Xavier2 Posted January 30, 2005 Share Posted January 30, 2005 The Insidious Plot available in http://www.pcgamemods.com/10014/ A part of the Movie Episodes Conversion for Kotor (MECK) Project Description: This mod is a new Padawan mod for KOTOR after Grif Vindh's Roleplay Padawan Mod with his permission. It takes place in the Endar Spire and Dantooine and blends with the normal game. This Mod also features new models and skins as described bellow Features: Besides adding a backstory for your PC related to the movie episodes storyline this MOD adds some features to the game. Here they are: Movie Style heads (new skins): ------------------ 1. Episode I Obi-Wan Kenobi head (with Dark side transitions)-To get it simply choose from the begining 2. Episode II Anakin Skywalker head (with Dark side transitions)-To get it simply choose from the begining 3. Episode I Qui-Gon Jinn head (no Dark side transitions)-Only available for NPC Trask 4. Episode I Darth Maul head (no Dark side transitions)-Only available for NPC Darth Bandon Movie Style Jedi Robes (new model and skins): ---------------------- 1. Episode II Padawan Anakin Skywalker robes-To get it use the cheat code padwanakin_robe Defense +2 Strengh +2 2. Darth Maul cloak-To get it use the cheat code maul_cloak Defense +5 Strengh +2 Dexterity +2 Disguise Makes you look like Darth Maul 3. Episode I Padawan Obi-Wan Kenobi robes-To get it use the cheat code padwkenobi_robe Defense +2 Dexterity +2 4. Episode II Jedi Knight Obi-Wan Kenobi robes-To get it use the cheat code knghtkenobi_robe Defense +3 Dexterity +2 Weapon Proficiency: Lightsaber 4. Episode III Jedi Master Obi-Wan Kenobi robes-To get it use the cheat code mstrkenobi_robe Defense +3 Dexterity +2 Weapon Proficiency: Lightsaber Immunity Critical Hits 5. Jedi Master Qui-Gon Jinn robes-To get it use the cheat code mstrjinn_robe Defense +5 Constitution +2 Master Power Attack Immunity Mind-Affecting 6. Jedi Master Mace Windu robes-To get it use the cheat code mstrwindu_robe Defense +5 Charisma +2 Master Empathy Damage resistance Fire 20/- All Other Jedi Robes (new model and skins): --------------------- Brown Jedi robes were replaced by a Bultar Swan like robe by Xavier2; Black Dark Jedi robes were replaced by a black and grey version by PRIME; Blue Jedi robes were replaced by a custom version by Xavier2; Red Jedi robes were replaced by a custom version by Xavier2. Known Issues: You must have the replacement otion of the Clone Troopers MOD installed or the game won't run. This side quest was intended to be compatible with Redhawke Jawa Shop, new planet Ord Madell, the Clone Troopers MOD and Enter Jabba's Palace side quest. If you already have a modified appearance.2da,heads.2da and Globalcat.2da (apart from Ord mandell) file in your Override folder, note that instaling this mod will replace said files thus having undesirable effects on other mods. You will have to choose which mod you want to use. Credits: PLOT Xavier2; DIALOGS Xavier2 SCRIPTS Darth333 and Tk102 (source scripts) and Xavier2 CHARACTER MODEL Xavier2 CHARACTER SKINS Prime (Movie Style Jedi Robes, Dark Jedi robe) and Xavier2 (All other Jedi Robes) Link to comment Share on other sites More sharing options...
Mav Posted January 30, 2005 Share Posted January 30, 2005 I'm downloading this one, awesome job. Link to comment Share on other sites More sharing options...
PoM Posted January 30, 2005 Share Posted January 30, 2005 Holy Sweet Banana apple!! This was something new! And..ehm... *Clicky* I've got my copy! ....This is good, really is! Thinking of how fast people are here, this may not be first reply. Edit: D'oh! Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 30, 2005 Share Posted January 30, 2005 Looks great, although I will probably not play it more than once due to the fact that aside from saber hilts and a few basic designs (like the robes, they rock) I don't like a bunch of stuff from the films in it. Just seems out of place to me, my opinion though. That said, the remodeled robes are awesome looking and I definitely admire the amount of work that was obviously put into this. Can't wait to check it out in a bit You should release a robe pack with these and other robes so the game can have more varity in the jedi so they do not all look the same. (Kudos to Achilles Robes mod for doing that) Link to comment Share on other sites More sharing options...
Seon Posted January 30, 2005 Share Posted January 30, 2005 "You must have the replacement otion of the Clone Troopers MOD installed or the game won't run. " OKay what does that mean ?? oh and I love this mod ...looks so cool congrads Link to comment Share on other sites More sharing options...
Colma Adawin Posted January 30, 2005 Share Posted January 30, 2005 got my copy!! cant wait to try it out!!! this will go very nicely with my sabre textures and the Storm - Clone Trooper mods Thanx Xavier2 MattCole EDIT: dude, i've just tried it, and, im speechless, this IS the UHPM (Ultimate Holowan Padewan Mod) Congrats! i'm still shocked, its soo extensive, a lot of time and pride was put into this mod. IS A MUST HAVE!!!! :D :D :D Link to comment Share on other sites More sharing options...
Xavier2 Posted January 30, 2005 Author Share Posted January 30, 2005 Originally posted by Seon "You must have the replacement otion of the Clone Troopers MOD installed or the game won't run. " OKay what does that mean ?? oh and I love this mod ...looks so cool congrads The Clone Troopers mod has 2 options: Player items and replacement items. You need to have the second one. The appearance.2da included in my mod has the Republic Soldiers appearance of PRIME's mod. Link to comment Share on other sites More sharing options...
Archonon Posted January 30, 2005 Share Posted January 30, 2005 Congrats on the mod, looks fantastic. Xavier about the clone replacements, does that mean that the Republic troopers need to be replaced by the Clone Troopers in order for this side quest to work, did I get that right? I noticed the warning about the 2da file overrides, can I use mods that add or change other things aside these specific files, things such as Jango Fett's armor, additional robes or lightsabers which don't have replacement head.2da, appearance.2da or globalcat.2da? Sorry for such a noob question but though I'm collecting quite a couple of KotOR mods, I haven't even installed a single one yet and I just want to be sure I'm not going to put things that will be incompatible. Thanks and awesome work MECK team. Link to comment Share on other sites More sharing options...
Xavier2 Posted January 30, 2005 Author Share Posted January 30, 2005 Originally posted by Archonon Xavier about the clone replacements, does that mean that the Republic troopers need to be replaced by the Clone Troopers in order for this side quest to work, did I get that right? Yes, you got that right. The thing is that the only way to make them compatible is to use the same models, therefore said models must be referred in app.2da. Better saying: EDIT: The Clone Troopers mod has 2 options, player items and replacement items. You must have at least the replacement option (or both if you want) installed. The thing is that in order to get full compatibility the Clone Troopers models must be referred in my app.2da. But if they are referred there and you don't have said models the game will crash. I noticed the warning about the 2da file overrides, can I use mods that add or change other things aside these specific files, things such as Jango Fett's armor, additional robes or lightsabers which don't have replacement head.2da, appearance.2da or globalcat.2da? Sorry for such a noob question but though I'm collecting quite a couple of KotOR mods, I haven't even installed a single one yet and I just want to be sure I'm not going to put things that will be incompatible. Any mods who don't have head.2da, appearance.2da or globalcat.2da may or may not be compatible...For Instance, any mod using a robe skin will run but won't fit properly in the new robe model included in The Insidious Plot. Apart from that i believe any other mod shouldn't have any incompatibility issues Link to comment Share on other sites More sharing options...
FunSolo Posted January 31, 2005 Share Posted January 31, 2005 u really did n amazing job *bows down* i just tried the first minutes of a new game till it crashed on taris and it cought me again i think i know what i do till the release of kotor2. just playin your mods man. congratz to the MECK project or better the ppl who made this incredible stuff wit jabba n this Link to comment Share on other sites More sharing options...
stingerhs Posted January 31, 2005 Share Posted January 31, 2005 dude!! i haven't really been visiting holowan to much, and suddenly i come in only to find out that you've released another incredible mod. this is just, well, awe-inspiring. i'm glad to see that you've been able to get all this done. having gone back to your WIP thread, i seem to remember you being busy with other things, so go ahead and get some rest. you deserve it. Link to comment Share on other sites More sharing options...
Vampiro Posted January 31, 2005 Share Posted January 31, 2005 with all reading i did, i still dont get it really well, i mean, i have downloaded the clonetroopers, And i i put them both in my Override i can't play with the Obi-Wan's head, So can any1 explain to me what is a easy explaination, not fancy stuff, please easy foreign english... BTW, that Qui-Gon Jin heads looks amazing, can u maybe make a simple mod of that with those robes:), Anyway great stuff Xavier, and please guys can u help me with this one? Link to comment Share on other sites More sharing options...
RebelScum! Posted January 31, 2005 Share Posted January 31, 2005 Originally posted by Piece of metal Holy Sweet Banana apple!! This was something new! And..ehm... *Clicky* I've got my copy! ....This is good, really is! Thinking of how fast people are here, this may not be first reply. Edit: D'oh! Well said young padawan, well said, Anyway awesome Meck! Meck=Owange Wamp-a Wampa Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 31, 2005 Share Posted January 31, 2005 Originally posted by Vampiro with all reading i did, i still dont get it really well, i mean, i have downloaded the clonetroopers, And i i put them both in my Override i can't play with the Obi-Wan's head, Hey Vampiro, when you installed the Clone Troopers mod, did you install it before or after the Insidious Plot. You'll want to install the Clone Troopers first, then install the Insidious Plot mod. Make sure you use the .2da files that are included with the Insidous Plot mod...overwriting if necessary. But keep in mind if you have other mods that use those files, it would be best to edit this mod's .2da files with your entries to ensure compatibility. Link to comment Share on other sites More sharing options...
Xavier2 Posted January 31, 2005 Author Share Posted January 31, 2005 Originally posted by Vampiro with all reading i did, i still dont get it really well, i mean, i have downloaded the clonetroopers, And i i put them both in my Override i can't play with the Obi-Wan's head, So can any1 explain to me what is a easy explaination, not fancy stuff, please easy foreign english... BTW, that Qui-Gon Jin heads looks amazing, can u maybe make a simple mod of that with those robes:), Anyway great stuff Xavier, and please guys can u help me with this one? Install the Clone Troopers first and then The Insidious Plot. Insidious Plot appearance.2da and Heads.2da is an updated version of the MECK stuff and contains all elements of the Clone Troopers plus its own elements. The Obi-Wan head is there, but not in the Clone Troopers heads/appearance.2da. Hope this explanation is simple enough. Good luck Link to comment Share on other sites More sharing options...
Seon Posted January 31, 2005 Share Posted January 31, 2005 How about a way to put Carths original head and body (clothes)back?I liked it the way it was . no offence guys Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 31, 2005 Share Posted January 31, 2005 What can I say? Ownage. Link to comment Share on other sites More sharing options...
Prime Posted January 31, 2005 Share Posted January 31, 2005 Originally posted by Seon "You must have the replacement otion of the Clone Troopers MOD installed or the game won't run. " OKay what does that mean ?? oh First, for those who don't have it you can get the clone trooper mod either at pcgamemods.com or on my site. Once you have that, have a look in the included readme file. It shows you how to install the required parts (in bold): KOTOR Republic Clone Trooper Mod ================================ A part of the Movie Episodes Conversion for Kotor (MECK) Project [snipped for space] Description: ------------ This mod adds Republic Clone Troopers to Knights of the Old Republic. There are multiple armours and helmets that reflect those seen in Attack of the Clones. These variants are: Standard Trooper - White Sergeant - Green Lieutenant - Blue Captain - Red Commander - Yellow Pilot - Yellow with unique helmet Part 1: Player Items ******* This adds clone trooper armour that is wearable by players and party NPCs. The mod includes both body armour suits and helmets, and they can be equiped independently of each other. Along with altering the characters appearance, the clone trooper armour provides the following bonuses to the player characters: Body Armour: Defense +14 Max Dexterity Bonus +0 Limited environmental protection Helmet: Awareness +4 Immunity to poison Part 2: Clone Trooper Replacement ******* This replaces all the Republic troopers with Clone Troopers. All other features and behaviors of the Republic troopers remain the same, with only their appearance altered. Carth is also altered to look more like the clones from AOTC, as well as provides him with suitable clothing. His behavior is also not altered. Installation: ------------- This zip file contains two directories. The "player items" directory contains the armours, helmets, and blaster rifle. [/b]The "soldier replacement" directory contains all the files needed to replace the republic troopers with clone troopers, and turn Carth into a clone. Extract these files into a directory of your choice. NOTE: make sure that the "use folder names" option is selected. This will result in the two directories mentioned above being created with the appropriate files found in each of them. [/b] OPTION 1: Player Items Copy all the files from the extracted "player items" dierctory into the KOTOR "Override" directory. This adds all the armours so that they can be found at various points throughout the game. OPTIONAL Cheats can be used to add the armours and helmets to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which appears as a ">" in the upper left corner. At the console prompt, type "giveitem <item name>" to add the item to the inventory. The item names are: Soldier: soldier_armour, soldier_helmet Sergeant: sergeant_armour, sergeant_helmet Lieutenant: lieut_armour, lieut_helmet Captain: captain_armour, captain_helmet Commander: commander_armour, commander_helmet Pilot: pilot_armour, pilot_helmet Rifle: g_w_hvrptbltr097 OPTION 2: Trooper Replacement Copy all the files from the extracted "soldier replacement" dierctory into the KOTOR "Override" directory. Once the files have been moved to the Override directory, the player items and soldier replacement directories can be deleted. Uninstall --------- Simply remove all the files from the Override directory. [snipped for space] You need to install that before you install this mod. But I have to say, I think this turned out very well. I'm glad I was able to be a part of it. It definitely gets the Link to comment Share on other sites More sharing options...
90SK Posted January 31, 2005 Share Posted January 31, 2005 Wow. Its out. This is surreal, I've been looking forward to this for a long long time.! 1000/10! Fantastic Job! Link to comment Share on other sites More sharing options...
Xavier2 Posted January 31, 2005 Author Share Posted January 31, 2005 Originally posted by Prime But I have to say, I think this turned out very well. I'm glad I was able to be a part of it. It definitely gets the And i am glad you were involved buddy. The skins turned out cooler than i could ever imagined. Link to comment Share on other sites More sharing options...
Xavier2 Posted January 31, 2005 Author Share Posted January 31, 2005 Originally posted by Seon How about a way to put Carths original head and body (clothes)back?I liked it the way it was . no offence guys Pretty simple. Just do not place CarthH.tga, CarthHhair.tga, P_CarthH.mdl, P_CarthH.mdx, P_CarthBB01.tga and PO_pcarth.tga in your Override folder. Good luck. Link to comment Share on other sites More sharing options...
Archonon Posted February 1, 2005 Share Posted February 1, 2005 Originally posted by Xavier2 Any mods who don't have head.2da, appearance.2da or globalcat.2da may or may not be compatible...For Instance, any mod using a robe skin will run but won't fit properly in the new robe model included in The Insidious Plot. Apart from that i believe any other mod shouldn't have any incompatibility issues Ok I get the robe issue that might come up, but then the robes I was going to add were the Anakin Ep2 robes and Prime's robes which I think are already here so it isn't an issue anymore. But I won't get any problems adding the Jango Armor right? Was really hoping for Canderous to get a spiffy new look in my next game. Also, do the Ord Mantell and Jabba's Palace sidequests need to be installed also before this and the clones? I mean do these require a specific order of installation aside the clones and this one? I don't know if these make any difference at all but since the clones need to be installed before this I thought I'd ask to be sure. Thanks again. Link to comment Share on other sites More sharing options...
Mav Posted February 1, 2005 Share Posted February 1, 2005 I know you guys are being flooded with questions concerning your mod, but is it possible to add the new robe model and robes without adding or altering the appearence.2da file? Link to comment Share on other sites More sharing options...
Xavier2 Posted February 1, 2005 Author Share Posted February 1, 2005 Originally posted by Archonon Ok I get the robe issue that might come up, but then the robes I was going to add were the Anakin Ep2 robes and Prime's robes which I think are already here so it isn't an issue anymore. But I won't get any problems adding the Jango Armor right? Was really hoping for Canderous to get a spiffy new look in my next game. No problem with mine or Orsan's Jango armor. Any other one i would have to see the fiies to answer that. Regarding the robes, remember that the movie style Jedi robes included in this pack are all new skins made specifically for this robe model by Prime. His old versions won't fit the new model properly. Also, do the Ord Mantell and Jabba's Palace sidequests need to be installed also before this and the clones? I mean do these require a specific order of installation aside the clones and this one? I don't know if these make any difference at all but since the clones need to be installed before this I thought I'd ask to be sure. You only need the Clone Troopers installed before installing The Insidious Plot. All other mods you mentioned are compatible, but not necessary. To get the compatibility set right you need to install them in the order they were released (the newer mods contains older mods features, plus its own content). Hope i was clear Link to comment Share on other sites More sharing options...
RebelScum! Posted February 1, 2005 Share Posted February 1, 2005 Originally posted by Mono_Giganto What can I say? Ownage. Thats the way to say it Anyway looking forward to the next Meck project...and does Meck stand for somthing? Link to comment Share on other sites More sharing options...
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