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Repulser Lift Jammers and Shutter Shields


Slocket

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I hope they left the Art in for them, and that their abilities are still possible.

 

I have the Repulsorlift Jammer enabled in my game, it's completely there and is only a matter of enabling it by editing a XML file. I'm really not sure why it was removed as it seems to function flawlessly.

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Finally bothering to read this thread fully...

 

OK So all these things are in there....

 

What do you think the Expansion will do? It will unlock these aspects and Upgrade the entire system. I like diplomacy and Enjoyed everything I played in Supremacy and the other RTS games I have. EAW really needs to have something else to pump up its Review score. Ground battles need a complete overhaul IMO. The Troops need to runtowards the enemy and go to hand to hand with Vibroblades. Thats what EAW needs. Certain things need to be edited. Removing the Tartan and the missile Cruisers and replacing them with the Carrack and the Lancer for the Imps and the Dreadnaught for the Rebellion.

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Diplomacy in Episode IV? Hmmm, I think so...

 

I'll try to remember the lines, but I may get them a little wrong:

 

(gasping)"This is a counselor's ship, (choking) w-we're on a diploma-atic mission to Aldera-an."

 

"If this is a COUNSELOR'S ship, then WHERE are the ambasadors?" (crunching, choking)

 

"You're part of the rebel alliance and a traitor!"

 

"Comander, TEAR this ship apart, and bring me that cutie in the white dress... etc, etc"

 

They were pretending to be Emperial diplomats...

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Finally bothering to read this thread fully...

 

OK So all these things are in there....

 

What do you think the Expansion will do? It will unlock these aspects and Upgrade the entire system. I like diplomacy and Enjoyed everything I played in Supremacy and the other RTS games I have. EAW really needs to have something else to pump up its Review score. Ground battles need a complete overhaul IMO. The Troops need to runtowards the enemy and go to hand to hand with Vibroblades. Thats what EAW needs. Certain things need to be edited. Removing the Tartan and the missile Cruisers and replacing them with the Carrack and the Lancer for the Imps and the Dreadnaught for the Rebellion.

 

Perhaps a better phrase should be...

 

"What do you think AN expansion pack will do? Possibly, it will..." because an Expansion pack hasn't been confirmed yet.

 

Personally, I don't think the developers will both to implement the left out units in an expansion pack, and I HIGHLY doubt the existence of vibroblades. Sorry, I NEVER saw a Stormtrooper and Rebel soldier go at it with vibroblades.

 

Why is everyone saying to replace the Tartan? It is an official vessel, as it is listed in the Databank. I know, it was added just recently, but now we now that the Tartan will never be gone, at least, not from the official version.

 

Mods may come to replace such vessels.

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Besides, a Tartan Patrol Cruiser is basically just a Lancer-class Frigate with a different name. Same purpose, same effect: anti-fighter vessel. And on top of that, Lancers were invented for the X-Wing series. So, geez, how DARE they replace a ship that we never saw in the movies and was invented for a computer game with a ship that we never saw in the movies and they invented for their computer game?

 

I like seeing those signs that there were more "planetary events" and other things that could just happen during a campaign. That's what I'd love to see more of in an expansion: a galactic situation that changes in response to more than both players' actions.

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It was a mistake for Petro to create the Tartan in the first place. They have changed Star Wars lore in favor of copy-cat balancing. The Empire did not feel threatened by starfighters until after the Battle of Yavin. The Lancer Frigate was then conceived to combat this apparent weakness.

 

If the game simply extended its timeline by a year it would have resulted in the creation of the Lancer. Until developed the Empire counted on Tie Fighter swarms to combat rebel starfighters. Replicating the other side's units is cheap balancing. Unique units to fulfill similar functions in different ways and to different degrees would have been better.

 

I still like Empire At War. But the game will only truly shine once mods correct the numerous errors in judgement.

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It was a mistake for Petro to create the Tartan in the first place. They have changed Star Wars lore in favor of copy-cat balancing. The Empire did not feel threatened by starfighters until after the Battle of Yavin. The Lancer Frigate was then conceived to combat this apparent weakness.

 

If the game simply extended its timeline by a year it would have resulted in the creation of the Lancer. Until developed the Empire counted on Tie Fighter swarms to combat rebel starfighters. Replicating the other side's units is cheap balancing. Unique units to fulfill similar functions in different ways and to different degrees would have been better.

 

I still like Empire At War. But the game will only truly shine once mods correct the numerous errors in judgement.

 

Perhaps you are not aware of the Dreadnaught-Class, or the Carrack for that matter? It featured many Anti-starfighter weapons, and was a weapon in the Imperial Navy well before the Star Destroyer.

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I do know about them but they were not specifically anti-starfighter ships.

 

The Dreadnaught requires a massive crew to operate (16,000 versus 850 for Lancer) and has about half as many laser cannons. The Carrack has a comparable crew size to the Lancer but only one-quarter as many lasers. The Carrack could have been used as the early anti-fighter ship with some ability against capital ships. And then once the Lancer comes into service it fills the anti-fighter role and other ships specialize against capital ships. At that point the Lancer isn't really worth building anymore, which is okay as that is how modern militaries operate (out with the old, in with the new).

 

I am happily following development of the mod Legacy of War. They seem to be basically remaking EaW into the game it originally should have been.

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Shutter Shield stops all bombardment across the whole planet map as far as I can tell. It stops reinforcements from landing with a given radius, and that radius is not that big since it would interfere with the reinforcement points. Contradiction.

 

Gives this to the Rebels with a big radius and only the initial landing point would be there for the Empire to use if given to the rebels. It would be way too defensive to crack. Except blow up the planet.

 

I can see why it was removed. I did get the Shutter shiled to work and it shows up in the game, so does the Repulser Jammer Field (called "ground_gravity_well"). It is in the game and does work. Simply change the tech requirments from <tech>99</tech> to what tech you wish, put at zero to start. The Empire only by default has it. SpecialStructures.xml

 

Then again how useful in game? Well, only the T2B tank would be affected. If you made it buildable for the Rebels, it would stop the 2-M repulsor tanks from moving and the Scout Recon Bikes. Now that is of use.

 

I thought to give it to the Rebels as a buildable to 'even up' with the Empire's Magnapulse Cannon.

 

The Shutter Shield it would seem the AI will not build it, and is rather redundant. A person could add other properties to these of course, but without the ability to change the LUA script, the AI will not build these structures, though in MP game Human y Human, it would present no problem.

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Shutter Shield stops all bombardment across the whole planet map as far as I can tell. It stops reinforcements from landing with a given radius, and that radius is not that big since it would interfere with the reinforcement points. Contradiction.

The reason there is a contradiction is because at first you could land reinforcments anywhere on the map, not just on reinforcment points. But when they forced the reinforcments to land on the points only the shutter shield really lost its use.

 

The repulosorlift jammer was taken out most likely because it was a really useless. Im sure their "focus testers" found this out ;)

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I have heard that arguement before, but no where in the Star Wars Canon does this happen. Infact, if this were the case, there would have been no celebrating on Endor, as the pieces would have fallen into Endor already. Gravitational pull is too big for the pieces to just...hang there. (Remember, it's not only the gravitational pull of a moon, but a planet as well.)

 

Also, in Tales 21 or 22, I can't remember, they had a story called Marooned. The soldiers were on Ewok some time after the Death Star explosion, and all though there is debris on the planet, nothing is extinct.

 

Jeez, I have become the most hated man on the site

 

http://www.theforce.net/swtc/holocaust.html

 

A explaination of what happened to Endor after RoTJ, that Endor is/was doomed is beyond any doubt.

 

I'm reading you since the very begining of this thread and there is only one thing I want to tell you. You have no idea of what you are talking about.

 

Diplomacy you wanted well you have it in episode 5. Do you rember of certain Bespin and Lando who made an agreement with the Empire ?

 

No, you don't don't you ?

 

Now let me recall you what were the terms.

 

Vader gets Luke and in exchange the Empire will close the eyes on Tibana gas exploitation which was set up by Lando.

 

You honesty call that actual diplomacy, that was an ultimatium, Lando couldn't refuse Vader's offer if he didn't want to die, and there was nothing tying Vader to keep to his word. While pushing around the local leaders may seem fun to you, I'd rather just invade the planet without dealing in this. (It's pretty obvious that the empire eventually did take over Bespin afterwards, considering how Lando could spend his time being a guard at Jabba's.

 

Other thing. We are at the very begining of the episode 4 even before. The senate is still there. No matter how the Empire is powerful there is noway that it can have enough units to allow them to control each planet in the Galaxy. For that puprose they need either:

 

Considering how the Emperor could just 'Do Away' with the Senate at the beginning of ANH, it's pretty obvious that even though senate was still there, it was extremely weak and most likely couldn't make any demands of the Emperor and his Military.

 

1. Diplomacy and therfor the senators plus diplomatic corps

 

2. Death Star which will be the Damocles's Sword pending over every star system. Turn against the Empire and the planet will be destroyed.

 

You are forgetting something: The 25,000 give or take Imperial Class Star Destroyers the Empire will eventually have, each with the ability to reduce a planet to ruin, obviously the Empire has plenty of these ships to send so many against one particular Corellian ship, they, other than the Death Star were the symbol of Imperial might in the galaxy. Who needs diplomacy when you have 25000 miles worth of pure battleship at your disposal?

 

Now with the maintaince cost and/or pop cap limit those things are pretty well stimulated.

 

*Confused* Can you stimulate Maintence cost and/or pop cap limit?

 

Now plz with all due respect shut your mouth and stop moaniong against Slocket.

Contrary to you some ppl like to use their minds here and enjoy more depth in the game. Petro could have gave us options which will turn the game into the simulation game or into this thing we have at the moment.

 

If he can moan about whatever he want to within reason, I can moan about whatever I want to within reason, this is a free internet.....for now

 

If you don't like that Petro didn't make a second Rebellion, place your programming skills where your mouth is and mod it to become a second Rebellion, Petro gave you plenty of tools already for you to get started, far more than one would normally expect.

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Jeez, I have become the most hated man on the site
if you'd quit flaming people, it wouldn't be a problem. :dozey:
You honesty call that actual diplomacy, that was an ultimatium, Lando couldn't refuse Vader's offer if he didn't want to die, and there was nothing tying Vader to keep to his word. While pushing around the local leaders may seem fun to you, I'd rather just invade the planet without dealing in this. (It's pretty obvious that the empire eventually did take over Bespin afterwards, considering how Lando could spend his time being a guard at Jabba's.
correction: it was the Empire's version of diplomacy. basically, its a lot of coercion and veiled threats. you're making the assumption that diplomacy always involves somebody sitting down at a peace conference and discussing issues. sometimes, simply delivering a message stating something along the lines of "Do this or else.." is also a form of diplomacy.
Who needs diplomacy when you have 25000 miles worth of pure battleship at your disposal?
simple: why risk your soldiers if the threat of invasion is good enough?? just because you can invade a planet doesn't mean that it's the best course of action.
*Confused* Can you stimulate Maintence cost and/or pop cap limit?
Mon Mothma and the Emporer Hero units already offer a 25% price reduction on whatever is being produced. it wouldn't be much of a jump to include maintenence costs.
If he can moan about whatever he want to within reason, I can moan about whatever I want to within reason, this is a free internet.....for now
wrong. the forums you are posting on is under the domain of LucasForums. the admins of LucasForums set the rules, the moderators enforce them, and you will obey the rules or you will be banned. this is not a 'free internet' since every domain belongs to somebody, and you cannot violate somebody's rules without consequences.
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The reason there is a contradiction is because at first you could land reinforcments anywhere on the map, not just on reinforcment points. But when they forced the reinforcments to land on the points only the shutter shield really lost its use.
Eh, I think if the Shutter Shield had twice the bombing run prevention radius of a Normal Base Shield that would make it useful. Especially if you had to choose one or the other.
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A lot has been removed from the game. In the text files, I have found evidence of many other removals some not even in the demo:

 

> Maintenance

> "Hyperspace Accidents"

> Jan Dodonna Hero Unit

> Carlist Rieeken Hero Unit

> High Inquisitor Tremayne Hero Unit

> Lieutenant Tanbris Hero Unit

> Prince Xizor Hero Unit

> Tani Ab'yla Hero Unit

> Alliance Diplomat Hero Unit (Evidence there once was diplomacy?)

> HRB Platoon

> Force Alignment Bonus

> Force Alignment Penalty

> Bespin Cloud Car (Evidence Bespin had a land map?)

> Dianoga (I believe this was a squad in shadows of the empire?)

> Financial Crisis

> Revolt! (Planet Event)

> Technological Breakthrough! (Planet Event)

> Wildlife: (There was going to be a wildlife section on the battle immenent screen)

> Neutralize Hero attempt thwarted! Your planet's security forces have apprehended an enemy hero. (Heroes could be captured?)

> Kamino (Hmmm....)

> Rakata (Hmmmmmm....)

> Kamino Planet Information below:

*Production Cost Reduction: Infantry

*Kamino is a stormy world in a system of thirteen planets circling an aging star that straggles south of the Rishi Maze. Climatic changes have long since submerged the planet's continents beneath a global ocean. Immense storms lash the surface, with powerful lightning bursts visible from orbit. Beneath this tempest, few features mark its surface save for massive stilt-mounted cities wherein reside the planet's natural inhabitants, the Kaminoans. Though the Kaminoans turned to genetic sciences to counteract the hardships of the planet's environmental chaos, they are not self-sufficient. They trade their advanced cloning knowledge in exchange for vital raw materials.

*Kaminoan

*Cost of training for infantry is reduced due to Kaminoan cloning facilities.

*Ocean

*Rain

*Aiwhas, Rollerfish, Sea Eel

> There were other planets there, but none as intereasting as Kamino...

> Economic sabotage attempt failed! Your hero has been detected by local planetary security forces.

> Economic sabotage attempt thwarted! Your planet's security forces have apprehended an enemy hero.

> Mara Jade has been ordered to make the Rebellion pay, and pay big, but the Rebellion must not discover who was responsible.

> Han Solo and Chewbacca must deliver contraband cargo through an Imperial blockade without being discovered or Jabba the Hutt will be displeased.

> The tractor beam is preventing us from moving! (Tractor beams could actually stop ships)

> Bounty Hunter Deployed for Capture (Capture?)

> Bounty Hunter Deployed for Economic Sabotage (hmmm...)

> There is evidence Luke could fight on land, though not good.

>I felt a great disturbance in the force…as if millions of voices cried out in terror, and were suddenly silenced. I fear something terrible has happened. (Obi could detect Death Star, though now there is a count down)

> Refueling Pump

> Rebel Mineral Processor

> Alliance Diplomatic Office

> Total Maintenance

> Tutorial Mission 7 Information:

*This is an example of a story arc mission. Normally this text would be read to you by one of the heroes (like General Dodonna here), and you would receive background information about the task you need to complete. To complete this mission, you need to do what the task line below tells you.

*Congratulations, you have completed the story arc. Normally the hero would tell you what you have accomplished, and either continue with a new task or give you a reward.

> X-wing Mk II Squadron

 

Now I dont know any more than you do, but this is all from the text files, so at once these features were in the game. Intereasting, no?

 

 

I would have loved most if these things.

:yoda3 Unfortunate they were cut, it is :yoda3

The only exceptions being the maintenance costs (already done by pop cap, also I'm not a fan of limits). and the refueling during battles (too much to keep track of, when fighting I just want to fight). I've never played Rebellion, I don't know if it was released here (I have heard it wasn't released everywhere). Still the missions and random events sound very interesting. I think you'll need some more factions for diplomacy though. Still, I hope a second game relates to this one like BFME2 relates to BFME1. I also think the Rebel artillery is too powerfull. Combined with the rush to your landing point you sometimes can't even get units on the ground there (really frustrating when you can only use 3 units on a planet).

 

Furthermore as I have said many times, I think the devs should have used units that already existed and not make thier own units up. Here's a few for you to enjoy

AT-PT should be in TIE tank should be replaced by this unit.

T1-B should be in, almost exactly the same as the T2-B and I can't really imagine the T1-B didn't exist when the T2-B did, so what's their excuse?

T3-B relates to the T4-B the way the T1-B relates to the T2-B.

Lancer Frigate almost exactly the same as the tartar cruiser, so tartar should be replaced by this one.

TIE scout should have been replaced by the TIE advanced, though somewhat different.

 

Now there is the 2M tank wich I also haven't seen before (maybe in SWBF though that is still not a lot), but this units seems to perform a funtion.

 

I think a better AI would also improve the game. Instead it just builds lots of the same unit, it cheats and the artillery rush I mentioned. I don't want to blow up lots of small stuf, I want to destroy a well balanced fleet. The demo mods had the AI building these. I also want the AI to use tactics during battle, like trying to get behind my troops/ships, blowing up the weapons on 1 side of a ship and move it's own ships to that side.

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