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What is y'all opinions about The Episode III: ROTS game


Windu Chi

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Well, this is the only Jedi game out there that have the most realistic and funnest lightsaber combat and combat in general, I ever played bar none.

But it do have it's flaws, but what game doesn't?

 

Well the pros and cons I will list:

 

Pros:

 

1. The best lightsaber combat and martial arts combat; only in this game, not other games like JKA & JO

2. The AIs are amazing; they learn your combat tactics, that depend on one of the twelve characters you pick; the AI combat strategies and tactics vary for each character you choose.

Also I think the AI learns and adjust their strategies and tactics base on each player saved profile.

3. The taunts are good and accurate for the specific battle situations, for the choice for each game character.

4. Also the soundtrack plays all of Knights of the Old Republic II:The Sith Lords battle music; this make it seems like I'm playing TSL.

The battle music of The Sith Lords really shines in this game's realistic and complex combat.

5. The force power, Force Grasp was a welcome addition; absent in JKA and JO.

 

 

Cons:

 

1. The blocking system was flawed; the computer control the blocking system; Any new Jedi theme game should have manual a 360* blocking system that dpends on all 11 of the Jedi fighting forms,that was feature in TSL

2. No multiplayer arena; this was in JO & JKA; this a must in any new Jedi game.

3. Well, for me no free Force Jumping abilities like in JO & JKA, no wall run ability, or no wall deflection jump ability like that was also in JKA & JO

4. Lacking some Realism: This game did not focus on critical strikes; it have health bars, that kill your opponents instantly, that was in JKA & JO; Jedi games in the future shouldn't have no health bars; they should have realistic critical strikes and your character should take damage that will kill you base off the realism, that is similar to role playing games but more realistic; they should have character attributes, like in TSL.

Like for example, Strength, Dexterity and Wisdom; this will affect Force power abilities.

5. No character customization & no lightsaber colors choice; a must in any new Jedi game,

6. It was SHORT in single player, Jedi games in the future of course, should be >10 hours long.

7. Well, for me it should have had a coop mode; more Jedi games in the future should have COOP MODES; it is getting time for that option.

8. Also in two player mode you couldn't throw your oppoents, with the Force power, Force Grasp, into pits or off platforms, also you couldn't kick your opponents off ledges or into pits or you couldn't fall to your death; I like more realism.

 

 

 

Well, for cons, the two player only option they was probably thinking about Tekken; If this was a fighting game like Tekken, it would've been a excellent one in terms of combat, but they strewed up with that stupid choice of Tekken like two player combat.

 

Don't forget about multiplayer no damn more, Lucasarts.

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Well, before ROTS came out as a DVD, I bought the PS2 version and I thought it needed improving. It was too easy for me and the only real hard level was the one before the duel with Anakin. The only time I find the game good is if I'm bored and have nothing better to do.

 

Force Grasp was in JO and JA, but it was called Force Grip. The music from TSL was annoying in the ROTS game, since I preferred it when it was in TSL. It felt as if Lucas was being lazy. And yeah, I agree that the game lacked some realism. I disagree about the combat system. I always preferred the combat in JO and JA.

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Well, before ROTS came out as a DVD, I bought the PS2 version and I thought it needed improving. It was too easy for me and the only real hard level was the one before the duel with Anakin. The only time I find the game good is if I'm bored and have nothing better to do.

The AI intelligence keep me coming back for more.

And the realistic combat. :lsduel:

Force Grasp was in JO and JA, but it was called Force Grip. The music from TSL was annoying in the ROTS game, since I preferred it when it was in TSL. It felt as if Lucas was being lazy. And yeah, I agree that the game lacked some realism. I disagree about the combat system. I always preferred the combat in JO and JA.

You got Force Grasp confused with Force Grip, Force Grasp allow you to throw objects you find in the game environment; like tearing objects from structures to throw at your opponents, you couldn't do any of that in JO and JA. :)

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You got Force Grasp confused with Force Grip, Force Grasp allow you to throw objects you find in the game environment; like tearing objects from structures to throw at your opponents, you couldn't do any of that in JO and JA. :)

 

Well you can sort of do it in JO/JA, but only if you press Force Push.

 

Back on topic, ROTS is too easy, since I completed the game in two days. When I played the TPM game on the PS1, it took me months to complete. The AOTC game on GBA was a big disappointment.

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No Yoda or Sidious for the dueling arena.

:disaprove I was disappointed with them two absent in the dueling arena too, I was piss when I couldn't fight as Yoda in the Senate chambers, I really wanted to throw those hover chairs at Darth Sidious, that would've been really cool and fun to do. :)

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:disaprove I was disappointed with them two absent in the dueling arena too, I was piss when I couldn't fight as Yoda in the Senate chambers, I really wanted to throw those hover chairs at Darth Sidious, that would've been really cool and fun to do. :)

 

I agree with that. I was expecting the last two unlockable characters to be them, since we never met up with Sidious in the game, except when he was on the Invisible Hand, watching the duel with Anakin and Dooku. I was disappointed when Ben "Obi-Wan" Kenobi and Darth Vader were the two unlockable characters. They should have been extra costumes for Obi-Wan and Anakin.

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I agree with that. I was expecting the last two unlockable characters to be them, since we never met up with Sidious in the game, except when he was on the Invisible Hand, watching the duel with Anakin and Dooku. I was disappointed when Ben "Obi-Wan" Kenobi and Darth Vader were the two unlockable characters. They should have been extra costumes for Obi-Wan and Anakin.

Since they had Vader and "Old Obi-Wan" Kenobi, they should have had Luke Skywalker as a unlockable character too, that will truly have made the circle complete.

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JK, JO and JKA are the best polished and the best balanced Jedi action games. Rots is mostly click, click, click. JO/JKA with its localised damage, allows instant decapitation deaths and intuitive controls that give you perfect control over the saber.

Yes, you seem to agree as I do, that realism is missing in some Jedi theme games.

They definitely miss this aspect of realism in EpIII ROTS; instant decapitation deaths.

I hope they don't miss this realism in the Star Wars 2007 Jedi game.

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2. The AIs are amazing; they learn your combat tactics, that depend on one of the twelve characters you pick; the AI combat strategies and tactics vary for each character you choose.

Also I think the AI learns and adjust their strategies and tactics base on each player saved profile.

I'm not sure about that. I've found the AI to be fairly predictable. Grievous does the same move over and over. Most of the AI is easy to beat once you learn what it is doing. I haven't noticed any kind of adaptation.

 

5. The force power, Force Grasp was a welcome addition; absent in JKA and JO.
I agree. That was a good addition and a nice control system for it.

 

1. The blocking system was flawed; the computer control the blocking system; Any new Jedi theme game should have manual a 360* blocking system that dpends on all 11 of the Jedi fighting forms,that was feature in TSL
Personally, I don't think we need a more complex blocking system. In JO blocking was completely automated and you only had to face the proper direction. I thought the ROTS system was better. I don't think it needs to be more complicated.

 

2. No multiplayer arena; this was in JO & JKA; this a must in any new Jedi game.
What do you mean by no multiplayer arena? Dueling was all the ROTS game could really handle well.

 

3. Well, for me no free Force Jumping abilities like in JO & JKA, no wall run ability, or no wall deflection jump ability like that was also in JKA & JO
I found wall running and such (and katas) pretty gimmicy in JA. I'm glad they weren't in ROTS.

 

4. Lacking some Realism: This game did not focus on critical strikes; it have health bars, that kill your opponents instantly, that was in JKA & JO;
Instant kills are ok for regular enemies in singleplayer, but don't really work otherwise. If big bosses die with one hit that is pretty unsatisfying. And going a long time without scoring a hit frustrates most players. In MP, most players don't like to be killed with one hit (read all the old JO threads about that), or not get any hits for the duration of the fight.

 

This is a perfect example of where developers need to take gameplay considerations over exact realism for the good of the game.

 

Like for example, Strength, Dexterity and Wisdom; this will affect Force power abilities.
But in a FPS type game this just gets too convoluted. The JA/ROTS systems of simply modifying your powers is probably good enough.

 

5. No character customization & no lightsaber colors choice; a must in any new Jedi game
To be fair, all the characters were predefined existing characters, so there isn't really a need for that kind of customization. If there were custom characters no doubt they would add that.

 

They only customization I would have done differently would be to add a toggle to select either of the skins/models for each character. I mean the alternate that is avaiable if you select the same character in MP. They had this is Soul Calibur.

 

6. It was SHORT in single player, Jedi games in the future of course, should be >10 hours long.
That is the trend in every game, because there is so much time and effort required to make the game spectacular. I'd rather a shorter awesome game than a long mediocre one.

 

7. Well, for me it should have had a coop mode; more Jedi games in the future should have COOP MODES; it is getting time for that option.
There was some limited levels which were kind of cool. I agree it would be nice to have that for the regular campaign. And it would have been cool to be able to select which player you wanted to control, perhaps even on the fly like Lego SW. Also, I would have liked to be able to select other characters once you complete the game.

 

No Yoda or Sidious for the dueling arena.
This is where I think the game really missed out on being great. It had the potential to be an awesome fighting game with a lot of longevity if there was a pile of characters. Qui-Gon, Maul, Yoda, Sidious, Luke, Leia, and tons of EU characters. What might have been...
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I'm not sure about that. I've found the AI to be fairly predictable. Grievous does the same move over and over. Most of the AI is easy to beat once you learn what it is doing. I haven't noticed any kind of adaptation.
You must be playing the game versus mode on easy or medium, but I play the game on hard setting.

The AI is extremely intelligent on the hard setting, the AI learn your combat tactics and strategies like if playing a human player; you trained the AI with your combat strategies and tactics, they start to get better over time and anticipate your combat actions more, with given enough practice.

Now, the game AI goes through cycles of intelligence each time you play the game(turn it off and back on), which I have also notice.

 

 

 

Personally, I don't think we need a more complex blocking system. In JO blocking was completely automated and you only had to face the proper direction. I thought the ROTS system was better. I don't think it needs to be more complicated.

Well, that is your choice of the automated blocking system, I will like a next-gen manual blocking system.

If they can do that somehow without making it complicated, of course.

My idea for consoles, is too use the analog stick in 360 * direction, respect to where the attack come from in a specfic direction, respect to your character.

Now, I see the difficuly when using that option with a keyboard and mouse, now I don't see why people still use a keyboard and mouse on a computer to play Jedi games, the 360 controller can be inputed to PCs now.

What do you mean by no multiplayer arena? Dueling was all the ROTS game could really handle well.

I thought you played JO & JA, you know the multiplayer area where you fight with a number of bots, where you have a specific number of bots for each team; like free for all and team free for all.

I found wall running and such (and katas) pretty gimmicy in JA. I'm glad they weren't in ROTS.
Well, that is your opinion I like the combat tactics of wall runing, wall jumping and katas, it adds to more realism for me.

 

Instant kills are ok for regular enemies in singleplayer, but don't really work otherwise. If big bosses die with one hit that is pretty unsatisfying. And going a long time without scoring a hit frustrates most players. In MP, most players don't like to be killed with one hit (read all the old JO threads about that), or not get any hits for the duration of the fight.

This is a perfect example of where developers need to take gameplay considerations over exact realism for the good of the game.

Well, I like more realism, I don't like health bars, now I understand what you mean by sufficiently powerful enemies (in singleplayer) with better force or armor or whatever, shouldn't be killed by one strike or hit, but they can do that without health bars.

Now, for online or for console multiplaying, that can be a on/off realism option,

there should be no complaining,

now if I'm playing by myself against bots, I will like to have that option to be choice of on/off to be fair to arcade fans.

 

 

That is the trend in every game, because there is so much time and effort required to make the game spectacular. I'd rather a shorter awesome game than a long mediocre one.

The game was too short in singleplayer, the reason I still find the game fun is when I play it in versus mode on the hardest AI setting.

 

This is where I think the game really missed out on being great. It had the potential to be an awesome fighting game with a lot of longevity if there was a pile of characters. Qui-Gon, Maul, Yoda, Sidious, Luke, Leia, and tons of EU characters. What might have been...

Yes, they really mess up on completing the circle of all the Jedi characters from I-III and probably EU, I mean it was the last game base off the movies.

They probaby should've at least all the Jedi characters from the prequels and Luke Skywalker.

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