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Master + padawan collar fix by svösh


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Author : svösh 12/05/05

 

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Male+Female Master + padawan collar fix

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For examples of what this can do

 

http://svoshsphotos.fotopic.net/p14109027.html Master robes Uv fix

 

http://svoshsphotos.fotopic.net/p14880773.html female Master robes Uv fix

 

http://svoshsphotos.fotopic.net/p14880772.html male / female padawan robes Uv fix

 

 

Sorry a few days took longer then I intended ;)

 

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All right not being a fan of the collar on the Jedi robes models I went ahead and remapped and complied these models, they come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.

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-: Include in the .rar

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4 models [ so 8. mdl / mdx count as 1 each ]

3 jpg’s are the unwrapped UV’s . The master model uses the same texture

 

PFBIM mdl /mdx female padawn model

PFBNM mdl /mdx female master model

 

PMBIM mdl /mdx male padawan model

PMBNM mdl /mdx male master model

 

PFBI01.jpg female padawn UV

PMBI01.jpg male padawn UV

PFBN01.jpg male and female Master UV

 

Not included :

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my robe skins from the screen shots, where’s the fun in that ?

 

Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s

 

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WARNING !!!! This is basically a model / UV fix to use for new unique robes .. More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFULT TEXURE that uses one of the 4 models in this .rar .. The collar will appear much worse then it already was :eek:

 

That being said , there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.

 

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-: Changes I made

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On the master robes I only moved the collar in to place, the old placement of the collar is now empty space

 

On the padawan robes I move the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in

 

The red outlined UV’s are the torso the green are the hands.

 

 

-: How to use this in Photoshop or other layer based graphic apps

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Open your edited skin hopefully still in .psd format

 

Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.

 

Hit W and click in the black area on the UV layer. Now with your selection active go to the menus above..

Select > Similar with all the black selected hit Ctrl +X or delete key now you set the opacity to 20 to 40 % and lock it so you don’t accidentally start editing it :eek:

 

I almost forgot those new to this way of skinning over the UV's . Remember to shut off the overlaid UV layer when testing your .tga

 

The rest I leave to you :cool:

 

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Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here. svösh

 

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Download from the link in my sig ;) and enjoy

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Hey Great job Svosh..... as always!!!!!!! :thumbsup:

 

We ALL Love Fixes, but we love a fully completed game, but least there are dedicated modders that are willing to sacrifice there own time to help complete / 'update' this game. ( i refer to EVERYONE, who is spending time to sort this problem out.)

 

Eg Obsidian and the Restoration Effort.

 

Love this fix Svosh!! Thank you!!

 

MattCole

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Originally posted by tk102

Forgive the newbie here, but can you post a "before mod" pic too so I (and others who haven't seriously looked at robe models) can fully appreciate your work? :D

It's not really a "Before & After" Pic... but one of Sep's saber screenies has a nice view of what the robe's collar looked like before the fix :)

 

http://gallery147761.fotopic.net/p13416845.html

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Originally posted by Achilles

Open the default robe skin

Open the updated uvmap

Create a duplicate (layer) of the uvmap

Drag the duplicate to the default texture

Thanks Achilles. I guess I didn't know where to drag it, but I got it now. ;)

 

EDIT: Well, I know you said that you'll leave the rest up to us once we delete the black with it all selected, but I don't know where to go from here. Some guidance would be appreciated. :)

 

EDIT AGAIN: Well, I missed the opacity part, but when I go to change it to around 30, the box to change it is grayed out. I can't find how I can make it so it is ungrayed :confused: .

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Originally posted by DarthMoeller

Well, I know you said that you'll leave the rest up to us once we delete the black with it all selected, but I don't know where to go from here. Some guidance would be appreciated. :)

 

yeah, same here, after messin around with it for a while try to figure it out on my own i still haven't been able to make anything that looks... right.

 

also...

 

Originally posted by svösh

****************************************************

 

WARNING !!!! This is basically a model / UV fix to use for new unique robes .. More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFULT TEXURE that uses one of the 4 models in this .rar .. The collar will appear much worse then it already was :eek:

 

That being said , there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.

 

****************************************************

 

does this mean that if i want to use this fix for a custom robe based on the padawan model i would then have to retexture all the other robes that use the padawan model, basically all or nothing? i just want to make sure i'm reading that correctly, cause that would be a lot of work to reskin all the other robes just to release one custom robe.

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Originally posted by DarthMoeller

EDIT AGAIN: Well, I missed the opacity part, but when I go to change it to around 30, the box to change it is grayed out. I can't find how I can make it so it is ungrayed :confused: .

Unlock the layer and the option will become selectable again.
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Thanks but before you get too happy and decide to lynch me instead …

 

I’m really sorry :( I was thinking we could make unique mods with this but, I may have still been sleeping . Here I was thinking we could use the dancers outfit slot to make a new robe model renamed hexed or renamer-ed .

 

Now I just don’t think so. :( At the moment mine are simply overriding so I guess if a bunch of you guys tackle a few robes each we can replace them all and then this won’t be so bad, so in advance I do apologize I guess the best intentions are not always the right ones :( On a brigther note i remaped them so skinning will flow much better.

 

I was hopping to have it out before i like commas released his exil robe :D

But after my recent wake up call… I never intended for each of us to make 30 skins to release one new skin.

 

Between dinner, getting b4 and after shots for some inquisitive people. TK and DK this shot reminds me of Sesame Street , "one of these things is not like the others"

 

http://svoshsphotos.fotopic.net/p14906670.html 4b and after collar fix TSL robes Mug shots :p

 

My post is well outdated but may still be helpful.

 

To Drag and drop the uv’s to your canvas do one of these two methods

 

Open your .Psd or if it’s a .tga that’s fine too now open one of the UV jpg’s then line them up side by side.

 

On the .jpg for the model you are adding your new skin hit V so you have the black selection arrow. Now just click and hold your mouse button down from the jpg and drag it to your canvas with the your skin and drop it , often snapping is on , and in this case it’s very important so the Uv’s fall on the skin where it belongs.

 

Or simply click ‘n hold your mouse button down, drag the layer from the layers palette to your .tga or .psd the icon will change to a hand with a rectangle around it that’s it now let it go and line it up if the image is not snapped in to place.

 

After you change it’s opacity lock it for safe keeping and work below it, my 20 – 40% was just an example I have worked with my UV mesh in overlay < layer mode > at 4 % so it all depends on the skin below.

 

So as T7 and Mav said "now its up to all you robe reskinners to replace all the in-game robes skins ;)"

 

svösh

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Originally posted by svösh

I was hopping to have it out before i like commas released his exile robe :D

 

aaaaaw thats sweet :)

 

well i for one dont mind helping out with reskinning the rest of the games robes, i always hated the "jedi ascot" anyway :p

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