cchargin Posted November 24, 2005 Share Posted November 24, 2005 Hello all, The mysterious rotations are no longer mysterious! Thanks to JdNoa who figured out that the rotations are compressed quaternions AND how to uncompress them! JdNoa sent me a patch to MDLOps and I tried it out on the infamous rancor model. For the first time in gmax I saw the rancor walking about, not scrunched up in a little ball! JdNoa, you ROCK! I just got the patch yesterday, so there is still a bit of work to do to get the rest of my code ready. So don't expect a new MDLOps in a few days. I just wanted to let everyone know that animations are on their way. Oh, and I will be needing testers... If you are a person that isn't afraid of crashing Kotor (and perhaps your system), PM me. Link to comment Share on other sites More sharing options...
Achilles Posted November 24, 2005 Share Posted November 24, 2005 OMG! Nuff said. Link to comment Share on other sites More sharing options...
90SK Posted November 24, 2005 Share Posted November 24, 2005 I think Achilles summed it up right there. Fantastic news! This'll open up possibilities beyond control for the KotOR series. Keep us posted as you continue to test it out! Link to comment Share on other sites More sharing options...
Command3r Posted November 24, 2005 Share Posted November 24, 2005 OMG.............................. Holy shimaleans.......... I mean seriously this is a breakthrough. Link to comment Share on other sites More sharing options...
TheProphet Posted November 24, 2005 Share Posted November 24, 2005 OH GOD IN HEAVEN! I Im speachless Uh WOW. Okay now you bbbreak ttthat module format you crazy man you! Thanks cchargin for doin all of this, really shows you a good hearted man doing this for the community.. And mr JdNoa whoever you are, you deserve a heroe's welcome as well. Link to comment Share on other sites More sharing options...
JdNoa Posted November 24, 2005 Share Posted November 24, 2005 And mr JdNoa whoever you are, you deserve a heroe's welcome as well. *waves* Glad I could help with the most nifty mdlops. I enjoy figuring out data formats, actually. (btw, that'd be Ms. JdNoa, thx.) (edit: or JdNoa will do... I just meant I'd rather not be called Mr.! Heh.) Link to comment Share on other sites More sharing options...
TheProphet Posted November 24, 2005 Share Posted November 24, 2005 GOOOOO! Im SO sorry, you really cant tell online these days. I know my cousin casey would have chainsawed me had i had made that mistake with her, my deepest appologiez(dont even tell me how to spell that) let me rephrase then... And Ms. JdNoa whoever you are, you deserve a HEROINE's welcome as well. Link to comment Share on other sites More sharing options...
Achilles Posted November 24, 2005 Share Posted November 24, 2005 ^^^^ *pokes GSCCC and agrees with JdNoa* Looks like someone hasn't been paying much attention to the audio updates . The female voice should have been a dead give away. Kudos to all involved! Link to comment Share on other sites More sharing options...
T7nowhere Posted November 24, 2005 Share Posted November 24, 2005 This is great news, you can count me in for testing. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 24, 2005 Share Posted November 24, 2005 I heart you. Link to comment Share on other sites More sharing options...
TheProphet Posted November 24, 2005 Share Posted November 24, 2005 AUDIO UPDATE???? WHAT THE HECK IS THAT? MAN!!! I AM BEHIND ON MY GEEKYNESS. Better do some brushing up. Eh Achillies? Link to comment Share on other sites More sharing options...
Pavlos Posted November 24, 2005 Share Posted November 24, 2005 Wow! YAY! YAY! And so forth. This is great! I can smell new animations (Odd that really isn't it? I never ealised I had that skill) Link to comment Share on other sites More sharing options...
Bob Lion54 Posted November 24, 2005 Share Posted November 24, 2005 OMG!! You two ROCK!! I thought this would never happen. I can't wait to see what comes of it! WOOT! Link to comment Share on other sites More sharing options...
Ranins Hull Posted November 24, 2005 Share Posted November 24, 2005 oh you guys.!!!.!!.! yall rawk!!!! but seriously, yall get on that module code now. Link to comment Share on other sites More sharing options...
Archon II Posted November 24, 2005 Share Posted November 24, 2005 Impressed Statement: It seems as if the organic meatbags have cracked the code concerning animations. ::HK-47 Bows Before You All:: Query: What will such talented and loving meatbags think of next? Query: Lightmaps perhaps Masters? My motivators are giddy at the very notion! Edit: I can test some too. Now finally my walking Gizka animated.gif may come true! But yes, having a squished Gizka in 3ds Max isn't all that useful. Link to comment Share on other sites More sharing options...
svösh Posted November 24, 2005 Share Posted November 24, 2005 Ms. JdNoa , and Chuck you both rock !!! Count me in for testing this is fantastic news svösh Link to comment Share on other sites More sharing options...
Doom_Dealer Posted November 24, 2005 Share Posted November 24, 2005 heh, just browsing these forums for the first time in months and see this good going guys Link to comment Share on other sites More sharing options...
Jackel Posted November 24, 2005 Share Posted November 24, 2005 OMG! Nuff said. What he said. But with !!!!11!!oneone!!!eleven!!1! added on the end for added effect. And a huge welcome to Ms. JdNoa the boards new heroine. Link to comment Share on other sites More sharing options...
Pavlos Posted November 24, 2005 Share Posted November 24, 2005 So what exactly will be possible when creating animations. Obviously the engine has constraints but how far do they limit animation use? Link to comment Share on other sites More sharing options...
90SK Posted November 24, 2005 Share Posted November 24, 2005 Yeah, I'm curious about that too. Does this mean new player model support? Link to comment Share on other sites More sharing options...
Archon II Posted November 24, 2005 Share Posted November 24, 2005 I think so. Now we can use the animations of previous characters and give them to new ones. So, we can have melee weapon weilding droids and etc. I think. Link to comment Share on other sites More sharing options...
Bob Lion54 Posted November 24, 2005 Share Posted November 24, 2005 Many people have complained about the way the Female charactors run. Maybe that could be the first test? Link to comment Share on other sites More sharing options...
TheProphet Posted November 24, 2005 Share Posted November 24, 2005 Not only that but it will also lead to the eventual cracking of Modules, Animations are a big part of out door modules, IE trees moving in the wind, waterfalls. Also Machinery, turbines. It will happen eventually guys. Dont know about you but I can do with this for a while Seriously though, what the heck are audio updates?!? Link to comment Share on other sites More sharing options...
JdNoa Posted November 25, 2005 Share Posted November 25, 2005 Seriously though, what the heck are audio updates?!? Completely unrelated to this, so nothing to worry about. We recorded voice updates a while back for TSLRP (Sith Lords Restoration Project), which is the mod project I spend much of my free time working on. Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 25, 2005 Share Posted November 25, 2005 Awesome! I'd be happy to do any testing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.