cchargin Posted October 18, 2004 Share Posted October 18, 2004 Hello all, MDLOps 0.3 and Kotor Mod Manager 0.2b are now available. You can nab them at my site: http://home.comcast.net/~cchargin/kotor/index.html KMM will also be available at pcgamemods. KMM 0.2b just adds some mod file extesnsions I missed. MDLOps 0.3 -now ignores overlapping veritices -fixed a bug that ignored some controllers (like alpha) -new tutorial by Bneezy -updated quick tutorial by Svosh -new information in documentation on how UV maps work in KOTOR Thanks to T7nowhere and Svosh for testing, bug finding, and suggestions. Link to comment Share on other sites More sharing options...
bneezy Posted October 18, 2004 Share Posted October 18, 2004 Great work! This should help with the KotOR models that have overlapping vertices. I know Xavier2 is going to be very happy. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 18, 2004 Share Posted October 18, 2004 Originally posted by cchargin Hello all, MDLOps 0.3 and Kotor Mod Manager 0.2b are now available. You can nab them at my site: http://home.comcast.net/~cchargin/kotor/index.html Thanks to T7nowhere and Svosh for testing, bug finding, and suggestions. And Thank you for the great tool!! Link to comment Share on other sites More sharing options...
TheOutrider Posted October 18, 2004 Share Posted October 18, 2004 Whats a Kotor Mod Manager? Link to comment Share on other sites More sharing options...
stingerhs Posted October 18, 2004 Share Posted October 18, 2004 Originally posted by TheRealJedidude Whats a Kotor Mod Manager? its a program that cchargin made a while back that would check new mods for conflicts for other mods. it also allowed you to quickly and easily install and uninstall mods. to cchargin: excellent work, again. without it, we'd still be arguing over who has the best skins. thanx!!! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted October 18, 2004 Share Posted October 18, 2004 Hey cchargin! Can I just overwrite my existing kmm.exe (v2a)? Or will I need to delete the existing and re-add my mods? Just want to save some finger work if I can Thanks for a great prog, you've earned a perma-thanks in my readme's Link to comment Share on other sites More sharing options...
cchargin Posted October 18, 2004 Author Share Posted October 18, 2004 Hello, Can I just overwrite my existing kmm.exe (v2a)? Or will I need to delete the existing and re-add my mods? Ya, just copy the .exe over the old one and your set. Now that you mention it, I should add a "how to upgrade" section to the readme. Link to comment Share on other sites More sharing options...
Darth333 Posted October 18, 2004 Share Posted October 18, 2004 Looks great! Thanks again for your work err...what's this new avatar? Link to comment Share on other sites More sharing options...
RedHawke Posted October 18, 2004 Share Posted October 18, 2004 Sweetage, thanks Cchargin! Link to comment Share on other sites More sharing options...
svösh Posted October 19, 2004 Share Posted October 19, 2004 No Cchargin Thank you!!!! For making these great tools, testing is the least I could do to help. A word of advise to all those ripping models, when the model is segmented exactly as the uv map is there are NO more overlapping problems with mdlops 1 or 2 even . We all truly appreciate all that you are doing Cchargin and thank you for fixing the alpha and self illum tri mesh properties. You rock man svösh Link to comment Share on other sites More sharing options...
cchargin Posted October 19, 2004 Author Share Posted October 19, 2004 err...what's this new avatar? Heh! You have to look a bit into the history of Lucasarts adventure games to get it. Can anyone figure out why this is my new avatar? You might have to look at the second line of a readme from one of my scripts to figure it out. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 19, 2004 Share Posted October 19, 2004 Originally posted by bneezy Great work! This should help with the KotOR models that have overlapping vertices. I know Xavier2 is going to be very happy. Absolutelly right. I'm veeery happy "HAPPY, HAPPY, HAPPY" - Will Ferrer, Zoolander. Dude! I've been stuck on the Jango Fett Helmet model for almost two weeks!!! Now it's very close. I wanted you and all the comunity to testify how your tool is vital to any Kotor modeler. That's all thanks to you...>bow< Link to comment Share on other sites More sharing options...
T7nowhere Posted October 19, 2004 Share Posted October 19, 2004 Thanks again for your continued support cchargin, we couldn't do it with out you. Link to comment Share on other sites More sharing options...
Mav Posted October 19, 2004 Share Posted October 19, 2004 Great job on the tool updates cchargin Link to comment Share on other sites More sharing options...
Ranger Six Posted October 19, 2004 Share Posted October 19, 2004 -now ignores overlapping veritices Thank god ! Anyway, good job mate. Link to comment Share on other sites More sharing options...
Amezaroth Posted October 19, 2004 Share Posted October 19, 2004 Okay I might get ignored/laughed at for posting this, but I'll still do it, so here goes... I've just had it with the hooded maskless revan/star forge robes, well mostly because of the clipping so I tried to something with it by mainly moving the hood around so it looks kinda like it was pulled down... All worked well until I got it ingame since for some reason I last the animations for the torso part of the robe, the only part I even edited and it loses the anims. It look pretty weird with the arms, feet and head still moving and the torso just stuck there frozen solid... Any help would be apriciated/needed... And yes I followed svösh's instructions to the letter... Link to comment Share on other sites More sharing options...
Xavier2 Posted October 19, 2004 Share Posted October 19, 2004 Originally posted by Amezaroth Okay I might get ignored/laughed at for posting this, but I'll still do it, so here goes... I've just had it with the hooded maskless revan/star forge robes, well mostly because of the clipping so I tried to something with it by mainly moving the hood around so it looks kinda like it was pulled down... All worked well until I got it ingame since for some reason I last the animations for the torso part of the robe, the only part I even edited and it loses the anims. It look pretty weird with the arms, feet and head still moving and the torso just stuck there frozen solid... Any help would be apriciated/needed... And yes I followed svösh's instructions to the letter... I think it's best if you either open your own thread or post your doubt in svosh's 3D modeling tips:) I can help you, but it's probably be a long discussion, then it would diverge from the purpose of this partucular thread. Link to comment Share on other sites More sharing options...
Amezaroth Posted October 19, 2004 Share Posted October 19, 2004 Yeah, maybe I should post it in another thread... [Genie voice] Done! http://www.lucasforums.com/showthread.php?s=&threadid=138650 [/Genie voice] Link to comment Share on other sites More sharing options...
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