mknote Posted August 7, 2004 Posted August 7, 2004 *sarcasam* Since everyone was dying to make a TIE Defender vehicle *end sarcasm*, I decided to try modeling out myself, and in 3 hours, reconstructed a TIE Fighter with Asteroids TIE Intercepter wings into this: Now, it is far from complete, but I wanted to get reactions and suggestion early. Remember, it is my first attempt at modeling, so try to be kind. Thanks! MK
{xg}darthVADER Posted August 7, 2004 Posted August 7, 2004 awsome!! cant wait till try this badboy =]
PR-0927 Posted August 7, 2004 Posted August 7, 2004 Wow!! This is really good!! I can't wait. After it comes out, I may need it for a project. May I have permission to use it?!?! For the: NJO Asteroids TFFA Mod
mknote Posted August 7, 2004 Author Posted August 7, 2004 Sure you can have permission, but first, as I am a total modeling n00b, I need to find out HOW to make fine details from scratch... I am using the latest version of Milkshape, but I have gmax. MK
PR-0927 Posted August 7, 2004 Posted August 7, 2004 Yeah, I use GMAX too. Thanx for the permission too. I'll be sure to give you full credit for it. Hmm, is that how you opened up the TIE Interceptor and messed with it...Milkshape? Milkshape didn't work for me!! It just crashes!!
mknote Posted August 7, 2004 Author Posted August 7, 2004 Can I somehow import a .map file into Milkshape or Gmax? That would really help. MK
mknote Posted August 7, 2004 Author Posted August 7, 2004 How do you get that? It says something about Quake3, but I don't know what that is... is it a mod for JO/JA? MK
mknote Posted August 7, 2004 Author Posted August 7, 2004 Okay, never mind, I have it installed... and not working. When I export the .map file as a .md3, it gives me a "No UV mapping was found on this object. Writing out the texture coordinates of a spherical mapping for each vertex," error. It doesn't make any sense, so what does it mean and out do I make it take a hike? MK
Lil Killa Posted August 8, 2004 Posted August 8, 2004 The MD3 exporter in gmax doesn't work. you will need to find another plug-in somewhere for that that. Also.... If they wouln't have had Quake III You probably wouldn't be editing for Jedi Acedemy.....
Weird_Al Posted August 9, 2004 Posted August 9, 2004 Excellent model and it will be great to test my favorite Imperial Starfighter once you're able to finish it.
mknote Posted August 12, 2004 Author Posted August 12, 2004 All right, I have the engine part done, and I have taken it as far as I think that I can: The six boxes coming out of the thrusters need to be cut somewhat at the top, but I don't know how. I need to send it to someone who will fine tune it, skin it, and turn it into a vehicle. Hopefully someone with good skills. It will have six slightly underpowered lasers, two per wing, two torp launchers just below the cockpit, and shields, and will be fast and maneuverable. It's downside will be that it's lasers aren't up to par, even with six of them. It's hit points are also less that others. If you are interested, please post here or PM me. Thanks! MK
Lil Killa Posted August 12, 2004 Posted August 12, 2004 Originally posted by mknote Any ideas on that plugin, Lil? MK once you get it instaled fire it (tempest) up and you can open map files in it and save them as gmax files.
PR-0927 Posted August 12, 2004 Posted August 12, 2004 Mknote, looking good!! One thing though, the TIE Defender should have higher-than-average health, as it is a defender. They were made to defend, not assault, meaning their weapons aren't all that good, yet their armor/shields are quite good and can take a beating. You have to add tags to the areas where you want weapons and exhaust ports. Tags are just small triangles, with the names, like, bolt_muzzle1, bolt_muzzle2, bolt_exhaust1, bolt_exhaust2. Of course, you can set as many as you want. The TIE's have only one exhaust port however.
CortoCG Posted August 12, 2004 Posted August 12, 2004 Great work. Don't push too much the polycount. And post images in .jpg format, you can use larger resolutions with less kb. (just a thought).
mknote Posted August 22, 2004 Author Posted August 22, 2004 All right, I know I can do no more. I now want to send it to someone skilled who will skin it and make it into a vehicle. Does anyone care to do so? MK
PR-0927 Posted August 22, 2004 Posted August 22, 2004 It is awesome!! I suggest...well, they might get mad for advertising them and getting them in a position to have to help you...because of me. But, two very cool, and good modellers are helping me with my model (maybe models).
mknote Posted August 22, 2004 Author Posted August 22, 2004 Oh, I won't force anyone to help, but I guess that I need names to at least start. If you can't tell me, point them to this thread. MK
Andy867 Posted August 23, 2004 Posted August 23, 2004 You know, Bishop3660 or something like that had finished a Tie Defender which Mike Gummelt and the rest of the Asteroids crew had considered at one point in implementing into the TFFA Mod, but we stuck with strict OT ships only, but it would be nice to see the T/D in action .
CortoCG Posted August 27, 2004 Posted August 27, 2004 Originally posted by Andy867 ...Mike Gummelt and the rest of the Asteroids crew... Aaaah... Good ole Mikey is all words, period. I would like to see that model ingame too, cuz it's looking really nice. No preassure though.
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