Niner_777 Posted July 15, 2006 Posted July 15, 2006 What places in RC did you have the most trouble beating? Also share if/how you got past it. We can discuss different stategies that we used to get past those difficult game sequences. Anybody want to start us off?
Clone L68362 Posted July 15, 2006 Posted July 15, 2006 Well, in Geonosis, the only hard part that stands out in my mind is the beginning of one level where you're in the canyons. You just walk forward a bit and GEONOSIANS. THOUSANDS OF THEM. start coming out. Took me forever to kill them all, and usually the whole squad was out by then. The RAS hard parts were the level Dues Ex Machina and Live Ordnance when you clear out the hangars, there were just all those droids. In Live Ordnance I just ran to the back and set Sev and Fixer on sniping positions and hoped Scorch stayed alive till the AT-TE came up. Then I held the droids back with EC grenades and anti armor. On Kashyyyk, the hardest part that I remember was the Kachiro bridge that had those two SBD dispensers, the hordes of battle droids, the turret...and after you clear it all out there's a Spider Droid. For the first part I would clear out the droids on the bridge, set someone at a sniping point, someone on a turret, then cover someone else as they destroy a SBD dispenser.
Niner_777 Posted July 15, 2006 Author Posted July 15, 2006 I know what you're talking about on Geonosis. They just seemed to keep comming. At first, I tried to take that part slowly and keep near a health dispenser, but that didn't seem to work. Now, I try to sprint through that canyon, hold near the end when the droid come around the corner, and gernade the droids to take them out quickly. Basically, I try to get out of the canyon fast and move on to the next part. That's basically what I did in the RAS level. On Kashyyyk, I remember that that part was pretty hard. I set one person in the turret, one person on anti-armor, and one person on the SBD dispenser. I'd go around, work on the other dispenser for a little bit. If some SBD's were shooting at me, I'd take them out fast with an AA round and continue. If someone got incapacitated, I'd go heal them. The first person who was setting the detonator would finish before me, and I'd have him finish the charge on my dispenser. For the spider droid, I'd set my squad up in AA spots and on the turret. When it first appears, I chuck a EC or two in to take out the BDs. Then I flank the spider droid and shoot him with AA or whatever I have left. It will hopefully turn towards me, and then my squad can shoot away at its backside.
RC-1162 Posted July 16, 2006 Posted July 16, 2006 actually, in the geonosis area, i just took one of the guns of the geonosians themselves and used it against them. it seemed a bit more effective than the rifle. that was my favourite non-commando gun
taclled Posted July 16, 2006 Posted July 16, 2006 i hated the Timed geonosis level i finally just starting rushing through and put my guys in sniper positions fixer on the console and me as t´he medic
Niner_777 Posted July 16, 2006 Author Posted July 16, 2006 taclled said: i hated the Timed geonosis level i finally just starting rushing through and put my guys in sniper positions fixer on the console and me as t´he medic The first time I played that part, I didn't know that I was being timed. I went through it normally. By the time I was at the gunship, I saw "three, two..." pass across my screen and then I hopped on the Gunship. Btw, what happens if you run out of time?
taclled Posted July 16, 2006 Posted July 16, 2006 Well you can kiss your katarn armor good bye. It Blows up the ship if i remember correctly
Niner_777 Posted July 16, 2006 Author Posted July 16, 2006 Yeah, I imagined that it would. Does it look cool, or just say game over?
taclled Posted July 16, 2006 Posted July 16, 2006 I cant remember how it looks but it doesn't say: GAME OVER
Niner_777 Posted July 16, 2006 Author Posted July 16, 2006 I'll have to try it, lol. I remember a hard part for me was that part on Kashyyyk with the SBD dispensers, ammo crates, and Elite bugs. Do you know what I'm talking about.
Joetheeskimo Posted July 16, 2006 Posted July 16, 2006 Niner_777 said: Yeah, I imagined that it would. Does it look cool, or just say game over? I think the ship shakes and everything fades to white.
Niner_777 Posted July 16, 2006 Author Posted July 16, 2006 That's cool. So, does anyone else had any difficulties in this game?
Joetheeskimo Posted July 17, 2006 Posted July 17, 2006 Actually, I think it was a tad too easy; but if you are stupid in handling your squad you can get yourself in a jam. Like my first time playing, when my entire squad got killed and I was up against several SBD's on Geonosis. But if you are cautious, it's usually a simple game.
taclled Posted July 17, 2006 Posted July 17, 2006 only problem i have is that sev always gets stuck sometimes if i kill him and revive him hes unstuck but usually not and the wierd thing is its only sev that gets stuck
itchythesamurai Posted July 17, 2006 Posted July 17, 2006 The only real trouble I had was too many SBDs occasionally. Don't think I had to play any part more than twice though.
Niner_777 Posted July 17, 2006 Author Posted July 17, 2006 Niner_777 said: I remember a hard part for me was that part on Kashyyyk with the SBD dispensers, ammo crates, and Elite bugs. I don't think that I ever had to replay this part, but I remember I had to take care of the Elites on my own because my whole squad was incapacitated. How did you guys beat this part?
Cheech Marin Posted August 12, 2006 Posted August 12, 2006 For that part, I usually tell the lads to occupy those sniping positions after they save the ammo crates, and try to set a charge on the SBD dispenser. I find that the Elite bugs show up a few seconds after you start setting the charge on the dispenser. When they do, I disengage, find cover, and try to snipe the Elites before they make mincemeat of Delta Squad. Hmm, here's some food for thought. Has anyone considered that maybe, just maybe, someone high in the chain of command was trying to get rid of Delta Squad? coughPalpatinecough
Ben_Walker Posted February 23, 2007 Posted February 23, 2007 For me... On Geonosis theres the area where you first face the Geo Elites, before you get into the droid foundries. Then the canyons and the end with the timed level on the Core ship. For the RAS, I usually have some trouble with the trandos, I'm fighting solo and usually rely on the vibro-blade and snip attachment. But when I find shotgun, things became much easier. Things get hairier for me when it comes to the hangers. And finally on Kashykk, the magnaguards can be a hassle and the bridge is one big pain. Also I tend to struggle when fighting the Geonosians at the very end of the game.
Jurrassco Posted February 23, 2007 Posted February 23, 2007 that is very true. one question, why are the Geonosians on Kashyyk anyways?
Ben_Walker Posted February 23, 2007 Posted February 23, 2007 I think the CIS brought them for backup, yeah, as if the hoards of droids and Trandos weren't enough.
milo Posted February 24, 2007 Posted February 24, 2007 At first the title of this thread made me think of something else if you know what I mean.
Ben_Walker Posted February 24, 2007 Posted February 24, 2007 *tries to say this without getting deleted* Something that isn't katarn-armour...
Titanius Anglesmith Posted February 24, 2007 Posted February 24, 2007 milo said: At first the title of this thread made me think of something else if you know what I mean. Riiiiiiight.... You're one weird dude- you... you are a dude... right?
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