Titanius Anglesmith Posted February 28, 2007 Share Posted February 28, 2007 This does look pretty cool, but I'm way more hyped about TSLRP simply because I like TSL much better and it has a bigger need for completion than KotOR I. I'll still be looking forward to it though. Good luck! Link to comment Share on other sites More sharing options...
SithRevan Posted March 2, 2007 Author Share Posted March 2, 2007 Well everybody I have been thinking about this for the past oh I'd say 2 to 3 days or so and I have finally made a decision. This project was originally going to be taking the content from the Xbox version of Kotor and using it to build the stuff that was taken out of it. We figured out that may be a little bit frowned upon by the Devs of this wonderful game. So right now I am making it perfectly clear the NO content from the Xbox version of Kotor will be extracted for use with this project. We are going to find other alternative ways to do what we want to do. It might be a little different but I promise you all that it will be just as much fun if not funner then the original idea that BioWare had for this game. Link to comment Share on other sites More sharing options...
knightmare66 Posted March 2, 2007 Share Posted March 2, 2007 After looking at the Czerka depot again, I think it may be part of Tatooine, not Sleheyron. First, its module naming, m21aa, is more consistent with Tatooine, as m19aa is the Rakatan temple, and m20aa is the Sand People enclave. The next highest module number, m22aa, is part of Kashyyyk. The left over models from Sleheyron are named m31aa, m31ab, and m31ad, putting its module naming between Manaan and Korriban (a likely range of m29-m32). Second, the texturing visible on the outside doorway is more Tatooine-ish, not like the Sleheyron screenshots. The depot may have been where the player was to attack when leading the Sand People against Czerka. Link to comment Share on other sites More sharing options...
SithRevan Posted March 2, 2007 Author Share Posted March 2, 2007 After looking at the Czerka depot again, I think it may be part of Tatooine, not Sleheyron. First, its module naming, m21aa, is more consistent with Tatooine, as m19aa is the Rakatan temple, and m20aa is the Sand People enclave. The next highest module number, m22aa, is part of Kashyyyk. The left over models from Sleheyron are named m31aa, m31ab, and m31ad, putting its module naming between Manaan and Korriban (a likely range of m29-m32). Second, the texturing visible on the outside doorway is more Tatooine-ish, not like the Sleheyron screenshots. The depot may have been where the player was to attack when leading the Sand People against Czerka. Hmmmmmm... Interesting theory knightmare66 we will have to check into it. If you are right then that is another thing we can put back into Tatooine. Link to comment Share on other sites More sharing options...
CA8802 Posted March 2, 2007 Share Posted March 2, 2007 So you guys are going to have a way to get to that extra level of the Black Vulkar base, right? I was going to add it back myself, but if it's among the things your team is doing I'll just wait for yours. No sense in having it done twice. Link to comment Share on other sites More sharing options...
knightmare66 Posted March 2, 2007 Share Posted March 2, 2007 The entrance to the depot would likely have been in Anchorhead, but I can't even find a false doorway there that's shaped anything like that entrance. This looks like it would require areamodel editing to restore. While looking around Anchorhead, I did find something else. The spaceport-like building that's to the right of the Dune Sea gate has some actual working doors behind its two false doors (one regular Anchorhead door and one docking bay one). I found this out by using a door-opener armband I put together and trying it on all the doors that wouldn't open- I head a door opening behind the fake ones. Maybe disection of the areamodel will yield clues to a removed areamodel section. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 2, 2007 Share Posted March 2, 2007 ^Actually, that exterior door model uses, IIRC, Sleheyron light textures, and the shape of the doorway does not fit with Anchorhead, but does with that of Sleheyron... Link to comment Share on other sites More sharing options...
Arátoeldar Posted March 2, 2007 Share Posted March 2, 2007 Well everybody I have been thinking about this for the past oh I'd say 2 to 3 days or so and I have finally made a decision. This project was originally going to be taking the content from the Xbox version of Kotor and using it to build the stuff that was taken out of it. We figured out that may be a little bit frowned upon by the Devs of this wonderful game. So right now I am making it perfectly clear the NO content from the Xbox version of Kotor will be extracted for use with this project. We are going to find other alternative ways to do what we want to do. It might be a little different but I promise you all that it will be just as much fun if not more fun then the original idea that BioWare had for this game. Just out of curiosity but why are you excluding X-box content? If LucasArts and Obsidian had no problems with Team Gizka and Team Bantha using TSL X-box content. I highly doubt that BioWare would have problems with you KotOR content. Link to comment Share on other sites More sharing options...
SithRevan Posted March 2, 2007 Author Share Posted March 2, 2007 Just out of curiosity but why are you excluding X-box content? If LucasArts and Obsidian had no problems with Team Gizka and Team Bantha using TSL X-box content. I highly doubt that BioWare would have problems with you KotOR content. You know to tell you the truth I am not sure what to do now. I heard from a couple people including filefront moderators that it would be illegal to do that. So that makes me very unsure. I don't want to gt into any type of trouble over this; all that I really want to do is make the mod and have you all enjoy it. That is it. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted March 2, 2007 Share Posted March 2, 2007 You know to tell you the truth I am not sure what to do now. I heard from a couple people including filefront moderators that it would be illegal to do that. So that makes me very unsure. I don't want to get into any type of trouble over this; all that I really want to do is make the mod and have you all enjoy it. That is it. I don't want to discriminate anyone but I must say that I always find unfair that Xbox people had the same oportunity than PC people when comes to mods. Many great games corporation left aside the PC for game consoles and we end up missing cool games like the ones that are in petitions right now. So I can't say it sadden me to hear that. But since it's another debate I will restrain myself on this subject. Plus I wouldn't like this embisious project to stop, it looks like something so great. Link to comment Share on other sites More sharing options...
Miltiades Posted March 2, 2007 Share Posted March 2, 2007 You know to tell you the truth I am not sure what to do now. I heard from a couple people including filefront moderators that it would be illegal to do that. So that makes me very unsure. I don't want to gt into any type of trouble over this; all that I really want to do is make the mod and have you all enjoy it. That is it. Have you asked Team Gizka about this? If they use X-Box content, they may have looked into it already and know what's legal and what's not. Link to comment Share on other sites More sharing options...
Dashus Posted March 2, 2007 Share Posted March 2, 2007 Whether or not it's legal to modify the XBoX to get said content is another matter entirely. But we've not been informed we can't use the HK Factory, so we're assuming there's at least a tacit consent with regards to the use of the content. Link to comment Share on other sites More sharing options...
SithRevan Posted March 2, 2007 Author Share Posted March 2, 2007 Whether or not it's legal to modify the XBoX to get said content is another matter entirely. But we've not been informed we can't use the HK Factory, so we're assuming there's at least a tacit consent with regards to the use of the content. Well then since everybody is pretty confident here that it is not illegal I am going to say this. We will use the content IF we have to but we are going to try not to. So I guess getting the REAL Sleheyron from Kotor is back on. Thanks for helping sway my decision guys. Link to comment Share on other sites More sharing options...
Arátoeldar Posted March 3, 2007 Share Posted March 3, 2007 You know to tell you the truth I am not sure what to do now. I heard from a couple people including filefront moderators that it would be illegal to do that. So that makes me very unsure. I don't want to gt into any type of trouble over this; all that I really want to do is make the mod and have you all enjoy it. That is it. So far as I know, the only thing frowned upon is porting something from one game to another. Link to comment Share on other sites More sharing options...
DreadWizardDM Posted March 8, 2007 Share Posted March 8, 2007 Oh man!!! I just hopped on the boards today for the 1st time in a while. I am really excited about this restoration project!! You guys are awesome and I think this whole community is grateful for this project. I also want to say the same for the people at TSLRP .. cant wait to see the finished products !!! GOOO TEAM JAWA!!! GOOO TEAM GIZKA!!! Hell yeah! Link to comment Share on other sites More sharing options...
rictus135 Posted March 8, 2007 Share Posted March 8, 2007 Im pretty sure it is illegal from something Darth333 said a while back (she is a lawyer remember), and the problem isn't so much with the developers who would probably love to see the community finish off what they didn't get to, but with the publisher LucasArts. I think its on general principle, they don't want people using their products to make new games that they themselves may oneday want to publish. And while restoration isn't creating a new game as such, the principle still stands. But little of that really matters, it all comes down to whether LucasArts chooses to turn a blind eye to it. So long as you don't try and make a profit it of it, I doubt they would bother shutting you down. But if you DO get contacted by lucasarts asking you to stop, you had better do it quick smart. I wouldn't want to p*ss off a huge corperation! Link to comment Share on other sites More sharing options...
Darkkender Posted March 9, 2007 Share Posted March 9, 2007 As long as there is no porting from one game such as from K1 to K2 or vica versa it's not illegal to do these restoration mods. Your TSL restoration project uses content from the Xbox version that got cleaned out of the PC version. Also the cut modules from TSL that were in the Xbox version but taken out of the PC version have been available for download at more than one site since shortly after the release of the PC version of TSL. The points of legality that have been discussed by Darth333 has been about the overall legality of modding the Kotor games and on the topic of porting content from one game to the other. There has not been outright locking of threads by moderators or warnings that the topic cannot be discussed at the forums here when it comes to the topic of Xbox content vs PC content, this would lead me to beleive you are taking points that Darth333 has made out of context from a different topic unto itself. Link to comment Share on other sites More sharing options...
SithRevan Posted March 10, 2007 Author Share Posted March 10, 2007 Hey everybody, I just wanted to inform you all that we are soon going to be starting on this modification and that we do appreciate all of your support. Also, we are still looking for people to fill these following jobs in the team... *The jobs in bold are the ones we need people most in* Scripters/Programmers LipSync Editors Area Specialists We look forward to working with all of you. Link to comment Share on other sites More sharing options...
Darkkender Posted March 11, 2007 Share Posted March 11, 2007 I can fill in where I can as a Scripter SR. Link to comment Share on other sites More sharing options...
glovemaster Posted March 11, 2007 Share Posted March 11, 2007 Master Zionosis has restored the Iriaz to Dantooine, it can be found here until it has been added to the download page: http://team-jawa.kotor2files.com/storage/uploads/common/Iriaz_Dantooine_Modules_Fix_Final.rar Well done MZ! Link to comment Share on other sites More sharing options...
Maphisto86 Posted June 17, 2007 Share Posted June 17, 2007 Master Zionosis has restored the Iriaz to Dantooine, it can be found here until it has been added to the download page: http://team-jawa.kotor2files.com/storage/uploads/common/Iriaz_Dantooine_Modules_Fix_Final.rar Well done MZ! It seems to be down right now... would like to download that. Well this is the first I heard of this. We all know of the Sith Lords Restoration Project but not one for KOTOR (I didn't think much was needed in the way of restoration). Though small things like the Iriaz creatures on Dantooine should have been in the final game as well as stuff like a proper Revan robes, Bandon armor and the like. I hope there is not much in the way of mod conflicts... but Im getting ahead of myself. While it will probably not be as large as the restoration project for TSL by Team Gizka, it will take time for your mod to be done. I'll be waiting! Good luck Team Jawa! Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 17, 2007 Share Posted June 17, 2007 It seems to be down right now... would like to download that. SithRevan has since changed the folder name in which the files are hosted. The new link for the Iriaz module fix is here: http://team-jawa.kotor2files.com/OPS/data/upimages/Iriaz_Dantooine_Modules_Fix_Final.rar Link to comment Share on other sites More sharing options...
Allronix Posted June 18, 2007 Share Posted June 18, 2007 As I said on the boards, I have an Elassa datapad (also scripted as a computer entry), for my own use, I'll pass it along if you want it. Using Darth 333's warp band, I also added an entry to the Vulkar base computer to get you to the "hidden" level. Adding the unfortunate fate of Belaya and some appropriate Juhani dialogue will not be hard. I may mod that on my own and pass it along. I'm not sure how kosher they are to share, as I did cook them up for my own use. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted June 18, 2007 Share Posted June 18, 2007 Oh, I was never aware of this project. Sounds like a great idea, though. Though, as a newcomer, I'd like to be able to read the past progress reports that you mentioned. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted June 18, 2007 Share Posted June 18, 2007 Unfortunately, that K1RP seems to have ground to a halt almost before it started. As far as I can tell from their forums, nothing is going on Link to comment Share on other sites More sharing options...
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