOAN

Edit an item's properties.

 

I opened KOTOR Tool, extracted the file, opened the extracted file with it, clicked on the 'properties' tab, and double clicked on a property line, like the 'Armor Requirement: Heavy' Line. That's where I'm stuck.

 

:x-wing:

Yeah, I think I got that. :rolleyes: What I was trying to find out is whether you were trying to add a new property or modify an existing one. When you double click on the line, make sure that you do so in the far left column (the one with the arrow or the asterik).
Posted
  Quote
Originally posted by CTOAN

Thanks for all the help guys; I can't believe I missed something that incredibly obvious.

I'm glad you were able to get there. So...when can we expect the onslaught of mods to begin? :D
Posted

Well, doing a recruitable NPC is beyond me right now, but as soon as I'm satisfied with my first few baby steps, I'll put them up on PCGameMods.

 

Thanks Again!!!!!

 

:x-wing:

Posted
  Quote
Originally posted by Achilles

Yeah, I think I got that. :rolleyes: What I was trying to find out is whether you were trying to add a new property or modify an existing one. When you double click on the line, make sure that you do so in the far left column (the one with the arrow or the asterik).

 

Note to self: Add tooltip to grid reminding users to double-click on row header.

 

This behavior is the same as implemented in some commercial software that I developed, and it is documented, but I forgot to mention it in the Kotor Tool doco.

 

Edit: Added feature; watch for it in the next version.

  • 3 weeks later...
Posted

I guess the obvious questions are, "why are you doing that?" and "why are you posting this here?".

 

Module editing is very different from item creation. Which are you trying to do?

  • 1 year later...
Posted

I can't seem to use my edited item in the game i followed all the steps on the above tutorial ?? the code seems like it works when i type the giveitem but it doesn't show up

Posted

Check in your inventory. Do you get a grenade with no description? This is refered to as a null nade and usually for me means there is a problem with filenames.

1. Is the item's file in your override folder?

2. Did you change both the Tag and the item's Resref?

3. Did you try to make a new item, or change an existing one?

4. Did you save the file like the Resref and Tag?

 

_EW_

  • 2 weeks later...
  • 3 years later...
Posted

I am trying to overwrite original game items, rather than add custom items, but having no success.

 

I used KT, added the properties I wanted (I added Damage Reduction, Damage Resistance, or both, to all the armor and robes in the game) and saved each .uti file with the original tag, so that it would overwrite the standard version.

 

I placed all of the files in the override folder. However, in-game, all items have only their unedited properties. Any idea what I might be doing wrong?

Posted

Start a new game and see what happens. If the item is in your inventory at the save and you simply load the save then there's going to be no changes. I can't remember why, but that's the way it is.

 

So, start a new game and try out whatever you were trying and report back.

Posted

Or use KSE to remove the old items/ add the new ones.

 

Per ForeverNight's post, the game won't override .utis you already have. So you'll have to either do it "manually" or start a new game.

Posted
  ForeverNight said:
I can't remember why, but that's the way it is.

When you load pick up an item it loads into your save game... like when you enter an area for the first time it sets everything in your save game.

 

So any item changes you have to spawn/get a new copy of the item, you can even keep the old one if you wish, or just dump it in a convenient placeable somewhere or sell it. ;)

  • 1 month later...
Posted

Hi there,

 

I have one maybe simple question:

 

I tried to modify some items. Works perfectly but name and description of the items are not displayed in game. Can someone tell me why?

 

Is it because I play the german version?

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