DarthStoney Posted August 1, 2008 Author Share Posted August 1, 2008 Ok, I reinstalled the game, reinstalled the mods I listed before and followed the install order of USM -> M4-78+Patches -> URC+Patches, yet still the planet won't show in the galaxy map. Is there a side quest I must do before the planet shows up in the map? If not, what do you think could be causing this problem? Did you start a new game after fresh install? Without starting new or at least before ever entering the EbonHawk for the first time(on peragus)the galaxy map will not change. Link to comment Share on other sites More sharing options...
zbyl2 Posted August 1, 2008 Share Posted August 1, 2008 Did you start a new game after fresh install? Without starting new or at least before ever entering the EbonHawk for the first time(on peragus)the galaxy map will not change. Really? When I played M4-78 first time, I loaded save just before enter Sith Academy and after find Vash's datapad I could go to M4-78. Link to comment Share on other sites More sharing options...
maugomale Posted August 1, 2008 Share Posted August 1, 2008 Did you start a new game after fresh install? Without starting new or at least before ever entering the EbonHawk for the first time(on peragus)the galaxy map will not change. Yep, it was a new game. The council's hologram still displayed Vash being in Korriban. Also, I installed two new mods that weren't in my previous list. If I remember correctly, it alters a file called global. Could that be the problem? - Bao-Dur's Charged Armor - Kreia's Assorted Robe Collection I will try to see if it appears after completing Korriban. If not, I hope you guys can help me. =) Link to comment Share on other sites More sharing options...
DarthStoney Posted August 1, 2008 Author Share Posted August 1, 2008 Depending on how it alters the globalcat.2da yes that will effect it. Link to comment Share on other sites More sharing options...
maugomale Posted August 1, 2008 Share Posted August 1, 2008 : God I feel like an idiot right now. Yes, M4-78 appeared in the map after I retrieved Vash's datapad from the Korriban Sith Academy. I was able to go there just fine. Doesn't seem to have had any problems. Anyways, thanks for the help guys! =D Link to comment Share on other sites More sharing options...
5th_horseman Posted September 13, 2008 Share Posted September 13, 2008 Can you release the source files as a number of other mods use the same scripts as triggers for spawns. The one that is giving the most headache is "k_003ebo_enter" most mods that spawn things in the ebon hawk use this file, with the source files available I can compile compatible scripts. Link to comment Share on other sites More sharing options...
Isley Posted September 14, 2008 Share Posted September 14, 2008 Well I was just about to go to Korriban so I guess I'll give this a try. Just hope it will be compatible with Achille's Robes mod. I'll keep you guys informed. Link to comment Share on other sites More sharing options...
PrincessJ Posted September 14, 2008 Share Posted September 14, 2008 Meh... I'm stuck somewhere else. I've let Kaah go, and now ES-05 just keeps saying "Kaah has forbidden me to speak with organics. I will talk with you if you can convince him to allow it." Can somebody PLEASE tell me what to do next? I feel as if I've done everything I can here, but the Main Behavior Core door is still locked. Edit to add: Neva mind. Used this http://knightsoftheoldrepublic.filefront.com/file/TSL_Warp_Cheat_Band;73877 to open the locked door. Sucks that I had to cheat to advance, though. Link to comment Share on other sites More sharing options...
Pikmin Posted September 15, 2008 Share Posted September 15, 2008 The source files are uncluded in a zip called nss files. Link to comment Share on other sites More sharing options...
5th_horseman Posted September 15, 2008 Share Posted September 15, 2008 I am aware that some of the source files are included, but not all of them, "k_003ebo_enter" is in "m4_78_addon_v1.1" only as ncs file. The date stamp shows it likely to be modified, even though it is the same size a the original, this why I suggest a separate folder in zip for the source files, it makes it easier for the modder and user to tell if all the source files have been included. Link to comment Share on other sites More sharing options...
DarthStoney Posted September 17, 2008 Author Share Posted September 17, 2008 I am aware that some of the source files are included, but not all of them, "k_003ebo_enter" is in "m4_78_addon_v1.1" only as ncs file. The date stamp shows it likely to be modified, even though it is the same size a the original, this why I suggest a separate folder in zip for the source files, it makes it easier for the modder and user to tell if all the source files have been included. The original source file is actually from TSLRP's source files it is just recompiled with an updated k_inc_hawk.nss so the planet hologram on the EH for M4 will work. If you still need them just PM me and I'll send them to you. Link to comment Share on other sites More sharing options...
5th_horseman Posted September 18, 2008 Share Posted September 18, 2008 I found a work around, I renamed "k_003ebo_enter" created a new version to handle the spawns and trigger the renamed file, it seems to work OK, Link to comment Share on other sites More sharing options...
JustATourist Posted October 30, 2008 Share Posted October 30, 2008 I played through M4-78 first time now and like your mod very much. Only one suggestion: Perhaps there should be more puzzles instead of fights. However, I am playing with a non-english version of TSL and I have two comments: First, if you want to play your mod with a non-english version of TSL, you have to make it working with the Language Converter from tk102 before installing. You should add note about it, so other people with a non-english version know what to do. http://www.lucasforums.com/showthread.php?t=145725 Second, there are still a few padds in the mod, which don't have a name or discription. For example the padd from Vash, you find on Korriban, and some of the padds with authorisation codes and programms on M4-78 (while other padds there do have both). I don't know, if it is fixable. Link to comment Share on other sites More sharing options...
zbyl2 Posted October 30, 2008 Share Posted October 30, 2008 Second, there are still a few padds in the mod, which don't have a name or discription. For example the padd from Vash, you find on Korriban, and some of the padds with authorisation codes and programms on M4-78 (while other padds there do have both). I don't know, if it is fixable. As I'm playing Polish version, I can say you this is You propadly converted only .mod file, if you use language converter on .utis files from tslpatchdata and later install mod, it'll work. Only problem is with journal entry. You have to use GFF Editor and edit strings in global.jrl file. Or simpler way: download any TLK Editor, open dialog.tlk in this, go to file/language, change it to English, save changes and every mod will work! Link to comment Share on other sites More sharing options...
JustATourist Posted October 30, 2008 Share Posted October 30, 2008 As I'm playing Polish version, I can say you this is You propadly converted only .mod file, if you use language converter on .utis files from tslpatchdata and later install mod, it'll work. Only problem is with journal entry. You have to use GFF Editor and edit strings in global.jrl file. Or simpler way: download any TLK Editor, open dialog.tlk in this, go to file/language, change it to English, save changes and every mod will work! No, I used the language converter on all selectable files, so I guess .utis have been among them. And as I wrote, some of the padds did work, some not. (I just have checked again, I used the converter on the .uti. But the only .uti was Vash' datapad, which unfortunally doesn't work.) Well, it's not a big problem. I was able to complete M4-78, the missing datapad names and descriptions are just a little bit... unlovely. However, I have absolutly no problems with the journal entries. Perhaps the localized versions of TSL are a little bit different from each other. Link to comment Share on other sites More sharing options...
DarthStoney Posted October 31, 2008 Author Share Posted October 31, 2008 One of the main things that is being removed in the next version,is all those data pads for authorization codes.(and anything else that is a repeat of Goto's yacht). Link to comment Share on other sites More sharing options...
Pikmin Posted October 31, 2008 Share Posted October 31, 2008 But it isn't a repeats of Goto's Yacht, Goto's Yacht is a repeat of M4-78. Link to comment Share on other sites More sharing options...
Werelyn Posted November 6, 2008 Share Posted November 6, 2008 Hey guys- I'm back after a long absence and saw this. I downloaded 1.1, the patch and the USM patch, then started a new game. Is MR 78 supposed to show up on the galaxy map? Or is it unlocked after you go to Korriban and DON'T find Vash? Looking forward to finding...something... Semper Fi- Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted November 6, 2008 Share Posted November 6, 2008 Hey guys- I'm back after a long absence and saw this. I downloaded 1.1, the patch and the USM patch, then started a new game. Is MR 78 supposed to show up on the galaxy map? Or is it unlocked after you go to Korriban and DON'T find Vash? Looking forward to finding...something... Semper Fi- You will find M4-78.... when the conditions are right Continue to play the game as if it were your first time... you will trigger things on Korriban, as you suspect, and really that is all you need for spoiler. dstoney did a marvelous job, and i can't wait to play this mod again... damned beta testing... Link to comment Share on other sites More sharing options...
Werelyn Posted December 5, 2008 Share Posted December 5, 2008 You will find M4-78.... when the conditions are right Good enough for me, Qui-Gon. Thanks- Edit 1: Well Done, Sir! It was nice to see Vosh get some love, especially back at the enclave. Very Nice! Edit 2: Ok. Odd things happening. I decided to play again with a new prestige class and now I'm stuck. Fought my way through the level and got to Kaah. After our conversation, he leaves. Then, the computer tells me that it will only speak to me if Kaah allows it, except he just kind of went poof. There are no dialogue options, and I've gone through the other side of the mod (with the other padawan) already. Is this a bug? Or am I missing something? Thanks Guys. Semper Fi- Link to comment Share on other sites More sharing options...
DarthStoney Posted December 5, 2008 Author Share Posted December 5, 2008 Ok. Odd things happening. I decided to play again with a new prestige class and now I'm stuck. Fought my way through the level and got to Kaah. After our conversation, he leaves. Then, the computer tells me that it will only speak to me if Kaah allows it, except he just kind of went poof. There are no dialogue options, and I've gone through the other side of the mod (with the other padawan) already. Is this a bug? Or am I missing something? Thanks Guys. Semper Fi- It seems to be a bug ,000_M478Active is not getting set to 1, if you have KSE just set that global to one . If not or don't want to I wip up a new .dlg that you can drop in your override and get past it. Link to comment Share on other sites More sharing options...
Werelyn Posted December 5, 2008 Share Posted December 5, 2008 And here I thought I'd never use KSE for anything. Thanks! Semper Fi- Please use the edit button if you need to change your post, instead of double or triple posting. Thanks, Jae Link to comment Share on other sites More sharing options...
dcinroc Posted December 16, 2008 Share Posted December 16, 2008 Great work on the mod! I was really enjoying it UNTIL I got to IS-24. At first, I couldn't get the dialogue to trigger because there was an invisible barrier that blocked the central portion of the room. After searching some threads, I deleted my placables.2da file. That removed the barrier, but then the game would crash after the first line of dialogue. Didn't find any helpful ideas about fixing that. Couldn't think of anything else, so I put the placeables.2da back in my override, but this time I deleted Line 350 "Door_Inviso_Block 132741 PLC_DBlk". Now, everything is fine. I can trigger the dialogue and it doesn't crash. I have no idea why the placeables.2da would affect a dialogue (or if it is just coincidence). Link to comment Share on other sites More sharing options...
Darth Darkus Posted October 14, 2009 Share Posted October 14, 2009 I have a huge problem! I just installed M4-78 Droid Planet and I want to play it soooo bad but unfortunately I have the german version of TSL and the mod won't work with it I already had this problem before when I tried to play the Curse of the Sith mod and didn't get it solved.... so does anyone have a multi language patch for TSL or these mods or does anyone know where to get a mod like this? Link to comment Share on other sites More sharing options...
jess879 Posted November 30, 2009 Share Posted November 30, 2009 Is the M4-78 Compatible with the Coruscant - Jedi Temple mod. is not is there a patch that makes the two mods compatible and where can i get said patch Link to comment Share on other sites More sharing options...
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