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What you'd like in KOTOR III..


witchfinder

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  • 2 weeks later...

if revan is in anyway involved they NEED TO AACTUALLY animate the cape and also... they should. ... also among that .....they should have taris ruins sorta like they did in kotor 2 for dantooine, i mean i thought the only thing that could destroy a planet was the death star so.....just strayed thoughts...

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  • 4 months later...

TOOLSET !!!

 

And of course, the oft-mentioned hooking up the Exile with Revan to explain that great mystery of the worse-than-anything-you-know-about threat to the galaxy that sent Revan beyond the rim.

 

**OOPS- sorry, don't know why this post didn't go at the end of the topic rather than here!!?? I would have deleted it and tried again if I could have.**

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  • 2 weeks later...

Already postet this on Obsidian Forums. Well, of course, think of my ideas they are damn good, so i have to post them here again. Im sorry if there was anything like this before, I dont want to repost something anyone has already came up with, I just dont have the time to read the whole forum.

 

I just played again KotOR 2 and now I developed some ideas, what u could develop in the upcoming greatest thing of all times, KotOR III.

 

So, first I have some Ideas about new Features for battles.

 

Cinematic Cam : Who did not enjoyed this feature in Empire at War. Just give some orders and then, lean back and watch the battle. In KotOR it would look much greater, you know, seeing a battle between Jedi and his opponents or a group of Mandalorians killing some other people. It should be a possibility to give first orders to your characters and then press a button and watch them executing those. Maybe, you could take influence on the viewing angle by yourself or just let the computer rule. All texts or other stuff should be hidden.

 

View on yourself : Ok, Im german, so I am not pretty shure, if you understand what I meant. You know Fable? There was an option to look at yourself by simply pressing a button. I KotOR, we have this in the Characterwindow, where you can level up yourself. And I had an idea, taken from Jedi Knight, you could watch your character with his armours etc. and if you level your character up, you can watch in this window the animations of an action, before you already selectet it. Know what I mean? You level your character up, but you can see the image of your character still. You can take a preview of the animation of an action, before giving it to the character.

 

Improved Force System : It was nice, to select your Force Powers manually in KotOR 1 and 2. In part 3, i thought it would cool to have a Force system equal to the abilities system. I mean: You have with every level 10 or more (or less) points and can give it to your force powers. Instead of getting with every point a new force power, you can increase the powers. You first select Force Pull or Force Lightening and give points to this power. After 10 points (or more or less) you updated your power that far, that the power comes to its next step.

 

New/Changed Force Powers :

 

Force Open Door : Simply a great mod power, i have for KotOR 2. Want it in KotOR 3 also.

 

Force Telekinesis: The Jedi can throw an object against a enemy (Like Vader did on Bespin. Pretty cool!)

-> (next step after giving power points to this power) Force Hail : The Jedi throws objects from a small radius against his opponent.

--> Force Group Hail : The Jedi controls objects from a greater radius and throws it to every opponent in reach.

---> Force Hammer : The Jedi uses his immense powers to tear every object, even corpses or trees and parts of the walls at every enemy in reach.

 

Force Wound: The Dark Jedi creates inner bleedings in the body of an enemy. The enemy gets a loss of health.

-> Organ Frezzle: The Dark Jedi frazzles the organs of his opponent. The enemy takes much damage and becomes slowly.

--> Heart Crush: The Dark Jedi frazzles the Heart of his enemy. This deadly Force Power ends the life of the enemy or takes a great damage. If the enemy can rescue himself from death, he is unconscious for short time.

 

Force Grip: The Dark Jedi renders the opponent for short time immobile.

-> Force Choke: The Dark Jedi renders the opponent for short time immobile and takes in this time damage.

--> Force Strangle: The Dark Jedi takes the opponent in the air and strangles him to death. If the opponent can save his like, he is unconscious.

 

Force Wind: The Jedi creates a small wind, that upsets some enemies.

-> Force Twister: The Jedi creates a small twister, that lifts one enemy in the air and jolts him a little. Enemies near by getting upset.

-->Force Tornado: The Jedi creates a great tornado, that carries away both enemies and objects. The enemies in catched by this tornado are taking damage by bouncing against other things. If someone can escape this tornado, he feels so dizzily, that he shoots everywhere but not the player.

 

Force Defense :

 

Telekinesis Defense : The Jedi wards Force Push and thrown grenades.

-> Level 2 : The Jedi can award Force Push, Wind powers, Grenades and other objects.

--> Level 3 : The Jedi can reflect Pushes, Wind powers and grenades and objects.

 

Energy Defense : The Jedi can divert blastershots and Force Lightening with his Lightsaber.

-> Level 2 : The Jedi can reflect blastershots and Force Lightening with his lightsaber in the direction from where it came.

--> Level 3 : The Jedi can reflect blastershots and Force Lightening with his hands (like Yoda and Vader) and throw it back specifical against multiple enemies.

 

Well, i thought, the critical strike feat you have in KotOR 1&2 looks a little boring. So i thought of an really evil jabbing attack (dont know if its correct how i wrote it...) here is my idea:

 

Stab : The fighter jabs with his sword an enemy. He got the chance to take critical damage.

->Two Hand Stab : The fighter jabs with his sword an enemy. He got double chance to take critical damage and is much more precise.

-->Deadly Stab : The fighter first disarmes his enemy with a very cool technique, he punches him with one hand in the face and jabs at him.

--->Deathblow : The fighter grips his opponent at the neck and rams his sword or saber with all power in the torso.

 

I thought of give Jedi fighters more influence on other feats, like if I train Atton to Jedi (KotOR2) he should be a Jedi with blaster, know what I mean?

 

Force Pull combined with Stab: The Jedi pulls a enemy with the Force in this open sword.

 

Force Speed combined with Flurry : The Jedi uses his special speed and can make 50% more hits.

 

Force Jump combined with Power Attack : The Jedi jumps special high and takes resulting much more damage.

 

Force Sniper : The Jedi is more concentrated in blaster combat and has a very much higher chance to hit his enemy.

 

Force Indicate : The Jedi indicates targets from far distances.

 

Force Far Throw : The Jedi can throw grenades at enemies just when he see them.

 

Yeah, and finally, i thought, it would be great, to take really use of Force Sight. So i thought, when you spot an enemy with Force Sight through a wall or door, you can already make Force Choke or some powers at him. So you prepared your attack before walking through the door.

 

Thats it. I hope, you like my ideas. I know, the story is the most important thing in KotOR. but maybe those things can also take place...

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One thing above all else - for goodness' sake, fix the bloody clipping errors this time!! There are few things worse than seeing characters randomly poking vibroblades through a companion's chest during casual conversation or Atton typing on a non-existant keyboard :slsaber::wstupid::swear::tsk:

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I know something that would be neat, have about fifty party members that are as developed as the best we've seen in the previous games, but the rub is the majority of them you have to perform specific tasks or have the right alignment to recruit them. For example how about a Padawan who left the Jedi because they were so noble they couldn't kill, and you have to have light side mastery before you can convince them to join you? Or a Mandalorian or Sith where you have to show how cruel you can be before they join, maybe with the Mandalorian you have to also show that you have honor that the Sith couldn't care less about.

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I would really like to see more party interaction this time. I hate seeing people standing in one spot, unceasingly staring at the walls. Not much, but maybe the characters could walk around the ship and talk among themselves sometimes. And it wouldn't even have to enter the conversation screen, but maybe a bubble could pop up over their heads like it does when you "talk" to civilians on Taris.

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I highly doubt it. Just imagine a developer looking through this K3 forum subsection...

Person 1 wants a brilliant story

Person 2 wants a Kotor Oblivion

Person 3 wants fully customizable sabers/faces/robes

Person 4 wants real time combat

Person 5 doesn't want real time combat

Person 6 wants lightsabers to be lethal with frist strike

Person 7 wants a gray path

 

and so on. I think it would be little help. I think potential developers would know anyway what they are supposed to do. Stick to their strengths, add some new stuff and make a COMPLETE game...

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  • 1 month later...

Well, how about if the developer released the official modding tool+tutorial+law so if in anyways the game was a great disappointment (which is common in sequels) for the ones who played it, they can easily mod it themselves.

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  • 3 weeks later...

It would be so cool if the handmaiden had gotten pregnant at the end of k2 and had a child and you would start at the age of 15 training at the coruscant jedi academy since you don't get to go there in k1 and k2. And 2 mysterious figures who are Atton Rand and Bao Dur then they could serve as kreia except they don't slowly intoxicate you until she try to kill like a crazy schutta!

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What i really would like is

Kotor1 swoops

More space stations and leviathan(sp) missions.

Maybe a bigger ship like a tantive IV. :vsd:

choke your officers :vader:

more chrystals in 1 lightsaber. And maybe more HotG an MotF crystals but les powerfull.

Revan and the exile must be in the game. because this game is the last one. We demand to know what happend to them.

 

Also I think revan is the sith lord frozen in carbonnite from EaW FoC. I also think the star forge returns. Because The droid on Dantooine said that the star map selfrepaired after it was destroyed. So why not the Starforge.

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Perhaps the choices I make affecting the game more so then usual the ablity to join either republic, the sith or the criminal underworld and whatever faction I join grants me certain characters with plot lines that branch off but are all part of a giant main plotline.

 

HK-47 again should be there since he is the breakout character of the game.

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HK-47 again should be there since he is the breakout character of the game.

 

By far.

 

More than 5 or 6 planets would be nice considering how many settled planets there are in the galaxy. Maybe larger areas as well, at least in the cities. Easy way to lengthen the storyline. How about being to play out what your actions are as a result of the game? Say you become the Dark Lord of the Sith, how about being able to go off and conquer every planet in the galaxy? Or if you're light side, defeat the Sith and attempt to go back to all the planets ravaged by them and attempt to help rebuild? So what if I defeated the Sith or became one? It doesn't mean anything if I can't play out what I've become. And no, a little cutscene at the end of the game is not satisfying enough.

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I'd like to see the following:

 

1. Obsidian as the developer. Seriously. I mean, of course, KotOR 2 lacked polish, but the storyline was much better than in KotOR, and Chris Avellone actually managed to smuggle some less than obvious moral choices into generally black-and-white setting of Star Wars.

2. Don't rush it. It is unlikely to happen, but hey, that's LucasArts we're talking about!

3. Further development of influence system. The idea is great, but character's behaviour should actually change with his alignment. KotOR 2 was full of strange situations, where "corrupted" characters suddenly became angry at the Exile if he/she had done something incompatible with their original alignments.

4. Less Jedi. Yes, it's a Star Wars game, but there must be certain boundaries. Non-Jedi should also play a prominent role in the game.

5. Ability to beat the game without violence. Jedi are supposed to be guardians of peace, so developer should give the player an option to resolve any situation through stealth or diplomacy. Violence should still be an option, of course.

6. Neutral path. Why should anyone using the Force be either a reckless maniac or a valiant do-gooder?

7. More developed party members, closely tied to point 2. NPCs should have their own goals and reasons - note, that these should be possible to change, provided you have enough influence - they should be able to forge some alliances between them, either to help the protagonist, or to harm him. Yes, it will be difficult to script, but this feature, if implemented properly, will make the game unique and will greatly enhance replayability.

8. Did I mention Obsidian?

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1. black lightsabers. i know it sounds odd, but a lightsaber that emits darkness instead of light wouldnt that be awesome? i mean some sort of darksaber then i guess.

2.More attacks, more difference in fighting styles.

3. different grades in alignment. like Black, dark, neutral, light, White. also with different stories of course.

4.More different classes and storylines.

5.make it a bit longer, i played through it in hardly two days. yet, its still fun of course.

6. More planets. FAR more planets. why jsut the outer rim? i would wait half a year longer, and even pay more for the game itself, if there were more planets! i want to visit Corellia, Tatooione, Coruscant, and countless others.

7. The ability to play along, even if u won the ''final battle''. if you are light, help the people rebuild there planet, defeat more sith! if you are dark, go do dark sruff! kill people, blackmail them, steal stuff, conquesr planets, etc.

8. If you are dark side, i think you should be able to kill anyone you see, anytime. just enter some house, and start a slaughter, like in Fable. its kinda of stupid that you can only kill a certain person after a certain conversation or quest.

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  • 3 weeks later...

I would like to see two things in KOTOR 3:

 

First, A body damage/replacement system. Originally, your health would deplete like normal, but after a specific amount of damage is done, certain parts of the body can be adversly affected by battle. Once you have reached this 'critical' point, body parts and be serverely mamed or destroyed, leading to the addition of cybernetic replacements. The cybernetics will replace the destroyed part of the body or augment mamed or disfigured ones. The look of the parts can be chosen, but the choices are limited to your particular force alignment. Dark Side will have more crude augmentations (i.e. Malak's Jawpiece or Vader's rebreather), while Light Side will have more elegant augmentations (i.e. Anakin and Luke's respective gloved hand).

 

Second: Definitive Dark and Light Side paths.

Unlike the previous games where you simply become dark or light side aligned and make respective decisions on universal events, KOTOR 3 should offer different paths and perks through the same events depending on your force alignment. Example: if you are dark side you may go to Korriban and do completely different things than you would as a light side character, even though you go to the same places. These definitive paths should also contain different masters that you may follow or fight against depending on your alignment choices. Likewise, if you choose to be Sith, you should be presented with a "sith rebirth event." In this event, your master gives you you mantle as a dark lord of the sith. You can do as you would when you create your character from the beginning and choose a randomly generated "Darth" Name or create one yourself.

Whatever side you choose, it should happen halfway through the game, so that you can fully enjoy being a Jedi or a Sith; supporting or destroying the galaxy.

 

That, to me, would be the coolest improvement ever!!!

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I have to agree with that second part, the Dark Side paths on both previous games have been extremely disappointing. You do the exact same thing, except the ending is different. Hell, in KotoR 2, the ending wasn't even very different.

 

However, that first part I have an issue with. I'm dueling some scrag Dark Jedi, take a few points of damage, then suddenly "Oh, your guy just lost an arm!" Besides, I think it'd be too hard to implement, and I'd really rather not go through my game as Ton Phanan, First Edition.

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However, that first part I have an issue with. I'm dueling some scrag Dark Jedi, take a few points of damage, then suddenly "Oh, your guy just lost an arm!" Besides, I think it'd be too hard to implement, and I'd really rather not go through my game as Ton Phanan, First Edition.

 

I feel you. I probably should have made it more clear as to what i was thinking. The 'critical' point i was reaching is not necessarily something that maybe every battle will cause. Maybe it could be dealt by an advisary with a high enough skill level, you know? like you my have to be a certain level of character or be fighting a boss character in order for these 'criticals' to take place. Nothing to me would have been more epic than to be battling Darth Sion on Korriban in KOTOR 2. Sion is extremely strong and me not being skilled enough to even challenge him, decides to stay and fight after Krea tells me to leave, only to mess around and lose an arm because my dexterity was low and my toughness wasn't high enough to take the hit. It gives your character more individual personality, it's much more realistic than simply falling over and dying, and it may give some players the ability to be more strategic in their gameplay if the difficulty is high enough.

 

thaCool

 

Edit: ....I mean, that's exactly what happened to Anakin in EpII. If he hadn't been so impetuous, he wouldn't have lost his arm to Dooku.

**just throwing that out there**

 

thaCool

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  • 3 weeks later...

I want there to be extreme character customization. I would also like full control of a ship in space combat and the ability to wander around the galaxy after the credits roll. A new style of swoop racing would be nice, like outdoors and with other people on the track.

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