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MDLOps 0.3 and KMM 0.2b released


cchargin

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Hello all,

 

MDLOps 0.3 and Kotor Mod Manager 0.2b are now available. You can nab them at my site:

http://home.comcast.net/~cchargin/kotor/index.html

 

KMM will also be available at pcgamemods.

 

KMM 0.2b just adds some mod file extesnsions I missed.

 

MDLOps 0.3

-now ignores overlapping veritices

-fixed a bug that ignored some controllers (like alpha)

-new tutorial by Bneezy

-updated quick tutorial by Svosh

-new information in documentation on how UV maps work in KOTOR

 

Thanks to T7nowhere and Svosh for testing, bug finding, and suggestions.

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Originally posted by TheRealJedidude

Whats a Kotor Mod Manager?:confused:

 

its a program that cchargin made a while back that would check new mods for conflicts for other mods. it also allowed you to quickly and easily install and uninstall mods.

 

to cchargin: excellent work, again. without it, we'd still be arguing over who has the best skins. thanx!!! :D

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Hello,

 

Can I just overwrite my existing kmm.exe (v2a)? Or will I need to delete the existing and re-add my mods?

 

Ya, just copy the .exe over the old one and your set. Now that you mention it, I should add a "how to upgrade" section to the readme.

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No Cchargin Thank you!!!! For making these great tools, testing is the least I could do to help.

 

A word of advise to all those ripping models, when the model is segmented exactly as the uv map is there are NO more overlapping problems with mdlops 1 or 2 even ;).

 

We all truly appreciate all that you are doing Cchargin and thank you for fixing the alpha and self illum tri mesh properties.

 

You rock man :D:guitar1:guitar2

 

svösh

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err...what's this new avatar?

 

Heh! You have to look a bit into the history of Lucasarts adventure games to get it.

 

Can anyone figure out why this is my new avatar? You might have to look at the second line of a readme from one of my scripts to figure it out.

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Originally posted by bneezy

Great work! This should help with the KotOR models that have overlapping vertices. I know Xavier2 is going to be very happy.

Absolutelly right. I'm veeery happy

 

"HAPPY, HAPPY, HAPPY" - Will Ferrer, Zoolander.:p

 

Dude! I've been stuck on the Jango Fett Helmet model for almost two weeks!!!

 

Now it's very close. I wanted you and all the comunity to testify how your tool is vital to any Kotor modeler.

 

JangoHelmetRaw.jpg

 

That's all thanks to you...>bow<:)

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Okay I might get ignored/laughed at for posting this, but I'll still do it, so here goes...

 

I've just had it with the hooded maskless revan/star forge robes, well mostly because of the clipping so I tried to something with it by mainly moving the hood around so it looks kinda like it was pulled down... All worked well until I got it ingame since for some reason I last the animations for the torso part of the robe, the only part I even edited and it loses the anims. It look pretty weird with the arms, feet and head still moving and the torso just stuck there frozen solid...

 

Any help would be apriciated/needed...

 

And yes I followed sv&oumlsh's instructions to the letter...

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Originally posted by Amezaroth

Okay I might get ignored/laughed at for posting this, but I'll still do it, so here goes...

 

I've just had it with the hooded maskless revan/star forge robes, well mostly because of the clipping so I tried to something with it by mainly moving the hood around so it looks kinda like it was pulled down... All worked well until I got it ingame since for some reason I last the animations for the torso part of the robe, the only part I even edited and it loses the anims. It look pretty weird with the arms, feet and head still moving and the torso just stuck there frozen solid...

 

Any help would be apriciated/needed...

 

And yes I followed sv&oumlsh's instructions to the letter...

I think it's best if you either open your own thread or post your doubt in svosh's 3D modeling tips:) I can help you, but it's probably be a long discussion, then it would diverge from the purpose of this partucular thread.:)

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