BoredAdminMonky Posted January 20, 2006 Share Posted January 20, 2006 AH. Nuts. Thanks for answering that! My end hope was that upgrade items could be models. So in TSL, each upgrade component would have a different segment model. That way you could have a huge variation of lightsabers. Waiting with baited breath for your mod!! Link to comment Share on other sites More sharing options...
Rain128 Posted January 20, 2006 Share Posted January 20, 2006 just a quick question/point... one of the students that you meet comming out of Ajunta paull's tomb and demands his sword from you ... when you deny him it he attacks you with a dbl ended vibro-blade, i was wondering if could (if you wanted too heh) stick him with a normal dbl saber insted of the vibro blade?? Or if its saying that there in training and they havent created there sabers yet (or the sith get there sabers after doing the final run to the star map) then should all the other sith students have there sabers replaced vibro-blades insted?? just a thought... Link to comment Share on other sites More sharing options...
T7nowhere Posted January 20, 2006 Share Posted January 20, 2006 ^^^ Their just hopefulls, so unless they steal a saber from someone else, they simply shouldn't have one. Link to comment Share on other sites More sharing options...
Shem Posted January 20, 2006 Share Posted January 20, 2006 So is Jorak, the crazy insane Sith who holds Revan and Mekel hostage asking questions about the nature of the Sith going to have his own double-blade hilt? What about the students, Mekel, Lashowe, and Shardaan? Link to comment Share on other sites More sharing options...
The_Maker Posted January 20, 2006 Share Posted January 20, 2006 A destroyed single hilt like sion's in TSL for Jorak would be good I think, I mean he's half crazy, and he was attack by his apprentice and hes been in that tomb for a while so I would assum his lightsaber has some decay or rust on it As for Lashowe and Mekel etc... In my opinion, they should have hilts based off of the normal ones in game but with some "flare". I dunno but they aren't THAT important to the storyline Link to comment Share on other sites More sharing options...
Nodakrattler Posted January 21, 2006 Share Posted January 21, 2006 A destroyed single hilt like sion's in TSL for Jorak would be good I think, I mean he's half crazy, and he was attack by his apprentice and hes been in that tomb for a while so I would assum his lightsaber has some decay or rust on it That sounds cool to me. As for Lashowe and Mekel etc... In my opinion, they should have hilts based off of the normal ones in game but with some "flare". I dunno but they aren't THAT important to the storyline I would have to disagree on that, as being they are only hopefulls, as T7 said, and I think it would distort the game if they had sabers. As you may recall the Sith Apprentice on Taris didn't have one and he makes some comment about his master giving him one when he destroys you. Link to comment Share on other sites More sharing options...
Jolly Boots Posted January 21, 2006 Share Posted January 21, 2006 Perhaps Sith Academy training sabers instead. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 21, 2006 Share Posted January 21, 2006 @JediShemL, The_Maker & Nodakrattler I think Jorak, should have a Double lightsaber. Considering Uthar has a double saber its reasonable to think he learned to build it from his former Master, Jorak uln, This could also make things a little easyer me If I build one double saber model and make a decayed and worn skin for Jorak and a newer recently built Looking skin For Uthar. About the hopefulls, as I said I don't think they should have a lightsaber, but Mekel does have one in Tulak Hord's tomb, so I am willing to give him a replica of Exar Kun's Lightsaber. Update: Here is where I am so far in building this mod. I've completed quite a bit, but there is still alot to do. Completed Models Bastila :Yellow Double saber, done. Carth: Blaster pistol, done. Canderous: Ordo's Heavy Repeating blaster, done Saul Carath: Hold out blaster, done Calo Nord: Dual Mandalorian Heavy Blaster pistols, done Darth Malak: Lightsaber Done Zaalbar: BowCaster, Done Mission: Vibro blade, Done Quatra/Juhani: Lightsaber, Done Malak: Long Lightsaber, Done New Lightside version of Revan Mask, Done Model Contributions by svösh Darth Bandon: SINGLE Lightsaber,Done(This goes along with the story given in USM) Bendak Starkiller: Heavy blaster pistol, done Twitch: Heavy Blaster Pistol, Done Ice: Vibro blade, Done Marl: Double Vibroblade, WIP WIP Sherruk: 2 Lightsaber trophies Done, His Blaster Rifle is roughly 25% complete HK-47: Blaster Rifle, roughly 50% complete Jolee: Lightsaber, WIP 10% complete Ajunta Paul: Double Sword, 10% complete Planned ZaalBar: Bacca'a blade, planned. YUthera: Lightsaber, Planned. Uthar: Double Lightsaber, PLanned Chuundar: Bowcaster, Planned Sand People Chief: Gaffy stick, Planned The One: Double bladed Vibroblade, planned Jorak Uln: Double Bladed Lightsaber, Planned Possible drop. Juhani: possible 2nd personal Lightsaber. I may drop it to make time to build a weapon for another npc. Additional 1) Updating my original 7 lightsabers Made for KotOR. These lightsabers will be available in the games original 7 blade colors. 1 color for 4 jedi sabers will be available for free from the Jedi Training console on Dantooine The other colors will be available to purchase or find.(I really forgot how many files this entailed and I'm wondering where my sanity went. )* Note, due to the size this will add to the mod I'm considering making it separate download and use it to update my Saber 6 pack* 2)StarForge Replicator: a)I've added the ability to the replicator to allow the PC to build a replica of Darth Malak's Lightsaber. b)IF you have my Revans mask Plus mod installed and you Still possess Revans Orginal lightsaber you will have the option of changing the sabers blade color without loosing the powerfull stats. Also if you have Revans Mask and the PC is Lightside an option to replicate a Lightside version of the mask will be available. 3)Korriban Replicator(Sith Academy): This one will have the ability to replicate more ordinary types of objects, such as Masks, Generic weapons, Sith Synthisized lightsaber crystals. 4)Korriban: Crystal formations added to the Shyrack cave. Link to comment Share on other sites More sharing options...
MdKnightR Posted January 21, 2006 Author Share Posted January 21, 2006 Planned ZaalBar: Bacca'a blade, planned. YUthera: Lightsaber, Planned. Uthar: Double Lightsaber, PLanned Chuundar: Bowcaster, Planned Sand People Chief: Gaffy stick, Planned The One: Double bladed Vibroblade, planned Jorak Uln: Double Bladed Lightsaber, Planned Don't forget about the Heart of the Guardian and Mantle of the Force sabers. They are very special ones that deserve a special hilt model. Link to comment Share on other sites More sharing options...
The_Maker Posted January 21, 2006 Share Posted January 21, 2006 Wow, sounds excellent T7, now K1 and K2 will be a little bit more tied into each other Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 21, 2006 Share Posted January 21, 2006 I talked to T7 about this earlier, so I figured I would say something. I made this sword not too long ago, thought it wasn't intened for any game. Then a TC Team for Jedi Academy asked to use it, so I figured I might as well rig it for KotOR I and II at the same time. It's been a while since I played either, so I wouldn't really know offhand where to script it in. So, I talked to T7, figured I'd donate it. If I recall correctly, we were going to pawn it off on The One? Well, those details are for him to decide since it's his mod, but here's a shot of the model... It's also the first model I've textured completely on my own... I'm a big kid now! http://img.photobucket.com/albums/v168/Mono_Giganto/Swords/Glamdring.png Yeah, I was trying to replicate Glamdring from the Lord of the Rings. So? Link to comment Share on other sites More sharing options...
T7nowhere Posted January 21, 2006 Share Posted January 21, 2006 The skin looks great. Now you just have to skin all those other models sitting in your scenes folder Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 21, 2006 Share Posted January 21, 2006 ....Great. Thanks for telling them! Will be nice getting back to those. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 21, 2006 Share Posted January 21, 2006 T7, svosh, Mono et al, you're already surpassing the USM for TSL. edith: Can I donate some swords I've been working on? Link to comment Share on other sites More sharing options...
Shem Posted January 21, 2006 Share Posted January 21, 2006 As you may recall the Sith Apprentice on Taris didn't have one and he makes some comment about his master giving him one when he destroys you. I actually changed it for my personal use that the Sith Governor uses a red double-bladed lightsaber. I just disregard his statement about him getting his lightsaber granted. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 21, 2006 Share Posted January 21, 2006 Why would the Sith use training sabres, anyhow? Link to comment Share on other sites More sharing options...
shamelessposer Posted January 22, 2006 Share Posted January 22, 2006 What will the file structure be for this mod? I ask because I want to make sure any mods I do will be USM-compatible. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 22, 2006 Share Posted January 22, 2006 ^^^ File structure? What do you mean. Are you wondering what 2da's this mod will use? Well I'm using stoffe's TSL patcher to edit the 2da's, so that part will be compatable with any other mods out there. I will also be overriding a few utc and uti files. Link to comment Share on other sites More sharing options...
shamelessposer Posted January 22, 2006 Share Posted January 22, 2006 Okay, that's what I wanted to know. I didn't know if maybe there would be new .utis for me to worry about or not. Thanks! Link to comment Share on other sites More sharing options...
Clone L68362 Posted January 22, 2006 Share Posted January 22, 2006 I just thought to myself, what is the point of so many characters having these special weapons? You can't use them all. Link to comment Share on other sites More sharing options...
Jolly Boots Posted January 22, 2006 Share Posted January 22, 2006 I just thought to myself, what is the point of so many characters having these special weapons? You can't use them all. After looking over the list, I believe every single one is usable by the character or one of your party members after some point. Some come with the NPC while the rest are looted weapons. Link to comment Share on other sites More sharing options...
Clone L68362 Posted January 22, 2006 Share Posted January 22, 2006 I meant you'll find one you like, and never use the others, even if your party members are using items too, there's too many in that list. Maybe you should consider this and perhaps use some of these for a separate mod. People like Twitch, Ice, and Bandon for example don't seem like they need special weapons. Just a suggestion to save space and since you wouldn't use them all, but do what you want. Link to comment Share on other sites More sharing options...
Jolly Boots Posted January 22, 2006 Share Posted January 22, 2006 I meant you'll find one you like, and never use the others, even if your party members are using items too, there's too many in that list. Maybe you should consider this and perhaps use some of these for a separate mod. People like Twitch, Ice, and Bandon for example don't seem like they need special weapons. Just a suggestion to save space and since you wouldn't use them all, but do what you want. Well, its not like they are laid out in front of you at once. Maybe the brawlers, but chances are that you come back and forth after awhile to get the weapon of your next opponent. And characters sometimes like to duel wield. I can imagine giving Carth Saul Karaths blaster pistol. Besides, wheres the fun in not creating a new weapon just because your not going to use it? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 22, 2006 Share Posted January 22, 2006 I meant you'll find one you like, and never use the others, even if your party members are using items too, there's too many in that list. Maybe you should consider this and perhaps use some of these for a separate mod. People like Twitch, Ice, and Bandon for example don't seem like they need special weapons. Just a suggestion to save space and since you wouldn't use them all, but do what you want. Well, different people will prefer different models over others. The amount given just helps cater to a wide range of downlaoders. As for the duelers' weapons, they've been pretty much finished for a long time, and I'm sure svösh is glad to have them in this mod. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 22, 2006 Share Posted January 22, 2006 I just thought to myself, what is the point of so many characters having these special weapons? You can't use them all. 1) Because its cool to see the npc's using them. 2) Because its cool to see the npc's trying to kill you with them. 3) Because it adds variety and a little extra detail to the game. What does it matter if you won't be able to use every weapon during the course of one game. I think it makes the characters a little more interesting. Also it's actually easyer to release all the weapons in a single mod download that it is to spread them out over many. Plus the theme of the mod is unique weapons for the important npc's, the idea has expanded since I started but thats fine by me. I enjoy making the models, even if sometimes I wonder wth I was thinking before I started. lol Link to comment Share on other sites More sharing options...
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