ronbrothers Posted February 13, 2005 Posted February 13, 2005 This is just outstanding! It's so good to see you back.
Neon Posted February 13, 2005 Posted February 13, 2005 But can you see the helmet falling of when he dies?
Psyk0Sith Posted February 14, 2005 Posted February 14, 2005 Only when the head is cut off, it wont "fall off" everytime. dismemberment must be activated like /g_dismember 300 In case you have doubts: http://members.lycos.co.uk/psychosith/lnkz/vader_01.jpg
Neon Posted February 14, 2005 Posted February 14, 2005 Thanks, I played it on CTF a few times with japlus mod, and they told me it was /cg_dismember 300 because you are a client or something, g_dismember seems to be for the server But what ever, I hope I will see it a lot , thanks
NeoMarz1 Posted February 18, 2005 Author Posted February 18, 2005 Originally posted by Neon Thanks, I played it on CTF a few times with japlus mod, and they told me it was /cg_dismember 300 because you are a client or something, g_dismember seems to be for the server But what ever, I hope I will see it a lot , thanks Yeah... if you activate dismember...."cg_dismember 300".... you can knock off Vader's helmet. Non server....
RJW_ca Posted February 18, 2005 Posted February 18, 2005 I'm trying to have the lights on the VaderVM model light up like on previous Darth Vader models can anyone help!??? just reach me on MSN messenger RJW_ca
Zappa_0 Posted February 18, 2005 Posted February 18, 2005 I believe Antizac has already fixed that, I have the file marz if you would like to see it. And here ill post a pic of it here too.
Antizac Posted February 19, 2005 Posted February 19, 2005 Yeah, that was really buggin' me. I could've lived without animated lights, but it didn't even illuminate in the dark. So, feel free to use and submit that as you see fit - it's all your work anyway, I just added some glow textures, and shaders.
MadCow1989 Posted February 19, 2005 Posted February 19, 2005 was it already known but the cape doesnt show in the Shadow
Psyk0Sith Posted February 20, 2005 Posted February 20, 2005 Probably because it uses a shader to double side it (aka cull disable) and apparently shadows are not rendered for cull disabled surfaces.
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