Renegade Puma Posted February 21, 2006 Share Posted February 21, 2006 I want it in KOTOR III, but only if they improve it by leaps and bounds. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted February 21, 2006 Share Posted February 21, 2006 Influence should be more complex and transparent (no more pop ups just do it in dialogue), there should be no right or wrong answers and with a high enough charisma level (as an aid, not necessarily a deciding factor) you should be able to, with time, change anyone's opinion. You should be able to change someone’s mind without her or him actually liking you more at the end of the conversation, I’ve won quite a few arguments that didn’t end with the other party liking me more but I did convince them to see things my way. Companions should also be able to lie to you and you should be able to catch them at it with a high enough awareness/intelligence. Link to comment Share on other sites More sharing options...
Aurora Merlow Posted February 21, 2006 Share Posted February 21, 2006 Hellz ya. But they need to fix it so that if you have little influence, the character doesn't just say "Yes, General?", and you can only say "Never mind."........ Correct!!! That was so frustrating, and when you've finished their influence quest which most times was early in the game then your party doesn't speak to you for the rest. Link to comment Share on other sites More sharing options...
Cygnus Q'ol Posted February 21, 2006 Share Posted February 21, 2006 It's a very interesting feature and one worthy of at least trying to work the bugs of inconsistency out. A bit of refinement could go a long way. Characters should behave according to their alignment and personality. A ruthless, darkside bounty hunter probably isn't very polite. Unless, of course, your lightside influence (over time) has changed him/her. ...or vice versa. These subtle changes in character should be prevelant and noticeable during gameplay. Link to comment Share on other sites More sharing options...
FiEND_138 Posted February 21, 2006 Share Posted February 21, 2006 The influence system just needs a little polish, also they need to have parts of the NPC's dialog story done like it was in KotOR I (you got them as you progressed the story) and parts that can only be unlocked by influence. Then you don't get all the NPC's dialogue at once, and get bonus tidbits from your influence on them as well. The only other thing that needs a little tweaking is alignment based dialog responses, like if you corrupt a basic LS NPC to the DS they need to have DS dialog comments instead when you do things in the game. All just small tweaks and nothing too impossible to do either. Basically it isn't the Influence system that needs any adjustment, just the usage of it by the game and the dialogues that does. ^ Nailed it. -& saves me some typing for once - Link to comment Share on other sites More sharing options...
Non-false Jedi Posted February 21, 2006 Share Posted February 21, 2006 thats true. i mean they do actually have simple versions of this. Training the people as a Jedi they have darkside and lightside reactions to whatever alignment you train them as but it doesn't go much further. Link to comment Share on other sites More sharing options...
Rok_stoned Posted February 22, 2006 Share Posted February 22, 2006 The inlfluence system in my opinion, was nothing short spectacular, it's a brilliant idea and should be implemented in the next game(s). Any one who thinks otherwise, go into a corner and die, seriously (j/k). There's also many options for amellioration Link to comment Share on other sites More sharing options...
Joetheeskimo Posted February 22, 2006 Share Posted February 22, 2006 I think influence was one of the few things that made KOTOR 2 worth the money, and that made me wonder how I had ever enjoyed KOTOR 1 without it. The one thing I disliked about KOTOR 2, I think, was that new covnersation options didn't come up enough. In KOTOR 1, I'd have Canderous tell me a war story, leave, beat a planet, and when I returned he'd tell me another. In KOTOR 2, I barely even knew my characters and before I managed to gain any influence with Bao-Dur I had won the game. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted February 23, 2006 Share Posted February 23, 2006 Absolutely. As long as you don't have the "I'm DS-turned-LS but I still act like I'm DS" thing with your party members. Just improve that, and it makes a lot of story sense to have it. Link to comment Share on other sites More sharing options...
Clone L68362 Posted February 27, 2006 Author Share Posted February 27, 2006 One of the things I thought about that needs fixing is simply the process of gaining influence. Say I'm a LS Exile, and I want influence with HK-47, I would need to act DS, lose LS points, but gain influence with HK, and even then HK gets more LS, even though I AGREED with his DS beliefs. Huh, on a sidenote it looks like I should get a different avatar... Link to comment Share on other sites More sharing options...
DarthSaboteur Posted February 27, 2006 Share Posted February 27, 2006 As with some of the opinions above me, yes, I like the influence system - but really, they need to fix up the dialogue that comes with the influence gains so it can be a bit more valuable. What I'd prefer is a cross between the influence and the "once-I-Level-up-my-NPCs-tell-me-their-backstories" systems together. I'll explain more later. Link to comment Share on other sites More sharing options...
Prime Posted February 28, 2006 Share Posted February 28, 2006 And their stories should not end as soon as they become Jedi. Link to comment Share on other sites More sharing options...
Kensai Posted February 28, 2006 Share Posted February 28, 2006 Yes it should be there, and what has already been stated are the main problem area's that need to be addressed and fixed. I want a reward for influencing another NPC, not a really stale end between the character and you... Link to comment Share on other sites More sharing options...
Weiser_Cain Posted February 28, 2006 Share Posted February 28, 2006 Yeah, making them jedi should only be the start, I was really mad when after tempering Juhani to be my weapon, she up and turns good on me. Link to comment Share on other sites More sharing options...
OfficerDonNZ Posted February 28, 2006 Share Posted February 28, 2006 The influence systeam was horrably flawed and I loth it. Its got to go. Nice idea though. If they could get it to work well maybe but otherwise its got to get spaced Link to comment Share on other sites More sharing options...
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