KillerWave Posted October 14, 2005 Share Posted October 14, 2005 Can something like that be made for tsl? http://www.thelightsaber.com/Conceptual/ROTS/PloKi.jpg Link to comment Share on other sites More sharing options...
DuffmanDan Posted October 14, 2005 Share Posted October 14, 2005 probably, but there would be animation differances - ie. do a standerd attack with it and your blade doesnt even hit the target, and yet it does damage. reminds me of jka Link to comment Share on other sites More sharing options...
CrudeMatter Posted October 15, 2005 Share Posted October 15, 2005 I bet that numerous modders could make the weapon... oldflash comes to mind... but then if it could be scripted to use hand-to-hand animations, it might actually look right. Well... along with having kicks mixed in with the bladework. I really wanted to do something like that for force-using mad-claws in K1. ...but then I've wanted to do a lot of difficult-to-impossible stuff. lol It might take a team, if it could be done. Unfortunately for me, my skills regarding the matter just got pretty much exhausted. I hope that is at least a lead. Ps- I might prefer to see another blade from the back of the hand. Link to comment Share on other sites More sharing options...
MdKnightR Posted October 16, 2005 Share Posted October 16, 2005 Can something like that be made for tsl? http://www.thelightsaber.com/Conceptual/ROTS/PloKi.jpg Cool Idea! Looks kinda like what would happen if you crossed Luke Skywalker with Wolverine. Link to comment Share on other sites More sharing options...
oldflash Posted October 18, 2005 Share Posted October 18, 2005 I will spend some time to try this. It was "added" to my plan anyway. Link to comment Share on other sites More sharing options...
oldflash Posted October 19, 2005 Share Posted October 19, 2005 Sorry, I can't do this model. I was thinking to replace stunbaton. Animations was ok for this but test result was not so good. First of all, replacing stunbaton with lightsaber kill blade grow animation. Then is about model which is not attached to well at pc arm. Here are pics: http://oldflash.batcave.net/supertest/index.html Link to comment Share on other sites More sharing options...
Darkkender Posted October 20, 2005 Share Posted October 20, 2005 Sorry, I can't do this model. I was thinking to replace stunbaton. Animations was ok for this but test result was not so good. First of all, replacing stunbaton with lightsaber kill blade grow animation. Then is about model which is not attached to well at pc arm. Here are pics: http://q-net.netfirms.com/wip (pic 16 to 19) Instead of replacing the stunbaton what if you replaced a doublebladed lightsaber & used one of the short bladed lightsabers animation slots. Or even the wrist launcher for mira. Link to comment Share on other sites More sharing options...
oldflash Posted October 20, 2005 Share Posted October 20, 2005 My choise for stunbaton was based on combat animation which is perfect for that kind of weapon. Also stunbaton restrict offhand equippslot. I can attach lightsaber in any position but I'm worried about combat animation and call me stupid but I don't understand what you say about animation slot. I will be greatfull if you tell me more about this or point-me to some tutorials. Link to comment Share on other sites More sharing options...
KillerWave Posted October 20, 2005 Author Share Posted October 20, 2005 Isn't possible to use alternate animations by any chance? I mean, using the wristlancher slot so the weapon doesn't rotate, and use the stunbaton for hit animations and such? Also lightsaber animations for the blades go on and off...? Link to comment Share on other sites More sharing options...
oldflash Posted October 21, 2005 Share Posted October 21, 2005 I got this so far First 2 pictures are from position test and next final result. I'll wait suggestions. Link to comment Share on other sites More sharing options...
KillerWave Posted October 21, 2005 Author Share Posted October 21, 2005 Hmmm...can you make it smaller? It just looks weird 2 sabers attached like this. (Blade could be a bit shorter too) Can't something be modeled that covers the hand and some of the arm too? To make it seem wrist monted? Link to comment Share on other sites More sharing options...
BlazeHoliday Posted October 22, 2005 Share Posted October 22, 2005 wow, i think it looks nice, needs a bit of graphical work, but may i be the first to say congrats on creating a new weapon for kotor!!! Link to comment Share on other sites More sharing options...
Darkkender Posted October 22, 2005 Share Posted October 22, 2005 Hmmm...can you make it smaller? It just looks weird 2 sabers attached like this. (Blade could be a bit shorter too) Can't something be modeled that covers the hand and some of the arm too? To make it seem wrist monted? I would have to agree. Might I suggest moving the pivot points back along the arm to about the middle of the forearm and maybe add somesort of cuff so that it looks more attached to the arm. This would likely help in making the blades appear shorter or a little less unweildly. Link to comment Share on other sites More sharing options...
CrudeMatter Posted October 22, 2005 Share Posted October 22, 2005 oldflash, you are a machine! I can't beleive how much work you crammed into such a short time. It was a great idea to use the stun-baton anims too... it was good thinking even if it doesn't work out completely. You're doing great work on this project, I really hope it comes together. I really like that you've posted the WIP pics too, it's been nice to watch the progress. Best of luck with it all. I hope you won't let anyone rush you either... it's your work and you're not on a deadline. If you want any help testing or working with the uti's or tga's, I'll happily volunteer... I know you have a lot of projects that deserve your time, and maybe I could take some of the load off. I would hate to see you get burned out. btw- how did you get around the problem with the blade-grow anims not working? @DK- I'm interested to know what you meant about anim slots too... that sounds like very valuable info. I don't get the wristlauncher idea, becuase the only anim for them is the sling-launch for grenades, and they don't show up as in-game models. Link to comment Share on other sites More sharing options...
oldflash Posted October 22, 2005 Share Posted October 22, 2005 Hmmm...can you make it smaller? It just looks weird 2 sabers attached like this. (Blade could be a bit shorter too) Can't something be modeled that covers the hand and some of the arm too? To make it seem wrist monted? It was only a test not final version. I would have to agree. Might I suggest moving the pivot points back along the arm to about the middle of the forearm and maybe add somesort of cuff so that it looks more attached to the arm. This would likely help in making the blades appear shorter or a little less unweildly. Moving pivots is the only way to make-it to look smaller. You know why. To cover hands will not be a problem but for arm is a little dificult. It is possible to make something if someone could make a script to automatic equipp one unique robe or arnor when use this weapon. And remodel that robe/armor on arm part to look like is part of weapon. That because hand animation is complex and weapon is linked to this not to arm animation. I will post this test on my site (now is replacement for shortlightsaber blue). Use-it and see about animations and more how it works in combat. However, test result was more than expectation. I let you know after uploading models on site. @CrudeMatter, I wasn't use stunbaton as wapon base. It seems to work better as shortlightsaber. Link to comment Share on other sites More sharing options...
oldflash Posted October 23, 2005 Share Posted October 23, 2005 Done. Check for pictures. For model type in browser's address bar http://oldflash.batcave.net/supertest/test.z. The file is a zip and can be unpached with any archiver program. I hope you like-it. Pack: w_ShortSbr_001.mdl, w_ShortSbr_001.mdx, w_ShortSbr_001.tga and iw_ShortSbr_001.tga (replacement for shortlightsaber blue). Link to comment Share on other sites More sharing options...
Darthdude99 Posted October 23, 2005 Share Posted October 23, 2005 Downloaded the test.zip and it only had w_ShortSbr_001.mdl and w_ShortSbr_001.mdx. Is your link wrong or is it just me? Link to comment Share on other sites More sharing options...
oldflash Posted October 23, 2005 Share Posted October 23, 2005 I have updated pack. Use this address http://oldflash.batcave.net/supertest/test.z Link to comment Share on other sites More sharing options...
CrudeMatter Posted October 23, 2005 Share Posted October 23, 2005 Frickin Sweet! I tested both in-game and I am even more amazed at each update. It fit the animations much better than I would have expected. The only really weird one is using the 'Throw Lightsaber' power, and I don't know how that could be avoided. It looked kinda cool anyway. The model is beautiful! I'm impressed. I'll use it for sure. I really don't see how to avoid some of the little anim issues... like the slight wrist-bends or the twirling movements during a flourish... but they really are quite minor.(with the newest update you can't even see some of them) Until we can actually change or create animations, thats about all I can see being done. I think a true wrist-mount is asking too much. I don't know how you could do much more.(even though you always surprise me) If anything else, it should probably do 2x damage, with a def bonus... but that adds a uti to your pack. Fantastic work, oldflash! I love it!!! This one is staying in my override... thanks for sharing! MAD props to oldflash!!! :saberb: @Dartdude99- Theres nothing wrong, it was just the mdl and mdx. It was a test phase for anims... all it needed was the mdl and mdx. It didn't have an icon or the later texture (tgas) but if you used a blue short-sabre it would show up when equipped. Get the new update if you need the icon and to see the new texture.(still use blue shtsbr) Its all great stuff, its just the developement phase... not a finished product. (though with the new update, I don't see how much more can be done.) Link to comment Share on other sites More sharing options...
maaneeack Posted October 23, 2005 Share Posted October 23, 2005 I tried it yesterday w/o the tga files in the zip, it looked nice. The pivot point in the upgrade window is spinning it around the long way (so the thing spins behind the sides of the upgrade bits, instead of spinning around it's vertical axis (is that right? heh)). I took a few shots, I'll fiddle with them some and upload (they are 3mb each and I'm on dialup). Link to comment Share on other sites More sharing options...
Darkkender Posted October 23, 2005 Share Posted October 23, 2005 WOW, that turned out well. The only thing I could suggest would be to bring the pivot point in closer to the arm but beyond that it looks great. You know with that setup if you modeled a double saber model similiar to the single tubes used on that you could do a breakaway saber like chainz.2da did but with a different style. Link to comment Share on other sites More sharing options...
BT-Nexus Posted October 24, 2005 Share Posted October 24, 2005 I've got to admit I'd like to see a sort of lightsaber like that, heh.. Would be quite interesting. Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 24, 2005 Share Posted October 24, 2005 Tested this.....holy crap. That is SWEET! Link to comment Share on other sites More sharing options...
Soogz Posted October 24, 2005 Share Posted October 24, 2005 Man that lightsaber is awesome. Link to comment Share on other sites More sharing options...
KillerWave Posted October 25, 2005 Author Share Posted October 25, 2005 I like it. Cant wait to see the final version. If it works so well so far... Link to comment Share on other sites More sharing options...
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