Sneaky Posted November 17, 2004 Share Posted November 17, 2004 Hello, I'm a complete newb at KotOR modding, and since downloading a lot of your hard work I've decided I should give something back. I'm wondering if its possible to make a recruitable teterenatek (I probably spelt it wrong) or rancor monster, downsized of course to fit in smaller spaces. Since it seems that the bulk of recruitable characters are humanoid I think it would be nice to add a kick-ass new monster to thump people with. I will read over the how-to-recruit npcs tutorial kindly made by Darth333 but I would like someone to tell me if there are any restrictions or such that I should be aware of that will forbid me to mod the game so. If there was already a thread about this and I didnt see it, you can all hit me now. My plans for the npc would be: 1. All non-weapon related items can be attached onto it with no visual effect but with the bonuses. 2. No available upgradeable skills except for treat injury and awareness. 3. All non-skill related feats available except for proficiency in any form of combat. 4. Starting attributes are: 50 strength 20 dexterity 20 constitution 8 intelligence 8 wisdom 8 charisma It might be a bit fuggled and I might need help from time to time since this is my first mod. Thanks for your attention Link to comment Share on other sites More sharing options...
stingerhs Posted November 17, 2004 Share Posted November 17, 2004 hmm, me likes, although, go for the rancor. its meaner. Link to comment Share on other sites More sharing options...
Darkkender Posted November 17, 2004 Share Posted November 17, 2004 Actually that sounds like a great idea. All it really would take is changing the utc files from hostile to friendly if you need help I can look into what you would need to change and get back to you. as for resizing I don't think you would have too. Link to comment Share on other sites More sharing options...
EnderWiggin Posted November 18, 2004 Share Posted November 18, 2004 AARGH! I was thinking of making a creature recruit.... Oh well, I hope it works out for you..... _EW_ Link to comment Share on other sites More sharing options...
*Yoinked* Posted November 18, 2004 Share Posted November 18, 2004 mesa like!! Good luck!! -Yoink Link to comment Share on other sites More sharing options...
Darth333 Posted November 18, 2004 Share Posted November 18, 2004 A recruitable Rancor? Do not for get the recruitable Bantha! Originally posted by Sneaky . My plans for the npc would be: 1. All non-weapon related items can be attached onto it with no visual effect but with the bonuses. Non-weapons items won't be visible on a Rancor. Even weapons won't be visible. I am prettu sure that the model does not have the animations for this. 2. No available upgradeable skills except for treat injury and awareness. I haven't look at this but you can only use the existing classes so I doubt it will be possible. The number of skills gained in each class can be modified but if you change it then it is for the whole class. We cannot create new classes, only modifiy existing ones, this is hardcoded. 3. All non-skill related feats available except for proficiency in any form of combat. again, this is related to the class issue. 4. Starting attributes are: 50 strength 20 dexterity 20 constitution 8 intelligence 8 wisdom 8 charisma This is not a problem. You can fix this inthe .utc - see my tutorial - Link to comment Share on other sites More sharing options...
PoM Posted November 18, 2004 Share Posted November 18, 2004 With 50 strength it will be to much, lower it to 25 or something. Link to comment Share on other sites More sharing options...
stingerhs Posted November 18, 2004 Share Posted November 18, 2004 ^^^^ too much??? this is a rancor we're talking about here, right??? i guess if you want to be accurate, take a peak at the attributes in the small rancor's utc to get an idea of where it actally is. Link to comment Share on other sites More sharing options...
Sneaky Posted November 18, 2004 Author Share Posted November 18, 2004 Yeah maybe I could just restrict him to droid skills?? The rancor being able to repair stuff and hack computers would be a bit odd, but oh well. I haven't look at this but you can only use the existing classes so I doubt it will be possible. The number of skills gained in each class can be modified but if you change it then it is for the whole class. We cannot create new classes, only modifiy existing ones, this is hardcoded. But how on earth would a rancor with a blaster/vibroblade/lightsaber work? Wouldn't it cause a critical error and blow up our computers? I've thought of a possible solution. I could give him t3's feats, (in other words, make him a droid rancor) then add some droid upgrades to come with names like "specialized rancor plating" and "rancor computer hacking implant" . In character description I could just say he was captured by Korriban sith and forced to partake in hideous experiments that added armour protection and the ability to install blasters...? It's a long shot, but it might work. Thanks for your support everyone, I guess I'll get started once I can get this homework done. Link to comment Share on other sites More sharing options...
Darkkender Posted November 18, 2004 Share Posted November 18, 2004 If i recall most of the creatures use the minion character class. I would avoid trying the hassle of making him a droid unless you want play with his texture then he would be kinda like the rancor on jedi knight academy the one that is a cyborg rancor from hell:D Link to comment Share on other sites More sharing options...
whitguy Posted November 18, 2004 Share Posted November 18, 2004 couldn't you just like make it so you recruited a human and the little rancor was like his pet or something, but if you really wanted to make a recruitable rancor then instead of making it so it can hold lightsabers and blasters and that stuff you could just make it so he just had the normal powers (like punching and that type of stuff) that a rancor has and then you could still make his stats really high like streghth 50 and stufff like that and so you couldn't make him lots better with a sword or a blaster (you would probobly want to make him be on a further planet if your going to make him really strong) ___________________________ FIRST THIS THEN THIS HAHAHAHA ___________________________ Link to comment Share on other sites More sharing options...
su27 Posted November 19, 2004 Share Posted November 19, 2004 8 intelligence? The smartest rancor ever seen. Could even become a Jedi Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted November 19, 2004 Share Posted November 19, 2004 Originally posted by su27 8 intelligence? The smartest rancor ever seen. Could even become a Jedi Yikes! Just imagine what THAT lightsaber would look like "Hey Malak, so you thought your lightsaber was big...? HA!" Link to comment Share on other sites More sharing options...
Darkkender Posted November 19, 2004 Share Posted November 19, 2004 need at least a 10 int to be an effective jedi. besides rancors are not neccesarily dumb just don't communicate galactic basic. and yes most rancors are dumber than an 8 with animal intelligence. but have you ever played jk ja with the cybernetically enhanced rancor that taunts you while it chases you? he ain't dumb thats for sure. Link to comment Share on other sites More sharing options...
whitguy Posted November 19, 2004 Share Posted November 19, 2004 Originally posted by darkkender but have you ever played jk ja with the cybernetically enhanced rancor that taunts you while it chases you? he ain't dumb thats for sure. ya i know he's just really annoying and big... and scary (laghing nonstop) no i think he's just really annoying ___________________________ FIRST THIS THEN THIS HAHAHAHA ___________________________ Link to comment Share on other sites More sharing options...
Darkkender Posted November 19, 2004 Share Posted November 19, 2004 Originally posted by ChAiNz Yikes! Just imagine what THAT lightsaber would look like "Hey Malak, so you thought your lightsaber was big...? HA!" I see your schwartz is as big as mine! Link to comment Share on other sites More sharing options...
Darkside_tanro Posted November 19, 2004 Share Posted November 19, 2004 Originally posted by darkkender I see your schwartz is as big as mine! Lol i loved that movie. The recuritable rancor sounds totally K/A. Good luck man! Link to comment Share on other sites More sharing options...
su27 Posted November 19, 2004 Share Posted November 19, 2004 After you recruit him, he will tell you the truth. He is your lost sister who felt to Pink Side of the Schwartz Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 19, 2004 Share Posted November 19, 2004 Well you could always develop a new kind of weapon for him... Like metal claws or something, with a new base item, I'm trying something similar with a droid recruit mod, no problems yet. Link to comment Share on other sites More sharing options...
Sneaky Posted November 19, 2004 Author Share Posted November 19, 2004 Yeah I was thinking of adding bracers that add a poison or fire effect on attacks. Anyway people, this mod will not be started all that near, I still have to acquaint myself with various tools and of course maintain my imploding life, of which details I will not divulge. I'll give you updates when I start and as I make progress. Link to comment Share on other sites More sharing options...
madog Posted December 31, 2004 Share Posted December 31, 2004 I have i simple mod where it changes Hk-47 to a rancor. I did take the he is a special rancor with robot abilties idea:c3po:. i did use the stats listed in the begining of the thred.And i changed his name to RX-01 Know Problems: 1.In Yaka Luka's Shop he still lookes like HK-47(this has been changed edit) 2.No wepon Animations 3.He is the small rancor for "fitting through doors" reasons(If you call this a Problem) 4. still sounds like the orginal HK-47(If you call this a Problem) 5. some minor dialog things where it says HK-47 Insted of RX-01(If you call this a Problem) Link to comment Share on other sites More sharing options...
madog Posted December 31, 2004 Share Posted December 31, 2004 one more problem: his head bobs when you talk to him(this is not relly a problem it is just relly annoying) PM me if you want a copy of this mod And no it does not cause your comp to Link to comment Share on other sites More sharing options...
StormSinger Posted December 31, 2004 Share Posted December 31, 2004 If you give it claws (actual creature items), you can assign Monster Damage and On Monster Hit values to it's melee attacks. That can be as high as 10d20 alone, without weapons. Hides are also a great way to add properties to a character. Link to comment Share on other sites More sharing options...
Rogue9dlb Posted December 31, 2004 Share Posted December 31, 2004 50 for strength is a bit much. That's a +20 modifier. I'd also take the Con and Dex down. Str: 25 Dex: 8 Con: 25 Wis: 4 Int: 4 Cha: 3 Otherwise, sounds like an awesome idea. Link to comment Share on other sites More sharing options...
madog Posted January 1, 2005 Share Posted January 1, 2005 i was able to change the problem where he still looks like HK-47 in Yaka Luka's shop i was able to change this with a .utc file that i decompiled with the Kotor Tool. Now all i need to change is the dialog references from HK-47 to RX-01. No problems are caused if you have a reskin of HK-47. If i can fully change all the Dialog i may place this mod on PCgamemods.com. And i did change the stats to Rogue9dlb's idea. if you want this mod PM me (and include your e-mail address) and i will send you all the files to your e-mail adress. Link to comment Share on other sites More sharing options...
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