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Bastila Unchained


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Posted
Wow do you have plans of releasing these for TSL?

 

Hadn't really considered it. I suppose it would have to be for the pc in TSL, though. I guess if I supplied a TSL version of the model and a patch for the baseitems.2da and uti files, the user could implement it themselves in the appearance.2da file. I'll think about it.

Posted

Nice mod judging by the screenshots and description. When I blow the dust of KotOR for another playthrough I'll be sure to install it and try it out. :)

 

A question: When changing the appearance.2da file so that the PC can use the skins, which lines apply to the various PC's?

 

Check the "label" column, the lines with a label that looks something like...

 

P_FEM_C_LRG_01

 

...are the ones used for player appearances. Where:

 

P = Player model

_

FEM/MAL = Female/Male

_

C/A/B/H = Caucasian(White), Asian, Black, Hispanic

_

SML/MED/LRG = KotOR: Scoundrel/Scout/Soldier, TSL: Consular/Sentinel/Guardian

_

# = Incrementing numeric identifier

 

I don't have a list of what number corresponds to exactly what head of that racial type, but since there aren't very many options of each type it shouldn't be that hard to figure out.

 

You can also open the PC.UTC file in one of your savegames with a GFF editor and check the Appearance_Type field to see what exact line number in appearance.2da is used for your character.

Posted
Do you need to start a new game?

Also do you need to do anything else other than run the patcher?

Thanks

 

Just run the pathcher. And you don't have to start a new game if you know how to use the save game editor. Otherwise you'll have to start a new game.

Posted

C/A/B/H = Caucasian(White), Asian, Black, Hispanic

 

Quick note there is no Hispanic head choices in K1, so if you don't see any don't be surprised.

 

In K1 there is about 5 or 6 head choices for each race above.

 

In K2 these numbers are about the same with the exception of the Hispanic heads which only have 2 choices either for male or female.

  • 3 weeks later...
  • 2 weeks later...
Posted

Ok after changing the apperance.2da to have the pc wear these clothes, what are the item descriptions for giving them to the pc? you know "giveitem ?_????"

 

Found them in the install log file. bas_unchained_XX (51-83)

  • 10 months later...
  • 2 weeks later...
Posted
hope this doesnt sounf too stupid, but how do you use it after youve installed it...?

 

*sound

 

Since I didn't actually put them in the game you'll have to use the cheat console or tk102's save game editor to get them in your inventory. Console cheats would be:

 

giveitem bas_unchained_51

giveitem bas_unchained_52

giveitem bas_unchained_53

etc, all the way to

giveitem bas_unchained_83

Posted
and in relation to some of the earlier posts, if you edit the "appearance.2da" file can they effectively be used for any character?

 

im kinda new to this...

 

 

Ermm...yes. But if you put Carth in these then just don't tell me about it ok? :)

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