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Ideal RPG opening scene


Pavlos

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Alright... as random as it may seem I want to know what your perfect RPG opening act is. I got into a discussion today with two of my friends about this and I was wondering what you thought!

 

I will cite an example of our discussion. NWN... an absolutely brilliant game that completely and utterly fails to sell itself in its opening scene. (You wake up in a room... that is it and what is worse is that the prologue is impossibly shallow, annoying and oh so many other adjectives of that sort.)

 

I would like to know what you think!

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After character creation, your character appears in a lush, green, peaceful place, with little or no knowledge of the adversary, life is basically great, but soon, things turn sour, and the tutorial area is destroyed by the enemy. Now that is a beginning for an RPG.

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I don't have any specific scenario here but I think the scene should give some room to imagination and not too much background info: I like to be able to decide whether my pc was good or bad in the past, what is his/her background, etc and shape my PC to my liking.

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  • 2 weeks later...

You wake up, realize your insane, and decide "I THINK I LIKE IT!!!!!":thmbup1:

 

I kinda like it when a story starts with the main character dying, but not giving much of a clue as to where or when it's happening, so you know it's inevitable. Kinda ups the tension a little bit.

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