Sithspecter Posted February 12, 2008 Share Posted February 12, 2008 Well, there's been a lot of talk lately about the fact that there are hardly any small restorations left to do, so I'm thinking about taking a big leap and modelling Sleheyron instead of Coruscant. But, I have no Idea what Sleheyron looks like, so I could use some help there. I feel that this will probably be my next large project, after I finish the World War 2 Mod. If anyone wants to help, I could use a texturer and a retexturer. I might work on this a little while I'm still on the World War 2 mod. I would especially appreciate pics depicting Sleheyron, and info on quests and things. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 12, 2008 Share Posted February 12, 2008 Theres a Wookieepedia entry here if that's of any use to you? Link to comment Share on other sites More sharing options...
Darth Xander Posted February 12, 2008 Share Posted February 12, 2008 Well, there's been a lot of talk lately about the fact that there are hardly any small restorations left to do, so I'm thinking about taking a big leap and modelling Sleheyron instead of Coruscant. But, I have no Idea what Sleheyron looks like, so I could use some help there. I feel that this will probably be my next large project, after I finish the World War 2 Mod. If anyone wants to help, I could use a texturer and a retexturer. I might work on this a little while I'm still on the World War 2 mod. I would especially appreciate pics depicting Sleheyron, and info on quests and things. Maybe you should uset he original sleheyron models, BTW LSheheyron is industriual i think. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 12, 2008 Author Share Posted February 12, 2008 Are there original Sleheyron models? I'm pretty sure there aren't. Link to comment Share on other sites More sharing options...
DarthCorr Posted February 12, 2008 Share Posted February 12, 2008 I might be wrong but there may be the old modules left in the game code similar to the droid planet but i forget that planets name Link to comment Share on other sites More sharing options...
Sithspecter Posted February 12, 2008 Author Share Posted February 12, 2008 If you could, I'd appreciate it if you'd look them up for me. But, if you can't, that's ok also. Link to comment Share on other sites More sharing options...
Darth Xander Posted February 12, 2008 Share Posted February 12, 2008 I'll have a go. Link to comment Share on other sites More sharing options...
DarthCorr Posted February 12, 2008 Share Posted February 12, 2008 Theres also apparently 'mus_area_slehey' and 'mus_bat_slehey' left that is the music on the starforge but there name makes it look like they where originally for sleheyron but iv only ever heard of that on wookipedia and wookiepedia shouldn't be trusted more then 90-80% (wookiepedia): I was looking at the modules in kotor tool for k1 and found 2 things named m12ab.rim and m12ab_s does any one know what they are? nvm there just the thing where you fight the fighters im a bit off today my hand had frostbite luckily not bad but damn frostbite hurts badly! Link to comment Share on other sites More sharing options...
Sithspecter Posted February 12, 2008 Author Share Posted February 12, 2008 I'll get to work on the modules right away. Remember, I would always appreciate pictures that will make Sleheyron much more authentic I'll maybe post some pics of the started module tomorrow. Also, I need someone who can make textures from scratch. I cannot emphasize this enough. Link to comment Share on other sites More sharing options...
Sith Holocron Posted February 12, 2008 Share Posted February 12, 2008 I'd advise checking these threads first so you know what you're in for. . . Questions already asked of Team Jawa about Sleyheyron http://team-jawa.kotor2files.com/forum/viewtopic.php?f=2&t=38 Quanon's work on Sleheyron for Team Jawa http://team-jawa.kotor2files.com/forum/viewtopic.php?f=2&t=171 Link to comment Share on other sites More sharing options...
Darth Xander Posted February 12, 2008 Share Posted February 12, 2008 I'll have a go.Actually sorry SS I don't have timw right now. Link to comment Share on other sites More sharing options...
FrustrationMan Posted February 13, 2008 Share Posted February 13, 2008 I was looking at the modules in kotor tool for k1 and found 2 things named m12ab.rim and m12ab_s does any one know what they are? nvm there just the thing where you fight the fighters im a bit off today my hand had frostbite luckily not bad but damn frostbite hurts badly! Whatever they are, they're not in Darth Insidious's Kotor1 Lost Modules pack. Try asking him. If anyone knows, he probably does. Also try looking in the Xbox version, as that's where the other lost modules in both games were hiding, including the droid planet and droid factory. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 13, 2008 Author Share Posted February 13, 2008 Hey, guys. I got really excited and decided I'd go ahead and post a screenshot tonight! Well tell me what you think so far! It's not much, but I believe that I am off to a good start. I'm going to continue the round building w/ big rectangular blocks trend. When I am done with this module, I'll probably hand it over to someone else to do everything else. I don't know a whole lot about Sleheyron still, but I'm working on it. Link to comment Share on other sites More sharing options...
xrefusex Posted February 13, 2008 Share Posted February 13, 2008 Conceptually I imagine Sleheyron to be somewhat like LV-426 from the Aliens saga! Hell, that probably sounds like a good enough wacky mod (I always wanted to see Star Wars mix with Aliens, but that's another thing), but essentially I imagine a very barren and industrialised hell-hole of a planet, with massive mountain and cavern ranges, dotted with tiny encampments, service depots and a few (czerka/sith?) settelements. I suppose the surface on Malachor V or Peragus from TSL would be a nice template for exterior/cavern shots, although the colours I somewhat imagine as being more like Korriban (or to stick with the Alien theme, like Fiori 161, from Alien3...); 'warm' on the outside and 'cold' on the inside Aren't there tibana gas mines or something there? Does that have a distinctive color? Link to comment Share on other sites More sharing options...
Sithspecter Posted February 13, 2008 Author Share Posted February 13, 2008 I'm going to make some more, this is just going to be the landing area, but right now here's the only pic that I have to go off of. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 13, 2008 Share Posted February 13, 2008 I can help with adding creatures, scripts, etc to it once you have finished with the module if you like. I wont be able to do all of it though, could ask Seamhainn. Who knows? (Finally fixed the bug with my account not seeing certain peoples post by the way) Link to comment Share on other sites More sharing options...
Sithspecter Posted February 13, 2008 Author Share Posted February 13, 2008 Hey, Jebus! You can finally read my posts! Well hooray for that! And I'd love to team up with you and Seamhainn, you guys have seemed to do quite a few restorations, and you seem knowledgeable, so you're on. Link to comment Share on other sites More sharing options...
Lordjedi Posted February 13, 2008 Share Posted February 13, 2008 Great Screens SS. You Rock! I pray for you to make some tutorials please!!?? Link to comment Share on other sites More sharing options...
Sithspecter Posted February 13, 2008 Author Share Posted February 13, 2008 Great Screens SS. You Rock! I pray for you to make some tutorials please!!?? Thank you so much for the compliments! I'm just blushing right now... But, yes I will make a tutorial very soon... Remember though, that I do still only have Gmax, and the tute will be specifically designed for it (but 3ds max should be the same). Edit: Just remember, the second one is a concept art picture from LucasArts, I haven't made all that...yet... Link to comment Share on other sites More sharing options...
Lordjedi Posted February 13, 2008 Share Posted February 13, 2008 Thank You SS! Link to comment Share on other sites More sharing options...
Sithspecter Posted February 13, 2008 Author Share Posted February 13, 2008 Well, you're certainly welcome! I'd be happy to help the community out any way possible. Do you want just a general modelling tute, or an area modelling tute? Link to comment Share on other sites More sharing options...
Lordjedi Posted February 13, 2008 Share Posted February 13, 2008 Area's are good since we have few of those Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 13, 2008 Share Posted February 13, 2008 SS, you're going to rival SilverEdge, if not you already have. I'll certainly help, but we would have to ask Seamhainn, as I can't speak for him. Link to comment Share on other sites More sharing options...
Kado Sunrider Posted February 13, 2008 Share Posted February 13, 2008 hmm, SS, would you be willing to work this into the K1RP by Skywalker Labs? Also, forums should be up within the next 25 minutes, just as an update, even if its in the wrong thread.... Link to comment Share on other sites More sharing options...
Dan Loto Posted February 13, 2008 Share Posted February 13, 2008 Will you be basing any of this off of Quanon's work? Link to comment Share on other sites More sharing options...
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