ChAiNz.2da Posted February 5, 2006 Share Posted February 5, 2006 Not a complete list, but T7's modding notes (included with the mod) has a list with some of them.. every saber/crystal .uti in the USM starts with "usm_" Easiest way is to use KSE to add to your inventory after you find the proper one you want: http://www.starwarsknights.com/tools.php We didn't create/include a full list because we wanted people to play it "honestly" first and give us proper feedback.. especially if there were bug reports and what-knot to report... Link to comment Share on other sites More sharing options...
lightexile Posted February 5, 2006 Share Posted February 5, 2006 Thanks a bunch. Link to comment Share on other sites More sharing options...
Jedi General Posted February 5, 2006 Share Posted February 5, 2006 Something i found out about the codes in the modding notes. Sometimes the lightsaber and/or crystal will not spawn if you use the W_lghtsbr_200 (ex) line, but will work if u use the usm_lghtsbr_200 line. and vice versa, its weird and annoying, especially after a few runs. Also, The Alora sabers, the only colours i CAN find are green and red, are they the only colours or are there blue and purple ones aswell? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 5, 2006 Share Posted February 5, 2006 Something i found out about the codes in the modding notes. Sometimes the lightsaber and/or crystal will not spawn if you use the W_lghtsbr_200 (ex) line, but will work if u use the usm_lghtsbr_200 line. and vice versa, its weird and annoying, especially after a few runs. Also, The Alora sabers, the only colours i CAN find are green and red, are they the only colours or are there blue and purple ones aswell? That's because the actual .uti fiels start with the "USM_" prefix.. the w_lghtsbr type files are the models used... as for Alora, I believe Sep decided against all the color types and just included those 2 colors.. though I may be wrong.. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 6, 2006 Author Share Posted February 6, 2006 ^^^ Yup its just those 2 colors Link to comment Share on other sites More sharing options...
Flashblade Posted February 11, 2006 Share Posted February 11, 2006 Initially I planed to wait for both the TSL Restoration Project and for the USM to finish but i couldn't wait any longer. I have to repeat myself when you released this mod and say awesome work. You even created a random loot script that integrates your crystals into the loot of the game fantastic work (no sarcasm here)... and my problem because I hate random loot with a passion. It is something I hate in unmodded KotoR II as well because when I enter the Jedi Enclave Sublevel I don't want to find repeating blasters, "Dark" Jedi robes, Gammorean Gauntlets and the like. Simply because I expect to find things which are related to the Jedi and that is the way I want it. Further I want to be able to aquire everything that is in the game at some point. I don't want to have to play a game over and over only to eventually get the item and I don't like to cheat those with KSE into my inventory. Random loot annoys me to no end. My character is now level 20 and carrys, 7 Segan Wyndh, 7 Rocarian and 7 Padawan crystals and quite frankly i hate this. So my question to you the devs is. How can I safely remove your random loot and place the crystals of the sabers, which are meant to be build by the player (only those) in a container. This peace of information would be much appreciated by me. Thanks in advance flash Link to comment Share on other sites More sharing options...
RedHawke Posted February 11, 2006 Share Posted February 11, 2006 Random loot annoys me to no end. My character is now level 20 and carrys, 7 Segan Wyndh, 7 Rocarian and 7 Padawan crystals and quite frankly i hate this. So my question to you the devs is. How can I safely remove your random loot and place the crystals of the sabers, which are meant to be build by the player (only those) in a container. This peace of information would be much appreciated by me. Seperated your post into Paragraphs to make it easier to read there Flashblade. While I'm not a part of the USM team, I can say that there is no way to remove the Random loot function and revert the game to fixed loot, that would be likely impossible as the game re-uses the placeable filenames in just about all the modules, so there is no editing utp files and placing them into override like in KotOR I. To attempt scripting every placeable in the game with fixed loot is equally unlikely. Sorry. Now if you just want all the USM crystals placed into a container at one point in the game that is possible. But removing Random Loot isn't. Link to comment Share on other sites More sharing options...
Flashblade Posted February 11, 2006 Share Posted February 11, 2006 No no that is a misunderstanding. While I commented on unmodded KotoR II random loot, I never wanted to remove this random loot. I know this is not possible. But I would really wonder if it was impossible to remove USM random loot. That is what I wanted to know from the mod devs. How their random loot can be removed and how above mentioned crystals can be put into a container. P.S. I would like to place the datapad containing the data about the break away saber somewhere else as well. Link to comment Share on other sites More sharing options...
Shem Posted February 13, 2006 Share Posted February 13, 2006 One thing I have noticed now going through it Dark Side is Vrook in the cage in the Kinrath Cave. It may just happened with me, but what happened is Vrook used the default hilt instead of his custom hilt. Did anybody else have that happen also? I wrote this on October 10, of last year. I notice that certain dialogue choices affect what lightsaber Vrook will use. If you tell the mercenaries that you can't let them take Vrook because you want to kill him, Vrook comes out tells you that you can confirmed everything he thought of you, attacks you, and his lightsaber changes from his USM to his default saber. If say you're going to rescue Vrook, he comes out saying how you rush into action without thinking of the consequences. Then you can say you want to kill him and then he'll attack you with his USM saber. It's dialogue choices that determine if Vrook will use his USM or not. I tested this multiple times and got the same result each time by the choices I made. Link to comment Share on other sites More sharing options...
Lucied Posted February 18, 2006 Share Posted February 18, 2006 Hey there i just got USM and i wanted to know how i could change the lightsaber colors of some hilts i really happen to like the Jedi Masters Hilt and it doesnt have Viridian or Orange or Silver i was wondering if anybody could do this for me or tell me how This actually isn't a mod request it is a mod alteration request and should have gone in the proper thread for the USM mod. I'm going to merge this thread to the USM Mod Release thread. -RH Link to comment Share on other sites More sharing options...
T7nowhere Posted February 18, 2006 Author Share Posted February 18, 2006 ^^^ you can use mdlops to change the blade color. the blade textures are named like this: w_lsabreblue01 w_lsabrered01 w_lsabregren01 w_lsabreyelo01 w_lsabrepurp01 w_lsabreturq01 w_lsabregold01 all you need to do is follow the instruction in the mdlops readme on how to use the renamer fuction to rename the blades texture for the saber model. Link to comment Share on other sites More sharing options...
Shem Posted February 24, 2006 Share Posted February 24, 2006 I went through countless hours making some realisitic changes to this mod. I changed it so that the Jedi lightsabers make a Jedi on sound when they turn on. That means the Sith lightsabers make a Sith on sound when they turn on. The only trouble was the double-bladed because of its class, so it makes a sound you can hear by with Jedi and Sith. It really enhanced the game for me. I had to change .mdl and .mdx files, the upcrystals.2da file, and many .uti files. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 24, 2006 Author Share Posted February 24, 2006 Jedi and sith lightsaber make different sounds? Personally, I'm satisfied with the games saber sounds. It's good to see that some people will make their own changes to mods to suite thier needs. Link to comment Share on other sites More sharing options...
Shem Posted February 24, 2006 Share Posted February 24, 2006 Jedi and sith lightsaber make different sounds? Yeah, it's based on the principal of how this mod works http://www.pcgamemods.com/mod/18270.html Link to comment Share on other sites More sharing options...
Galefury Posted February 25, 2006 Share Posted February 25, 2006 I don't believe that the problem with finding only stage 1 crystals is just bad luck. Mainly because I have it, too. That's at least 3 people, which all had the exact same problem. There wasn't anyone yet who complained that he didn't find anything else than level 2 crystals for example. I have 15 padawan crystals, 12 long saber crystals and 8 rocarian crystals. The only other USM crystals I have are the fixed ones: personal sabers of party members, darth bandon's, the czerka prototype saber. When I killed a Jedi master to test if they have their sabers it worked, but I'm actually playing LS atm, so I reloaded. If you calculate the chance for me getting only stage 1 sabers you will notice that it is extremely low, way too low actually to happen (using 55% chance to get a stage 1 crystal the chance to get 35 stage 1 crystals is 0,000000081%). And it happened to at least 3 people. So either this is some really weird glitch or a conflict with other mods. I'm using: Major: USM (+ updates 1, 2, 4 and 5), Force Powers 2.1, Achilles' game balance, Arena v3 Minor: Handmaiden for female PCs (+ USM fix), NewFemPC_2.6 (2 new female heads), Remote Influence Also I'm using the mask remover mod, but it has only model changes so there shouldn't be any conflicts. My PC is a level 28 female LS Consular/Jedi Master (high level due to game balance mod). I finished Nar Shaddaa and Dantooine, in that order. Otherwise I love your mod, at least the parts I have seen so far. My favourite hilt so far is probably Brianna's Balance (aqua) and maybe Kreia's. I especially like the way you incorporated the Padawan training into the game. It was obvious that you added the lightsaber building, but as I had never before played as a Jedi Master I thought for quite a while that the training stuff was actually a part of the original game only accessible as Jedi Master. Great work. Link to comment Share on other sites More sharing options...
General Kenobi Posted February 25, 2006 Share Posted February 25, 2006 One of the very nice original makers of USM hit me up a few months ago sorta regarding what your talking about. The "odds" of getting the USM crystals and what I thought of it since I'd played through a TON of times. I suggested several saber category "alterations" since I'd never ran across some. I feel out of touch so I'm not sure if one of the updates altered the chances of finding certain crystals. I just give myself the ones I want but it would be sweet to find the upper level ones more often. General Kenobi Link to comment Share on other sites More sharing options...
Galefury Posted February 26, 2006 Share Posted February 26, 2006 I suddenly started finding better crystals in the Korriban Shyrack Cave. I found them in the crystal formations and also one in a container. I guess this is either because of the darkside random item script, or because my problem was really just bad luck. Link to comment Share on other sites More sharing options...
Sordes Posted February 26, 2006 Share Posted February 26, 2006 Well first off I want to say great job to everyone who worked on this mod it looks really well done and I can't wait for it to acctually work for me ^_^ So my question is, do you just install everything normally into the override folder? Because I have done this but the mod did not activate. I also have the Update 1, 2 and 4. I'm not sure if I need #4 though, I couldn't figure out if it was optional or a fix. Anyways, great job and any help would be apreciated. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 26, 2006 Share Posted February 26, 2006 #4 is a "fix" if you have other particular mod(s) installed... but I'd suggest getting it anyways since it fixes a typo (my fault)... To People using USM & Darkkender's Color Mods, and Shadow's Saber Mods and the Odyssey Saber As for installation, yes.. you drop the files in the "Override" into the game's override folder... and the files in the "StreamVoice" in your game's streamvoice folder. Be aware that the streamvoice folder is divided into sub-folders.. so be sure you're putting the files in their correct spots. Following T7's installation advice is alot easier than having to manually search them out. Just drop the folder (StreamVoice) in the .rar file in to your game's main folder. It'll ask you to "overwrite" but it doesn't really overwrite (replace) anything Just click OK. Patches should be installed after the initial USM installation Also, out of curiosity, how is the USM not "activating"? If it's because Kreia doesn't have her saber... you'll need to start a new game (or a savegame before she joins your party)... otherwise, you'll have to cheat it into the game. Link to comment Share on other sites More sharing options...
Sordes Posted February 27, 2006 Share Posted February 27, 2006 Hmm, well looks like I may be doing something wrong with the .rar file, is there someway I am supposed to open it up?? I wasn't aware of that.. And as for it not activating, I mean that I have gone through Telos and am finishing up Nar Shadaa and I have not gotten any USM loot, nor am I able to make the sabers for Atton, Bao-dur, Visas or Kreia. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 27, 2006 Share Posted February 27, 2006 Hmm, well looks like I may be doing something wrong with the .rar file, is there someway I am supposed to open it up?? I wasn't aware of that.. Ahh.. that explains it. That's why it doesn't seem to be activated You'll need a program like WinRar or 7-zip in order to extract the files within the .rar archive. Link to comment Share on other sites More sharing options...
Sordes Posted February 27, 2006 Share Posted February 27, 2006 Heh, well silly me. Sorry to have such a easy fix, I'm sure it would have been much more worthwhile for you if I had a real problem =) Oh and thanks ^_^ Link to comment Share on other sites More sharing options...
Jedi General Posted February 27, 2006 Share Posted February 27, 2006 Wouldnt suppose there would be any hope of getting the spawn codes to - cut crystals, because i like those sabers. And can NEVER find them in the grand scheme of USM, just the numbers for the blue sabers of each type of (letter) - cut crystal would be much apprieciated Link to comment Share on other sites More sharing options...
Osuirof Posted February 27, 2006 Share Posted February 27, 2006 This will probably help: Post #250 (on default settings 10th from the top) here, and answer just below. Link to comment Share on other sites More sharing options...
Jedi General Posted February 27, 2006 Share Posted February 27, 2006 1, i have seen that and they dont hold the numbers for the (type) - cut crystals thats why i asked... Link to comment Share on other sites More sharing options...
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