Jeff Posted November 7, 2005 Share Posted November 7, 2005 And I don't know about anybody else, but I don't want a game where one unit like Luke could charge a squad of AT-AT's and remain unscathed. I would find it frustrating if I directed all my firepower to one hero and still didn't destroy it. If they're going to be that powerful and that hard to kill, they better not be respawnable.Well, I think this is a little extreme. I wasn't trying to say that they would be invincible, I just meant that they would be re-spawnable. But see my previous post, I'm not sure whether I like them to be respawnable anymore... Link to comment Share on other sites More sharing options...
FroZticles Posted November 7, 2005 Share Posted November 7, 2005 Gameplay>Realism for those of you who are a bit slow on the intake. Link to comment Share on other sites More sharing options...
BattleDamage Posted November 7, 2005 Share Posted November 7, 2005 I, being both a huge RTS AND Star Wars fan, think heroes should be excluded altogether from the game. It would take away from the strategic element in the game. I mean, i think you should be able to use commnder to help improve your forces morale or firpower or defensive capabilities, but i dont believe luke or vader should be able to walk onto the battleifeld and simply blow away entire squads of infantry and vehicles into oblivion. That would just be wrong and stupid. I also dont think respawned heroes should come into play. This game is supposed to let you make your own star Wars storyline, and respawnable heroes would imply that there was already a preset storlyline for you to follow because vader and luke dont die in the movies. Link to comment Share on other sites More sharing options...
Naja Posted November 8, 2005 Author Share Posted November 8, 2005 *prays that this aspect will at LEAST be moddable* Link to comment Share on other sites More sharing options...
StealthWar42 Posted November 8, 2005 Share Posted November 8, 2005 Agreed, Naja and BattleDamage. Â Heroism has no place on the battlefield! (just kidding not looking to get flamed) Link to comment Share on other sites More sharing options...
Jeff Posted November 8, 2005 Share Posted November 8, 2005 I, being both a huge RTS AND Star Wars fan, think heroes should be excluded altogether from the game. It would take away from the strategic element in the game. BattleDamage, I have to disagree. Heroes is one of the elements of the game, and without them it would make it a different game. Almost all RTS games have heroes in them. Â but i dont believe luke or vader should be able to walk onto the battleifeld and simply blow away entire squads of infantry and vehicles into oblivion.This won't happen, they won't be this powerful. Link to comment Share on other sites More sharing options...
Nevets1112 Posted November 8, 2005 Share Posted November 8, 2005 "Gameplay>Realism for those of you who are a bit slow on the intake." Â Thats a cliche not an argument. Â and don't you think heros being immortal could hurt gameplay? It could distract from using your regular military units and you could become to dependent on heros. You should be catious hving to use heros, not being able to say "Hey I can use my hero here, I am just going to get him back anyway" Link to comment Share on other sites More sharing options...
Dagobahn Eagle Posted November 8, 2005 Share Posted November 8, 2005 its actually quite simple, they code the game to have the heros respawning, they then code in a switch, respawn = off or respawn = on I was being sarcastic:p. Â The problem I would have would be being too careful with them. Not at all. Have you played games where heroes are mortal, such as WarCraft III, Dominions II, and so on? Â what will happen when all the n00bs join and say, "Why cant I use Vader, he only gets PWNeD". Do you want that? Didnt think so. Overhear them. That's what the Galactic Conquest developer team did when they repeatedly were spammed by whiners wanting Jedi, parachutes, jet packs, and so on. Whiners have ruined enough games as it is, so just ignore them until they start discussing the topic with intelligence and rational arguments. Â Gameplay>Realism for those of you who are a bit slow on the intake. Already addressed. Read the whole thread before replying. Â I, being both a huge RTS AND Star Wars fan, think heroes should be excluded altogether from the game. [Hugs BattleDamage] Â *prays that this aspect will at LEAST be moddable* Joins in. Link to comment Share on other sites More sharing options...
Logain Posted November 8, 2005 Share Posted November 8, 2005 doh, didnt realise there was a /sarcasm in there Link to comment Share on other sites More sharing options...
Jmaster3265 Posted November 8, 2005 Share Posted November 8, 2005 This is what i think, they should be re-spawnable but once they die in a mission or etc. They should stay dead, until what ever re-spawns them. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted November 8, 2005 Share Posted November 8, 2005 In Rebellion, heroes could not be killed. They could be captured. Remember, Rebellion didnt actually have any ground battles, and heroes were used for the benefit of combat by assigning them a rank of Admiral, General, commander etc to give your fleets and ground assault troops a bonus in attacks. Â DMUK Link to comment Share on other sites More sharing options...
Givike Posted November 8, 2005 Share Posted November 8, 2005 Dagobahn Eagle = #1 lol  He has a point guys and when heroes die they DIE! But maybe you'll be able to bionicly recreate a body like they did for darth father. (If they're on time) This offcourse would be incredibly difficult to do and would only work if you actually succeed in taking the planet you're fighting on. (or defending)  I don't know anything about battle for middle earth but I know in world of warcraft people usually attack the hero with everything they got! Even though they don't bring that much leverage! If they do the same thing here it'll probably be the same since most gamers out there use influences from other games to there advantage. I know I do from Age of empires II!  I would rather suggest that Luke in an X-wing would get a bonus or something in destroying a death star. maybe like +15% accuracy attacking a death star. Etc...  Simple upgrades!  PS In rome total war if you play with an army long enough that doesn't have a general. After a while it's possible to adopt the captain of that army as a general! (It's not something you decide) but it would be cool to have some decorated 'soldiers' who give bonus to their squadron or whatever.  ------------------------------------------------------------------- IF (which I do not like) they are respawnable, do NOT make them incredibly strong. EaW has implemented a battlecam for a reason! To see the battle from a cinematic point of view and not to see you're darth vader squash humans for hours at a time.    /Gary Link to comment Share on other sites More sharing options...
Jeff Posted November 8, 2005 Share Posted November 8, 2005 Not at all. Have you played games where heroes are mortal, such as WarCraft III, Dominions II, and so on?Yeah, I played Warcraft all the time, and the heroes are respawnable at the proper building. I think if EaW used a system similar to that it would be effective. Link to comment Share on other sites More sharing options...
Darth_Extas Posted November 8, 2005 Share Posted November 8, 2005 In my opinion heros staying dead would bring the better sense back into the game. As well all the RTS games I have played, have the heros being mortal. If they respawn though, I think if the game were to have a set time like after 10 battles or something. I support the mortality though because this game will have a sense of time, as said you can alter the events of ANH as well as after ROTS. Soon enough if a campaign is long enough that you can get to the Battle of Endor. If I can remember there are as well still some CIS forces out there that could be on planets as a nuetral force against both the Rebels and Imperials. Link to comment Share on other sites More sharing options...
PoM Posted November 8, 2005 Share Posted November 8, 2005 If they stayed dead would be much more of this "You change the story" stuff, so I... I vote for them staying dead. Link to comment Share on other sites More sharing options...
Jan Gaarni Posted November 8, 2005 Share Posted November 8, 2005 In Rebellion, heroes could not be killed. They could be captured. Remember, Rebellion didnt actually have any ground battles, and heroes were used for the benefit of combat by assigning them a rank of Admiral, General, commander etc to give your fleets and ground assault troops a bonus in attacks. DMUK That's odd, cause I've lost plenty, aswell as killed plenty. Link to comment Share on other sites More sharing options...
Logain Posted November 8, 2005 Share Posted November 8, 2005 isnt there actually an assasinate mission for your covert ops guys in rebellion? Link to comment Share on other sites More sharing options...
Thrawn Posted November 8, 2005 Share Posted November 8, 2005 Yes, but I think usually it resulted only in the character being wounded and out of commission for a few turns. Link to comment Share on other sites More sharing options...
Darth_Extas Posted November 8, 2005 Share Posted November 8, 2005 That is yet to be decided I think, That is another idea of wounding them. Although that only happended...(I'll have to finish this post later) Link to comment Share on other sites More sharing options...
Darth Alec Posted November 8, 2005 Share Posted November 8, 2005 Maybe there could be a system of bying them back, as if they had been held ransom. That would also give a nice sorta mini campian to get Vader back after he had hes butt handed to him by Luke. Link to comment Share on other sites More sharing options...
Nevets1112 Posted November 8, 2005 Share Posted November 8, 2005 In rebellion most heros could be killed, once dead they were done for, couldn't use them again. Â The really important characters like Luke and Leia could not died and would just be injured and be out for awhile. Link to comment Share on other sites More sharing options...
Admiral Sith Posted November 8, 2005 Share Posted November 8, 2005 You can apparently change the XML to make them unspawnable if you wish Link to comment Share on other sites More sharing options...
StealthWar42 Posted November 9, 2005 Share Posted November 9, 2005 How do you know that already? Link to comment Share on other sites More sharing options...
gamefreak Posted November 9, 2005 Share Posted November 9, 2005 Hope thats true it would nice to turn it on and off Link to comment Share on other sites More sharing options...
Jan Gaarni Posted November 9, 2005 Share Posted November 9, 2005 All you have to do is change the spawn rate value to 9999999. Link to comment Share on other sites More sharing options...
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