Mav Posted February 6, 2005 Share Posted February 6, 2005 ^^^^ Agreed, great job ChAiNz Link to comment Share on other sites More sharing options...
RebelScum! Posted February 7, 2005 Share Posted February 7, 2005 Great job chainz!...now all we need is for juhani to get some "good robes on" . Lol anyway cant wait for the release. Link to comment Share on other sites More sharing options...
Keiko Posted February 12, 2005 Share Posted February 12, 2005 as prime said: "Sexy"! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 2, 2005 Author Share Posted April 2, 2005 The Darksword Project ^^^^This mod is now available for download The link now points to the revised version (2), but if you have already downloaded version 1, be sure to download this fix: http://www.jumpstationz.com/games/mods/Darksword/baseitems.2da "Mighella is the bodyguard of a Black Sun Vigos, Master Lex. She is also a Nightsister. A witch of Dathomir, skilled in the use of the Dark Side of the Force. She utilizes a millenia's old weapon called a darksword. This weapon preceeds the lightsaber used by ancient Sith. It is essentially a saber made from duranium and plasmetically charged." source link Now that I have your attention hehe... During my USM "downtime" (my models have been 'handed over'), I've had a chance to play with my next mod. Though my version won't be Mighella's actual blade (hence the different look) it definitely shares the "history" as to it's origins. I got tired of all the melee swords, basically looking the same but with different colored hilts... so I decided to add this to our TSL melee arsenal. I'm currently experimenting with the "activation" method, so I'm torn between some options. I can get the effect using an "electro" mesh (force pike), but the description says "upon activation", thus, I'm wanting to make it a mesh that isn't 'always on'. I do aready have a working effect, but it needs a few tweaks, so in the meantime, here's some screenies of the model itself. (without effect) More to come! Darksword - MAX model Darksword - Render, skinned The skin has a few adjustments to be made too, but you get the idea Link to comment Share on other sites More sharing options...
Darkkender Posted April 2, 2005 Share Posted April 2, 2005 Hmm, I say better than chocolate. *slaps face*What am I thinking nothings better than chocolate. Especially not those chocolate muffins from costco. But this comes damb close Chainz. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted April 2, 2005 Share Posted April 2, 2005 I didn't know you had a WIP thread ChAiNz. Anyways the sword looks good. Can't wait to download it. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 2, 2005 Author Share Posted April 2, 2005 Originally posted by Shadow Blaze I didn't know you had a WIP thread ChAiNz. Anyways the sword looks good. Can't wait to download it. oh yeeeaahh... from way back hehe It just tends to get lost back into the archives between projects I'm working on a movie capture at the moment to show the Darksword effect. Stills just don't do it justice (just my luck) Hopefully I'll have something up either today or tomorrow... but right now I'm trying to get Camtasia and TSL to play nice together... (damn framerates).... Link to comment Share on other sites More sharing options...
shosey Posted April 2, 2005 Share Posted April 2, 2005 wow, I love the new sword! excellent work! Link to comment Share on other sites More sharing options...
90SK Posted April 2, 2005 Share Posted April 2, 2005 I'm looking forward to using these in game (good swords are so hard to come by:rolleyes: ). Great job ChAiNz! Link to comment Share on other sites More sharing options...
svösh Posted April 2, 2005 Share Posted April 2, 2005 Great work ChAiNz good to see them posted I was thinking just yesterday of unearthing my wip as well .. it must be on um page 130 or so by now with 10 inches of dust on it. Keep it up man svösh Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 2, 2005 Author Share Posted April 2, 2005 @C. Skye Truly! I was tired of seeing the same design... so this is one of my answers to the "problem" hehe... @svösh hehe... I know what you mean man. Took me forever to find mine... then I realized it was in my sig So much for that "easy to find" idea Thanks everyone for the feedback so far! I'm glad you're liking it so far... Here's more treats! Below are some video previews of the Darksword "activation". They're in .mpg format. Windows Media should open them, mine did. Though if you have Quicktime, it may try to open them once you click the link (you can right-click and save as if you'd rather use WM and be able to loop the playback). Of course to get them down to even the size they're at now... well.. the quality kinda rubs. BUT, they're good enough so you can get the jist of what it looks like. Just use your imagination to picture it faster and not choppy... heheh All Previews in a .rar archive (2.16mb) I killed the individual preview links to save space and bandwidth on my site. Though I'm not at any risk at the moment, I have plans for that bandwidth in the future I left the "All previews" download link and file for those still curious.. but admittingly, the entire mod itself is only 1/4 the size of the preview hehehe... I have a few more visual tweaks, and of course the .uti builds and placement.. but so far everything is going smoothly... w00t! Link to comment Share on other sites More sharing options...
boinga1 Posted April 2, 2005 Share Posted April 2, 2005 Looks pretty cool. Good work. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted April 2, 2005 Share Posted April 2, 2005 Nice ChAiNz! Looks good. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 2, 2005 Share Posted April 2, 2005 This looks really good ChAiNz lookin' forward to downloading it Link to comment Share on other sites More sharing options...
shosey Posted April 2, 2005 Share Posted April 2, 2005 oooh, its even got the lightning effect. Very nice! Link to comment Share on other sites More sharing options...
General Kenobi Posted April 2, 2005 Share Posted April 2, 2005 ChAiNz, when are ya plannin' on releasin' that sweet sword with the effects Inquiring minds and all... Link to comment Share on other sites More sharing options...
Drazin Posted April 3, 2005 Share Posted April 3, 2005 Chainz, Thats way cool bud. Awesome job, I am totally impressed. Link to comment Share on other sites More sharing options...
Mav Posted April 3, 2005 Share Posted April 3, 2005 Okay that does it, this has to stop right now... why are all these cool things with modeling happening and flying right over my head, mark my words I'll get to the bottom of this By the way the sword looks awesome, and I'm sure the choppy-ness of the .mpg don't do it jsutice, trully outstanding work ChAiNz, I know Mono_Giganto is going to want to check this one out for one of his gun model ideas. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 3, 2005 Author Share Posted April 3, 2005 Originally posted by maverick187 By the way the sword looks awesome, and I'm sure the choppy-ness of the .mpg don't do it jsutice, trully outstanding work ChAiNz, I know Mono_Giganto is going to want to check this one out for one of his gun model ideas. To be honest, the lightning effect uses the very same .txi trick that T7 posted for Mono to try out... (with a few number tweaks )... Messing around with those numbers can really give you some funky effects... trust me Hopefully this will be released soon. I'm almost done tweaking the skin, but I'm still not sure on the placement. But hey, I've got all day to figure that out hehehe... @Mav (and others) This electric effect and model is very simple once you know what I did. It's not going to be a big secret once it's released, so... -Basically, I created a sword model using a lightsaber's base. This model allowed me to get the "activation" effect I wanted to have. - T7's animated .txi trick is what I used to get the strobing / flashing effect... along with my custom blade color that uses a blend of alpha tricks and non-conformed color array - The downside is, it uses a lightsaber's upgrade system. So, I had to come up with a description to suit the situation. Luckily, mine already had a decent description to build off of... whew... - another downside is, it also has the lightsaber's sound effects. I think I can remedy this using baseitems.2da, but I still have to experiment.. this is the one thing I'm not very happy with (I'm picky)... hehe Here's the descriptions of the items just to wet the appetite (and justify the upgrade system) Darksword Rarely spoken of, and even moreso seen, this millenia's old weapon is known as a darksword. This weapon preceeds the lightsaber used by ancient Sith, but often treasured by both collectors, and those who still find the pleasure in more 'carnal' ways of dealing with their opponents. Utilizing similiar technologies found in today's lightsabers, the weapon is surprisingly well suited for upgrading. In it's most simple and elegant description, the Darksword is essentially a saber made from duranium and plasmetically charged. Darksword Crystal Special: Upgrade Item, Darksword Emitter Color: Blue Because of limited technologies & crystal supply (most mines had yet to be found), the Darksword used a special crystal "fixture" that allowed the weapon to harness the collective energies from smaller crystal fragments. Less powerful than today's lightsaber, the Darksword was more a symbol than practical. Seperating those trained in the Force (most often Sith) from the common person. Still, because today's lightsaber technologies were based primarily from the Darksword, little has changed. Darkswords found today, albeit rarely, can still incorporate most, if not all standard lightsaber upgrades. Some may blame the Jedi for their stringent hold on 'tradition', though the more wise know how valuable & practical keeping certain physicalities "standard". Antiquated perhaps, but no Jedi or Sith has yet complained of the fact that sometimes "discovered" upgrades conveniently fit their own weapon... --------------- p.s. Most everyone knows, but for all the newer members... I've always asked for honest feedback. Trash it, bash it... do what you will, BUT all the "this is crap" comments will be ignored UNLESS it's accompanied by a "why this is crap" or a "to not make this crap, try this". Just wanted to let some of you new guys and gals know that I can take the "heat".. hehe Please feel free to give comments, critiques, corrections (especially)... etc. Don't get me wrong, I'm not taking the feedback so far as if it's being 'fed' to me (I appreciate all of it ), just thought you should know that you can "speak freely" in the confines of this WIP thread (but I can too, so be warned.. hehehe ) Link to comment Share on other sites More sharing options...
Mav Posted April 3, 2005 Share Posted April 3, 2005 Ahhh I understand now, , By the way I don't think you'll get too much criticism on this one ChAiNz and I'm not sure about get rid of the lightsaber sounds, but baseitems.2da sounds like the right way to go as long as it has a "soundset" column I've never really looked at it that much. Good luck Link to comment Share on other sites More sharing options...
Bob Lion54 Posted April 3, 2005 Share Posted April 3, 2005 I think the classic sabre "whoosh" would work with this, but it would seem odd not to have a "clank" sound when you hit metal. I don't know anything about sound editing, but as far as sujestions for the mod, I think that would be cool. Just my opinion though. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 3, 2005 Author Share Posted April 3, 2005 Originally posted by maverick187 Ahhh I understand now, , By the way I don't think you'll get too much criticism on this one ChAiNz and I'm not sure about get rid of the lightsaber sounds, but baseitems.2da sounds like the right way to go as long as it has a "soundset" column I've never really looked at it that much. Good luck Well, I figured it out in baseitems.2da, the weaponmattype defines the weapon's sounds to use. By changing it '2', I was able to make the saber sound like a sword Just FYI, I found the number entries in weaponsounds.2da (duh ... I really am clueless). 0 = Unarmed 1 = Lightsaber 2 = Blade 3 = Large Blade Now of course I haven't experimented, BUT one would think some of the sound mod gurus out there could add some custom sound lines in there (weaponsounds.2da), then use the baseitems.2da to define the proper row number via the weaponmattype column... hmmm any takers? ::EDIT:: I should add that the weaponmattype column seems to refer to what "material striking material" sounds like, as well as swinging sounds... as to if it would affect anything ranged is beyond me... I'm sure those sounds are defined elsewhere (such as blasters, grenades, etc.) Link to comment Share on other sites More sharing options...
Shadow Blaze Posted April 3, 2005 Share Posted April 3, 2005 Well at least the Dev. named the 2da files sensibly. Glad that it worked out ChAiNz. Hey maybe this will be out before the USM lol. Link to comment Share on other sites More sharing options...
ID129 Posted April 3, 2005 Share Posted April 3, 2005 Wow I absolutley love the new sword although I was wondering about one thing. Is it possible to make it emit different colours besides blue? Sort of like when you change the colour crystal you change the colour it emits idea. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 3, 2005 Author Share Posted April 3, 2005 Originally posted by ID129 Wow I absolutley love the new sword although I was wondering about one thing. Is it possible to make it emit different colours besides blue? Sort of like when you change the colour crystal you change the colour it emits idea. Oh yeah... definitely I made it blue since the source I was working off of was blue. I can 'easily' add additional colors, the only problem however is that it starts sucking up even more saber models (I already feel guilty enough with the USM hehehe)... I could compromise and place 'optional' colors that a player would add into the override depending on what color you would desire, but it will still limit the Darksword to being one color only (though at least you would have a choice ).... I'll look into it and see if there are other routes I can take. If one pops up, I'll be sure to let everyone know Link to comment Share on other sites More sharing options...
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