Falkener Posted February 8, 2006 Posted February 8, 2006 So marz, did you get the sounds yet? It shld be up in this page...
Falkener Posted February 8, 2006 Posted February 8, 2006 Well, re uploaded file, just in case you didn't D/L it yet Marz... http://beta.yousendit.com/transfer.php?action=download&ufid=FE7090DF2D8862A2
NightFox Posted February 8, 2006 Posted February 8, 2006 Here, i put the help tag on the other side...and amm a little recolered his body...ou and i cant make bly cuz his help if wayyyy different and i dont know how 2 put a one head on another body maybe you know how...tell me and i will try !
Zappa_0 Posted February 8, 2006 Posted February 8, 2006 I was talking about in the v3 model not v2. The version 3 I like to call it, has one model for all clones. So you can add even more stuff on the clones. BTW your skin is looking good.
NightFox Posted February 8, 2006 Posted February 8, 2006 This is v2 model i dont hawe v3 if that wuz for me oh and i hawe a strange problem , i wuz trying 2 start a serv for skin testing but it gave me that error ! ERROR: NPC extensions (*.npc) are too large maybe some1 know how 2 fix this ?!
Pahricida Posted February 8, 2006 Posted February 8, 2006 I was talking about in the v3 model not v2. The version 3 I like to call it, has one model for all clones. So you can add even more stuff on the clones. BTW your skin is looking good. Is that true? Cause if it is it will be alot easier implementing the model for both Arc and Clone Classes in MB2 since we hardcoded it the way that both classes use the same model.
Zappa_0 Posted February 8, 2006 Posted February 8, 2006 Yes it is pah and I know you dont have v3 yet fox, only a few people has it. Yes the MB2 people will like v3 since it will really work well with it.
Zappa_0 Posted February 8, 2006 Posted February 8, 2006 Also fox I did say send me your textures and I will add it to the new model version. If you dont do that then I wont be able to help you.
NightFox Posted February 8, 2006 Posted February 8, 2006 i will send you this skin but gimme your E-mail... and umm know something about that server start problem ?! cuz its realy annoin ...
Aracus92 Posted February 8, 2006 Posted February 8, 2006 just delete a few models that has npc's from base, or open the pk3's and delete the npc files
NightFox Posted February 8, 2006 Posted February 8, 2006 Update on his visor and head...and smoothen textures !
Zappa_0 Posted February 8, 2006 Posted February 8, 2006 I posted it a few posts back and here it is again: zappa0@gmail.com
NightFox Posted February 8, 2006 Posted February 8, 2006 okay you will make a cape for it then send it 2 me... i will color the cape , okay ?! Okay now go and check you E-Mail
Zappa_0 Posted February 8, 2006 Posted February 8, 2006 use the bly or deviss cap thats in the v2 model.
NightFox Posted February 8, 2006 Posted February 8, 2006 i dunno how 2 put it on neyo...can you do it ?! well i wuz sending you this skin for you cape it !
Zappa_0 Posted February 8, 2006 Posted February 8, 2006 Skin it for bly or deviss then send me the texture.
NightFox Posted February 8, 2006 Posted February 8, 2006 a ...right ... then i will send it tommorow !
NeoMarz1 Posted February 9, 2006 Author Posted February 9, 2006 Well, re uploaded file, just in case you didn't D/L it yet Marz... http://beta.yousendit.com/transfer.php?action=download&ufid=FE7090DF2D8862A2 I appreciate that, I will check em out right now.
Zappa_0 Posted February 9, 2006 Posted February 9, 2006 Deltasquad has just invaded PCGM. http://www.pcgamemods.com/mod/8905.html
NightFox Posted February 9, 2006 Posted February 9, 2006 here i put neyo textures on bly model but this is what i hawe ... dunno why but the tag on his helmet mirrored 2 the other side ... the same mirroring been made for his LEG !!! zappa can you fix this ?! Oh ye the shoulder pad and googles shud be removed 2 ! (BUT NOW HE HAS CAPE) x)
omeewan Posted February 9, 2006 Posted February 9, 2006 This looks incredible Marz. (I should just create a macro that says that lol) Question though- Is there a way to override/extend the amount of player models (icons) displayed on the character select screen? Because I am full. If not I can just type the names out I guess.
Kainzorus Prime Posted February 9, 2006 Posted February 9, 2006 Is there a way to override/extend the amount of player models (icons) displayed on the character select screen? Not exatcly. You can delete icons from models you use rarely or never, that gives some space.
Zappa_0 Posted February 9, 2006 Posted February 9, 2006 Neyo's and bly's models are different. Thats what they are not the same.
NightFox Posted February 9, 2006 Posted February 9, 2006 yay , shoulder pad removed !!! now the only problem is mirrored helmet and leg LOGO !!! Zappa , what shud i make 2 disable this mirroring...its annoin well just for head and leg...any ideas ?!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.