{xg}darthVADER Posted October 22, 2004 Posted October 22, 2004 your PM box is full so i tought i'd ask you this way i'm making a hoth map (see the mapping section) and i was wondering if i could use your at-at in my map when its done of course thanks in advance
LightNinja Posted October 22, 2004 Posted October 22, 2004 Kman erase some pms i cant answer you, but yep i can scale the neck 85% down
KMan Posted October 22, 2004 Author Posted October 22, 2004 Heh. Sorry about that. I still had messages in there from 2002.
hatrus Posted October 27, 2004 Posted October 27, 2004 whats the progress sofar? Im excited for this and I know that XG Vader wants this for his hoth map. the animations by Ninja are gonna look so cool in game!
LightNinja Posted October 27, 2004 Posted October 27, 2004 Originally posted by hatrus whats the progress sofar? Im excited for this and I know that XG Vader wants this for his hoth map. the animations by Ninja are gonna look so cool in game! just the skins finished and put it ingame.
KMan Posted October 27, 2004 Author Posted October 27, 2004 Originally posted by LightNinja just the skins finished and put it ingame. Yep. And I'm back in town now, so I can get back to working on the textures.
KMan Posted November 4, 2004 Author Posted November 4, 2004 One thing that was brought to my attention, and made sense to me was the walk cycle you have there. I think the rear leg animations should be swapped R/L. I was crawling around on the ground, and I noticed that when my right arm planted down, my left leg would follow right after that. And then the other set following the same idea. Also the speed is quite a bit too fast.
LightNinja Posted November 4, 2004 Posted November 4, 2004 Originally posted by KMan I think the rear leg animations should be swapped R/L. I was crawling around on the ground, and I noticed that when my right arm planted down, my left leg would follow right after that. And then the other set following the same idea. I was going to do that since i saw the atat walk cycle in Battlefront..go out of my mind!!!! . And the speed can be fixed later in game when choosing fps for the animations
KMan Posted November 4, 2004 Author Posted November 4, 2004 Alright. Good to hear that. I'll get back to working on the textures this weekend.
hatrus Posted November 5, 2004 Posted November 5, 2004 lookin good you two keep up the good work. ps: kman why do you have a quote of me as your signature? i think its kinda strange, unless you are flaunting the fact that you were right. Thats a little imature I think, to feel the need to rub it in my face. But thats just my opinion.
hatrus Posted November 5, 2004 Posted November 5, 2004 lookin good you two keep up the good work. ps: kman why do you have a quote of me as your signature? i think its kinda strange, unless you are flaunting the fact that you were right. Thats a little imature I think, to feel the need to rub it in my face. But thats just my opinion.
hatrus Posted November 5, 2004 Posted November 5, 2004 lookin good you two keep up the good work. ps: kman why do you have a quote of me as your signature? i think its kinda strange, unless you are flaunting the fact that you were right. Thats a little imature I think, to feel the need to rub it in my face. But thats just my opinion.
hatrus Posted November 5, 2004 Posted November 5, 2004 omg sorry for the tripple post! it didnt look like it was loading so i hit submit several times. sorry.
Lil Killa Posted November 5, 2004 Posted November 5, 2004 Originally posted by hatrus omg sorry for the tripple post! it didnt look like it was loading so i hit submit several times. sorry. Edit - Delete
Hellfire Jedi Posted November 5, 2004 Posted November 5, 2004 how many frames is that walk? and did you change the fps in max?
LightNinja Posted November 8, 2004 Posted November 8, 2004 Originally posted by Hellfire Jedi how many frames is that walk? and did you change the fps in max? a) 32 frames b) No Old: New: Notes after the gifs: The neck is now scaled 85% down and the right leg movement at the end of the animation is now fixed.
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