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THE MANDALORE

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Ach, I can do better.

 

Say I'm displaying compassion one more time and you'll regret it. I'll send a hundred Sith Marauders to burn your home to the ground and whip you till there's no more flesh on your back.

You will be brought to my flagship and will live out your days in eternal agony and despair. My torures will make you beg for death. Some of them include sticking hair-thin needles through your fingernails and ripping them off. Some include holding you over a reactor by your hair. One of the worst includes spending twenty days in a room with supershadow.

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^^^^

 

To be precise, the controls in JA rely heavily on targeting. You have to target the enemy by yourself otherwise you don't hit them. Plus, in JA, the rifles have ammo, so you have to find more when your ammo is depleted. I wouldn't want that in KOTOR since it would get tiring if you have to aim by your self and find more ammo.

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one thing i'd kind of enjoy would be some new combat feats. i'm kind of bored of the three you get now (flurry, power attack and critical strike, not to mention their blaster related couterparts). Weapon Masters could really use some new combat feats, since a weapon master will rely more on his skills with a lightsaber than the force. (perhaps class specific? i know they already have some non combat feats like extra lightsaber mastery feats, but why not some more combat ones too, Jedi Masters get class specific force related feats, plus force powers). and more strategy needs to be involved in the use of combat feats. the way the game is now, the penalties involved in using a combat feat really dont make that much of a difference, since the character is so powerful. as a result, most people will choose one of the combat feats (usually flurry or critical strike) max it out and spam it the whole game. i know the game suggests using different feats against different types of enemies, but when you come right down to it, it doesnt make much of a difference what you use. In K3 it should make a difference.

 

i have one more idea regarding combat feats. now, i know what i'm about to say might get me lynched, but bear with me...

 

i think combos can work in kotor *ducks away from incoming projectiles*

 

ok, just hear me out! if you had a wider variety of combat feats to choose from, that each had different effects, and their usefulness varried depending on what kind of enemy you were fighting (or even when fighting multiple enemies at a time) instead of spamming critical strike over and over again, you could link certain feats in the que, say up to four feats, and when certain feats are linked in a certain order, it grants you a bonus, resulting in a more devastating move (with a cool animation to boot) you could even tie this into to saber forms. certain feats and combo moves could be more effective when using certain saber forms, for example juyo would use the most agressive feats with ease. you could develop your favorite forms more and become stronger in them. hell, you could even involve force powers (i'm sure lots of people already do this: stasis field and then lightsaber slash, or: slash with the saber, force push, force jump, saber slash.) but at the heart of it all, they would still be combat feats that were based on the D20 system (i.e. these combos would not work the same as, say mortal kombat, it would not be a combination of button presses, but a combination of feat choices)

 

let the stoning commence!

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Sticking to my cinematic battle idea, what would be nice (as I'm sure several have mentioned) is more emphasis on the different saber styles. For instance, Form III (Resilience, don't remember the Japanese name) should you attack them, instead of just showing you stabbing at them after being parried once or twice, it could be that the opponent attacks you, you parry and counterattack. Of course, this would only work in melee fights :p For fighting a blaster-wielder at close range, well, just reflect a shot back into his face >XD.

 

Also, it might be nice to have "levels" of each form. Like maybe three stages, the first being like just that you know it, second being that you practice it, and the third is mastery of the form. Of course, you'd probably only be allowed to master a few forms. Which would come from constantly using that form for a certain amount of levels or damage. Of course, Form I would probably be maxed out quite easily. <(.-.)>

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sooo funnny... :animelol: i agree with chainz, shame on you RedHawke... :D jk...

Really, i'd like to see a more Jedi Academy style fight/combat system, where you can make your PC do the differ. types of stunts and saber styles... I really don't have much of an opinion about the rest of the game, as long as the story and gameplay stay about the same... I would like to see a more universal (updated) graphics engine also... actually, i'd like to see a little better story (more cohesive, better continuity) also...

 

 

 

Then techinically your asking for an entirely different game. No offence. But, if there was a Jedi Academy fighting system, that would change the entire style of the RPG. Just saying anyway.

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What?! What did I do? I just called myself like that. If this situation occured in my country, I would have recieved this title: "Ignorant Jerk". And yes, such situations occured many times.

Well... not in my book. ;) Though we are all ignorant, just in different subjects! :)

So if I insulted you, I apologise... :(

Oh no! No, no, no, no... not at all, we were just having a debate that's all, from the way your last post read I thought you were the one who was a little insulted... But I do see what I wrote made you laugh, if so then my mission is complete! :D

 

Then techinically your asking for an entirely different game. No offence. But, if there was a Jedi Academy fighting system, that would change the entire style of the RPG. Just saying anyway.

Word! :D

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^^^^

*Picks up both ChAiNz and TOK and hurls them down a nearby main power shaft... hears their screams on the way down and sees the blue flash as the main reactor doesn't seem to agree with them...*

 

 

*cough... cough...* smoke inhalation is not good for you and the burnt smell, wow, that could last a day or two… it's a good thing there was a maintenance hatch down there... :)

 

 

 

Then techinically your asking for an entirely different game. No offence. But, if there was a Jedi Academy fighting system, that would change the entire style of the RPG. Just saying anyway.

 

no not really, they could come up with a way to have that type or something similar to that type of fighting/combat style and still have the auto select enemy and the infinite energy weapons/blasters... all i'm saying is it would be nice to be able to do more stunts and utilize more saber styles in combat then we are currently able to use... they can eben be one button actived stunts if you wish...

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I think that I have an idea about the combat system (just hear me out, it's not FPS).

 

I recently saw a video footage on the upcoming Fable: The Lost Chapters, and I can say: The combat system ROCKS! Maybe the combat system can be from Fable, combined with the D20 system. It would work just fine with everybody.

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Let's face it. The ai aiming sytem sucks. I was using HK-47 with improved sniper shot next to a rancor and I hit it 25% of the time!

There is no aiming system, it is all die rolls to hit vs the creatures defense rating, nothing more, nothing less.

 

I think they need more manual control.

FPS elements do not belong in an RPG...

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The targets size in the eyes of the D20 PnP RPG system are allready factored in, any possible modifiers for a creatures size should allready be in it's Defense Rating, this includes Rancors, Wookiees, and Jawas. Or any creature larger or smaller than human size.

 

Any possible aiming is represented in the RPG by the Sniper line of feats, anything else and you are shooting from the hip... so to speak, none of this is very accurate. You can indeed miss a huge target with a ranged weapon by firing wildly... to be accurate you need to aim, and in D20 this is represented by the Sniper Shot, and Critical Strike line of Feats. ;)

 

@ RedHawke, lukeiamyourdad:

 

About DarthLinde:

 

Give the guy a break, already.

Ok, and I take it I said something harsh to him? I don't see where I did?

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Red Hawke

 

 

Didn't know about the size moddifier being rolled into the defense rating, thanks for the info.

 

How about some other elements of PnP RPG's like deathblows. I know in KOTOR you got them if the enemy was level 4 or lower and incapcitated but why not have this if any character is incapacitated. If you're stuck in stasis and a dark jedi takes a cut at your head with a lightsaber then you should be killed, PC or not. As the manual for D&D says "a dagger in the eye is still a dagger in the eye."

 

Also maybe some bledding damage if you take a critical hit. Could provide another use for health, to stop the bledding.

 

Also have a situation where if like 50+ damage is taken from a single blow then a fortitude check must be made or the character dies. I'm pretty sure that's from D&D to.

 

Also there could be damage to specific parts of the body. As an example give a head attack a higher DC than just a normal attack but also make a hit do alot more damage. I don't know what specific numbers should be used but just the idea of location based damage.

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Ok, and I take it I said something harsh to him? I don't see where I did?

You two really need to lighten up a little, seriously. I mean, every time a new guy comes here and sugests something to improve combat, with a TINCY WINCY little amount of FPS elements, you two go defensive like:

 

"Oh, no! He wants to change KOTOR to an FPS! TUTU-RUTU-TU! FPS elements don't belong in a RPG, we cannot allow you to change that. You have to understand that the RPG rules must be upholded, we're quite content and you should be too." :rolleyes::rofl:

 

Geez, and whenever someone wants to insert something that ABSOLUTELY has NO EFFECT on RPG rules (vehicles for example), you to go: "Oh, no..." and so on.

 

So give some people a chance (you gave me, and you don't have to again), all right?

 

Now, on with the thread.

 

Also there could be damage to specific parts of the body. As an example give a head attack a higher DC than just a normal attack but also make a hit do alot more damage. I don't know what specific numbers should be used but just the idea of location based damage.

Best argument I heard to support deathblows, I agree.

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Lord Pickle, unfortunately the game does not integrate "house" or "optional" rules, the ones you listed are all optional rules, Deathblows, Called Shots, Blood loss from wounds, and Death From Massive Damage, are all optional in the PnP D20 RPG system and the computer version of the game does not make use of optional rules for various reasons. The biggest one is that the 'Vanilla' version of the game rules usually has the widest acceptance, so the game makers go with that.

 

You two really need to lighten up a little, seriously.

 

I mean, every time a new guy comes here and sugests something to improve combat, with a TINCY WINCY little amount of FPS elements, you two go defensive like:

 

"Oh, no! He wants to change KOTOR to an FPS! TUTU-RUTU-TU! FPS elements don't belong in a RPG, we cannot allow you to change that. You have to understand that the RPG rules must be upholded, we're quite content and you should be too." :rolleyes::rofl:

:roleyess: You really need to lay off your caffiene intake Vlad, and learn to get your story straight too. I typed one line to a person and you tell me to give that person a break, then you type this?

 

Still sore at me for dashing your dreams with reality I see...

 

It is actually you who needs to lighten up a little... seriously! ;)

 

Geez, and whenever someone wants to insert something that ABSOLUTELY has NO EFFECT on RPG rules (vehicles for example), you to go: "Oh, no..." and so on.

Yup, because the Idea will never happen, it competes with Galaxies, no need to pick on me again for being realistic about such things.

 

So give some people a chance (you gave me, and you don't have to again), all right?

Nope, I posted one line Vlad, one line...

 

FPS elements do not belong in an RPG...

How is that not giving someone a chance? :dozey:

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