Athanasios Posted November 29, 2005 Share Posted November 29, 2005 Well, the point of this thread is to gather information that can be concluded from the new small videos loaded in the new official LEC site. Obviously, the features shown have great possibility to exist when EaW gold comes out, yet, they are not confirmed.........but i think Petro underestimated our spy-abilities and made the mistake to create such a site with so many "hidden" infos Please, post the video where you saw the feature (anything it may be) with the feature shortly described. I repeat that we'll list infos only from these small videos, not from every trailer released (to avoid a dublicated thread). So, to start with: The elements - snow: 1. Two main buildings seen, one in the beginning, one in the end. 2. Two opened (ready to fire) torpedoe launchers are seen in the middle. 3. Possible effect of snow: low line of site, slower aircraft speed, camouflage (mentioned in description, but how?) The elements - tornado: 1. We see 3 banthas . 2. Tornado creates much sand in the air. 3. Possible effect of tornado: low line of site, damaging low-weight vehicles/troops, disabling radar and communications (mentioned but how?) Link to comment Share on other sites More sharing options...
shadowsfm Posted November 29, 2005 Share Posted November 29, 2005 anyone notice, in the troop video, the imp artilary had lazer guns on the side to pertect itself? Link to comment Share on other sites More sharing options...
Athanasios Posted November 29, 2005 Author Share Posted November 29, 2005 anyone notice, in the troop video, the imp artilary had lazer guns on the side to pertect itself? Where? In darth vader or plex soldiers.....i see nothing.... Link to comment Share on other sites More sharing options...
shadowsfm Posted November 29, 2005 Share Posted November 29, 2005 found it, planets-shola one secend before the end Link to comment Share on other sites More sharing options...
-=Nuke=- Posted November 29, 2005 Share Posted November 29, 2005 Maybe the Artillery is a Troop Transport too? looks like a whole for stormtroops inside Link to comment Share on other sites More sharing options...
shadowsfm Posted November 29, 2005 Share Posted November 29, 2005 makes you wounder if all vehicles and space cruisers can hold things Link to comment Share on other sites More sharing options...
starsfan00 Posted November 30, 2005 Share Posted November 30, 2005 When the Corellian Corvette explodes at the end of it's film, bodies fly out of the ship. Doesn't really affect the gameplay, but it is amusing. Link to comment Share on other sites More sharing options...
Garbageben Posted November 30, 2005 Share Posted November 30, 2005 In the ISD vid. I saw that the Gravity Well Projectors on the Interdictor Cruiser are very likely hard points that can be targeted. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted November 30, 2005 Share Posted November 30, 2005 The bodies flying out of the ships must have come from Episode III's opening battle. This is the first time we have ever seen that much detail in combat. The debris damage and people flying around. I think its a great feature to have and sets it apart from normal RTS games and, makes it almost like the movie - brilliant stuff! DMUK Link to comment Share on other sites More sharing options...
Athanasios Posted November 30, 2005 Author Share Posted November 30, 2005 Tie-mauler 1. Tie-Mauler has 3 lasers firing repeatedly one after the other. 2. Tie-Mauler's "wheels" (forgot the word ) are moving, also, the middle mauler is taking out black smoke from behind. Nice details and also, we do have diffrent animations that show a units condition! This is also seen by the shield gen nearby, which seems to have electrical leeking after some hits. 3. Troops shows in this video (also for plex troops) take some time to load their guns (in other words, they don't stand still until they fire again - nice graphic) and also, when a troop is hit it suspends his attack. 4. The troops entering the shield look that they're walking, not running; also, they crouch to fire............so, we might have different modes for troop movement, walk - run - crouch - lay down ??? 5. Really nice graphic work made when units insert a shielded filed. [edit] About the bodies when the corellian is destroyed...aren't they a bit "huge" in comparison to the corellian itself? One troop is at the size of the engine...someone fix this Link to comment Share on other sites More sharing options...
El Sitherino Posted November 30, 2005 Share Posted November 30, 2005 Doesn't really affect the gameplay Well, in a sense, it does effect gameplay. But on a psychological level. Depending on how you react to seeing your guys fly out into space, it'll effect your gameplaying, at least somewhat. [/crazy guy rambling] Link to comment Share on other sites More sharing options...
Admiral Sith Posted November 30, 2005 Share Posted November 30, 2005 When the Corellian Corvette explodes at the end of it's film, bodies fly out of the ship. Doesn't really affect the gameplay, but it is amusing. Crew not Troops Link to comment Share on other sites More sharing options...
Jmaster3265 Posted November 30, 2005 Share Posted November 30, 2005 The bodies flying out of the ships must have come from Episode III's opening battle. This is the first time we have ever seen that much detail in combat. The debris damage and people flying around. I think its a great feature to have and sets it apart from normal RTS games and, makes it almost like the movie - brilliant stuff! DMUK I didn't notice bodies fall out, maybe i mistook it for debry it went too fast. Also which movie showed bodies coming out of ships when exploded? E3? I don't remember that.... Link to comment Share on other sites More sharing options...
Athanasios Posted November 30, 2005 Author Share Posted November 30, 2005 I didn't notice bodies fall out, maybe i mistook it for debry it went too fast. Also which movie showed bodies coming out of ships when exploded? E3? I don't remember that.... The fleets --> Corellian Corvete They for too fast though, indeed. Link to comment Share on other sites More sharing options...
-=Nuke=- Posted December 1, 2005 Share Posted December 1, 2005 In the ISD vid. I saw that the Gravity Well Projectors on the Interdictor Cruiser are very likely hard points that can be targeted. Thats correct! Direct at the beginning of the Clip with the Stardestroyer One of the Officers Voice Reports said:"Gravity Well Projector destroyed" so you could as a Rebel retreat by just sending a group of fighters to destroy the one Hardpoint and not destroy the whole ship. Nice Option. Link to comment Share on other sites More sharing options...
shadowsfm Posted December 1, 2005 Share Posted December 1, 2005 the thing about retreating is, all saviving units of both sides get a full heal. so its only a temperary advantage Link to comment Share on other sites More sharing options...
Admiral Sith Posted December 1, 2005 Share Posted December 1, 2005 I wonder if you will be able to choose where you retreat to Link to comment Share on other sites More sharing options...
darthfergie Posted December 1, 2005 Share Posted December 1, 2005 the thing about retreating is, all saviving units of both sides get a full heal. so its only a temperary advantage But it also allows you to gather your forces. If you retreat from a battle you can gather to your position other fleets while keeping the surviving fleet and then renew the attack with a proper attack force so your ships arn't needlessly wasted like they would have been if you hadn't retreated. Or strengthen your defences to brace for the impact the larger fleet will have and possibly find counters to the newly scouted enemy fleet. Retreating is probably the most underestimated tactic in RTSes. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 2, 2005 Share Posted December 2, 2005 Retreating is probably the most underestimated tactic in RTSes. The cause is very simple. Many MP players play on custom-made ressource heavy maps. On those maps, you simply don't give a damn about your units, since the ressources are overflowing and you can always easily mass another army in a matter of minutes. In real strategy games though or simply those same RTS but played like they should be played, retreating is a valuable tactic. Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 2, 2005 Share Posted December 2, 2005 I like it that on the Corellian Corvete and the Imperial Star Destoryer you lose lasers, then torpedoes, so that if you have one health, your still not shooting. I also like how ships crash int each other. Link to comment Share on other sites More sharing options...
Athanasios Posted December 2, 2005 Author Share Posted December 2, 2005 Originally Posted by darthfergie Retreating is probably the most underestimated tactic in RTSes. Tactical retreat yes, not a bunch of units running to hyperspace and then waste 1 day gathering them (if they don't fall on other enemy fleets nearby). Tactical retreat mainly conist of a group of units covering the mass forces who are mainly to be saved. The best is if this cover units (rear-guard in military) can also be saved, by changing them in turns with other full-healed units. Also, bombardment and artillery fire from the rear lines to the front can also save the rear-guard from a lot of work. Link to comment Share on other sites More sharing options...
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