Jump to content

Home

What does ".rim" stand for?


tk102

Recommended Posts

I've always wondered that myself. I have somewhat thought maybe it was a erf file format titled RIM as a Star Wars plug in and of itself. However I have noticed that Rather than having there modules contain multiple "GIT" & "ARE" files they have them broken into 2 parts for "RIM" files one which contains the "GIT", "ARE", & "IFO" files and one that contains all the other area files. Unlike NWN which has a massive "NWM" file containing all of the elements for multiple areas in the one module file.

Link to comment
Share on other sites

Well it looks like Biowares "Evil Chris Priestly has given us our first of these questions TK.

 

I, Evil Chris Priestly, knower of things known, doer of things done, and winner of 1996's Most Chimpanzees Eaten in One Sitting, know the answer.

 

A RIM file stands for resource image file. It is a file used in gaming that can hold pretty much any resource. It's a basically a package for bringing stuff into memory. It can be guaranteed to be in memory, or loading can be deferred until it is needed.

 

Hope this answers your question. :)

Link to comment
Share on other sites

I guess it's Game Instance "something"...dunno what the T stands for :giveup: According to this document it's "game object instances and dynamic area properties"...

 

so what does GIT stand for Chimp eater.
:lol: that's a very bad start... :lol:

 

I'll give you a cookie banana if he answers your question :3headed:

Link to comment
Share on other sites

And here I thought I was the only one geeky enough to publicly ask such a pointless question.

 

Don't be silly - everyone here is geeky enough to ask something like that :p. I've wondered about it for a while - and now I know! Thanks for asking the question in the first place.

Link to comment
Share on other sites

I guess it's Game Instance "something"...dunno what the T stands for :giveup:

 

My guess is Template like tk102 said. T tends to stand for that in the file extensions for these games (like the UT* files). At least that's pretty much what the GIT file in the Module file is used for, as a template to create the instance of the area object in the game when the module is loaded. :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...