The Source Posted July 29, 2006 Share Posted July 29, 2006 Telos: HK-Factory I thought about this for a while. Without messing with anything else, on other planets, I was thinking about completing the HK: Factory on Telos. Since there is a good chunk of the stuff done, how long could it actually take. After my KotOR I mod, I am thinking about completing the factory itself. I think it will take a few days. Since nothing extremely new needs to be done, I think it would be a walk in the park. Any comments? -or Suggestions? Link to comment Share on other sites More sharing options...
90SK Posted July 29, 2006 Share Posted July 29, 2006 Why? It's already being restored. You'd have to go through all this trouble just to make a mod that's already being made. Seems like a waste of your time. Link to comment Share on other sites More sharing options...
The Source Posted July 30, 2006 Author Share Posted July 30, 2006 Let me get this straight: The TSL-Restoration Team own those files, which are found on the XBox Cd? Why would it be a waste? Link to comment Share on other sites More sharing options...
prasys Posted July 30, 2006 Share Posted July 30, 2006 It would be good to see to get it fixed , because most of the files are there. I checked it out myself , pretty much it has all the developer code thingy [which pretty much tells me what is going to happen next]. Good luck on that , pretty much everything is there , the scripts , the dlgs , etc are there. The triggers are even there , so pretty much you need to 'connect' them up , polish it and vola , we have it workin' ! Link to comment Share on other sites More sharing options...
Emperor Devon Posted July 30, 2006 Share Posted July 30, 2006 Let me get this straight: The TSL-Restoration Team own those files, which are found on the XBox Cd? Not that I know of, but the only way to get the files are from their site, or porting it over from the Xbox version. Why would it be a waste? Because they're already doing it, your idea would seem unoriginal, it might upset some people, and after well over a year of a team of people working on it, I don't think you could go about restoring it in a matter of days. In fact, I think they're only 87.5% finished both levels of it. Link to comment Share on other sites More sharing options...
The Source Posted July 30, 2006 Author Share Posted July 30, 2006 It would be good to see to get it fixed , because most of the files are there. I checked it out myself , pretty much it has all the developer code thingy [which pretty much tells me what is going to happen next]. Good luck on that , pretty much everything is there , the scripts , the dlgs , etc are there. The triggers are even there , so pretty much you need to 'connect' them up , polish it and vola , we have it workin' ! I was thinking the same thing. This should be a quick and simple fix. I would make the level available right a way, so the player doesn't need HK, nor will they have to return to Telos. I would also add a few cool items, which were not part of the game, and tweak things here or there. I think it would be fun. How about this: I will be designing a storyline for the HK: Factory. Instead of restoring someone elses hardwork as a goal, I am going to design a small side-quest. Yes. I will be implementing some of the level's dialouge, but my goal is not to restore someone elses work. Within this new mod, the player will be able to visit the levels while on Telos. Instead of going through dialouge to learn about the factory, the play will be able to enter the levels while searching for the Ebon Hawk. (Otherwords, during your initial search for the Ebon Hawk. No returning to the planet necessary.) For several months now, I have been dying to impliment this type of mod. I want to get this mod complete, packaged, and released in two weeks. Link to comment Share on other sites More sharing options...
FiEND_138 Posted July 30, 2006 Share Posted July 30, 2006 Cool man go for it. Give me a reason to reinstal tSL. *oohhh 666* Link to comment Share on other sites More sharing options...
RedHawke Posted July 30, 2006 Share Posted July 30, 2006 I say go for it, multiple 'visions' of the areas 'restored' are never a bad thing. *Flees thread in fear of FiEND's 666* Link to comment Share on other sites More sharing options...
The Source Posted July 30, 2006 Author Share Posted July 30, 2006 I think it would be cool. I will start hamering out details after I finish the KotOR I mod. Everyone will have a 100% 'Restored' version by TSL Restoration, and they will also have a slightly restored HK-Factory with a more creative focus. Otherwords, please will get a new side-quest, a few items, and some of the HK-Story. Link to comment Share on other sites More sharing options...
RedHawke Posted July 31, 2006 Share Posted July 31, 2006 ^^^^ Just a suggestion there Mac, but a few Assassin Droid specific items for HK would be nice, like a renewable Heavy Shield Generator, and a Self-Repair Module, Assassin Droid armor, Assassin Sensor package, and possibly even a couple special Disruptor Carbines that he can wield one in each hand like IG-88, IG had a rifle and carbine. I believe some HK specific items already exist, so that idea may have already been part of the factory levels. T3 got some special items in TSL so our lovable HK needs some... since he is a Combat oriented Droid. Just my 2 cents. Link to comment Share on other sites More sharing options...
Jae Onasi Posted July 31, 2006 Share Posted July 31, 2006 ^ Jae suddenly envisions the entire party just standing behind HK and letting him take the hits, since the souped up version of HK will be killable (maybe) only by either Sion or a swim in a vat of sulfuric acid. Link to comment Share on other sites More sharing options...
Shem Posted July 31, 2006 Share Posted July 31, 2006 Why? It's already being restored. You'd have to go through all this trouble just to make a mod that's already being made. Seems like a waste of your time.Dude, why do you have to be so discouraging? It's not like you're the one doing it. In fact, you don't have to download it. Who knows when the Restoration project will be finished? In the mean time, I think this will help fill the void. Especially since it helps generate interest in TSL again. The HK factory is the one thing I look forward to with the Restoration Project. Cool man go for it. Give me a reason to reinstal tSL. See what I mean. How about this: I will be designing a storyline for the HK: Factory. Instead of restoring someone elses hardwork as a goal, I am going to design a small side-quest. Yes. I will be implementing some of the level's dialouge, but my goal is not to restore someone elses work. Within this new mod, the player will be able to visit the levels while on Telos. Instead of going through dialouge to learn about the factory, the play will be able to enter the levels while searching for the Ebon Hawk. (Otherwords, during your initial search for the Ebon Hawk. No returning to the planet necessary.) Dude seriously, have you thought about doing it with some restored dialogue with HK-47, where they discovered where the HK factory is and go back to Telos? My biggest reason would be because it would be added time where you don't get your lightsaber built. I always thought it took too long and if you add a mission that extends the time before you get it, it could be a little frustrating. Besides, I do want to do the mission with HK-47 if possible. That would make it more sweet to me and you won’t have HK-47 if you do it before you originally leave Telos. Another thing is if you are worried about what people not wanting to go back to Telos, I wouldn't. I mean you have to go back to Dantooine, and Dxun/Onderon anyway, why not add one more stop to Telos on top of the time you go back and defeat Nihilus? Just my 2 cents. Link to comment Share on other sites More sharing options...
The Source Posted July 31, 2006 Author Share Posted July 31, 2006 Maybe there is someway to get HK-47 to meet up with the Exile, in the Telos base, and then he joins your team (so he can interact normally on the levels). I have been scripting the concept out. I am almost finished with a KotOR I mod that I have in progress. I will have to think about a creative way to do this. I like Redhawke's idea about HK specific items. I know there are some in game allready, and all I need to do is tweak them here or there. If anyone is interested in making a few items, please let me know as soon as possible. Since the scripting in KotOR II is easy, I can get this stuff done in no time. I want to push this through within two weeks time. Link to comment Share on other sites More sharing options...
Shem Posted July 31, 2006 Share Posted July 31, 2006 Maybe there is someway to get HK-47 to meet up with the Exile, in the Telos base, and then he joins your team (so he can interact normally on the levels). I have been scripting the concept out. I am almost finished with a KotOR I mod that I have in progress. I will have to think about a creative way to do this.Are you going to change how he's build/found? You'd have to remove him from the Ebon Hawk I would think. Also, T3-M4 meets up wtih HK units on Nar Shaddaa, and your PC meets up with them at the Polar Region. If you shut down the HK factory, it would seem kind of weird that many are still out there looking for you if you remember the cut scene when your shuttle leaves for the Polar Region and tons of HK units talking about how they just missed you. Just something to think about. Link to comment Share on other sites More sharing options...
The Source Posted July 31, 2006 Author Share Posted July 31, 2006 Are you going to change how he's build/found? You'd have to remove him from the Ebon Hawk I would think. Also, T3-M4 meets up wtih HK units on Nar Shaddaa, and your PC meets up with them at the Polar Region. If you shut down the HK factory, it would seem kind of weird that many are still out there looking for you if you remember the cut scene when your shuttle leaves for the Polar Region and tons of HK units talking about how they just missed you. Just something to think about. Creativity is allways the key. I was thinking that their initial visit to the HK-Factory was a failed attempt. Otherwords, the Exile and team tried to shut them down, they left the base, and then found out that the base is still running. This way, the appearance of the HKs on other planets will make sense. Another idea I had, this is only one out of two bases, which produces and engineers HK-Assassin Droids. If you remember, the Exile meets up with HKs on the polar surface, and he/she says, "How many of you exists?". I can alter that line to say, "How many of you exist? I thought I just shut all of you down.". That way, when you finally get on the Ebon Hawk, you startup HK, and he tells you about a HK-Factory that is on Telos. In away, this would make it sound like there are two factories. Or, you only visited a few of the bases levels. Link to comment Share on other sites More sharing options...
Shem Posted July 31, 2006 Share Posted July 31, 2006 As long as you have your basis covered, great. so does that mean you have to go back to the HK Factory later? Link to comment Share on other sites More sharing options...
The Source Posted July 31, 2006 Author Share Posted July 31, 2006 As long as you have your basis covered, great. so does that mean you have to go back to the HK Factory later? Actually, this could leave it open for the TSL Restoration team. It would be like returning to the scene of the crime. Lol... I believe there are two doors in the Telos Base, which were closed from 'cut content'. One of them says, sub-level military base door, and the other says something else. I will choose the oposite door, and connect the level. Therefore, when you install the TSL Restoration team's version, they can co-exist in the same game. Link to comment Share on other sites More sharing options...
Darth333 Posted July 31, 2006 Share Posted July 31, 2006 I'd also say go for it. Even if the module is almost already complete in itself, there is enough room for imagination and different mods. I find interesting how you intend to add your personal touch to the mod instead of trying to recreate everything as it was intended to be. Not that I know of, but the only way to get the files are from their site, or porting it over from the Xbox version. It's the original game files, not modded files and in any event the files have been posted at holowan way before being posted on the R.P. site: http://www.lucasforums.com/showpost.php?p=1759124&postcount=30 (and they are still available). It's not because a modder edits a file that others can't edit the same file... There's nothing like giving choices to the users at the end. Link to comment Share on other sites More sharing options...
Shem Posted July 31, 2006 Share Posted July 31, 2006 Actually, this could leave it open for the TSL Restoration team. It would be like returning to the scene of the crime. Lol... I believe there are two doors in the Telos Base, which were closed from 'cut content'. One of them says, sub-level military base door, and the other says something else. I will choose the oposite door, and connect the level. Therefore, when you install the TSL Restoration team's version, they can co-exist in the same game.I like your idea, but I do hope you do a mod that completes the side quest. Only because you never know when the TSLRP finally gets finished. Who knows, it may take another year? It would be cool if we have something to fill in the void while we're still waiting. In the mean time, you would given us something to use and when the time comes when the TSLRP is finished, you can release a version with this idea where you go in the factory, but fail to shut it down. You come out as a winner in both cases. Link to comment Share on other sites More sharing options...
Delta_Folee Posted July 31, 2006 Share Posted July 31, 2006 You see, I don't like all these ideas of restoring the cut features of TSL. Since they didn't put it in TSL, they might do something with it in K3 instead. And even if you do restore it then there is always the chance that K3 won't make sense! Link to comment Share on other sites More sharing options...
The Source Posted August 1, 2006 Author Share Posted August 1, 2006 You see, I don't like all these ideas of restoring the cut features of TSL. Since they didn't put it in TSL, they might do something with it in K3 instead. And even if you do restore it then there is always the chance that K3 won't make sense! That is why I will put a creative touch to the story. So, that it will be independant regardless about what happens in KotOR III. As a graphic designer, I sometimes get a design job that I have to mimic someone elses work. I get over my feelings about it, and then I carry out what I have to do. Majority of the time, I design ads and magazine layouts from scratch. There is nothing more rewarding than to put your own personal touch to something. I will probally restore bits and pieces, which will keep true to the original concept. However, I want to do something with those levels, which would bring a fresh perspective to their purpose. Darth333 is right. The files that are found on the cd were designed by Obsidian, so they are fair game all around. Since I have a modded X-Box, shhh, I can extract these files with ease. Actually, I extracted them a while back, but I never got around to mess with them. Hehehe... If you guys have any more suggestions, that will ignite a creative spark, please feel free to post your ideas. Or- You can get involved. Link to comment Share on other sites More sharing options...
RedHawke Posted August 1, 2006 Share Posted August 1, 2006 And even if you do restore it then there is always the chance that K3 won't make sense! That isn't entirely true as mods do not count anyway. The restorations content is not considered the actual game storyline, so there will be no issues with a potential KotOR III. Link to comment Share on other sites More sharing options...
Lantzen Posted August 1, 2006 Share Posted August 1, 2006 They have mess up somethings with the cut content, HK-47 at malachor is cannon, the scenes with remote and GO-TO, and that's don't hapeend in-game Link to comment Share on other sites More sharing options...
The Source Posted August 1, 2006 Author Share Posted August 1, 2006 I will make a 'Work In Progress' thread very soon. I just want to hammer out my ideas, and obtain enough feedback through this thread. Link to comment Share on other sites More sharing options...
Shem Posted August 1, 2006 Share Posted August 1, 2006 I will make a 'Work In Progress' thread very soon. I just want to hammer out my ideas, and obtain enough feedback through this thread.You could ask the mods to move this thread to the Holowan Labs Forum. Link to comment Share on other sites More sharing options...
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