Jump to content

Home

*** EaW: Total Realism 2.3 - THE COUNTDOWN ***


Athanasios

Recommended Posts

  • Replies 126
  • Created
  • Last Reply
Guest DarthMaulUK
Posted

Whats a few millions between useless companies. Oh well :( - good to see the mods all picking up speed now. Busy busy busy!

 

DMUK

Posted
To be precise DMUK £100,000,000 over budget

 

 

Whats even worse is that the guys building the thing all put bets down that the thing wouldn't be finished on time when they started.. guess what..

  • 2 weeks later...
Posted

Hey guys, I remember someone saying that the mod would be released in July.

 

Well, it's the last day of July...

 

If you are still planning to release it this month, you don't have a ton of time.

 

If you aren't planning on releasing it today, could you please give us an idea of when you will be releasing it?

 

Many people are looking forward to this mod and want it done right, but some notion of progress would be a great comfort.

Posted

We're balancing the new additions now and this does take up time if you don't want a "shot balance" like the official patches offer.

 

Also, work on 2.4 ground models has already started, so that we don't stay back in time once again. As for 2.3, it should be released before the end of August. Judging that EaW:TR is and will be the only "complete" EaW mod, you can rely on us. We don't have intensions on merging EaW:TR with the x-pack and as such, we try to make EaW "as meant to be"; ofcourse, some TR members might want to move on FoC:TR but nothing is settled right now.

 

Finally, we check and update our forums if not daily, very often during the week, that's why we dont answer of PFF or LF forums. You can track the latest info over the site and the our forums.

  • 4 weeks later...
Posted
They said they would be out this week and have a "ship pack" in two weeks, but I am looking forward to both.

 

would you like to restate this? ;)

  • 3 weeks later...
Posted

Oht-oh the total realism mod site is no longer active, praying that it will still be released...I'm still playing v1.1 (v2.1 large GC map is bugged) as it's well balanced and one of the few mods that works well in multiplayer GC and has a decent map.

 

Anyone recommend a good mod for multiplayer GC with a good big map? Like the look of Bailknights latest mod but the multiplayer maps are all small ones, even the original galactic conflict map would have been good!

Posted

This Sunday, the Steiner Modding Group is supposed to be releasing the English version of Stieners advanced Units, with 91 planets... The space maps do look slightly bigger.

Ground, I'm not sure of.

 

I'm messing around with the German version, although trying to make sense of the unit descriptions is fun, asi don't read German.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...