Det. Bart Lasiter Posted January 19, 2006 Share Posted January 19, 2006 It's true!!! Looking around on the web, I found this utility to patch the game for use with various resolutions, such as 1280x960. Just download the ZIP archive and *.ini file and follow the instructions on the web page. Link to comment Share on other sites More sharing options...
The Doctor Posted January 19, 2006 Share Posted January 19, 2006 Sweet! Great find, jmac! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 19, 2006 Share Posted January 19, 2006 This looks very interesting jmac I'm in the middle of a modding project at the moment, and my editing creed is to "never install or upgrade when in the middle of a project" still holds true.. especially since this adjusts .dlls and .exe's BUT after I'm done, I'll definitely have to give this a try... Great find! Link to comment Share on other sites More sharing options...
ch0nen Posted January 19, 2006 Share Posted January 19, 2006 Awesome, works awesome too!! Thank you for this Link to comment Share on other sites More sharing options...
ronin2k Posted January 31, 2006 Share Posted January 31, 2006 yes it works but at 1360x768 i have nu subtitles or the anwsers are not visible but they are there^^ i hope this was right my english isnt so good http://img29.imageshack.us/img29/6687/kotor24zo.png any hints?! Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted February 1, 2006 Author Share Posted February 1, 2006 The program is under the GPL, and, as such, has no warranty or tech support. If you can't play the game with it patched, then I guess you'll have to unpatch it However, if you're playing KotOR 2, then you also must edit your swkotor2.ini file to reflect the new resolution. Link to comment Share on other sites More sharing options...
stingerhs Posted February 1, 2006 Share Posted February 1, 2006 sweetage, dude. great find. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 27, 2006 Share Posted February 27, 2006 The program is under the GPL, and, as such, has no warranty or tech support. If you can't play the game with it patched, then I guess you'll have to unpatch it However, if you're playing KotOR 2, then you also must edit your swkotor2.ini file to reflect the new resolution. Unfortunately, I don't believe this will work if you've patched your TSL game (the Official patch). Seems there are others having problems with it too... (darn it all)... You have to run TSL on a "clean" install (meaning no patches) for the UniWS prog to work. However, there's supposed to be support for 1280x768 resolution just by tweaking the .ini, but I haven't gotten that to work either Link to comment Share on other sites More sharing options...
Ecthelion Posted June 1, 2007 Share Posted June 1, 2007 It looks like widescreen for KOTOR1 & 2 is iffy at best. Yet one more reason that once I finally upgrade to a flatpanel monitor, I'll specifically get a non-WS model. I play far too many older games for me to go WS. I just hope that they continue to make non-WS monitors. Link to comment Share on other sites More sharing options...
spinkle Posted June 24, 2007 Share Posted June 24, 2007 UNIWS seems to work extremely well for TSL (once you figure out what needs to be corrected in swkotor2.ini). I actually found it myself by searching before I thought to check here for a widescreen fix, but it's good to see positive corroboration So props to jmac for posting it. And Ecthelion: it's unimaginably beautiful in all its widescreen glory. Link to comment Share on other sites More sharing options...
Chowganhime Posted July 3, 2007 Share Posted July 3, 2007 Its true man, it looks great! But I do have a slight problem....my party indicator/switcher usually on the bottom...right? I believe... is not there! Along with the bar that has your medpacks and other stuff. If anyone knows a way to fix this, much would be appreciated :] Link to comment Share on other sites More sharing options...
Q Posted October 19, 2007 Share Posted October 19, 2007 It works nearly perfectly with KotOR 1. I couldn't get it to work with a patched TSL, though. Link to comment Share on other sites More sharing options...
Achilles Posted November 6, 2007 Share Posted November 6, 2007 Unfortunately, I don't believe this will work if you've patched your TSL game (the Official patch). Seems there are others having problems with it too... (darn it all)... You have to run TSL on a "clean" install (meaning no patches) for the UniWS prog to work. However, there's supposed to be support for 1280x768 resolution just by tweaking the .ini, but I haven't gotten that to work either It works nearly perfectly with KotOR 1. I couldn't get it to work with a patched TSL, though. UniWS won't work with 1.0b, however you can get 1280x768 just by editing the .ini (ala ChAiNz.2da post above). Don't forget to change the resolution in both places though ([Display Options] as well as [Graphics Options]), or else it won't work. I hope that helps Link to comment Share on other sites More sharing options...
Q Posted November 15, 2007 Share Posted November 15, 2007 ^^^ Unfortunately, I've already tried this and it does not work. About a third of the right side of the screen is cut off when I attempt to do this. 1280x960 and 1280x1024 do work, however. This probably has something to do with my monitor automatically compensating for lower resolutions (aren't most widescreen monitors able to do this?), but I don't understand why it won't "stretch" 1280x768 like it can 1280x960 and 1280x1024. I would think that 1280x768 would be preferable since it's already a widescreen resolution, and the proportions would remain the same after stretching to 1680x1050. It's really not that big of a deal, though, because my monitor does a decent job of stretching 1280x960 to 1680x1050 without the patch. It just doesn't look as pretty as KotOR1 does with the patch. Link to comment Share on other sites More sharing options...
Achilles Posted November 15, 2007 Share Posted November 15, 2007 Funny that it works for mine (Dell UltraSharp 3007WFP-HC) and not for yours, but that other resolutions work for you and not for me Glad to hear that you got it working. Take care. Link to comment Share on other sites More sharing options...
Q Posted November 15, 2007 Share Posted November 15, 2007 ^^^ This is just an educated guess, but it's probably just the differences in the firmware of our respective monitors, and how that firmware stretches lower resolutions. Nice, kick-ass monitor, BTW. Mine's just a cheap Acer 22" TN (6 bit) panel that I got for ~$200.00, but I'm quite happy with it. Link to comment Share on other sites More sharing options...
Achilles Posted November 15, 2007 Share Posted November 15, 2007 ^^^ This is just an educated guess, but it's probably just the differences in the firmware of our respective monitors, and how that firmware stretches lower resolutions. hehe...sounds good to me Nice, kick-ass monitor, BTW. Mine's just a cheap Acer 22" TN (6 bit) panel that I got for ~$200.00, but I'm quite happy with it.Hey thanks! I would have gotten the 22" or 24", but it was 3-5 weeks before shipping. The 30" was available next-day so I went with that instead. It's hard sitting down in front of a 4:3 19" at the office now Link to comment Share on other sites More sharing options...
Darth Balor Posted January 31, 2008 Share Posted January 31, 2008 What resolutions are widescreen? Link to comment Share on other sites More sharing options...
2Cold Scorpio Posted February 9, 2008 Share Posted February 9, 2008 1680x1050 works, at least for me, for both games. For KotOR 1, use the 1280x1024 patch, as it'll put the UI as close to a normal place as possible. For TSL...I *did* figure out a way to get it to work with 1.0b, but I'm not 100% sure I can mention it here. I didn't hack anything, and what I did is completely legal since I do own the game, but still...I ain't getting banned for it. lol But it *can* work. Only problem is the UI still looks huge, but if memory serves me right, it does that at all resolutuions in TSL anyways... Link to comment Share on other sites More sharing options...
Richard Blaze Posted February 9, 2008 Share Posted February 9, 2008 What resolutions are widescreen? I use 1440 x 900, 1360 x 768 should work as well. There are others but I normally use one of those. Also, for some (edit: obvious) reason the 1280 x 960 and 1280 x 1024 patch had the UI go below the edge of the screen for me, so I used the 1024 x 768 one instead. Now the UI icons are closer to the middle, but at least it's possible to use them. EDIT: I ran it in 1360 x 768 and now it looks very much as it should. I wonder why there isn't a 1152 x 864 or 1280 x 900 interface version so I could use the 1440 x 900 resolution properly. EDIT #2: Eh, now I can't see the conversation choices. Oh well. Link to comment Share on other sites More sharing options...
2Cold Scorpio Posted February 10, 2008 Share Posted February 10, 2008 I got lucky; conversations are completely visual, and the bottom part of the UI isn't in them iddle of the screen (it actually sits about 20 px from the bottom Link to comment Share on other sites More sharing options...
Richard Blaze Posted February 10, 2008 Share Posted February 10, 2008 I got lucky; conversations are completely visual, and the bottom part of the UI isn't in them iddle of the screen (it actually sits about 20 px from the bottom Yeah, I believe that if my laptop's monitor supported the 1680 x 1050 resolution there wouldn't be too many problems (1440 x 900 is the max res for me). Well, as it is, I guess I won't mind having the UI's bottom part close to the middle of the screen as long as the conversations work properly... Still, this is a big improvement to playing the game on the 1024 x 768 resolution. Link to comment Share on other sites More sharing options...
2Cold Scorpio Posted February 11, 2008 Share Posted February 11, 2008 Yeah, the main trick is to patch the resolution with the height thats closest to the resolution you'll actually be using, it seems. I just wish I could shrink the UI in TSL to be smaller; it feels odd having it so large after it being so small in KotOR. Its not a big deal, though. Link to comment Share on other sites More sharing options...
Achilles Posted April 6, 2008 Share Posted April 6, 2008 For those of you playing KotOR in widescreen, a fine gent named Malakaius released a GUI hack for 1440x900 not too long ago. When running UniWS, select the 1280x960 option from the drop-down and enter 1440x900 for the resolution. Then download this file and extract it to your Override folder. KotOR will once again look awesome in WS. Enjoy! Link to comment Share on other sites More sharing options...
RyuuKage Posted May 16, 2008 Share Posted May 16, 2008 It looks like widescreen for KOTOR1 & 2 is iffy at best. Yet one more reason that once I finally upgrade to a flatpanel monitor, I'll specifically get a non-WS model. I play far too many older games for me to go WS. I just hope that they continue to make non-WS monitors. Most widescreens have the ability to display in 4:3 view with black bars on the sides of the screen (like a widescreen movie has on top and bottom on a 4:3 TV). mine does at least, just check the specs on whatever widescreen monitor you might purchase... Link to comment Share on other sites More sharing options...
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