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The Council Will See you Now


Doom_Dealer

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Okay if you're not making a Coruscant planet. That leaves...

 

*starfighter chase music*

 

KORRIBAN TOMB

The EXILE enters another room and suddenly he is in the CORUSCANT JEDI TEMPLE standing alone. His burning, cyan LIGHTSABRE still embedded in the centre stone.

 

An alien whispering emanates from one corner. Enter the SITH LORD NIHILUS' doppleganger, his thoughts echoing inside the head of the EXILE.

 

"Why can't I drain you. You are no match for me, you are just a Jedi."

 

~choice of responses~

 

"But still you are no more than a Jedi, the last Jedi. After you are gone they will be no more."

 

~choice of responses~

 

"Look around you, the places of their haunting are now empty, as were their beliefs. Where the Jedi were lies the Sith are truth. Where the Jedi weakness, the Sith power. You admited as much yourself, when you turned from them. And soon you will join them...feeding the domination of the Sith as you do now!"

 

[the Sith Lord attacks the Exile, striking with a Force Wave and a flurry of attacks that leave his equipped weapon, probably another lightsabre, broken. His original cyan blade however, still burns in the centre stone and if grabbed will remain in his equipment as a replacement]

 

///question: is it possible to script a scene where he reaches an arm from across the room towards it and the cyan lightsabre leaps to his hand like the second half of a "throw lightsabre" ??

 

///the doppleganger of Darth Nihilus should only require a little over a hundred pts damage to dissipate the dark side illusion.

 

Final scene. A Sith-like version of Atris enters and regards the Exile, speaking to him.

 

"Perhaps things will not be as I have seen. But do not think your guilt towards me will be so easy to dominate. You are no Jedi."

 

She dissipates, the Exile is able to leave the room, back into the rest of the Korriban Tomb.

 

///you could add DS/LS variations on the theme.

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Not when you see her the second time.

 

Subtle diologue changes have already been discussed...any way of adding, "Ah, I was wondering where that went, but it matters not, I have constructed another of my own!" is good. Then she attacks you with the one we know so well.

 

I mean basically if you're not going to add a whole planet (Coruscant), there's not much you can really do with one area. I do personally feel the better way of getting your original lightsabre is from the person who has it, after you duel because they use that and not an illogically added red one.

 

I mean, what's next, "I'm the bad guy" t-shirts?

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No offense or anything vanir but your story sounds to cliche to have any good storyline effect <_<

 

And the Nihilius dialogue...it well... it.. just sucks. Sorry but in the actual game he has no "lines" for him so whats the point of starting now? And another thing... nihilius never "met" you in the Mandalorian wars so why would he be appearing in the Korriban tomb which was all about your choices in the Mandalorian Wars? :confused:

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And another thing... nihilius never "met" you in the Mandalorian wars so why would he be appearing in the Korriban tomb which was all about your choices in the Mandalorian Wars? :confused:

 

I agree somewhat with you on this, however I don't find the Nihillus dialogue to be bad, nor do I think the idea of Nihillus actually 'talking' to you (so long as it' in your mind) is a bad idea either. Afterall there must be some way that Nihillus makes sense to Visas, and Sion, but not to the exile. (though that could tie into the idea that the exile is actually a wound in the force, and thus would not be able to be touched by Nihillus 'through' the force *ie: spoken to through his mind*)

 

 

The only thing I don't actually agree with in vanir's dialogue is where Nihillus says "Why can't I drain you?", Nihillus at this point doesn't know he can't drain the exile (this only becomes apparent to him on the Ravanger at the end of the game where he tries to drain him, but it backfires).

 

Also, I don't really think having your lightsaber that's equipped being destroyed is a very good idea (many people who have powerful lightsabers may be a little annoyed at this), maybe just dialogue with Nihillus, then small battle, and if you win you get to keep the lightsaber.

 

And maybe the idea of having the 'dark' Atris come in isn't a good idea. (could spoil the ending for a few people who haven't beaten the game yet, but want the mod)

 

But very good nonetheless.

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Afterall there must be some way that Nihillus makes sense to Visas, and Sion, but not to the exile.

 

I always had the impression that Nihilus, so totally consumed in the dark side, spoke an ancient archaic variation of the Sith language (speaking "through" the dark side, so to say). That would explain why his voice is...the way it is. It also gives reason to why Sion, Traya and Visas can understand him.

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I meant that Nihilus (practically an embodiment of the dark side itself) speaks "through the dark side", and thus his language is that of the ancient Sith. Sion and Traya would both understand ancient Sith dialect, since it presumably is taught at the Trayus Academy. Visas and Nihilus are linked, so it's natural that each would understand what the other was saying.

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Nihilus can be understood by the Exile in exactly the same way T3 and other droids are. It's just none of their responses are scripted like normal aliens are.

It is assumed therefore that the binary of droids and ancient Sith tongue of Darth Nihilus are not translatable so much as "roughly understood" by the Exile. This is obviously how he has conversations with T3, other droids and with Darth Nihilus on the bridge of the Ravager are performed, which if you recall the Exile seems to have little problem engaging.

 

The "dark side test" of the Jedi trials is facilitated by the Force itself and isn't necessarily scripted by specific occurances nor the need to adhere to particular areas of the Jedi's background. The entire nature of the Force for Jedi to become aware is that it can throw one off balance.

For Luke it was the meeting with Darth Vader in the Dagobah Tree, which had the surprising conclusion that the menacing figure is himself, something he should keep in mind to survive the future.

For the Exile it could be in examining his role in the Mandalorian Wars he is in fact fighting Darth Nihilus and this is something he should remain clear on.

 

Lastly, being a vision it doesn't have to adhere strictly to in-game reality, just as Luke was easily able to defeat the illusory Vader as a bare appreintice, Nihilus could chat with the Exile whilst Atris makes them dinner and it doesn't reflect on their "real" personalities.

 

 

Just as Bastila joined Malak in one vision, Atris showing herself as a Sith would hardly be giving anything away since the idea is completely ridiculous until you're standing in her Holocron chamber.

 

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Atris showing herself as a Sith would hardly be giving anything away since the idea is completely ridiculous until you're standing in her Holocron chamber.

Actually vanir,

 

 

Atris' anger toward the Exile in the Telos Academy was a dead giveaway of her DS alignment. No jedi would behave that way, it is against the jedi code, unless one had succumbed to their emotions, and hence fell to the DS.

 

 

I picked up on that the first time through! ;)

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I meant that Nihilus (practically an embodiment of the dark side itself) speaks "through the dark side", and thus his language is that of the ancient Sith. Sion and Traya would both understand ancient Sith dialect, since it presumably is taught at the Trayus Academy. Visas and Nihilus are linked, so it's natural that each would understand what the other was saying.

 

Hate to burst bubbles BUT, Darth Nihillus speaks a very obscure dialect referred to as (in the old tongue) ;) "A Sound File Played Backwards!"...lol

 

No kidding; I believe it was Darth Moeller, Darth Melignous (me at the time ;) ) and a couple of others that were talking about it in a thread and someone finally figured it out.

 

Basically his stuff is just backwards. Apparantly if you reverse it sounds normal for the most part.

 

I even considered putting in a "mod request" in the mod request thread to have a mod that reversed his conversations and such.

 

:ben:

General Kenobi

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Hate to burst bubbles BUT, Darth Nihillus speaks a very obscure dialect referred to as (in the old tongue) ;) "A Sound File Played Backwards!"...lol

 

No kidding; I believe it was Darth Moeller, Darth Melignous (me at the time ;) ) and a couple of others that were talking about it in a thread and someone finally figured it out.

 

Basically his stuff is just backwards. Apparantly if you reverse it sounds normal for the most part.

 

Concidering that his speak is handled as Alien Voiceover and not directly referenced sound clips (like lines spoken in english) I doubt it would sound like anything meaningful in relation to the dialog even if you would reverse it. If it is reversed, it's likely only as a way to produce cool-sounding noises. :)

 

The game picks one of 3 availble sound clips for the type of "emotion" (anger, question, comment etc) that is set for his dialog node, and the same sound is potentially re-used for several conversation nodes. His voiceover is no more context sensitive than your random twilek or trandoshan. :)

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Actually vanir,

 

 

Atris' anger toward the Exile in the Telos Academy was a dead giveaway of her DS alignment. No jedi would behave that way, it is against the jedi code, unless one had succumbed to their emotions, and hence fell to the DS.

 

 

I picked up on that the first time through! ;)

LOL! I spotted that too...

 

I also spotted that

Kreia was evil almost immediately she was my NPC - she had Fear as an FP, after all....:D

 

 

Edith: Also, this could be useful for restoring the

Dark Atris ending, cuz she has no VO's for the end fight. At the very least she could say "There is nothing more for us to discuss" in ancient Sith......no?

 

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imho, anything related to the council chamber should be accessable only after you're able to go to Malachor for the endgame. I mean, after kreia takes off but before you follow her, all you can do is go to to malachor, right? You could script in a datapad in that locked footlocker in the rebuilt compound that gives coordinates for the council chamber and then 'insert' it into your star chart so that you can go there.

 

It would give more fesability to the force vision ides (force ghosts of the holowan modders (really cool idea btw), et al). It would also serve as a nice staging ground before your quest finishes (getting usm sabers from the ghosts for a pretty credit, learning forms, reconstructing your original saber (by that, the stone in the middle of the chamber has a hole in it and when you inspect it you get a focusing crystal, which gives you a custom hilt when used in a lightsaber)). Also, you should have killed or saved atris by then, so you could have her there, in one form or another if you wanted, and with nihilius defeated already as well it wouldn't be too outrageous, since corusant is 'strong in the force'.

 

As for dialog with him, just reuse his sounds and give the pc some options, it'd be like talking to a droid, no sense trying to 'understand' him, even if you are DS you don't know the anicent sith language. I don't think you could really have much of a conversation with atris, she's either dead or evol right, and her dialog is all ds-leaning, what would she say "die jedi"? She doesn't consider you a jedi, so that wouldn't work. Plus you could always add a loot to her after your battle with her on telos so that your original lightsaber is in your inv. afterwards.

 

/ramble

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Some people prefer the bad guy in the black hat and the good guy in the white one.

Tales like Othello might've sought to examine social issues with the bad guy being conscience and torment, not so corperal a representation in that nobody is untouched by living life.

 

I thought KotOR had sought to give more depth to light and dark characters, that bad is not always evil and good is not always right and you can't tell the galaxy apart with classifications of Jedi and Sith. But I guess it was just me.

 

I agree then, we should just keep it simple. Bad guys have red sabres and everybody else is good until they do something wrong, and they will always triumph over the bad guys because bad guys have limitations..

A nice, clearly structured storyline is what we need, please save the creativity for things like arguments. We'll have no original inspiration here thankyou.

 

C'mon guys, if someone's found a new area to mod, let's give some real whoomph to some exciting mini-plot scenarios, hey?

If it doesn't have a planet blowing up, a climactic master villain in it, or the fate of millions at stake, it's just not Star Wars. Forget this, "but oh darth so and so can't do that," and, "ah but that would give away plot points." I suggest that like Gamemasters in RPG, modder's very job is to take a cool vision and *make* it fit.

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