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Fallout: A Post-Nuclear RP


Corinthian

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War.

 

War never changes.

 

The Romans waged war to gather slaves and wealth. Spain built an empire on it's lust for gold and territory, Hitler shaped a battered Germany into an economic superpower. But war never changes.

 

In the Twenty-First century, war was still waged on the resources that could be obtained. Only this time, the spoils of war were also it's weapons. Petroleum, and Uranium. For these resources, China would invade Alaska, the U.S. would annex Canada, and the European Union would dissolve into a collection of quarreling, bickering nation-states bent on controlling the last remaining resources on Earth.

 

In 2076, the storm of World War had come again. In two brief hours, most of the planet was reduced to cinders, and from the ashes of the nuclear devastation, a new civilization would struggle to arise.

 

Some had been fortunate enough to reach safety, taking shelter in massive underground Vaults. Your families were part of the group that entered Vault 31.

 

Life in the Vault is about to change.

 

* * *

 

June 1, 2176.

 

With the 100th anniversary of the War approaching, the Overseer is gathering together a group to send out of the Vault to assess the situation outside and report back. Vault 29 is about two hundred miles north, so we're being sent there, and then to investigate what's left of Atlanta. Hopefully, we can get this done fast and then return to the Vault.

 

* * *

 

Terms:

 

Vaults: A Vault is a massive underground complex, consisting of several floors of steel and concrete beneath mountains of stone. The Vault is self-sustaining and capable of comfortably maintaining a population of 1000 almost indefinitely. The Vaults were originally intended to be an interlinked network of cooperative societies after the return to the surface. However, during the War, the command center of the Vaults, Vault One, was destroyed, removing the satellite communications relay and destroying all communications.

* * *

 

Character Sheets:

 

Name:

 

Age:

 

Appearance:

 

History: (Since everyone lives inside Vault 31, your history won't be particularly important. The really important part is why you were selected)

 

Weapon: (Guns. Knives if you really want to, but nothing really outlandish. Vaults weren't exactly outfitted like military bases.)

 

Other Gear: (Including ammunition, no more than four reloads of each weapon.)

 

Skills: (For example, Skill with computers, or medical training.)

 

*

 

Name: Peter Walker

 

Age: 26

 

Appearance: Peter has a handsome, if somewhat scruffy and poorly-shaven face with short brown hair and green eyes, a pointed chin, and high cheekbones. He generally wears dark clothing, usually a black vest and dark gray shirt and jeans. A leather holster is on his upper right thigh, containing his pistol. He usually wears a large pack on his back.

 

History: Peter was never a model citizen. He flunked nearly all of his classes during his youth, and was suspected of several acts of petty theft. Although he apparently reformed later in life, he always chafed under the Vault Overseer's near-total power within the Vault, and was often being watched by the Vault's security. He was hardly surprised about being selected for the expedition to the surface - if he dies, it's just a bonus to the Overseer.

 

Weapon: Peter carries a Jericho 941, chambered in .40 S&W holstered on his right thigh, as well as a Remington 870 shotgun across his back, and a KA-BAR on his hip.

 

Other Gear: He carries a water flask on his hip, four twelve round clips, and thirty-two extra shotgun shells, a case of dry jerky rations in his backpack, along with a set of rope, a grapnel, a set of binoculars, several flares, and a flashlight, as well as several batteries, a lighter, a set of lockpicks.

 

Skills: Peter isn't much of a marksman, but he's quiet and agile, and he can pick most any lock if it isn't welded. He's got some technical knowledge of explosives, although no experience using them.

 

One last thing. Do something stupid, and I will have you die.

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I’m In man…sounds kewl.

 

 

Name: Jose Fred Hernández

 

Age: 18

 

Appearance: Black hair, shadow beard, 6’0 feet’s long, skinny with some good muscles.

 

History: Son of a professor of sociology and of an Artist, Was a guy of partying all the time , drunk and using drugs but was son of a important family and was there for never arrested or detained, he was trained in air force specialties and aerodynamic engineering. We was choose because of his specialty as pilot and some of his medical abilities.

 

Weapon: a 357 Magnum revolver, a knife and 2 grenades.

 

Other Gear: Ammunition’s for the revolver, bottle of water and Adrenaline injections incase of need.

 

Skills: Great Pilot, Medical experience and a good shooter.

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Name: The Rev

 

Age: 36

 

Appearance: 5'11, 180 pounds Advanced recon armor, recovered from the depths of the Vault. Given to limited military personel.

 

History: The Rev is one of the Vault's security force soldier's. He was an obvious choice for this mission.

 

Weapon: Mk 97 six shot pistol, M32B Rifle, 7.76 NATO

 

Other Gear: 4x ammunition for guns, medical bandages, ration packs

 

Skills: Uh, shooting things? Recon, Hand to Hand, Accomplished Sniper, War Games Strategist.

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Name: Jason Whitman

 

Age: 23

 

Appearance: Caucasian male, 6’2”, short blond hair and blue eyes. Often unshaven. Wears dark sunglasses due to a visual light sensitivity, combat trousers, a white T-shirt (Often greasy) and a tool belt. Has a black leather jacket for cold nights.

 

History: A technical and mathematical genius had he been born in another time he would probably have gotten a good job at a research and development company. Unfortunetly growing up in a Vault his skills were put to use fixing the mechanical and electronic equipment that would break down all too often.

 

Weapon: Taser-Dart Gun, An invention made by Jason that fire a dart witch will send a shock capable of knocking a full grown man unconscious, chamber only holds 1 dart and must be reloaded after each shot.

 

Other Gear: Tools for repairing and building electronics and mechanics. 12 recharable darts and recharger.

 

Skills: Mechanics, Mathmatics and electronics. Not a fighter by any means, a bad shot and can’t throw a punch.

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This looks pretty interesting and I might join...I just have a few small questions first. :) What is the level of technological advancement? Since you say the Vaults are self-sustaining, I'd imagine they have some way of producing renewable resources and if so, how? Once on the surface, what would be the primary mode of transportation?

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Alright. The level of technological advancement is not much. The nuclear weapons of World War 3 decimated most everything. Prior to World War 3, the United States was fielding Powered Armor units, which essentially became a stepping stone between the infantryman and a tank, energy weapons of various sorts, plasma, laser, even some railguns and gauss weapons. Fusion power is relatively common, and powers the Vaults. The Vaults operate using underground hydroponic farms, as well as a complex water purification system which provides irrigation and drinking water. The water is essentially cyclical, it goes into the Vault Dwellers, then back into the system to the farms, which go into the Vault dwellers, then back into the system.

 

The primary mode of transportation after getting out of the Vault is foot travel. It would be possible to acquire some means of transport, but due to the relative absence of petroleum, you'd need to find a vehicle using nuclear power, solar, something other than oil.

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Name: Carolyn "Roll" Summerfield

 

Age: 27

 

Appearance: Standing at 5'8 and weighing 112 lbs, Roll has dark brown hair coming down to the middle of her back, which is usually kept in a ponytail. She also has expressive hazel eyes and delicate features. She wears, brown fingerless gloves, black pants and calf-high boots and a collarless gray button-up blouse, over which she sometimes wears a faded motorcycle jacket.

 

History: Roll is a third generation Vault inhabitant, her grandparents immigrating from England at the time of the World War. As such, she has retained some of the accent from her father, enough to contrast with that of most other Vault dwellers. She is a historian, interested in chronicling the current state of human society to serve as a lesson for future generations. She is also an accomplished EMT.

 

Weapon: One SIG 226 kept in a shoulder holster, chambered for 9mm Parabellum, passed down to her by her grandfather, who is ex-SAS.

 

Other Gear: Carries a knapsack, in which she keeps a medical kit, a solar-powered laptop, a length of climbing rope, rations and a spare set of clothes. On her belt she has a water canteen, a small pair of binoculars, a mechanically-powered LED flashlight, a small utility knife, a number of carabiners and spare ammunition.

 

Skills: Roll is an EMT-Paramedic and as such, is well-versed in basic first aid as well as advanced emergency care. Her grandfather instructed her in the use of her firearm and she is passably proficient with it, but she has no experience with live targets, nor does she really want any.

 

Please let me know if this is okay. :)

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Name: Charlene 'Charlie' Dawes

 

Age: 23

 

Appearance: Charlie Dawes

 

History: Had she been born before World War III, Charlie would have had many job opportunities, ranging from computer security consultant to 'hacker for hire'. In the Vault, she's practically in charge of keeping the electronic security systems from operating systems malfunction and writing new software when needed. On a couple of different occasions, she has also cracked into the locking systems of other Vault-dwellers' 'apartments' so the Vault security can better do their job... without too much cosmetic damage (i.e. doors ripped apart, ect.)

 

Weapon: 1 Glock .40 caliber pistol, 1 12 inch long knife

 

Other Gear: Computer interface equipment, two full clips of ammo for her gun, all stored in one pack, a pair of black-rimmed glasses for close-up work

 

Skills: Charlie knows all the ins and outs of anything with an operating system. If she can see and have access to any sort of user interface, screen or keypad or otherwise, she can crack in and get whatever it is to do whatever she wants. In addition, her father was taught by his grandfather, a military veteran, how to fire a gun and he has in turn taught his daughter to fire her pistol with relative accuracy. Charlie uses her knife most frequently for prying things open, allowing her to do her job better, but she is familiar with basic combat moves if absolutely necessary.

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I'm sorry, but that guy is too powerful. Furthermore, no one has left the Vault since it was sealed 100 years ago, unless you climbed down one of the toilets - there's only one entry-exit point.. You've got way too much equipment for any one man to carry in a pack, you've got too many skills for any normal human being. Also, did your ancestors get irradiated? I've never heard of a human being with amber eyes. Also, where did your character get bow and bolas training? I mean, you can train yourself with a bow, but untrained use of a bolas is more a danger to you than your target.

 

*Edit* The post I was referring to disappeared. Presumably deleted.

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Well, I'm not arguing the point (or at least I don't want to, but my nature won't allow me otherwise), but I can vouch for everything I put down except leaving the Vault, I can understand not being able to do that.

 

Look up the equipment I mentioned, I could carry half of all of that stuff in my pockets. The ones I couldn't carry in my pockets would be the gun, the bow, the arrows, the Kukris knife, and the bolas, basically the weapons, oh, and the sleeping bag, even if it is compact it's still too big to fit in anyone's pocket. :D

 

MRE's [Meals, Ready to Eat] aren't heavy, nor do they take up too much room in a backpack. If you're wondering what a magnesium firestarter is, it's just a two inch long, one inch wide, half inch thick slab of magnesium that you scrape a knife across to create sparks, small enough to fit on a keychain. (Just thought I'd tell you what one was.)

 

The Spectre is only 6 1/2 pounds, not very heavy, and the messkits can be very, very small (I should know, I've just seen one very resently that shocked me with it's size!). The Humvee Military Flashlight might be heavy because of the batteries, and the fact that they're larger than the common versions, but they can be clipped/pinned to waistbands, backpack strapps, pockets, ect. The flares aren't too big, nor too heavy, and the binoculars can be small if you really want to get technical.

 

I know you probably want me to limit what I carry, so I'll respect that, but like I just pointed out way too elaborately, most of that stuff can be carried by one man, in a pack.

 

You've got too many skills for any normal human being

 

Well, maybe....nah, any hunter you meet can track to some degree, and has to be stealthy, and know how to survive in the wilderness. Gun proficiency is simplistic, after awhile you get the hang of it. His capabilities of using bow and knife unserpassed was just boasting on my part, so forget that.

 

Also, did your ancestors get irradiated? I've never heard of a human being with amber eyes.

 

Here's a link, look, read, and weep. I know my eye colors! :p

 

Also, where did your character get bow and bolas training? I mean, you can train yourself with a bow, but untrained use of a bolas is more a danger to you than your target.

 

Well, let me ask this. Where do the people who can use guns get gun training in the Vault? But like you said, self training with bows are possible. But training with bolas, on your own, is also possible, it's not that hard to do, and self training can happen, because young boys, mostly sons of Gauchos learn, mostly, on there own, lest I am mistake; but non-the-less it can happen. I'm not saying he din't hurt himself while he trained himself, oh no, what's learning without a couple bruises and scars to remind you of it?

 

But I understand you probably don't want me to have bolas, probably for some unknown reason floating in your head, so I'll not have them, unless you say otherwise...again. :)

 

Now, not to sound rude, but, have I made my point?

 

Well, anyways, I'll revise my guy non-the-less, but if you change your mind, even on one or two things let me know. :D

 

Edit: Yes, I deleted it, needed some tweeking anyways.

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Well, I'm not arguing the point (or at least I don't want to, but my nature won't allow me otherwise), but I can vouch for everything I put down except leaving the Vault, I can understand not being able to do that.

 

Look up the equipment I mentioned, I could carry half of all of that stuff in my pockets. The ones I couldn't carry in my pockets would be the gun, the bow, the arrows, the Kukris knife, and the bolas, basically the weapons, oh, and the sleeping bag, even if it is compact it's still too big to fit in anyone's pocket. :D

 

MRE's [Meals, Ready to Eat] aren't heavy, nor do they take up too much room in a backpack. If you're wondering what a magnesium firestarter is, it's just a two inch long, one inch wide, half inch thick slab of magnesium that you scrape a knife across to create sparks, small enough to fit on a keychain. (Just thought I'd tell you what one was.)

 

The Spectre is only 6 1/2 pounds, not very heavy, and the messkits can be very, very small (I should know, I've just seen one very resently that shocked me with it's size!). The Humvee Military Flashlight might be heavy because of the batteries, and the fact that they're larger than the common versions, but they can be clipped/pinned to waistbands, backpack strapps, pockets, ect. The flares aren't too big, nor too heavy, and the binoculars can be small if you really want to get technical.

 

I know you probably want me to limit what I carry, so I'll respect that, but like I just pointed out way too elaborately, most of that stuff can be carried by one man, in a pack.

 

 

 

Well, maybe....nah, any hunter you meet can track to some degree, and has to be stealthy, and know how to survive in the wilderness. Gun proficiency is simplistic, after awhile you get the hang of it. His capabilities of using bow and knife unserpassed was just boasting on my part, so forget that.

 

 

 

Here's a link, look, read, and weep. I know my eye colors! :p

 

 

 

Well, let me ask this. Where do the people who can use guns get gun training in the Vault? But like you said, self training with bows are possible. But training with bolas, on your own, is also possible, it's not that hard to do, and self training can happen, because young boys, mostly sons of Gauchos learn, mostly, on there own, lest I am mistake; but non-the-less it can happen. I'm not saying he din't hurt himself while he trained himself, oh no, what's learning without a couple bruises and scars to remind you of it?

 

But I understand you probably don't want me to have bolas, probably for some unknown reason floating in your head, so I'll not have them, unless you say otherwise...again. :)

 

Now, not to sound rude, but, have I made my point?

 

Well, anyways, I'll revise my guy non-the-less, but if you change your mind, even on one or two things let me know. :D

 

Edit: Yes, I deleted it, needed some tweeking anyways.

 

Alright, I've got to point out a few flaws in your reasoning.

 

Weight wasn't my point. It was the size of stuff. You're cramming a working SMG, a foot-long knife, a bow, a bolas, MREs, a large flashlight, a sleeping bag...that stuff takes up a lot of space. While I'll let you hold all that stuff, you better RP having to haul around a huge pack.

 

Also, you're carrying a Kukri. Why a Kukri? Where did you get a Kukri? Those things are from Nepal, Vault 31 is in Arizona. Plus he's Russian.

 

Your abilities don't fit. Your guy shouldn't have been outside the Vault. No one leaves the Vault, for several reasons - One, no one wants to because everyone is terrified of becoming radioactive, for obvious reasons. Two, the door is watched at all times.

 

I'll give you the eyes. I thought you meant this kind of http://en.wikipedia.org/wiki/Amber.

 

As for the gun training, well, several places. Holo-discs, instructors, and a shooting range. While you could use a bow in that shooting range, you couldn't use a bolas. I don't want to see a bunch of outlandish weapons, and you seem to have an affinity with using weapons the Vault wouldn't stock, like Kukris and Bolas. Most of the weapons stocked here were included so that you could pick them up and fire them in the event of an attack on the Vault by someone or something, not a lot of specialized weapons.

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Alright, I've got to point out a few flaws in your reasoning.

 

Well hey, everyone's reasoning's a little flawed, it's what makes us human.

 

Weight wasn't my point. It was the size of stuff. You're cramming a working SMG, a foot-long knife, a bow, a bolas, MREs, a large flashlight, a sleeping bag...that stuff takes up a lot of space. While I'll let you hold all that stuff, you better RP having to haul around a huge pack.

 

I understand that aswell, that's why I mentioned those exact same things to not fit in my pockets. :D

 

But the SMG isn't going in my pack, now is it? No, it's most likely going to be strapped to his calf or thigh (Spectres are amazingly small.). The knife would probably be in a sheath hanging from his waistband, the bow he'll most likely have across his back with the pack of stuff, or he'll carry it in his hands most of the time, to have ready at any moment, or to use as a improvised walking stick. I'm not going to argue over the MRE's, because they're quite compact (they're used in the military for a reason.) and nobody else brought rations! Somebody had to, because I don't know what you expect to find topside to eat (that isn't radioactive :lol: ).

 

Like I said, the flashlight can be clipped just about anywhere. I never said the sleeping bag didn't take up space though, those things can...I think I'll get rid of it, too much stuff as it is :).

 

Never said he wouldn't notice having a big pack; like I've said to others, I always keep the weaknesses and limits in mind.

 

Also, you're carrying a Kukri. Why a Kukri? Where did you get a Kukri? Those things are from Nepal, Vault 31 is in Arizona. Plus he's Russian.

 

Well, first of all there are american made kukri/exotic weapons, second, it was the year 2072 when the war started, by this time I think american made exotic weaponry would have increased.

 

Your abilities don't fit. Your guy shouldn't have been outside the Vault. No one leaves the Vault, for several reasons - One, no one wants to because everyone is terrified of becoming radioactive, for obvious reasons. Two, the door is watched at all times.

 

Um, didn't I say I'm not going to argue the point on leaving the Vault? I did agree that leaving the Vault was quite uncalled for, so I'm getting rid of that portion.

 

I'll give you the eyes. I thought you meant this kind of http://en.wikipedia.org/wiki/Amber.

 

Yes, well, look it up before bunking it next time. :whtsmile:

 

As for the gun training, well, several places. Holo-discs, instructors, and a shooting range. While you could use a bow in that shooting range, you couldn't use a bolas. I don't want to see a bunch of outlandish weapons, and you seem to have an affinity with using weapons the Vault wouldn't stock, like Kukris and Bolas. Most of the weapons stocked here were included so that you could pick them up and fire them in the event of an attack on the Vault by someone or something, not a lot of specialized weapons.

 

I can understand the bolas not being stocked, I'll replace those with a weighted net or something. But the kukris aren't that outlandish, besides there's a little over a thousand people (can't say it's exactly one thousand, now can we? :) ) in the Vault, you can't say none of them have some stange weapons, maybe someone of Japanese decent has a katana passing it down and such? You can't say no one makes or sells anything in the Vault, can you? Anyways, I don't think a kukri in the Vault would be an anomaly or pariah, but I see that you don't want people having those things, so I'll change it to something else.

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If we're going to be pedantic about people's characters, then allow me to point out some other things. :xp:

  • Padawan, how is your character a 'great pilot' and how does he have 'air force experience' if everyone in the Vault has been underground for the past 100 years? Any aircraft on the surface would be totally unusable, thanks to all the wonderful nuclear ordnance dropped all those years ago, thus making your character's skills extraneous.
  • Reclaimer, how can your character be considered an 'accomplished sniper' if he's probably had no practical experience? Remember, the Vault only holds a thousand people and in the grand scheme of things, that's a relatively small amount. Killing anyone isn't practically advisible, and even when necessary, sniping them probably isn't the best course of action, given the (assumed) underground and enclosed structure of the Vault. Sure, he could have gained experience by shooting rats or whatever, but I hardly think that qualifies him as 'accomplished'.
  • As just a general principle to throw out there, it would behoove people to remember that the Vault has been sealed up for the past 100 years and as such, the inhabitants have only had interaction with each other. Furthermore, everyone is either 3rd or 4th generation, given the timespan. As such, they would have been born into a preestablished society, probably a communal one, given the hardy circumstances. Militaristic backgrounds may exist, yes, but lacking the proper resources and formal training, I doubt that they would be as advanced as some of you make your characters out to be. I know it's tempting to come up with an uber-leet ultra soldier character, but I think Corinthian means for this to be a realistic RP experience and super elite military characters just don't make a whole lot of sense.

 

With all that said, let me finally get my own character sheet out of the way. :p

 

Name: Ralley 'Ral' Sheen

 

Age: 31

 

Appearance: Lean and lithe at 6'1 and 135 lbs, Ral has short, messy black hair and light brown eyes. He usually wears a white button-up shirt with the sleeves rolled up, gray slacks and black hiking boots. zomg teh pictarnezz

 

History: Ral is a nuclear chemist, specializing in radiation. Given the present circumstances, someone of his profession is quite handy to have around. He is continuing the research started by his grandmother, who was also a nuclear chemist and part of the first band of Vault survivors all those years ago.

 

Weapon: He carries a Beretta 92, chambered for the 9mm Parabellum round, in a shoulder holster.

 

Other Gear: Like many of the others, he possesses a backpack with basic survival gear including rations, rope, extra ammo, a flashlight and firestarting tools. He also carries a radiation analysis kit in a separate bag.

 

Skills: Ral is a radiation specialist, and as such it is his goal to analyze the environment which, even after 100 years, is still potentially hazardous. Again, like many of the others, he carries his weapon only because it is required and hopes he never has to use it.

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[*]Padawan, how is your character a 'great pilot' and how does he have 'air force experience' if everyone in the Vault has been underground for the past 100 years? Any aircraft on the surface would be totally unusable, thanks to all the wonderful nuclear ordnance dropped all those years ago, thus making your character's skills extraneous.

 

He's pilot skill doesn’t mean only airplanes...It can be cars, botes etc.... I mean Pilot for my language has many meaning.... And we were trained by the military inside only for just incase... and yes he extraneous if you can see... ehh he is a very dum like dude... Pod smoker, drunk.. He really is a idiot. lol But that’s how I like it.

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Rogue you just had to exacerbate things didn't you.

 

To settle any arguments the general rule is that what the guy who created the RP (or Thread master) says is law. Essentially if the main man says he wants you to change something in your character sheet just go with the flow and everyone’s happy.

 

All Arguments do is frustrate everyone who gets involved and if you want to argue there are forums especially made for that. This is the philosophy I live by and everyone seems to like me (at least to my face).

 

So to Quote a T-shirt (where I get most of my philosophy from) ‘Freddie says relax.’

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Enough. Rogue Nine was just trying to be helpful.

 

As for you, Archon, you can keep the Kukri. I don't much like it, but it's not a big deal. On one condition, though. I want to know why you use all this outlandish weaponry. Bows and Kukris as opposed to a suppressed rifle and a normal knife.

 

By the way, nice character, Rogue.

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Easy, a kukri can kill an opponent quicker and easier than a normal combat knife due to it's curve, and the bow is silent. I've seen no one here vouch for having a silencer with their weapon(s), so I decided to go for a simple, quiet weapon, and since you said weapons, supplies, ect., were limited, and simplistic, I was thinking a bow, even a tech bow, would be slightly more common, and easily attainable in the Vault more so than say a silenced/supressed rifle. Plus, another perk of the bow is, it has retrievable ammo! :D

 

As for the kukri...I don't know, I personally prefer a curved blade is all, as I said, easier kill, less screaming...chops through foliage nicely too. :D

 

If you really want me to have even less outlandish weaponry, I'll just replace my bow with a hunting crossbow, and my kukri with some other curved blade, if you so wish.

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