Vladimir-Vlada Posted February 12, 2006 Share Posted February 12, 2006 Excellent work. I'll be keeping an eye on this. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 13, 2006 Author Share Posted February 13, 2006 If you are not using Fred's KotOR Tool to edit your moduels, I suggest you use "GFF Editor" and "Where am I Band". TK102 and Darth333 worked hard on these items, and I would suggest them to anyone. Yes, I am using all of these items. They do not help when trying to put room models from different modules together. I am attempting to take part of 262TEL and add parts of 711KOR. The Module editor, while versatile, does not allow this. GFF editors on their own will not allow this. But thank you for the suggestions. @Vlad: Thanks! Link to comment Share on other sites More sharing options...
Ztalker Posted February 13, 2006 Share Posted February 13, 2006 Omg...this would add so much more to the Kotor experience... Discovering/exploring old Sith tombs (it's The Sith Lords after all), good story, very good textures.. Where do i have to sign? Link to comment Share on other sites More sharing options...
The_Maker Posted February 13, 2006 Share Posted February 13, 2006 Wow... This looks tight InSidious! O_O Can't Wait! Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 13, 2006 Share Posted February 13, 2006 ooooo even better than last time i posted great screens but one question though is that ice on the ebon hawk it looks kewl but i was just wondering Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 20, 2006 Author Share Posted February 20, 2006 Well, I finally got around to doing something I promised to do ages ago: Make unique + come up with alternative colours for Oldflash's "fork" shortsabre, and here is a picture of the results: Now, all I need is to seek Oldflash's permission to release them and upload them to pcgm, which should be done by the end of the week at the latest @Skye: Yeah, I need to tweak the fog in the distance a bit, make it a bit darker or something... @Someone more experienced: I'm having problems with creating modules by editing the number of rooms/ layout data in general. The rooms are fine in themselves, and the walkmesh is not a problem, or moving them into place, but whenever I reach the point of crossing between rooms, the walkmesh comes to an abrupt halt, and I can't get through into the room beyond, except by what I think is a glitch...Has anyone ever succeeded with this kind of thing? Link to comment Share on other sites More sharing options...
McTitan Posted February 20, 2006 Share Posted February 20, 2006 were can you find that fork models of oldflash?? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 20, 2006 Author Share Posted February 20, 2006 ermm...It was on his site...I'd recommend checking pcgm, or, failing that his site. If that doesn't work, try asking him Besides which, If I get his permission, I should be releasing it in all colours soon Link to comment Share on other sites More sharing options...
Pavlos Posted February 20, 2006 Share Posted February 20, 2006 Looking good, Darth! Are you sewing together bits of modules to create new ones because I didn't think that could be done. Also - how have you managed to change the colour of the sunlight in 801DRO? Have you simply offset that colouration by having the textures of an ultra blue fashion? I like those colours for the fork sabres... keep up the good work. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 20, 2006 Author Share Posted February 20, 2006 The colour is because I changed the fog colouring. I couldn't change the sunflare intensity, unfortunately. The sewing together bits of modules is what I am attempting to do, though I am rapidly coming to think you are right, and it can't be done, though I am unable to work out why... Link to comment Share on other sites More sharing options...
Pavlos Posted February 20, 2006 Share Posted February 20, 2006 Interesting, Darth. I know very little about walkmeshes etc. but if it works this will be as good as creating new modules. Any chance of a picture? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 20, 2006 Author Share Posted February 20, 2006 Err, not yet, I'm afraid. I still haven't got them all into position. And since I'm using virtually all of 711KOR and the meditation chamber + ramp of 262TEL, as seen previously, there's not much to see, I'm afraid... Link to comment Share on other sites More sharing options...
oldflash Posted February 24, 2006 Share Posted February 24, 2006 were can you find that fork models of oldflash?? That model was not released on pcgm. Faster way to get this is to ask Darth InSidious to email you that model or to wait until this mod wil be released. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 24, 2006 Author Share Posted February 24, 2006 I take it, then, that you don't mind if I do release it on PCGM? How should I credit it? Not a very large update here... I just Retextured this And these (I intend to change that door in the background soon ) Another sword design, which I'm not too happy about...Comments, please! Finally, I found an old "evil Atris" reskin. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 24, 2006 Share Posted February 24, 2006 that swords "new" um its really weird looking but it looks pretty cool something new to change up the feel is always good Link to comment Share on other sites More sharing options...
oldflash Posted February 24, 2006 Share Posted February 24, 2006 I take it, then, that you don't mind if I do release it on PCGM? How should I credit it? Getting credit is not my goal. Use model as you want. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 24, 2006 Author Share Posted February 24, 2006 As you wish Link to comment Share on other sites More sharing options...
The_Maker Posted February 25, 2006 Share Posted February 25, 2006 Huh, lookin' kewl. Meesa likesa that sword...sa The evil atris doesn't look very... evil. More like a bad hairday with contact lenses and makeup (The clothing looks too light to be a dark and evil red, the eyes look greenish yellow instead of redish orange, and the skin and lips look too drastic.) Just my opinion though Link to comment Share on other sites More sharing options...
Jae Onasi Posted February 26, 2006 Share Posted February 26, 2006 This is going to be one majorly cool mod! I'm looking forward to playing this one when you finish it! Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 2, 2006 Author Share Posted March 2, 2006 Thanks! I look forward to finishing it too! Some pictures from the latest work I've done on the Tomb. Please note that some of the rooms shown may not appear in the final version. http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot78.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot77.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot76.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot75.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot74.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot73.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot72.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot71.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot69.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot68.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot67.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot66.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot65.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot64.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot63.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot62.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot80.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot61.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot60.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot59.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot58.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot57.jpg Not much left to do here (I hope!), except some placeable jiggling, a few puzzles need to be installed, and I need to double-check the room lightmaps/textures and put them together as a unique module (rather than replacing bits in 262TEL's .lyt file!). Also, I think I have discovered the reason for the room problems I experienced before. It seems that it happens regardless, should you decide to alter the number of rooms in the module layout. Same goes for the doors. Rather than deleting and re-instating rooms, I suggest that in future, rooms names in the .lyt are replaced. I haven't tried it yet, but I suspect it might just work. Link to comment Share on other sites More sharing options...
The Source Posted March 3, 2006 Share Posted March 3, 2006 I like what I see so far. Nice Job Man! Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted March 3, 2006 Share Posted March 3, 2006 oooo my god that looks so cool the circular room is that the councels room from the scene? its looks great good luck hope you get it done quick but to the full extent of it. cant wait Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 3, 2006 Author Share Posted March 3, 2006 Thanks! Mac, I may have something for you to test sometime soon I've sorted out the problems with textures in those screenshots (some areas just appear to be black)...Turns out I missed out a couple of textures for renaming/texturing...*facepalm* I have encountered one problem with the custom layout/module texture editing - when you try and leave these areas, you almost always crash the game. D'oh! Link to comment Share on other sites More sharing options...
The Source Posted March 3, 2006 Share Posted March 3, 2006 Thanks! Mac, I may have something for you to test sometime soon I've sorted out the problems with textures in those screenshots (some areas just appear to be black)...Turns out I missed out a couple of textures for renaming/texturing...*facepalm* I have encountered one problem with the custom layout/module texture editing - when you try and leave these areas, you almost always crash the game. D'oh! Cool! I will be waiting. Link to comment Share on other sites More sharing options...
lord ignarn Posted March 8, 2006 Share Posted March 8, 2006 This is really cool!!! Could you post some kind of "diary of the mod"?. I mean, to use it as a tutorial. Link to comment Share on other sites More sharing options...
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