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[K1] Sleheyron Restoration


Sithspecter

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That's it I'm on !

 

:lol:

 

Look I've still got some other screens of the origanel Sleheyron of Bioware.

 

The main look of things is Cylinder :)

 

I'll first round up some of my other free-lance work.

 

And if you need help modelling-wize I offer to join the effort.

 

If, other people do the work on scripts, utc and the whole bunch of files to get the module a LIVE, I want to join you SS to create at least a part of Sleheyron.

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Wow looks like Sleheyron will come to life after all, sounds exciting indeed

 

here is the info from the data we are collecting on restorations here so far in case any was missed:

 

#3. The planet Sleheyron along with its corresponding Star Map, mentioned as the volcanic planet in the Dantooine computer.

 

Yuthura Ban's backstory included Sleheyron in it, in a tribute to the work done on Sleheyron that was cut. This was a Hutt world of smuggling and Hutt crime lords that was drab and dull and industrial, and the developers planned an extensive and complex storyline that involved plots and assasinations and fighting in the notoroius arenas, with teams, and you could intrigue and romance the opposing teams, one of the Hutt lords had a manor that you could infiltrate by various means including a romance with one of the servants met in a cantina. There is an archived thread on the old Biowar archives for the game on the Biowar site that has the lead writer for the game, David Gaider discussing his plans for Sleheyron and how far things had progressed before the planet was cut from the game at this link, thanks Dan Loto for this great info (1-26-08 CG):

 

http://swforums.bioware.com/viewtop...m=89&highlight=

 

PICTURES - http://www.lucasforums.com/showthre...ightenedue0.jpg

http://img126.imageshack.us/my.php?...ightenedde8.jpg

http://img521.imageshack.us/my.php?...ightenedue0.jpg

http://img63.imageshack.us/my.php?i...ightenedlu4.jpg

http://img505.imageshack.us/my.php?...ightenednd7.jpg

http://img264.imageshack.us/my.php?...ighteneduu9.jpg

 

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Sleheyron

 

Can you help us with the Sleheyron star map information (where it's located on the Galaxy navigation map, ect., if you recall details on that?

 

Also, who the Hutts on Sleheyron were siding with (the Sith or the Republic.) Any information on Sleheyron will be helpful.

[Dan Loto]

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David G. Biowar Forum Nov 1 2003

 

Well, Sleheyron (the one planet that was cut) was mostly written when it was cut and I had written it, and there was a series of Hutts there that you could take jobs with. They were all enemies of each other and you could play them off each other. it was kinda cool. One of them was named Suuda the Hutt and I liked him a lot, he was very catty.

 

And, no, before anyone asks it is not in a state that it can be restored. I think the dialogue I wrote back then was even in a different format, so it is not salvageable.

_________________

Posted: Tuesday, 04 November 2003 08:00AM

Quote: Posted 11/03/03 18:06:50 (GMT) by Grant Dempsey

Would you mind describing what Sleheyron was going to be like a bit more? A planet inhabited by several Hutts, all in opposition toward one another, sounds very interesting. Plus, judging from other characters' dialogue about Sleheyron, it seems like an interesting place on its own. I'd love to read about what sort of areas, NPCs,--(Hutts and otherwise)--and Quests could've been found there.

 

Well, as I recall Sleheyron was one of those over-industrialized planets within Hutt space. Sort of like Taris with all the large buildings... but much more drab and ugly, with everything in hues of orange and brown. Seleheyron was intended to be the place where you visited the seedy underbelly of civilization: here you engaged in smuggling and other illegal activities for various Huttese gangsters and either took part in or bet on the infamous gladiator matches.

 

Like I said above, you could work for various Hutts... you didn't meet them, but rather worked for their intermediaries (like how Bib is Jabba's go-between). I think there was four... I only remember the names of two, though: Moosh and Suuda.

Each of the Hutts had a few things you could do for them. The really extensive one was Suuda, who was involved in a cross-planet smuggling plot (which is too bad that it got cut, really) which ended in an assassination plot... you get admitted to Suuda's presence and can either try to carry through with the plot to kill Suuda or uncover it and get rewarded by him.

 

As I recall, I think you could enter the gladiator tournaments under one of two Hutts. That was kind of interesting... there were five other teams of three gladiators and the matches got assigned ahead of time. You could check which team you were up against and sometimes you had the option to work the other team over... romance their captain and get them to throw the fight, poison one of them, make a deal to get them out of slavery, etc. Otherwise you were in one of four types of matches... the plans for those I remember being pretty cool and each match type focused on one style, like one was a labyrinth, one involved pure combat, stuff like that.

 

Hmmm. I remember that one of the Hutts had an estate you could infiltrate. Can't remember exactly what happened there, though. I do recall that there was a cantina where you met up with a couple of servants belonging to that Hutt and you could romance the key out of them (as one way of getting in).

 

At any rate, this all sounds like it was done but it really wasn't. Much of the dialogue and planning had been written, and some of the area modelling, but that's it. I'm not sure how we would have done all the gladiator games stuff at all. Probably best that the planet was cut overall... it was too complex considering all the stuff we had in KotOR already.

 

I wrote Yuthura after Sleheyron was cut. That's why I mentioned it in her dialogue.

 

David G. Jan 29, 2008

I wish I could help you out more regarding Sleheyron -- whatever notes I had on that particular level have been lost in the intervening years, which is not too surprising considering we've moved buildings since then and I've upgraded my work computer at least twice.

 

Dialogue was written for the planet, as I recall, but even if I could find those dialogue files in some archive I wouldn't have any way of accessing them. Even half-way through the project's development we switched dialogue formats -- and that meant old dialogue files could no longer be read. I'd need something that could read that old format, which just isn't going to happen.

 

There was an alpha version of the artwork done, too -- but again even if the model work could be found, I'm not sure it would be in a state to turn over to anyone. As I recall, textures were temporary and there was a problem with the scaling, and then it's likely the entire thing was dumped when the planet was cut.

 

SO... that means that whatever existed of Sleheyron is pretty much just in my head nowadays.

 

David G. Jan 29. 2008

If I were to name the three biggest things that were cut out of the original plan, it'd be these:

 

1) Sleheyron (without a doubt, considering that most of the dialogue had even been written -- it was enjoyable, but the problem was mainly that it was easily the most complicated planet to implement so it was a hard decision to be the one we had to lose. One of the toughest parts of losing Sleheyron was that it also meant cutting the string of cross-planet smuggling quests that you could get into if you chose to start working for Suuda the Hutt.)

-------------------------------------------------------------------------

And the latest from David G on S. Feb 13, 2008

 

Sleheyron

 

Can you help us with the Sleheyron star map information (where it's located on the Galaxy navigation map, ect., if you recall details on that?

 

Nope. Sleheyron was cut before the star map was actually created by art -- so it was never placed on it, period.

 

Also, who the Hutts on Sleheyron were siding with (the Sith or the Republic.) Any information on Sleheyron will be helpful. (We have some of your posts from the past, on this and your recent comments...so whaterver you want on this)

[Dan Loto]

 

The Hutts were neutral, much like Manaan, but they didn't have elements from both sides like Manaan did. Sleheyron was mainly a place for the criminal underworld, and a place to go for entertainment and so forth. The Sith/Republic struggle was very much in the background there -- another reason for it being a good candidate to cut, perhaps. Bribery was the best way to get anything done (you have to deal with a port official -- ie. bribe him or find some other way to bypass him -- just to get out of the port) and everyone was for sale. Other than the things I've already mentioned, a few details I can recall:

 

* There was a bazaar-like area with merchants where you could find the major domos of four seperate Hutts. These were the fellows that you could do quests for, though most of the quests came down to two of the Hutts -- specifically Moosh and Suuda. One of the Hutts was primarily there as the one who had the Star Map in his personal artifacts collection. You had to find a way into his estate to get it (there were several ways in, including seducing one of his servants in the canteena), and there was a big fight there and what-not. So that part was critical path. The other two Hutts were in competition with each other, basically, though you could do quests for both up to a certain point. At that time one of them would want you to work as a gladiator in the pits, which was about half of all the Sleheyron content -- there was a whole level devoted to the area where the gladiator teams could be found and interacted with, and the various fighting pits themselves (each of which had its own special rules, like it was a seperate game on its own -- very complex, in fact, which was another reason this was slated to be cut).

 

* I believe it was for Suuda that you could start the cross-world smuggling plots. There were four or so of these, which eventually led to Suuda asking to meet with you personally -- which is when you would be asked by his Major Domo to assassinate him. You could go through with the assassination plot and have a big fight, or you could reveal the Major Domo when meeting Suuda and have a fight with him and his conspirators. Suuda was funny -- that's the primary thing I remember. He was a hoot. It was tough to cut him.

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Ok, everbody! Now we've got Quanon on the team. We're going to have to get organized first, though. Right now, let's solely focus on making the first module. I need good building and ground textures. I somebody can find these, or make them, that's what we need at the moment. I'm trying to model some good stuff, and It's coming along steadily, but I really need the textures. I'm glad everyone's so interested!

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I didn't realize that so much was cut out of Korriban!
I actually think all the images that are on this page and look like they are from sleheyron are actually from korriban especially that one i just put know that i think about it and korriban was my favorite planet but know im disappointed at it.

 

Maybe instead of doing sleheyron you should restore korriban but that would be more work

 

oh and lordjedi nice pciture

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Those are definitely Sleheyron from the archived images i have seen, the sky colour, the sun radiant shader and the ground textures are all Sleheyron, not Korriban. Korriban WAS indeed intended to be much larger but at the other side of the area visited, in the tomb area with several full levels, but that was all cut as being too complex. This last image is definetly from Sleheyron and gives you much good detail on the way to go wth things like custom cargo containers and boxes for that planet, and the overall ambience and atmo and building style. Plus the armor.

 

From what David has shared I think it is possible that there were Czerka offices there, but we can find out ....let me wait a day or so and you guys see if you have any more urgent questions about S....i dont want to spam David too much ....so hope to just send a list maybe next week if that is ok

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