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Star Wars: Rise of the Sith


TheProphet

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Looks cool with those lights :p and the whole council.

 

No more Bith I guess :( ... :lol:

 

Though the skybox looks dark ? Do you visit the chamber at Dusk/Dawn or night?

Or perhpas its the screenshot, it might look quite differatn in the game .

 

nvm the nagging, its looking great so far.

 

You're right, it does seem to be a little dark, I was going to have it be cloudy during the council meeting session, but I figured I might try a few different options. What do you think of this one? It's a bit brighter, less clouds in the sky so the sun is let in a bit more.

 

http://img59.imageshack.us/img59/5060/ishkazf8.jpg

 

-Gsccc

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Hey, GSCCC, great that you resumed production. Looks great! Especially the lightsaber. Also, I was wondering, could you provide me with a link to your reign of the sith mod? I can't find it anywhere.

 

Unfortunately, that mod only really existed on PCGAMEMODS and now that its down, the mod has been wiped from humanity... Not that its really a bad thing though, I made that mod a long time ago, when I was very new to modding and quite a bit immature in both my writing styles and, if you check my threads back then, the way I spoke with people :).

 

 

Looks awesome GSCCC! Hey, I noticed that the lights look very awesome. Can you tell me what you did on those? I can't ever get any of my lighting to work right...

 

Thanks for the feedback :). Could you be a little more specific though? Do you mean the lights as in the AuroraDLights in the module or the textured lights?

 

-Gsccc

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I meant the AuroraDLights. What do you need to have on and off? Is this something to do with specular and diffuse? I guess I should try more stuff on my own...

 

Well you need to check "Is Dynamic Light". This will make the light show up in game. Next you want to set the Radious, this one you have to judge for yourself, which means you will be doing a lot of going in and out of the game to see if it looks good enough.

 

Multiplier sets the inner circle intensity of the light, again this will only be seen in game. Priority is only if you have more than one light in your module, unfortunately, only two lights will remain on at once in the same area, I'm not really sure why this is, I think it has to do with the fact that these aren't the lights they use in the original game. Anyways, setting a priority of 1 will make it the maximum priority and obviously 5 will be the least priority.

 

The other options are pretty self-explanatory. If you need any other help specifically with that, just send me a pm and I would love to help you out. Though I would think Quanon would be a better person to ask those questions as he has more experience in that area than I.

 

Hope that helps,

 

-Gsccc

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The other options are pretty self-explanatory. If you need any other help specifically with that, just send me a pm and I would love to help you out. Though I would think Quanon would be a better person to ask those questions as he has more experience in that area than I.

Hope that helps,

 

:lol: Not really, you're pretty spot on on how to use the lights.

 

Another setting you might explore is the Ambient. Its strong though in color terms. I tried to use a red light, but the hue was to strong, it started to look like a brothel or something, not what I was looking for. :p

 

The sky looks better now, its best to use:

 

SelfIllumColor 1.0 1.0 1.0

 

You'll have to add that in the ASCII file on the Mesh of the Sky.

Strangly Diffuse and Ambient channel get out in the export, but not the SelfIllumColor.

 

It make things bright, well the texture that is :) , skys and landscapes always reflect light.

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:lol: Not really, you're pretty spot on on how to use the lights.

 

Another setting you might explore is the Ambient. Its strong though in color terms. I tried to use a red light, but the hue was to strong, it started to look like a brothel or something, not what I was looking for. :p

 

The sky looks better now, its best to use:

 

SelfIllumColor 1.0 1.0 1.0

 

You'll have to add that in the ASCII file on the Mesh of the Sky.

Strangly Diffuse and Ambient channel get out in the export, but not the SelfIllumColor.

 

It make things bright, well the texture that is :) , skys and landscapes always reflect light.

 

The thing that gets me all the time though is that the lights fade out if there are more than 2, in the area. So only 2 lights will stay on at a time, once the player moves even 1 meter away from the light, if another one is closer that light will turn off. Do you get that too?

 

-Gsccc

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The thing that gets me all the time though is that the lights fade out if there are more than 2, in the area. So only 2 lights will stay on at a time, once the player moves even 1 meter away from the light, if another one is closer that light will turn off. Do you get that too?

 

-Gsccc

 

Yep all the time and fiddling with the priorty often makes it far worse...

It looks Bioware had a way to export/convert the Max lights.

These AuroraDlights seem to be more for extra atmosphere then real lighting.

 

Plus ofcourse the power of Lightmaps. I should really look into that, its not that hard to create a lightmap, but like most of the times the hardest part is to get things working in the game.

 

Have not yet found (obvious)cluess to where to use the second channel on meshes, so that I can apoint a lightmap to it.

 

Anyway, I'm on a break now(modding) , these last few weeks I somehow fell drained and actually not enjoying myself with the tools.

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Yep all the time and fiddling with the priorty often makes it far worse...

It looks Bioware had a way to export/convert the Max lights.

These AuroraDlights seem to be more for extra atmosphere then real lighting.

 

Plus of course the power of Lightmaps. I should really look into that, its not that hard to create a lightmap, but like most of the times the hardest part is to get things working in the game.

 

Have not yet found (obvious)cluess to where to use the second channel on meshes, so that I can apoint a lightmap to it.

 

Anyway, I'm on a break now(modding) , these last few weeks I somehow fell drained and actually not enjoying myself with the tools.

 

I completely understand Quanon, you've done A LOT of modeling.

 

I would tear what's left of my hair out if I tried to do what you're doing :xp:

 

Looks great Gsccc, I can't wait to start putting stuff into the modules.

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i dunno why, but i prefered the darker, sky,

 

Tell you what, I will put a poll up on our forums about it that way we can get a better idea on if we should use it or not :). Thank you very much for the feedback though.

 

is it a TSL project ?

Yes, it is a project for TSL.

 

I should have more updates this weekend, probably a model of the Malkazi Temple and the cryogenic chamber.

 

-Gsccc

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Okay, after long hours of grueling and sobbing, I have made a playable model of the Cryogenic Chamber in the Malkazi Temple, it is a very ealry render, still have to add a LOT of detail, but I figured I would try and get you guys a few in-game pics.

 

Here is how it looks right now:

 

malk1cv7.jpg

 

malk2lf2.jpg

 

malk3hq3.jpg

 

The lighting is terrible and the lights themselves need work. I need sleep though, it's 2:00 AM over here.

 

-Gsccc

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This is really, nice, GSCCC. I personally like the lighting. Pretty soon,you're going to be passing me and Quanon up.

 

Gsccc has been doing this for a long time :)

 

I'm sure he has more modding experience than both of you; no offense :xp:

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Gsccc has been doing this for a long time :)

 

I'm sure he has more modding experience than both of you; no offense :xp:

 

Not necessarily, especially in the area of Custom Area Building as fas as modelling goes. Sithspecter and Quanon could likely model circles around me, literally :D.

 

Progress is going to be a little slow today, I am unable to go in my house today becuase they are redoing my floors. I'll probably do some fixes to the website and see what else I can cook up.

 

More info when it comes,

 

-Gsccc

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Not necessarily, especially in the area of Custom Area Building as fas as modelling goes. Sithspecter and Quanon could likely model circles around me, literally :D.

 

 

Pffft, thats not what modding is about, who's the best at what and all...

 

Besides, I'm happy this level building is getting more and more attention.

And more modders are actaully trying to build something or reskin/re-use other areas in creative ways.

 

It surely rocks, we can now add in like extra chapters/ story arcs to both the Kotor games.

 

Though it takes time to build the level/area.

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Pffft, thats not what modding is about, who's the best at what and all...

 

Besides, I'm happy this level building is getting more and more attention.

And more modders are actaully trying to build something or reskin/re-use other areas in creative ways.

 

It surely rocks, we can now add in like extra chapters/ story arcs to both the Kotor games.

 

Though it takes time to build the level/area.

 

I agree with you 100%. I felt the same way when I came back to all of this and saw all of these Storyline Mods in the works. Back when I started out on this stuff, it seemed like no one wanted to even attempt that kind of mod, it's nice to see there is such a change. I only hope it continues to thrive that way :).

 

Anyways, back on track, turns out I will be able to get some work done today after all, I am going to do a bit of fixing to the lights on the walls as they seem a little big and strange to me. I will also be adding more things to do with tubes, because I like tubes right now, these ones turned out pretty well :).

 

-Gsccc

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Okay, so, done a few renovations to the model. I added a strange ceeling.... thing. I'm not really sure what it is, but it looks interesting... The place still looks a little empty, but once I get the placeables in there that should change. As you can see, I changed the lights from being one big light to being 3 smaller ones on each wall. I think that looks better. I also brightened up the place a bit more. Tell me what you think:

 

malktemp3mr0.jpg

 

malktemp4ch5.jpg

 

-Gsccc

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