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USM Released!!!


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I uninstalled HLFP (didn't like it that much anyway), and the problem persisted. I also downloaded the patches, but it made no difference. However, I did not start a new game each time, I just loaded my save file, which is right before I get Kreia on Peragus.

 

btw, isn't it a bit overpowered to get a lightsaber on peragus, even though I suppose only Kreia can use

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I uninstalled HLFP (didn't like it that much anyway), and the problem persisted. I also downloaded the patches, but it made no difference. However, I did not start a new game each time, I just loaded my save file, which is right before I get Kreia on Peragus.

 

btw, isn't it a bit overpowered to get a lightsaber on peragus, even though I suppose only Kreia can use

When you say right before you get Kreia.. is this before you open the morgue door.. or before you tamper with the corpse (Kreia's intro speech).. or before she joins you in the Party (about mid-Peragus)? Not sure when the scripts tell the game to give Kreia her saber.. but this might help in determining if this is the problem :)

 

As for overpowering.. since the un-tampered .uti's will only allow Kreia to use it.. it doesn't unbalance the game as much as one might think.. also, in order for it to fit the storyline without totally having a mini-quest in order to get her custom saber (since it has one of the better histories).. we thought it best Kreia has hers from the get-go..

 

There's really no reason provided by the game as to why she wouldn't have a saber other than nit-picking her belongings were "confiscated".. but even then why would they leave a corpse in her Robes? ;) She could've very well be dressed in a Dr.'s office "paper robe" and a toe-tag if we wanted to get too realistic :xp:.. hehehe..

 

Anyone who's downloaded my Darksword mod (which is basically a sword version of the lightsaber) will let you know that Kreia's saber doesn't help that much when faced off with a dual-wielding Nightsister with an attitude :D

Even vanilla TSL, my PC equipped with a vibroblade could take on Kreia if the game rules allowed such an early confrontation..

 

But I digress.. you still have a mod problem, so we should get that fixed hehehe.. let us know when exactly your Kreia save is at.. (the more I think about it, I'm pretty sure the USM was initially intended for a new game)..

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I just finished my first game with this mod as a dark sided male and I'm quite impressed. Really makes it more interesting and fills in some holes. Everything worked as it should, once I installed it right. Even though I usually prefer to use a doubleblade, the Dooku and Nihilus sabers were my favorites. Malak's was cool as well. Getting ready to go through again.

 

Are there any mods for some cool new robes that will work in tandem with USM?

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I just finished my first game with this mod as a dark sided male and I'm quite impressed. Really makes it more interesting and fills in some holes. Everything worked as it should, once I installed it right. Even though I usually prefer to use a doubleblade, the Dooku and Nihilus sabers were my favorites. Malak's was cool as well. Getting ready to go through again.

 

Are there any mods for some cool new robes that will work in tandem with USM?

 

 

My Spirit and Spectre of the Force Robes and my Heart of the Force sabers are completely compatable with the USM. See the links in my signature below....

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I really liked how this mod enriches the story of TSL. Kreia SHOULD have a lightsaber from the get-go, and it just happens to be the coolest one, in my opinion. It really fits her persona. Every NPC gets their own personal lightsaber, along with a bunch of different ones for the PC to choose from, each model uniquely and painstakingly (lovingly, even) designed.

 

Great work, fellas! This mod had to have taken forever to make.

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Great work, fellas! This mod had to have taken forever to make.

 

For those in the community at the time it seemed like an eternity. Somewhere close too 3-4 months, Maybe more. Of course The Holowan Plugin was built during the same time and released shortly there after as it was meant to be compatible with the USM from the start.

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  • 2 weeks later...
Hey I was wondering if some one could tell me how to make the prototy Saber the "Breakaway" i have played through with this mod many many times but i dont know how to make that saber.

First, you'll need to get the Prototype blueprints...

 

They're located on Telos' surface, in the Underground Base. The blueprints container is a small metal case in the area behind the force shield that Bao-Dur opens for you (the one with the 4 guns that start blasting as soon as you enter)...

 

It looks like clutter on the ground, so be sure to inspect everything. I tried to place it towards the center floor near the other "barrel" containers..

 

NEXT, you'll need to hop aboard the Ebon Hawk and take a trip to Dantooine. Once there, you'll find the Hi-Tek Assembly Station in the docking Bay area where you and your party are first greeted by what's her face (can't remember her name). It's the same area that has the pazaak playing Ithorian and the not-so-polite maintenance man.

 

The Assembly station is built against the wall right before you turn the corner to reach the Dantooine Plains. Look for a small worktable that has an R2 unit's head on it... there should be a console next to it that you can access that has a workbench, medbench and implant functions.

 

If you have the blueprints, an extra dialogue option will become available for you. Choose carefully as you're only allowed to construct one color before things happen and the blueprints get destroyed. You'll still be able to use the console for the other functions though ;)

 

If you're already past Telos and didn't get the plans, then you'll need to use the cheat console (or KSE) to give yourself the datapad blueprints. The code is:

 

giveitem ba122_blueprint

 

Hope that helps and let us know if you have any problems :)

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I went to try and make it at the station but I didnt get the option to make it just the first two and i have the blueprints

What's your security skill level? It has to be at least 9 or higher (I believe)...

 

Afterwards, there should be an entry similar to that of "You notice a datapad port/plugin.. yaddayadda" something like that... ;)

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  • 4 weeks later...

First download and run Kotor tool (search around holowan labs for link)

 

Go to File -> Open GFF Files

 

Find the .uti file for Kreia's saber in the override (I dont have USM installed right now so i cant give specific filename.

 

Once the file is opened Go to 'properties' tab, and search for line that would point to restriction to Kreia. Either replace the line with additional attribute or delete the line, its up to you.

 

Save the file and go ingame, the hilt should no longer be restricted to Kreia only. If it still is, you could use the cheats to give you another Kreia's saber, which should work right.

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Would this work too to remove a dark side restriction on an item?

 

And thanks for taking the time to explain this to me Kain :)

 

Edit: Forgive the double post, but every time i fire up the KOTOR tool, i get an "application has failed message".

 

I have combined your double posts. If you have the last post in a thread please use the 'edit this' post function to add content to your previous post. It just helps us to better help you. Thanks. ;) -RH

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Ah, great thanks :)

 

Edit: How do i delete the PC restriction line, or at least remove Kreia only restriction

 

Edit 2: How do i remove a line? i highlight kreia on the PC restriction line and try typing in something else or backspacing ti but nothing happens. Am idoing the wrong thing?

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I seem to have run into a problem and didnt see a fix in the rest of the thread.

 

Atton's dialogue to build his lightsaber wont appear on or off the ebon hawk, Iv'e only tried on Nar Shadaa as of yet and will try other planets.

 

Mira's dialogue seems to be bugged as well, but differently. on or off the Ebon Hawk I can start the conversation but the screen goes black, then it goes back to the dialogue screen with the regular dialogue options for her. No matter where Ive talked to her it has done this.

 

I swear on my last TSL playthrough their saber dialogue worked too.

 

*edit* Just got Bao-dur to Jedi and he does the same thing as Mira, and yes I installed the Bao-dur/Visas patch.

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In my current game, I've reached level 23 or 24 and still have only found Roccarian, padawan, and segean saber hilts. I am not sure if this is bad luck or if something is conflicting with the mod, though that seems unlikely as nothing had to overwrite anything when I placed a few other mods in my override folder as well. I am using the High Level Force Powers, start with lightsaber, sith assassins with lightsabers, and the combat arena mods on top of USM. Additionally, I can't make the breakaway saber either strangely as the HK assembly console doesn't give me the option to make the saber (I have 20+ for security) And on a final note, what's going on with PCgamemods.com?

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