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Darth InSidious' WIP


Darth InSidious

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If you are not using Fred's KotOR Tool to edit your moduels, I suggest you use "GFF Editor" and "Where am I Band". TK102 and Darth333 worked hard on these items, and I would suggest them to anyone.

Yes, I am using all of these items.

They do not help when trying to put room models from different modules together. I am attempting to take part of 262TEL and add parts of 711KOR. The Module editor, while versatile, does not allow this. GFF editors on their own will not allow this. But thank you for the suggestions.

 

@Vlad: Thanks! :)

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Well, I finally got around to doing something I promised to do ages ago: Make unique + come up with alternative colours for Oldflash's "fork" shortsabre, and here is a picture of the results:

 

screens.jpg

 

Now, all I need is to seek Oldflash's permission to release them and upload them to pcgm, which should be done by the end of the week at the latest :)

 

@Skye: Yeah, I need to tweak the fog in the distance a bit, make it a bit darker or something...

 

 

@Someone more experienced: I'm having problems with creating modules by editing the number of rooms/ layout data in general. The rooms are fine in themselves, and the walkmesh is not a problem, or moving them into place, but whenever I reach the point of crossing between rooms, the walkmesh comes to an abrupt halt, and I can't get through into the room beyond, except by what I think is a glitch...Has anyone ever succeeded with this kind of thing?

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Looking good, Darth! Are you sewing together bits of modules to create new ones because I didn't think that could be done. Also - how have you managed to change the colour of the sunlight in 801DRO? Have you simply offset that colouration by having the textures of an ultra blue fashion? I like those colours for the fork sabres... keep up the good work.

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I take it, then, that you don't mind if I do release it on PCGM?

How should I credit it?

 

Not a very large update here...

I just Retextured this

And these

(I intend to change that door in the background soon :) )

 

Another sword design, which I'm not too happy about...Comments, please!

 

Finally, I found an old "evil Atris" reskin.

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Huh, lookin' kewl.

Meesa likesa that sword...sa :hearteye:

 

The evil atris doesn't look very... evil.

More like a bad hairday with contact lenses and makeup :xp:

(The clothing looks too light to be a dark and evil red, the eyes look greenish yellow instead of redish orange, and the skin and lips look too drastic.)

 

Just my opinion though :)

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Thanks! I look forward to finishing it too! :)

 

Some pictures from the latest work I've done on the Tomb. Please note that some of the rooms shown may not appear in the final version.

 

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot78.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot77.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot76.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot75.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot74.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot73.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot72.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot71.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot69.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot68.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot67.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot66.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot65.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot64.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot63.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot62.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot80.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot61.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot60.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot59.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot58.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot57.jpg

 

Not much left to do here (I hope!), except some placeable jiggling, a few puzzles need to be installed, and I need to double-check the room lightmaps/textures and put them together as a unique module (rather than replacing bits in 262TEL's .lyt file!).

 

Also, I think I have discovered the reason for the room problems I experienced before. It seems that it happens regardless, should you decide to alter the number of rooms in the module layout. Same goes for the doors. Rather than deleting and re-instating rooms, I suggest that in future, rooms names in the .lyt are replaced. I haven't tried it yet, but I suspect it might just work.

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Thanks!

 

Mac, I may have something for you to test sometime soon :)

 

I've sorted out the problems with textures in those screenshots (some areas just appear to be black)...Turns out I missed out a couple of textures for renaming/texturing...*facepalm*

 

I have encountered one problem with the custom layout/module texture editing - when you try and leave these areas, you almost always crash the game. D'oh!

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Thanks!

 

Mac, I may have something for you to test sometime soon :)

 

I've sorted out the problems with textures in those screenshots (some areas just appear to be black)...Turns out I missed out a couple of textures for renaming/texturing...*facepalm*

 

I have encountered one problem with the custom layout/module texture editing - when you try and leave these areas, you almost always crash the game. D'oh!

Cool! I will be waiting. :)

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