Silveredge9 Posted September 9, 2007 Author Share Posted September 9, 2007 Nothing too fancy, just added a 50% alpha channel to the skin... Link to comment Share on other sites More sharing options...
Sir Vougalot Posted September 10, 2007 Share Posted September 10, 2007 Perhaps version 1.2 will have a blue tint to it like Force ghosts; and perhaps you could replicate the glow effect. Not trying to push you, though. What you've done is more than impressive. Excellent job! Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 12, 2007 Share Posted September 12, 2007 Very, very nice. If I could make two suggestions, however, I would first recommend removing the beard - it doesn't work, IMO. Secondly, the blue glow effect would add some ethereal-ness to him. Just suggestions, 'though. Link to comment Share on other sites More sharing options...
RoyalBlue Posted September 13, 2007 Share Posted September 13, 2007 First of all the beard is awesome! Secondly he can't add the blue effect because of the boundrys he has be forced to follow from kotor. Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 13, 2007 Share Posted September 13, 2007 Umm...nope, nope, I'm pretty sure you can add transparency and a glow effect.... Link to comment Share on other sites More sharing options...
Sir Vougalot Posted September 14, 2007 Share Posted September 14, 2007 Or just a blue tint, at least. It's just coloring. Link to comment Share on other sites More sharing options...
deathdisco Posted September 14, 2007 Share Posted September 14, 2007 The original just used a blue shield effect so yes, it's possible. Nice work on the skin, looks great. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted September 14, 2007 Share Posted September 14, 2007 I'm talking about making the skin itself blue. Link to comment Share on other sites More sharing options...
Silveredge9 Posted September 14, 2007 Author Share Posted September 14, 2007 I might look into applying a glow. But not right now, as all my free time is currently focused on getting my main mod released before I start University in just over a week. Link to comment Share on other sites More sharing options...
herosinger Posted October 11, 2007 Share Posted October 11, 2007 Thanks for making the transparency option available. Now this is perfect. Link to comment Share on other sites More sharing options...
PrimusPilus Posted March 20, 2008 Share Posted March 20, 2008 Version 1.1 seems to be corrupted after downloading from Kotor Files...is there another link or can the corrupted .zip be fixed? Link to comment Share on other sites More sharing options...
Silveredge9 Posted March 20, 2008 Author Share Posted March 20, 2008 Version 1.1 seems to be corrupted after downloading from Kotor Files...is there another link or can the corrupted .zip be fixed? Works fine for me. What program do you use? I use Winrar. Link to comment Share on other sites More sharing options...
Master Niewiedzial Posted March 20, 2008 Share Posted March 20, 2008 See whenever you did him transparent. Why don't you try to reskin him to blue so he really looks like a force ghost. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted March 20, 2008 Share Posted March 20, 2008 Also, the only thing that's transparent for me is that, erm... crotch cloth, the portion that hangs down. Aside from that he looks like a regular person. Link to comment Share on other sites More sharing options...
PrimusPilus Posted March 21, 2008 Share Posted March 21, 2008 Works fine for me. What program do you use? I use Winrar. It's a .zip so I just used xp's default zipper. I also have WinAce, I'll try it with that when I get home next week. Link to comment Share on other sites More sharing options...
ajlbibak Posted March 21, 2008 Share Posted March 21, 2008 WinAce (v2.5) doesn't work for me. 7Zip works fine. Link to comment Share on other sites More sharing options...
Darth Xander Posted March 23, 2008 Share Posted March 23, 2008 Woow looks just like my history teacher!! Link to comment Share on other sites More sharing options...
Christos K Posted April 28, 2011 Share Posted April 28, 2011 I am trying to get this mod to work but I don't want to replace the existing 2da files as I know they have been edited before and not just by your other mods. I can probably edit it myself but could someone tell me what to change in those 2da files. (heads.2da, appearance.2da) Link to comment Share on other sites More sharing options...
SITH LORD 872 Posted April 29, 2011 Share Posted April 29, 2011 Looking nice, I like how he still remains a ghost, But still hold a human look to him!! Link to comment Share on other sites More sharing options...
Bonedragon Jedi Posted January 5, 2012 Share Posted January 5, 2012 for some reason, when I went into his tomb (on my second playthrough) Ajunta Pall was now wearing brown jedi robes with the sithy-looking eyes and the odd shield effect. I dont think I have this mod installed either....so what could have caused that? and if I download this mod (which I am planning to) will it bug out that section of the game? Link to comment Share on other sites More sharing options...
Marius Fett Posted January 5, 2012 Share Posted January 5, 2012 Not if you have a saved game before you entered the tomb. Link to comment Share on other sites More sharing options...
Bonedragon Jedi Posted January 6, 2012 Share Posted January 6, 2012 Not if you have a saved game before you entered the tomb. Thanks. i'm still new to all of this... will this mod be compatible with the Bendak Starkiller armor mod by redrob41? both use a appearance.2da file. I dont have any way of editing .2da files (and most likely ever wont) so I'm forced to pick and choose. *whimper* Link to comment Share on other sites More sharing options...
Totenkopf Posted January 9, 2012 Share Posted January 9, 2012 If you go to this page: http://www.starwarsknights.com/tools.php and scroll toward the section that says General Modding Tools , you will see a link for a tool called a 2da converter/merger. If you downlaod it and follow the instructions, it allows you to merge 2da files so that you shouldn't have to be restricted to choosing one mod over another. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted January 9, 2012 Share Posted January 9, 2012 There wouldn't happen to be one for UTC and DLG files, would there? Link to comment Share on other sites More sharing options...
Bonedragon Jedi Posted January 9, 2012 Share Posted January 9, 2012 If you go to this page: http://www.starwarsknights.com/tools.php and scroll toward the section that says General Modding Tools , you will see a link for a tool called a 2da converter/merger. If you downlaod it and follow the instructions, it allows you to merge 2da files so that you shouldn't have to be restricted to choosing one mod over another. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.