DarthVenom6 Posted June 2, 2009 Share Posted June 2, 2009 i don't know what's gone wrong in my case, but this mod is completely broken for me. i only just realized it, quite inconveniently after having played all the way into the middle of nar shaddaa. i'm not sure if there's any advice you can give me to fix this problem, although i'm guessing if you can i'm going to be forced to restart the game again... oh well. after re-reading the description of the mod more carefully i realized that the mod was broken pretty much since the game start, since kreia is supposed to start off with a lightsaber. i didn't realize that at first. maybe i need one of the patches or updates at the top of this thread. which i only just became aware of. i'm level 13 and i haven't seen one special crystal, although i have found above average loot compared to usual at this point in the game. kreia has no lightsaber and visas has no saber dialog. when i reached the part at which kreia confronts sion on the harbinger long ago, the scene was missing entirely, and kreia remained in my party, forcing t3 out of my party until i left the planet. so the weird thing is the mod is half-working. i'm gettin some decent loot, and clearly it's doing SOMETHING because the cutscene is missing entirely, rather than showing the cutscene i'm told i should see in which kreia wields a saber against sion. but again, aside from these small indications of mod presence, i've seen nothing. the new crystals and hilts thereof seem to be nowhere to be found [Edit]ok i just installed the update patches. ... visa's saber dialog now works, however, it resulted in no saber. Link to comment Share on other sites More sharing options...
RedHawke Posted June 2, 2009 Share Posted June 2, 2009 DarthVenom6, this sounds like the main mod wasn't installed correctly... check the readme file and re-install the mod again according to that. Unfortunately though you would likely have to re-start your game... sorry. Link to comment Share on other sites More sharing options...
DarthVenom6 Posted June 2, 2009 Share Posted June 2, 2009 yeah i actually came back just now to say nevermind. i got so irritated i uninstalled everything including the game itself and started from scratch. restarting the game was a must, but that's ok because the mod works now. i concluded that it was conflicting with bits of another mod i had installed.. don't remember which one, but the files involved were superficial and don't really matter to me anymore, so screw it lol. i just got kreia and her walking stick so it's all good. Link to comment Share on other sites More sharing options...
RedHawke Posted June 2, 2009 Share Posted June 2, 2009 Good to hear! Link to comment Share on other sites More sharing options...
Caius Fett Posted June 12, 2009 Share Posted June 12, 2009 All's I have to say is WOW!! Thanks to all who worked on this mod I love it! I hated the look of the standard sabers. Now if I could just find one like this for the blasters lol. Link to comment Share on other sites More sharing options...
Kaelin Posted June 20, 2009 Share Posted June 20, 2009 I have a problem with the construction of my own lightsaber. I'm on Dxun rightnow and have found all parts, but when I talk with Bao Dur first everything is OK but then when the question comes what lightsaber you want to create, the conversacion breaks down. I have allready installed the Updates 1+2+4 but it doesnt help. Neither ddo Iknow how to make Visas construct her own lightsaber. I play a German version, maybe this causes the trouble I dont know. But the rest of the mod works. There is Kreyas saber and I could also change the crystal in Kreyas saber to create another saber, just this stupid conersationerror occures everytime. Also the sabers with USM crystals have no names in my play, is this normal or part of the Proble? The convesation error says: "CONVERSTION ERROR: Last Conversatin Node Contains Either an END NODE or CONTINOUS NODE. Please contact a Designer." The same Error occures when I talk to T3-M4 since I got the Ebon Hawk, but that doesn't bother me so much. Edit: I found a dlg converter which may convert the .utc, .uti, .dlg, .mod files to other languages may this solve the problem? But what files I will have to convert? The T3-M4 Problem comes probably from the Droid Planet Mod. Sorry for necroposting but I have the same problem he has. I hope this thread is still visited! Anyway, I play the Italian version of the game, and since I have installed the USM I can't talk to many of my companions... I have also donwloaded the converter he talks about and my question's the same: what files must be converted? Link to comment Share on other sites More sharing options...
iZikEn Posted June 27, 2009 Share Posted June 27, 2009 Hi, first I want to say Great job on such an awesome mod. I would love to just leave it at a complement but I sadly have a problem. the mod went on without a hitch Kreia got her lightsaber, and I was able to get visas saber,and i found a few UMS crystals, but when I go to the work bench none of the crystals I have found are there. just the normal color crystals. and when I tried to mess with kreias saber the game crashed. it is as thou the mod is there and not there at the same time. I think:raise: but im not very good with computer stuff so I might have messed it up myself. i have quite a few mods but they all work fine. I don't think it is a mod conflict, because I can get the crystals and sabers I just cant mess with them on the workbench.but like i said im not very good with computers:eek: so i could be wrong. any help would be great. -iZi Link to comment Share on other sites More sharing options...
juansaman Posted July 10, 2009 Share Posted July 10, 2009 Sorry for necroposting but I have the same problem he has. I hope this thread is still visited! Anyway, I play the Italian version of the game, and since I have installed the USM I can't talk to many of my companions... I have also donwloaded the converter he talks about and my question's the same: what files must be converted? Ok, I had the same problem last night. And I found the way to fix it: Download the Language Converter and look for the character's dlg file are causing the error message to appear (Baodur.dlg, t3m4.dlg, atton.dlg and visasmarr.dlg in my case). Load them in the program and this will fix the problem. Hurrah! Link to comment Share on other sites More sharing options...
blahkaw98 Posted July 16, 2009 Share Posted July 16, 2009 I just want to be sure, so I don't screw up anything about it - when installing it, would it work correctly if I just copy-pasted the Override folder from the USM directory into the Override folder in the KOTOR 2 directory? And then copy-pasted the StreamVoice folder from the USM directory into the KOTOR 2 StreamVoice folder? I'm sorry, I'm terribly uneducated when it comes to mods - I just enjoy other people's work. Link to comment Share on other sites More sharing options...
TriggerGod Posted July 16, 2009 Share Posted July 16, 2009 As long as you don't put the USM folder into a folder inside the Override, it should be ok. You'll have to copy the files of USM's StreamVoice into your game's StreamVoice. Link to comment Share on other sites More sharing options...
blahkaw98 Posted July 16, 2009 Share Posted July 16, 2009 I have one other question... It said in the readme that RedHawke's Exile Item Pack mod wouldn't conflict with this, but when I enter the Exile's room on the Harbinger, the container he placed isn't there. Should I just reinstall that mod? I also downloaded another RedHawke mod, the "Mistake Correction Armband" - when you download it, it creates the item, but you have to use the giveitem cheat to get it. I did that, but it gives me a null grenade. Would it conflict with USM if I reinstalled that too? Link to comment Share on other sites More sharing options...
TriggerGod Posted July 17, 2009 Share Posted July 17, 2009 I have one other question... It said in the readme that RedHawke's Exile Item Pack mod wouldn't conflict with this, but when I enter the Exile's room on the Harbinger, the container he placed isn't there. Should I just reinstall that mod? I also downloaded another RedHawke mod, the "Mistake Correction Armband" - when you download it, it creates the item, but you have to use the giveitem cheat to get it. I did that, but it gives me a null grenade. Would it conflict with USM if I reinstalled that too? First, did you install RedHawke's mods before or after the USM? It would be safe to say that you should put the compatible mods that are listed in the readme after you install the USM. Link to comment Share on other sites More sharing options...
blahkaw98 Posted July 18, 2009 Share Posted July 18, 2009 Yeah, I reinstalled those two and so far they're working fine. I have yet to see if USM is still running smooth... one thing that I wondered about... after Peragus, when you're back on the Ebon Hawk, I look through my inventory and can't find Kreia's Walking Stick. Is that a bad sign? Also, when do the USM crystals start appearing in the random loot? I just want to look for signs to make sure it's working fine. Link to comment Share on other sites More sharing options...
RedHawke Posted July 18, 2009 Share Posted July 18, 2009 Yeah, I reinstalled those two and so far they're working fine. I have yet to see if USM is still running smooth... one thing that I wondered about... after Peragus, when you're back on the Ebon Hawk, I look through my inventory and can't find Kreia's Walking Stick. Is that a bad sign? Also, when do the USM crystals start appearing in the random loot? I just want to look for signs to make sure it's working fine. Yes it is a bad sign, you get Kreia's Walking Stick when she joins the party the first time, now just an FYI but my mods do not use that file so it appears you may have either another mod interfering with that script or when you installed the USM somehow you missed some files. First, did you install RedHawke's mods before or after the USM? It would be safe to say that you should put the compatible mods that are listed in the readme before you install the USM. Fixed. The USM's files are compatible, so you install the others mods on the USM compatibility list first then the USM, or if you do install my mods over the USM when it asks to overwrite the 2da files say no. Link to comment Share on other sites More sharing options...
blahkaw98 Posted July 28, 2009 Share Posted July 28, 2009 Ok so I got Kreia's walking stick again... I found it with all my other equipment in one of the TSF Detainee Lockers on Telos, and I've found some USM crystals as well. The only problem is that the Mistake Correction Armband doesn't work now. I equip it, but it doesn't show up in the armband slot, where you would usually activate energy shields in-game. Link to comment Share on other sites More sharing options...
RedHawke Posted July 29, 2009 Share Posted July 29, 2009 The only problem is that the Mistake Correction Armband doesn't work now. I equip it, but it doesn't show up in the armband slot, where you would usually activate energy shields in-game. This isn't likely an issue with the USM, but an incorrect installation or another mod. My Armband and USM share absolutely no files... Link to comment Share on other sites More sharing options...
blahkaw98 Posted August 3, 2009 Share Posted August 3, 2009 Well, the only mods I have installed for KOTOR 2 are the Exile Item Pack, USM, and Higher Force Powers 2.0. And the Mistake Correction Armband of course, but that's not working. Do you have any idea how I might fix this? I'll answer here as this is now off-topic for this thread. The high Level Force Powers sounds like the conflict here, but if that one is stoffe's mod simply install my mod then that one over it as it uses the patcher program. -RH Link to comment Share on other sites More sharing options...
Darth Cryptic Posted August 26, 2009 Share Posted August 26, 2009 Ok, bit of Necro posting, but I keep getting an annoying bug: The train Bao-have him make his saber dialog options don't stick around for me. Either they don't show up at all, or I can train him once and it poofs. Tell him we have things to discuss (saber option) it loops back to the main list of conversation and that option poofs. Never even see the option for him to make a replica of his saber. there a fix to this bug? Oh, and I'm also not getting the right saber when I cheat in Bao's saber; I get Kreia's walking stick instead. this I can fix easily enough I think, I just need to figure out what to reset the variant # to. Link to comment Share on other sites More sharing options...
Supernova2000 Posted October 4, 2009 Share Posted October 4, 2009 Hello, I was wondering if you could help me. I have a slight problem with my KoTOR 2 but i'm not sure if it's the USM that's the culprit. I'm using quite a few mods besides this one you see. I've just found the 1st workbench on Peragus and I found that the only thing I could upgrade at that point was my armour (minor uniform); none of my weapons appeared in the upgrade list. Any ideas as to what's caused this? If if helps, as well as USM, I'm using the TSL Restored Content mod v1.4, TSL Un-restored Content (final), High Level Force Powers + Improved AI, Prestige Class Item Pack, Jedi Temple (+ expansion) and Kreia's Assorted Robes. Thank you. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted October 4, 2009 Share Posted October 4, 2009 It's USM, it and RCM aren't compatible yet. Link to comment Share on other sites More sharing options...
Supernova2000 Posted October 4, 2009 Share Posted October 4, 2009 It's USM, it and RCM aren't compatible yet. But in the readme file for the RCM under mod incompatibility, it says "USM will need a patch". I'm sure I installed all the patches, except number 3. Would number 3 work? Or is it an entirely different 1 I need that probably doesn't yet exist? Besides, I tried loading that save on vanilla after a fresh install and I still ran into that problem, even when I'd deleted all remaining folders afterwards, before the re-install. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted October 4, 2009 Share Posted October 4, 2009 They haven't made the patch yet for the RCM-USM as far as i know. Link to comment Share on other sites More sharing options...
jonathan7 Posted October 4, 2009 Share Posted October 4, 2009 But in the readme file for the RCM under mod incompatibility, it says "USM will need a patch". I'm sure I installed all the patches, except number 3. Would number 3 work? Or is it an entirely different 1 I need that probably doesn't yet exist? An entirely different one, none of the patches released so far make TSL:CRM compatible with USM - at this moment in time you will have to play with one or the other. Link to comment Share on other sites More sharing options...
Wolfskin75 Posted October 26, 2009 Share Posted October 26, 2009 is the patch for this that goes with the restor-mod out there? Link to comment Share on other sites More sharing options...
Ruthless Xero Posted December 5, 2009 Share Posted December 5, 2009 Hey, I was just wondering how I would go about changing the color of certain lightsaber blades? More specifically, Vrook's and Vash's. I prefer the having green for Vrook due to him being a consular, and in cut content Vash's lightsaber was intended to be silver. The KotOR Tool won't let me do it, unless I've missed something, and I haven't tried the KSE yet for it. Thanks. Link to comment Share on other sites More sharing options...
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