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Neverwinter Nights 2 (May Contain Spoilers!! - Please Use Tags)


tk102

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Yes, but there is no sunlight during the night is there? As soon as my dark elf goes outside, even in the middle of the night, she's hit with the light sensitive penalties. Sunlight I can understand, but moonlight?

 

And if Drizzt could get used to sunlight eventually, shouldn't our Harborman Dark Elf have done so as well by now seeing as how she's been living in Harbor Watch her entire life since she was a baby, never have lived underground at all and most certainly haven't stayed indoors all that time? :) Unlike Drizzt she's not an outcast from the Underdark, after all (though Esmerelle may have been).

 

(So it is intentional and not a bug then, I guess?)

 

wow...stoffe- you're such a nitpicker !!

 

Im sure it has something to do with the RPG stats ruleset theyve applied... If so, its good because it is a race penalty. Being a drow has to come with its downsides too :) Is it really a big deal for you ?? I noticed it, giggled(remembering Drizzt troubles in the book) and kept playing.

 

No Drizzt, and any other Drow who dwell on the surface are not 100% used to it, from what Ive read in the books about Drizzt

 

As for the moon...it too is a source of light. There arent any moons in underground caverns. I think you are getting drows and vampires mixed up ! :p

 

Its quite funny, you've reminded of a a conversation I had last night......a friend of mine was complaining how she always gets sunburnt very easily even though she has been living in Oz all her life and exposed to our sun....in 30+ years her skin hasnt got used to it :p Being of olive complexion myself, I have never had this problem. Too bad she cant use the toolset to fix it ! :p

 

@Jae - Sand does charge more for some stuff though... eg. he charges *double* for 'cure mod wounds' compared to the Temple of Tyr for example...lolz... even in Neverwinter, you gotta go shoppin girl !

 

*clicks fingers from side to side*

 

:p

 

mtfbwya

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wow...stoffe- you're such a nitpicker !!

 

Im sure it has something to do with the RPG stats ruleset theyve applied... If so, its good because it is a race penalty. Being a drow has to come with its downsides too :)

(snip)

As for the moon...it too is a source of light. There arent any moons in underground caverns. I think you are getting drows and vampires mixed up ! :p

 

Of course I am. :p Not that it really matters, but I tend to take note of those little details that make no real sense to me or breaks the rules. At least they give you something to do from a modding perspective, fixing the games you play to behave more in the way you prefer. Sometimes it can be the small details that makes the difference between a game feeling rushed or polished and well thought out. (The Mass Heal spell and the Ghast/Hezou stench clouds are other minor things I took note of and fixed pretty quick. :))

 

The "being feared and hated on sight" thing is a pretty big downside, at least if you play as a good character, and so would having to choose what time of day you move about be, IMHO. Being blinded be Selune's light just feels a bit odd, seeing as you can visit indoor locations that are more brightly lit than outside during the night without receiving any Light Blindness penalties.

 

(Good thing Dark Elves aren't vampires or you'd be incinerated as soon as you stuck your head outside in this game, night or not. :))

 

 

No Drizzt, and any other Drow who dwell on the surface are not 100% used to it, from what Ive read in the books about Drizzt

 

So it's not a matter of being used to darkness then from having lived in a low-light environment all their lives, but rather something generically inherent to that Elf subrace?

 

I suppose that makes sense, otherwise all dwarves should be hit with light penalties as well since they spend most of their time below ground or inside mountains as well.

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no need to be patronizing. Just an example of how being in an environment all your life doesnt necessarily mean you adapt to it physically, whether you are Drow in a video game or fair skinned woman living in Oz !

 

I apologize if that was taken as patronizing or an insult, that was not how it was intended. It was meant as a joke but I see it was not taken as such. Language difficulties and all that.

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Anyone know exactly "where" stats, dumps, reports or anything that has a 'print' value actually get printed to? :xp:

 

I'm sure I'm either uber-dense, or the game is actually 'printing' reports I want to see to some log file? I was under the impression that printing values would send the info to the screen but apparently that's not the case... or, not surprisingly, I'm doing something wrong...

 

Example in case, the rs kr_influence script has a print influence value command.. where does that info go (or suposed to go)... I r lost :lol:

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Anyone know exactly "where" stats, dumps, reports or anything that has a 'print' value actually get printed to? :xp:

 

They are printed on top of the main view area. However you must enable showing of debug text or you will not see it. This can be done by typing...

 

debugtext 1

 

...in the console (it's case sensitive). Change the 1 to 0 to turn it off again afterwards. Various scripts use it for debug printouts so if you leave it on you'll see somewhat annoying and cryptical text strings popping up on the screen ever so often while playing. :)

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actually, I have a quick question which Im hoping someone can answer !

 

how the heck can you get rid of the chat box...mine is forever superimposed over the game dialogue box :(

 

mtfbwya

It's not immediately obvious, is it? Drove me crazy when it happened to me. Hit enter again. That happened to me, too. I can't remember if you have to click in the box before hitting enter or not, but 'enter' is the secret handshake. At least in my game.

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It's not immediately obvious, is it? Drove me crazy when it happened to me. Hit enter again. That happened to me, too. I can't remember if you have to click in the box before hitting enter or not, but 'enter' is the secret handshake. At least in my game.

 

yeah, Ive tried many different enter combos, none successful :(

 

bizarre :p

 

mtfbwya

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Wanna know the worst thing? I have no idea how I managed to turn it on in the first place, and it doesn't say squat about it in the instructions. :D

 

Edit: Found this on the NWN2 forum: Black chat box problem FIXED!

 

thanks Jae, thats very nice of you :)

 

here, have some gul lokumu (rose flavoured Turkish Delights)

lokum1.jpg

 

also, check out this other .xml hack I came across elsewhere. It gets rid of the chatbox altogether, (rather than shifting it to the right) ie. no cursor on the R side of teh screen when you press ENTER. of course, ALWAYS make a backup before you try :)clicky

 

mtfbwya

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thanks Jae, thats very nice of you :)

 

here, have some gul lokumu (rose flavoured Turkish Delights)

lokum1.jpg

 

also, check out this other .xml hack I came across elsewhere. It gets rid of the chatbox altogether, (rather than shifting it to the right) ie. no cursor on the R side of teh screen when you press ENTER. of course, ALWAYS make a backup before you try :)clicky

 

mtfbwya

 

Heh, now I have to go find some rose water and try making some....I'll take a picture when I make some baklava and share it. :D

I went looking for information on how to make the chatbox appear so I could make sure not to do it again, and that link popped up.

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...I went looking for information on how to make the chatbox appear so I could make sure not to do it again, and that link popped up.

 

the manual does indeed say the chatbox is activated by pressing 'enter' - but the box not disappearing is definitely a glitch in the UI code. Its been well griped about all over the place now, so I imagine it may get tidied up in a patch soonish :) In the meantime, that xml hack will do!

 

mtfbwya

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(Spoiler regarding first part of Act 2)

 

 

I just finished the Act II trial portion with my new Dark Elf character and noticed that I've gotten a new History feat that didn't show up during my first playthrough, "Master Orator". I assume this is something you get if you do fairly well in your trial.

 

 

Are there any other such quest-related optional history feats in the game that are easy to miss if you don't do things correctly? I got one (Pathstalker?) from talking to the halfling explorer you run into several times, telling him of places you found, as well.

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I don't know if this falls into the same category but if you bought the presell, you get a history feat called Merchant's Friend. Additionally, the Limited Edition game gives you a feat called Blessed of Waukeen. Unfortunately, I recently cleared out my old save games (those files are huge) so I can't confirm any of the others that I may have encountered.

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(Spoiler regarding first part of Act 2)

 

 

I just finished the Act II trial portion with my new Dark Elf character and noticed that I've gotten a new History feat that didn't show up during my first playthrough, "Master Orator". I assume this is something you get if you do fairly well in your trial.

 

 

Are there any other such quest-related optional history feats in the game that are easy to miss if you don't do things correctly?

Heh, I invested quite a few skill points into Taunt just for that one part.

 

 

It's quite amusing to Torio lose her cool and flip out when you make a successful Taunt, uhhh roll I guess, which, by the way, also earns you some influence points with Sand, who complements you on your silver tongue.

 

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Heh, I invested quite a few skill points into Taunt just for that one part.

 

 

It's quite amusing to Torio lose her cool and flip out when you make a successful Taunt, uhhh roll I guess, which, by the way, also earns you some influence points with Sand, who complements you on your silver tongue.

 

I can imagine Sand would appreciate it, he seems to be a bit pragmatic when it comes to bluffing and using things to your own advantage no matter what. :)

 

You can probably get through that part using any of your "brain" skills, though I can imagine the dialog is different even if it leads to the same conclusion. I used only Diplomacy and Lore, and the cleric-unique reply options, and it seems to have worked out well since I got that feat and Sand seemed to approve of that route as well. :)

 

 

It probably helps a fair bit if you've been nice to Shandra and let her disarm Torio's star witness for you. I think you can only do that if you have reasonably high influence with Shandra by then.

 

 

* * *

 

By the way, is it a bug if the description of the Kalach-cha feat does not update after you meet the Githzerai and she tells you a bit more about it? Mine was stuck at what the Githyanki Sword Stalker leader said until the end of the game in my first playthrough.

 

And does it do any difference at all at some point in the game if you consistently suck up to Lord Nasher or if you assert your individualism and own thoughts in your conversations with him and his toadies? Doesn't seem entirely in-character for a Chaotic Good person to deliver paladin-esque yes-man lines all the time...

 

I don't know if this falls into the same category but if you bought the presell, you get a history feat called Merchant's Friend. Additionally, the Limited Edition game gives you a feat called Blessed of Waukeen.

 

So you have to pay more for the game to get things cheaper in the game? I assume that's what the merchant feat does... I suppose that kind of marketing will get more common with games in the future, where you have to buy quests in addition to the core game to activate them, and purchase loot to be found in the game. :)

 

Wouldn't that cause problems with multiplayer though, if there are some feats that only exists in some versions of the game?

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So you have to pay more for the game to get things cheaper in the game? I assume that's what the merchant feat does... I suppose that kind of marketing will get more common with games in the future, where you have to buy quests in addition to the core game to activate them, and purchase loot to be found in the game. :)

 

Wouldn't that cause problems with multiplayer though, if there are some feats that only exists in some versions of the game?

Well there is a merchant discount but that's only part of it. There are just over 130 unique items that are only available in the Limited Edition game. This includes special 3-item sets for each class (which are brilliant for some classes and damn near worthless for others...poor Warlocks).

 

I imagine that it could be a problem with multiplayer, but I bought the game with no intention of using the multiplayer option. I'd bet that the marketing gimmick was geared toward players like me.

 

I read at there official forum that you can mod those feat's in to the normal game, so the Limited Edition feels a little useless if thats true
It is true and I was more than a little irked when I found this out, but since there's nothing I can do, I just let it go.

 

but you dont get the pretty rings and map !!
Don't forget the art book

 

...and the satisfaction of knowing that you're a sucker :fist:

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Well there is a merchant discount but that's only part of it. There are just over 130 unique items that are only available in the Limited Edition game. This includes special 3-item sets for each class (which are brilliant for some classes and damn near worthless for others...poor Warlocks).

 

I see, are they part of the random loot you can find, or are they all found at new merchants like those they put in Baldurs Gate II special edition?

 

The extra items are not a great loss though in my opinion since it's so easy to make and place your own with the toolset (if you have the patience with the constant crashes). The game designers' fashion sense tends to be incompatible with mine anyway so I create outfits that look the way I want them that are themed for my party members. Though NWN2 is a clear improvement when it comes to stock clothes/armor from NWN1 which had a fair deal of attires that looked more like clown costumes than something an adventurer would wear. :)

 

I didn't want to buy the limited edition before I knew if I would like the game. I may get it later when Obsidian have fixed the more serious bugs and annoyances (unless it's too late, but I'd be surprised if there weren't new collector's editions and such coming out unless the game sells less well than they expected. Hopefully they include a printed manual and not just a PDF that time.). With my usual luck it would have been almost guaranteed I didn't like it if I got the LE right away. :)

 

 

I imagine that it could be a problem with multiplayer, but I bought the game with no intention of using the multiplayer option. I'd bet that the marketing gimmick was geared toward players like me.

 

I tend to prefer solo play as well. Even though I've played NWN1 regularily since it was released I've not tried multiplayer even once yet. Plenty of user-made campaigns and modules to play with, and my own to tinker with in the toolset. :)

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I see, are they part of the random loot you can find, or are they all found at new merchants like those they put in Baldurs Gate II special edition?
So far they all appear to be available from merchants. The 3-item classes sets are only available from the Blessed of Waukeen and Merchants Friend merchants and are only accessible via a special dialog option.

 

The extra items are not a great loss though in my opinion since it's so easy to make and place your own with the toolset (if you have the patience with the constant crashes).
I would probably be inclined to agree with you. Some of the items are poorly designed, but others are pretty cool. There's a spear that comes with the Sorcerer 3-item set that has some pretty cool enchantments, but costs more gold than you can accumulate in the game (over 650k). This indicates that either the devs did minimal testing of the game or are sadistic bastards.

 

The game designers' fashion sense tends to be incompatible with mine anyway so I create outfits that look the way I want them that are themed for my party members. Though NWN2 is a clear improvement when it comes to stock clothes/armor from NWN1 which had a fair deal of attires that looked more like clown costumes than something an adventurer would wear. :)
I probably shouldn't be admitting this in print, but I haven't figured out how to edit default items in the toolset. It seems that I can create new items, but if I want to edit something existing, I need to extract it and edit it using a GFF editor. Hopefully this is just user error on my part and not a cautionary tale for your fashion aspirations :D

 

I didn't want to buy the limited edition before I knew if I would like the game. I may get it later when Obsidian have fixed the more serious bugs and annoyances (unless it's too late, but I'd be surprised if there weren't new collector's editions and such coming out unless the game sells less well than they expected. Hopefully they include a printed manual and not just a PDF that time.). With my usual luck it would have been almost guaranteed I didn't like it if I got the LE right away. :)
That's probably a smart way to do it. I guess I wouldn't be able to justify paying for a game twice, so it's worth the extra $10 to get the LE right off the bat.

 

FWIW, the LE did come with a 177-page printed manual. I assumed that the regular game did as well, hence why I didn't mention it earlier.

 

I tend to prefer solo play as well. Even though I've played NWN1 regularily since it was released I've not tried multiplayer even once yet. Plenty of user-made campaigns and modules to play with, and my own to tinker with in the toolset. :)
I don't have the patience for multiplayer. I wish I did, because it seems like it might be fun, but I just don't.
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There's a spear that comes with the Sorcerer 3-item set that has some pretty cool enchantments, but costs more gold than you can accumulate in the game (over 650k). This indicates that either the devs did minimal testing of the game or are sadistic bastards.

 

Or perhaps you are meant to procure it via the special five finger discount, or you can't steal from shops in NWN2? (haven't played a rogue yet) :)

 

 

I probably shouldn't be admitting this in print, but I haven't figured out how to edit default items in the toolset. It seems that I can create new items, but if I want to edit something existing, I need to extract it and edit it using a GFF editor.

 

There are two ways that I know of:

1) Copy the blueprint to the local module, change the resref back to what it was (remove the 0 added at the end), make your changes. Then right-click the template in the list and do "Save as..." in the context menu to save the UTI in the override folder.

 

2) Go to Options and toggle "Enable editing Global templates", and change them directly. I've only dared use that to edit my own override templates though, in case it saves your changes back into the zip files automatically (thus fouling up the automatic updates). Hopefully it does stick the templates in the override folder automatically, but I don't trust the toolset enough to give it a try. :)

 

FWIW, the LE did come with a 177-page printed manual. I assumed that the regular game did as well, hence why I didn't mention it earlier.

 

I just got a tiny pamphlet with the game containing little more than installation instructions and a step by step guide to what buttons you should push at the main menu to start a new game. No useful reference information at all. The full manual was just provided as a PDF file on the DVD disc. :(

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