LukeKatarn Posted October 30, 2004 Share Posted October 30, 2004 Cool. So, is the aiming with a tank better? Because they have the tank screwed. If you look at a tank, you can tell that the place where it fires is in the middle, but when you jump in and fire, your blast ends up going on the side of the cross hair and you are most likely looking out the center of the tank. It is really dumb. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted October 30, 2004 Share Posted October 30, 2004 Tank shells in FH do not curve but there is some ballistics involved. Only artillery(aside from the 88mm Field gun) shells curve. Link to comment Share on other sites More sharing options...
Alegis Posted October 31, 2004 Share Posted October 31, 2004 Less BF, more SWBF. Wilhuf's theory is correct for most of the times. Same for tactics, they're cheap or intelligent. Vehicle HP: DOWN Rocket damage (not splash!): A bit higher Vehicles will have it a bit easier to destroy each other, and the rocket class should have an even better rocket for that then. Surely you can't expect someone to devote a minute or two firing 8 rockets for just 1 vehicle? They made a big error. Pandemic may have balanced the vehicles, but they balanced 1 pilot vehicles vs a vehicle with 2 gunners. Meaning that if the vehicle has only 1 gunner it's doomed. The AT-ST looked awesome in the movies, it was singing "destruction". Now in tatooine some unknown "combat landspeeder" pwns it by far. I can take out 3 at-sts with it without repairing. There's not really a problem atm with vanguards going after infantry, the splash damage of the rockets aint high. The splash damage of vehicles is too high, reduce it and we'll see vehicles going after vehicles more often and vanguards going after vehicles. How a game like this is supposed to be Link to comment Share on other sites More sharing options...
Tepanna Posted October 31, 2004 Share Posted October 31, 2004 I think that rocket-damage should be higher, but vehicle hp shouldn't be lowered. That way they who use rockets will be pretty useful for taking down vehicles while normal troops will have to avoid them And to join the original discussion in this thread: It's easy to dodge rockets. Just roll out of the way then shoot the guy while he is reloading. Just my 2 cents. Link to comment Share on other sites More sharing options...
Ranre Posted October 31, 2004 Share Posted October 31, 2004 Originally posted by Tepanna I think that rocket-damage should be higher, but vehicle hp shouldn't be lowered. That way they who use rockets will be pretty useful for taking down vehicles while normal troops will have to avoid them And to join the original discussion in this thread: It's easy to dodge rockets. Just roll out of the way then shoot the guy while he is reloading. Just my 2 cents. Exsactly, Vanguard arnt a big problem unless you in a veichal. Link to comment Share on other sites More sharing options...
Wilhuf Posted December 26, 2004 Share Posted December 26, 2004 Perhaps infantry rocket damage against vehicles specifically could be increased, while leaving the damage against nonvehicle targets could be kept the same. And as was also suggested, the damage that speeder rockets do against AT-STs could be toned down a bit. Or speeder armor could be reduced. Currently, not only are speeders faster, but they have more firepower than AT-STs. Link to comment Share on other sites More sharing options...
Raxor Posted December 26, 2004 Share Posted December 26, 2004 how about giving the at-st a rocket launcher for the second gunner to use? Link to comment Share on other sites More sharing options...
Wilhuf Posted December 26, 2004 Share Posted December 26, 2004 Good idea, as long as enemy infantry dont get totally overwhelmed by the beefed up AT-ST. A gunner-only rocket launcher, or medium anti-vehicle cannon, would even up AT-STs' odds against a speeder. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 26, 2004 Share Posted December 26, 2004 Just get rid of that ridiculously high armor on the speeder and reduce the damage it does a bit. Let it rely on speed and maneuvrability instead of shear firepower. Link to comment Share on other sites More sharing options...
Silver X Posted December 26, 2004 Share Posted December 26, 2004 If your good you can dodge the rockets and I don't think they need changed. Link to comment Share on other sites More sharing options...
Smokey McDope Posted January 3, 2005 Share Posted January 3, 2005 There is absolutely nothing wrong with rocket launchers. The cheese is the mines. Anti-everything, stick anywhere proximity mines, permanent until blown up or set off. 1st beef: They dont dissapear after the owner dies. Ever. He can even switch class and it will kill someone 5 minutes later (usually a lot sooner) 2nd beef: anti-everything. They should have a good (insta-killer) anti-vehicle mine but what they really got is an assassin-like proximity bomb trap. 3rd beef: No skill. I see dweebs barrel rolling into spawn points with the mines equipped, they jump around throwing mines till they die. But then the mines kill us all. On maps like yavin arena, jabbas, half the team will be vanguard mine layers. But the rockets are all good yo. Link to comment Share on other sites More sharing options...
Vagabond Posted January 4, 2005 Share Posted January 4, 2005 Although I am well aware that the Star Wars universe is science fiction, let's not forget that we're discussing civilizations that have mastered faster-than-light travel through parallel dimensions. Thus, one could reasonably assume that advanced metallurgical technology has lead to the development of armor capable of withstanding mere blaster fire, which is really nothing more than concentrated little bursts of heat - I mean, an Apollo-era heat shield could probably work as well. My point is that the vehicle armor being so strong against infantry blasters seems reasonable to me. Regarding vehicle's strength against rockets, lets assume it were weaker. If so, then vehicles would soon lose their viability on the battlefield as they would be destroyed far too quickly to become useful. As it is now, if two or more vanguards team up, a vehicle can be taken down in less than 10 seconds - that's really pretty quick. Thus, I feel that the vehicle resistance to rockets is about right as well. Adding rockets to the AT-ST just wouldn't feel very Star Wars-y to me. That's my two cents, keep the change... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 4, 2005 Share Posted January 4, 2005 It would be fine if there were areas on the vehicles with weaker armor, points where you could deal more damage. You could scrap the homing system on ground vehicles and instead rely on people's skill to aim for the soft spots. Problem solved. Good for both realism and gameplay. And change the Rebel Landspeeder's armor. Man those things can take so much punishment it's ridiculous. Link to comment Share on other sites More sharing options...
Wilhuf Posted January 5, 2005 Share Posted January 5, 2005 The real balance problem is that Rebel Speeders can 'pwn' (as the kids say these days) an AT-ST. A lower rate of fire for the speeders might help. Link to comment Share on other sites More sharing options...
Vagabond Posted January 5, 2005 Share Posted January 5, 2005 Yes, the rebel speeders could possibly be tweaked in some way - perhaps giving them less health as the price for the increased speed and rate of fire. Link to comment Share on other sites More sharing options...
Ranre Posted January 9, 2005 Share Posted January 9, 2005 Well the rebel speeder is enough of a sitting duck already, however ruducing it's armor would severly weaken the speeder. you just have to plan attacks accurately, fast and at the right time. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 9, 2005 Share Posted January 9, 2005 The Speeder isn't a sitting duck, not even half of what the AT-ST is. The speeder has both the advantage of low profile and the ability to strafe. The AT-St can be more easily spotted and aimed at from half-way across the map. This is a known fact in tank warfare, the lower your profile is, the better your concealment is. Link to comment Share on other sites More sharing options...
Ranre Posted January 9, 2005 Share Posted January 9, 2005 Of course I never said (nor meant) that the speeder didnt have a low profile. I'm saying that If a ShockTrooper got a good "sniping" post then he could cause some grief. But yes, the AT-ST is a tad slow but what it doesn't have in speed it gives reliable armor and some powerful weapons. No one said the speeder was a sitting duck from afar but if it stops to get an accurate shot then thats all the more time for it to be scrap metal. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 9, 2005 Share Posted January 9, 2005 Compared to the firepower of the Speeder, the AT-ST pales in comparison. You do not need to stop to get a good shot, both are capable of moving and shooting. The only difference is a certain better ease at shooting close ranged with the AT-ST but if you put them both under the same situation, I can say a fully manned Speeder will beat a fully manned AT-ST. Link to comment Share on other sites More sharing options...
Ranre Posted January 9, 2005 Share Posted January 9, 2005 But of course, thats why the Imp's get the Clone wars thing with the mounted laser and walker. It really depends on who is piloting, but if the two went head to head with all the same piloting skills it would be the speeder, as it could literally shoot circles around it. Link to comment Share on other sites More sharing options...
Marklar Posted January 11, 2005 Share Posted January 11, 2005 can you snipe people out of the landspeeder? my friend and i were playing the other day and on two occasions he was in the landspeeder and randomly died but the landspeeder was nowhere near being destroyed and was still there after he was dead. i thought it was enclosed, but i was wondering if there was a hole/weak spot where you could take out the pilot. Link to comment Share on other sites More sharing options...
tommygunner Posted January 11, 2005 Share Posted January 11, 2005 yes if a vehicle has a open cockpit uc an get sniped off of the thing u r in Link to comment Share on other sites More sharing options...
Marklar Posted January 11, 2005 Share Posted January 11, 2005 yes, i already knew you could do that in other vehicles with open cockpits, but i was specifically referring to the republic landspeeder (which appears to have a closed cockpit) and i was wondering if anyone else had experienced what i did. on a side note, i've been playing the game for months but i just noticed yesterday on the docks level that if you throw a grenade or shoot an EMP into the water a bunch of dead fish float up. it made me chuckle. Link to comment Share on other sites More sharing options...
Ranre Posted January 11, 2005 Share Posted January 11, 2005 Maybe a glitch, but I'm be sure if it is or not. Link to comment Share on other sites More sharing options...
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