Jump to content

Home

USM Released!!!


Recommended Posts

  • Replies 618
  • Created
  • Last Reply
The download for Fix 1 seems to be working for me? May want to try again :confused:

 

However, I'll look into the dialogue to see what is required as far as security skill. I may even take them out or offer a separate download .dlg for those that don't like the requirement. :)

 

A few questions first though.

 

1) Are you using the Hi-Tek Assembly Station to try and create the saber. It's the ONLY place you can use the blueprints. It's the workstation/console in the Dantooine landing pad area. This station is spawned by exiting the EH (on Dantooine) so any other scripts that change the area load script will cause the station to not spawn.. so make sure its the HTAS you're using. Just want to make sure as I've gotten a few e-mails of ppl using the wrong console. :)

 

2) Double-check and make sure you still have the blueprints in inventory. They can be accidentally broken down in-between Telos and Dantooine so just finding them won't guarantee you can make the saber.. you must have the blueprints on you.

 

3) Check both your Security skill & Computer Use skill.. I can't remember which req. I used :o

 

I'll check on everything though :)

 

 

i checked on all those the first time...and i dont reckon i need any higher than the 32 or so computer & security skill of bao-dur :p

Link to comment
Share on other sites

  • 2 weeks later...

I got this Mod from http://knightsoftheoldrepublic.filefront.com/file/Ultimate_Saber_Mod;73530

 

Since it was listed as being updated as of 12-11-06 I was wondering which of the patches on page 1 that version included and which I still need to get it to the best, especially as I see on these pages there was some discussion of editing the drops recently but the patches listed are from 2005.

 

Great Mod, by the way. It makes the game new again

 

Edit:

First, copy the contents of USMrandom_source to a temporary folder and replace the file usm_loot.nss with the one from the updated random loot patch to include the changes made for the updated script.

 

Open the file and find the routine void Usm_PlaceTreasure(object oContainer = OBJECT_SELF) under the comment "Set planetary and lvl conditions to spawn the USM crystal and robes loot:" near the beginning of the file.

 

The variables for the routine should look like this:

 

 

You are now ready to recompile the scripts. Compile the whole [b]USMrandom_source[/b] and copy the compiled NCS files and the usm_loot.nss to your KotOR2 override. Overwrite the old files.

 

That should do it unless I forgot something important...

Well it took me three hours to figure out how to edit and compile but I think it worked. I'll test it and let you know how it worked. Since my game just hit level 19 hopefully I will start seeing higher level crystals now

 

Edit2: Hmm, my experience seems to be that things simply stopped dropping altogether now for the special crystals. I am guessing I did something wrong?

 

Edit 3: I think it finally started working around level 23, unless the USM program has specific hard drops in the Sith Temple on Dxun as suddenly I began to acquire the J-Crystal, the Type C Crystal and the Hurrikane crystal.

 

So far, with three Jedi masters slain, their special sabers have all dropped.

 

Once I finish this version, I will try it again lightside and see how it works in the earlier levels.

Link to comment
Share on other sites

I got this Mod from http://knightsoftheoldrepublic.filefront.com/file/Ultimate_Saber_Mod;73530

 

Since it was listed as being updated as of 12-11-06 I was wondering which of the patches on page 1 that version included and which I still need to get it to the best, especially as I see on these pages there was some discussion of editing the drops recently but the patches listed are from 2005.

 

Great Mod, by the way. It makes the game new again

 

also, the links to the patches listed in the OP no longer work.

Link to comment
Share on other sites

With concern to the recent version with the droid planet. The installer says 303NAR.git is missing. I was told that the file only has to do with Nar Shadda's scealed doors. But the problem is, after the open dialog box opens wnating you to locate 303NAR.git all you can do is press cancel or ok. Both stop the installation. How do you get around this?

 

Update: A fix for the 303NAR.git has been posted. Get it here: http://rapidshare.com/files/73881733/K2RP_Hot_Fix.zip.html

 

Also there were glitches found that occured after installing the above file. However that was because the installer was run a second time. This time with the fix in it. They're minor and can be fixed easily by re-installing KOTOR 2. However, there was one glitch not was not because of running the installer a second time. The Telos Academy glitch. Please visit the Team Gizka site to get the fix.

Link to comment
Share on other sites

  • 2 weeks later...

This mod has hit its one year anniversary at FileFront has currently 18,779 downloads. That's actually at least 2,000 more downloads than it ever got at PCGM during its two year run there. I'm glad to see this mod is still as popular as ever.

Link to comment
Share on other sites

I tried the voicestream replacement (Backed the old one on my desktop first.) and I went and talked to Anton and there was no voice speake and it skipped right to the point where I was given the option of what I wanted to say. Is that suposed to happen. FYI I removed it and put the old one back in.

Link to comment
Share on other sites

  • 4 weeks later...

I had a few questions about this mod. I'm sure they have been answered before, however i am unable to find them.

 

EDIT: ok i found out it was a mod conflict with HK-Factory Reconstructed mod.

 

Also i was wondering, at all the cool "character lightsabers" in this mod, how come there is no cool Exile lightsaber? Like maybe the one the Exile lost after he was exiled? Or is there and i just haven't found it yet?

 

Thanks

-Jahgro

Link to comment
Share on other sites

I'll echo Jedi Excel: do we need any of the patches from the first page?

 

I'll fix it this weekend. There are a few other fixes I wanted to implement long ago too that I'll be adding as well.

Did this ever happen? If so, where would I find it?

 

Also, thanks for designing the mod in the first place. I haven't played the game yet but I'm sure it will help make my first experience more memorable. :)

Link to comment
Share on other sites

  • 2 weeks later...
can someone please upload the 5 fixes to another site because the site they were on no longer works. thanks. and it think there was another fix talked about recently but i never saw a download. thanks again.

Just tried the links in the first post in this thread and they work fine. :confused:

Link to comment
Share on other sites

Just tried the links in the first post in this thread and they work fine. :confused:

 

 

well i just tried them on my other computer and they worked... lol

 

some websites don't work on my other computer for somereason. so annoying.

 

it would really be great though if the las update could be added. it had something to do with the random loot or something, was talked about on the last few pages. thanks.

Link to comment
Share on other sites

I have a problem with the construction of my own lightsaber. I'm on Dxun rightnow and have found all parts, but when I talk with Bao Dur first everything is OK but then when the question comes what lightsaber you want to create, the conversacion breaks down. I have allready installed the Updates 1+2+4 but it doesnt help. Neither ddo Iknow how to make Visas construct her own lightsaber. I play a German version, maybe this causes the trouble I dont know. But the rest of the mod works. There is Kreyas saber and I could also change the crystal in Kreyas saber to create another saber, just this stupid conersationerror occures everytime.

 

Also the sabers with USM crystals have no names in my play, is this normal or part of the Proble?

 

The convesation error says: "CONVERSTION ERROR: Last Conversatin Node Contains Either an END NODE or CONTINOUS NODE. Please contact a Designer."

 

The same Error occures when I talk to T3-M4 since I got the Ebon Hawk, but that doesn't bother me so much.

 

Edit: I found a dlg converter which may convert the .utc, .uti, .dlg, .mod files to other languages may this solve the problem? But what files I will have to convert? The T3-M4 Problem comes probably from the Droid Planet Mod.

Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...

i'm sorry to bring back this thread, and i'm again sorry if this has been asked before, but:

 

i remember that the usm had a console command that would bring up a dialogue in which you could gain influence with other party members. was i wrong ? is this not in the usm ? if someone can paste that command in here i would be ever so grateful. cheers!

Link to comment
Share on other sites

  • 2 months later...

i'm having a pretty big problem and i have no idea what is causing it, well i had a my hardrive wiped a while ago, and finally got around to modding KotOR 2 (i didn't do it before) and i did everything it said to do with the installing and its the only mod i have on my KotOR 2 game so far but the game won't launch.....you know anything that could be causing this?

Link to comment
Share on other sites

i'm having a pretty big problem and i have no idea what is causing it, well i had a my hardrive wiped a while ago, and finally got around to modding KotOR 2 (i didn't do it before) and i did everything it said to do with the installing and its the only mod i have on my KotOR 2 game so far but the game won't launch.....you know anything that could be causing this?

 

Did it launch before you installed the mod? And is this vista?

Link to comment
Share on other sites

  • 3 weeks later...

*Accidentally posted on Filefront, before fully reading Shem's really long review*

 

If this mod is still going to be updated, may I offer my services as a text editor? I can proofread the item descriptions and fix some minor details, like the Dooku hilt's description - ancient Jedi used curved hilts too, not just Sith.

 

If I could figure out dialog edits, I could check that too. It might improve that aspect of an otherwise absolutely perfect mod. As it is, it's already a permanent resident in my override folder! Instant download/10 on the Filefront rating scale, or an infinity symbol if those are usable there.

 

If this request is declined, I'll go with that; the mod's good enough as is, and just about everyone on the team is practically a modding legend because of this. And anyway, this is just a canon update and spelling/grammar fix, so it isn't that important.

 

With all due respect, Darth Generic - Sith Lord in the Background

Link to comment
Share on other sites

  • 2 weeks later...

Where exactly do you find alot of the hilts in this mod? I seem to only be able to find padawan and roccarian crystal types...and I am level 20ish or so. I understand that several are either from converting your party members into jedi or getting them off the corpses of other important characters in the game..but there are still other ones that I've never seen in game before that look truly badass. Maybe a mod is conflicting with this? I have both high force powers, start with lightsaber, sith assassins carry lightsabers, and this of course.

Link to comment
Share on other sites

LazyAmerican wrote:

Where exactly do you find alot of the hilts in this mod? I seem to only be able to find padawan and roccarian crystal types...and I am level 20ish or so. I understand that several are either from converting your party members into jedi or getting them off the corpses of other important characters in the game..but there are still other ones that I've never seen in game before that look truly badass. Maybe a mod is conflicting with this? I have both high force powers, start with lightsaber, sith assassins carry lightsabers, and this of course.

There is a bug in this mod's random loot script that has the effect of making only stage 1 crystals and NPC specific crystals available. See page 12 post 448 in this thread for more information and instructions on how to fix this on your own.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...