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MORE VEHICLES AND BETTER GRAPHICS (duh)


darkjedimonkey

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I think that they will have to WORK to meet our expectations with graphics, but it can be done. If they have mediocre graphics the fans will tare them apart so they are really put on the spot.

and I'm just going say this now. I think that the vehicles are too powerful. half the time I'm getting mowed down by a tank, so that being said I think they should have more vehicles but make them weaker.

Also I think they're should be a mode with No vehicles what so ever.

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I think that they will have to WORK to meet our expectations with graphics, but it can be done. If they have mediocre graphics the fans will tare them apart so they are really put on the spot.

and I'm just going say this now. I think that the vehicles are too powerful. half the time I'm getting mowed down by a tank, so that being said I think they should have more vehicles but make them weaker.

Also I think they're should be a mode with No vehicles what so ever.

 

Indeed, but that is the meaning of an tank he.

 

They should ban the boost option with tanks and they alson need to make them slower.

 

Or AT missiles need to be stronger and maybe (like the battlefield 2 concept)

place some bazooka stations so u don't have to be only rocket unit

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And I don't know if its difficult to make but why don't make the vehicles on a way that every part on it could be destroyed!!

 

For example: If u shoot rocket on the gun turret that it can't be used any longer because it is destroyed but the tank stil go's on and is less effective in battle

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  • 2 months later...

To add a great vehicle that would turn the tide in any battle...

 

---------------------------------------------------------------------------------

 

Add a pilotable/drivable capital ship! For example:

 

"Press Y/Triangle/F10 to enter [Mon Calamari Cruiser]"

 

*enter Mon Cal*

 

Positions:

Pilot (Pliots the ship, duh!)

Co-Pilot (Keeps track of the weapon and health systems, command crew etc.)

Gunner 1 (Turbolaser)

Gunner 2 (Turbolaser)

Gunner 3 (Ion Turbolaser)

Gunner 4 (Turbolaser)

Gunner 5 (Turbolaser)

Gunner 6 (Turbolaser)

Gunner 7 (Ion cannon)

Gunner 8 (Twin turbolaser)

Gunner 9 (Rapid-fire turbolaser)

Gunner 10 (Heavy hangar gunner

)

Gunner 11 (Heavy hangar gunner

)

Gunner 12 (Rear gunner)

Technican 1, 2, 3, 4, 5 (Repairs ship when damaged; carries a blaster pistol)

Commander (Orders troops; carries a commando pistol)

Troop garrisons x20 (Protects the ship; each garrison has 5 troops)

Pilots x15 (Pilots starfighters in the hangar [ships: X-Wing, B-Wing etc.])

Civilians x40 (Sleeps, eats, runs around when danger arises)

 

Oh yeah, and the added feature of hangar-to-hangar fighting (for example: like in episode IV where the Tantive IV was invaded by an ISD)

 

 

Oh yeah, and bigger space maps!!!!!

 

THAT would make the ultimate space battle!!!

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The only tiny little problem with your plan is that 1. Theres rarely even that many people in servers just to man the turrets and fly the ship and 2. Who would ever want to be a position like civilian or technician, when I play video games I tend to want to do something as opposed to wait and around and wish something was happening.

The idea of a pilotable cap ship is cool(and often stated), but to pull it off it would have to be simplified quite a bit from your idea.

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