Darth333 Posted February 19, 2005 Share Posted February 19, 2005 Just to let you know that I am currrently working on the following: Party Manager armband for TSL (same as my party manager armband for Kotor 1): to add/remove party members - it's done but it needs some testing Warping armband - again, this one is almost done but the cutscenes are giving me some trouble so I'll have to use waypoints (it will also require quite a lot of testing) AIOFPM for TSL And finally a serie of intergalactic missions that will include new areas and new items (when K2 model format is craked) (this will take some time). I should be able to release the Party Manager Armband and the AIOFPM next weekend (I will be away from my computer most of the week). Concerning the AIOFPM, would you prefer to have the "utility" armbands (such as the one to get the coordinates) included in this mod or should I put only the "fun" stuff? Edit: oh yes, if you have new ideas for force powers, you can put them here re-edit: oh yeah...I have one more surprise in my plans Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 Concerning the AIOFPM for TSL I would like the armbands/utilities etc. to be included, but that might just be because I mod Link to comment Share on other sites More sharing options...
T7nowhere Posted February 19, 2005 Share Posted February 19, 2005 I want the utilities included too. Please When we can inport new models into TSL count me in for making a couple models for your intergalactic missions. Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 Originally posted by Darth333 Edit: oh yes, if you have new ideas for force powers, you can put them here Well as long as you're asking, how about bringing back your Tach morphing power, maybe we can morph our foes into cannoks this time , and your Mind Trick force power turning foes to friends, I enjoyed those a lot . If i think of any good new ones I'll let you know, good luck with the mods, oh and as T7 said if you need any items, textures, or anything like that for your intergalactic missions don't be afraid to ask Link to comment Share on other sites More sharing options...
Darth333 Posted February 19, 2005 Author Share Posted February 19, 2005 Thanks a lot t7 Mav: so you want a cannock morphing FP? No problem! (although I may release those weird force powers in a separate but compatible package ) BTW, the mind trick force power is already in the game this time Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 Originally posted by Darth333 BTW, the mind trick force power is already in the game this time I saw that force power, but I thought it did something different so I never "selected it", I guess somebody over there saw your great work and decided to put it in the game this time Link to comment Share on other sites More sharing options...
T7nowhere Posted February 19, 2005 Share Posted February 19, 2005 Originally posted by Darth333 BTW, the mind trick force power is already in the game this time Ya I wonder where they got that idea from. Link to comment Share on other sites More sharing options...
FunSolo Posted February 19, 2005 Share Posted February 19, 2005 yea, i wonder where some of the other ideas came from, too. like the mask with the yellow lines and stuff like that.. Link to comment Share on other sites More sharing options...
Bobo Posted February 19, 2005 Share Posted February 19, 2005 So, the Dark Queen of the Galaxy started A WIP thread Whee! The Mods you propose will be very nice, however i see that the Party Manager might cause problems on the game. What ive noticed, is that the game is very dependant on the stories and participation of all the Party members, which shows me it will be harder for those to make Recruit mods.... i want a Handmaiden to Mission mod.... lol but.... the Warpband one will be much useful, in Kotor1, that warpband was my best friend. i never used the Ebon hawk again lol. Edit: There were alot of stuff in TSL that reminded me of certain.... Mods. perhaps some of the designers of TSL is in this thread?! ....... Shhh im hunting Pwogrammers. [Elmer Fudd laugh] Link to comment Share on other sites More sharing options...
Jackel Posted February 19, 2005 Share Posted February 19, 2005 Nice idea for the " Intergalactic missions", if you will let me I would be willing to make new items for you. Once I have the game and have done a few mods that I want to do first of course. I may even make my pink sabers exclusive to your mod Link to comment Share on other sites More sharing options...
Darth333 Posted February 19, 2005 Author Share Posted February 19, 2005 Originally posted by Jackel I may even make my pink sabers exclusive to your mod I'll keep a special spot for these and I'll welcome any of your new items. Thanks! Link to comment Share on other sites More sharing options...
Mav Posted February 20, 2005 Share Posted February 20, 2005 Amazingly I only thought of this just now, anyway I don't know if this is possible, but what about a Force Power that would either let the user spawn placeables or use nearby placeables to throw at the enemy using the force ala Darth Vader in the Empire Strikes Back? Link to comment Share on other sites More sharing options...
Emperor Devon Posted February 20, 2005 Share Posted February 20, 2005 An idea for a new force power could be Force Hunger. I was dissapointed that I could only drain, or feed on, or cut from, ('m not sure which) the force from the Jedi Masters when they had very low health. Darth Nihilus could also use that power when you fight him. Link to comment Share on other sites More sharing options...
tk102 Posted February 20, 2005 Share Posted February 20, 2005 Originally posted by maverick187 Amazingly I only thought of this just now, anyway I don't know if this is possible, but what about a Force Power that would either let the user spawn placeables or use nearby placeables to throw at the enemy using the force ala Darth Vader in the Empire Strikes Back? I had thought of that once. But the best you can do with placeables is rotate them once they are placed. Unless you count the idea of multiple CreateObject and DestroyObject function calls to "animate" the motion the placeable. That would look, at best, poor. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 20, 2005 Share Posted February 20, 2005 Originally posted by tk102 I had thought of that once. But the best you can do with placeables is rotate them once they are placed. Unless you count the idea of multiple CreateObject and DestroyObject function calls to "animate" the motion the placeable. That would look, at best, poor. Change the appearance of a grenade (or Mira's rockets) to a placeable, but you'd have to have really big pockets to have an arsenal of chests to sling around ...heh @Darth333 Glad to see you've got a WIP! and I'd have to play Devil's advocate and agree with T7, the utilities would be a nice include for the armbands , and of course, what little help I can offer for your Intergalactic Missions is at your disposal Link to comment Share on other sites More sharing options...
Darkkender Posted February 20, 2005 Share Posted February 20, 2005 Maybe we can tie in your intergalactic missions with my new MOD in progress. Link to comment Share on other sites More sharing options...
Mav Posted February 21, 2005 Share Posted February 21, 2005 Originally posted by tk102 I had thought of that once. But the best you can do with placeables is rotate them once they are placed. Unless you count the idea of multiple CreateObject and DestroyObject function calls to "animate" the motion the placeable. That would look, at best, poor. Sorry to sort of hijack your thread Darth333, but this is actually sort of relavent, anyway on with my idea. So you can't use placeables to pick up and throw, but what about creatures? I mean what if you sort of combined Force Crush and Force Wave into one power. What I mean is levitate the creature with Force Crush with an optional crumpling, but then have the creature fly backwards as in Force Push/Wave, would that work? Link to comment Share on other sites More sharing options...
Keiko Posted April 27, 2005 Share Posted April 27, 2005 Any Updates Darth333? Im curious:D Link to comment Share on other sites More sharing options...
Darth333 Posted April 27, 2005 Author Share Posted April 27, 2005 Unfortunately things didn't turned out as expected and I don't think I'll be able to complete these projects. I thought my schedule would be better this year but no... When you work 50-60 hours/week plus a house to take care of, you don't really feel like modding in the evening Apart a few things for the USM team, I do not have time to mod right now. Perhaps if I get bored during my vacations... Link to comment Share on other sites More sharing options...
Darth Khasei Posted April 27, 2005 Share Posted April 27, 2005 Don't worry Darth 333 I am finishing up on the Dark Lords Force Powers mod for TSL. Link to comment Share on other sites More sharing options...
TheGreatXL Posted April 27, 2005 Share Posted April 27, 2005 Has anyone made the power "Body Fuel" yet? I remember seeing it in the list of force powers but it didn't work (I think it was TSL and not KOTOR I that I saw it in). It'd be fun to have that force power added to the game. Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Darth333 Apart a few things for the USM team, You're on the USM team? I though only Sep, T7, Svosh and ChAiNz were on that. Originally posted by Darth333 I do not have time to mod right now. Ah, well. If you ever have time for modding, try putting TK102's really Dark Side choker into the AIOFPM. (Not the Dark Side choker, the Really Dark one.) Please. Link to comment Share on other sites More sharing options...
Darth333 Posted April 27, 2005 Author Share Posted April 27, 2005 Originally posted by Emperor Devon You're on the USM team? I though only Sep, T7, Svosh and ChAiNz were on that. Not really, just giving a very little hand with a few scripts, that's all. I am a modelling n00b Ah, well. If you ever have time for modding, try putting TK102's really Dark Side choker into the AIOFPM. (Not the Dark Side choker, the Really Dark one.) Please. I would get banned! That's way too evil! Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Darth333 I would get banned! But you're a moderator! Originally posted by Darth333 That's way too evil! Evil? But your rank is "Professed forum tyrant"! Hey... wait a minute... TK said he felt to dirty to release the really Dark Side choker publicly... The really Dark Side choker isn't evil... It's ingenius! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 27, 2005 Share Posted April 27, 2005 Originally posted by Darth333 Not really, just giving a very little hand with a few scripts, that's all. I am a modelling n00b When it comes to scripting, there's no such thing as a "very little hand" You're just as much part of the USM Team as any of us as far as I'm concerned. Considering the fact you looked over every one of my scripts to see if they would actually work (yeah, I still suck at scripting ) I'm very grateful and I'm sure other modders will be as well, seeing as they will be able to make "edits" to the placeable I put in the USM to host their own mods. Though as a heads up to other modders... brush up on your scripting and dialogue skills [begin begging] Though, if you do happen to get time or 'bored' hehehe... a Warping Armband for TSL would be the bomb [/end begging] Link to comment Share on other sites More sharing options...
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