Guest DarthMaulUK Posted April 17, 2006 Share Posted April 17, 2006 Having stuck on Rebellion today and then playing EaW, I noticed the massive difference in retreating. In Rebellion, your ships would get to the far end of the map and then retreat. Yes you might lose a couple of ships and it is a much slower process than EaW. I am not a fan of how EaW treats retreating. Speeding the game up, and your ships just stop dead - just to be destroyed within seconds. I think it needs looking at, and maybe a better retreat system - like in Rebellion should be adopted. Much more realistic and more fun DMUK Link to comment Share on other sites More sharing options...
Orao Posted April 17, 2006 Share Posted April 17, 2006 I agree with you but they will not bother with that since all you have to do is to choose all units and send them to the far end before hitting retreat button. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted April 17, 2006 Share Posted April 17, 2006 Yeah i do that. But when it speeds up, its really daft as you sustain even more losses than you would normally. Gotta feel though for the Empire I guess if you have tarkin on board! haha DMUK Link to comment Share on other sites More sharing options...
Cheech Marin Posted April 17, 2006 Share Posted April 17, 2006 Yeah, someone mind explaining to me why the game speeds up just because you're retreating? Link to comment Share on other sites More sharing options...
FuzzySmurf Posted April 17, 2006 Share Posted April 17, 2006 so you can watch your ships blow up faster as they refuse to return fire... at least in rebellion they shot back while waiting for the hyperdrive... Link to comment Share on other sites More sharing options...
wedge2211 Posted April 17, 2006 Share Posted April 17, 2006 Agreed, DMUK. Triggering a retreat ought to cause your ships to move back to their starting corner at normal speed, firing normally - though without player control - and they ought to hyperspace out individually as they reach the exit coordinates, not in a big mass such that the ships that arrive at the exit vector first get pummelled while they wait for the stragglers to catch up. I think that would make retreats more realistic: it would be disorganized, with every ship for itself, and you really don't know how long it will take or what you will come out with. Ground retreats should cause all your units to move to the nearest friendly reinforcement point or structure, and as soon as all units are at such a location, transports should come down and get them. Not individually as in space, because it would be silly to send a transport into a losing firefight several times. I'm gonna put this on my list of things to try when I can get ahold of the LUA scripts (and I finish writing my thesis). Link to comment Share on other sites More sharing options...
Darth Andrew Posted April 17, 2006 Share Posted April 17, 2006 I think it would be nice for the ability to retreat individual units. How many times did you want your beat-up Star Destroyer out of the fight so you could bring in a fresh one? Link to comment Share on other sites More sharing options...
Lucho Posted April 17, 2006 Share Posted April 17, 2006 I think it would be nice for the ability to retreat individual units. How many times did you want your beat-up Star Destroyer out of the fight so you could bring in a fresh one? Absolutely. And you are not the only one who wants... Link to comment Share on other sites More sharing options...
Rebelknight Posted April 17, 2006 Share Posted April 17, 2006 or I wish you could just make single ships retreat, If you have a ship thats beat to death, you get him to the back to the edge, he has a gun in the red and his engines are still good and all you can do is leaving him there. In the books and the movies, they would have jumped out of the fight?!> Sorry, I din't see him post, I guess I should have kept reading, thats what I get for sleeping for an hour LOL Link to comment Share on other sites More sharing options...
popcorn2008 Posted April 17, 2006 Share Posted April 17, 2006 Yeah I agree with you as well DMUK. What makes matters worse is when issuing a retreat, because the game speeds up all the enemy has to do is remove the engine hardpoint and you just lost an entire capital ship. It's quite horrible. Something should be done, espicially if they are going to make a sequel/expansion. Link to comment Share on other sites More sharing options...
Thrawn Posted April 18, 2006 Share Posted April 18, 2006 As the Empire, I tend to move the big ships to the other side of the map from wherever the battle is. Then I use the fighters and the anti-fighter ships as a screen. I think that's the only thing you can do until somebody reforms the system. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 18, 2006 Share Posted April 18, 2006 ^^^^ Assuming the enemy doesn't go for your capital ships. It's quite restrictive. I'd rather be able to command some fighters are some ships to hold back the enemy rather then see all of my fleet get destroyed because they're sitting ducks. Shooting back is not necessary. If my memory is correct, ships in the SW flight sims when trying to enter hyperspace did not fire back. I'd be in favor of some sort of return to the hyperspace point like the old flight sims. Though that would also require the maps to be larger. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted April 18, 2006 Share Posted April 18, 2006 In the time you have to retreat, you can take out the engines of alot of capitol ships within that time. Hard points are a good feature but within those 10 seconds, would you really be able to deal that much damage? I think not DMUK Link to comment Share on other sites More sharing options...
jedi3112 Posted April 18, 2006 Share Posted April 18, 2006 Yeah, someone mind explaining to me why the game speeds up just because you're retreating? Good question, and another one that goes nicely with this one, what do you need to change to make the game NOT speed up? Link to comment Share on other sites More sharing options...
Commander Obi-Wan Posted April 18, 2006 Share Posted April 18, 2006 When you retreat, you may lose a few ships, but it's better than losing all. I think the feature is helpful. Link to comment Share on other sites More sharing options...
Darth Andrew Posted April 18, 2006 Share Posted April 18, 2006 Of course it's helpful, but it's flawed at the same time. In a nutshell, it can be a lot better. Link to comment Share on other sites More sharing options...
popcorn2008 Posted April 19, 2006 Share Posted April 19, 2006 Yeah, sure it's better than losing all your ships but it is highly unrealistic for ships to sit around and get shot out. Link to comment Share on other sites More sharing options...
†Saint_Killa† Posted April 19, 2006 Share Posted April 19, 2006 The retreat time should have been 5 seconds instead of 10. Link to comment Share on other sites More sharing options...
PoiuyWired Posted April 19, 2006 Share Posted April 19, 2006 Well, it would be nice if it allows individual retreat. Link to comment Share on other sites More sharing options...
vader815 Posted April 19, 2006 Share Posted April 19, 2006 How about we just wait for the expansion pack, surely they will allow you to tamper with the retreat settings then. Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 20, 2006 Share Posted April 20, 2006 ^^^^^ That's something I really hate to hear. Why would we have to wait for an expansion? If the players are unhappy with how retreating works, then the designers should look into it and perhaps release a patch if it really upsets the game balance and gameplay. An expansion is supposed to add new gameplay features, not fix what's wrong in a game. That's what patches are for. But then, we are only like... ten people here? I don't think Petro/LA really cares that much about what 10 forum-lurkers have to say. Link to comment Share on other sites More sharing options...
Darth Windu Posted April 20, 2006 Share Posted April 20, 2006 Maybe so, but it all works on the formula of 'x amount of people speaking out = y amount of people annoyed, but not speaking out'. In other words, there may very well be a large number of people irritated by retreating, but there is only ever a small fraction who actually publically complain about it. Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 20, 2006 Share Posted April 20, 2006 Maybe so, but it all works on the formula of 'x amount of people speaking out = y amount of people annoyed, but not speaking out'. In other words, there may very well be a large number of people irritated by retreating, but there is only ever a small fraction who actually publically complain about it. Well, using your formula, that makes 20 people who are annoyed The sad thing? That could be the majority. But I see your point. The fact remains that if retreating was done poorly, it should be fixed by a patch, not an expansion. Link to comment Share on other sites More sharing options...
jedi3112 Posted April 20, 2006 Share Posted April 20, 2006 Do you mean that in the sense of complaints-20 copies sold-2 illegal downloads-14 still missing-4 Anyway, I don't think they'll fix it with a patch. Though they should Link to comment Share on other sites More sharing options...
sithlord24 Posted April 20, 2006 Share Posted April 20, 2006 i never thought of this retreat issue before i read this post. it is something that should be adressed in a patch or something and fixing it only makes sense. what are the chances of that happening? I'm not sure with the way certain other lucasarts games have been treated... cough... swg...cough Link to comment Share on other sites More sharing options...
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