Revan.Ragnos.85 Posted June 6, 2008 Share Posted June 6, 2008 Does anybody else find this part slightly difficult? It is really just Mira versus the Ubese for a while, and they work her pretty good. Any tips on how to make her stronger for the fight? Sorry if this has been discussed before. I am playing TSL for the first time in a while, and I just remembered how much I did not like this part. Link to comment Share on other sites More sharing options...
jonathan7 Posted June 6, 2008 Share Posted June 6, 2008 I tend to not bother fighting... I use stealth and sneak to get past the Ubese.... I let the Exile deal with them all. You may also find this helpful; http://www.gamebanshee.com/starwarskotorii/locations/jekkjekktarrtunnels.php Link to comment Share on other sites More sharing options...
JCarter426 Posted June 6, 2008 Share Posted June 6, 2008 I do the same. The Hanharr fight can be a bit tough, but after a couple of times you'll get better. As for the Ubese, I believe there are two that you have to fight. After that, level-up Mira once, give her a point in Stealth, equip a belt and sneak past the rest. Link to comment Share on other sites More sharing options...
Gavroche Posted June 6, 2008 Share Posted June 6, 2008 Well, it's sure a tough battle for Lost XP Raiders who won't level-up Mira. But, even at level 10, with the Duel feats, she has enough defense and attack to take on Hanharr IMO. I think the mines in the arena drain his life down to 50%, after that I just engage him with a single melee weapon (the strongest I have, so usually a Gamorrean Axe) and spam regular attacks (I would love to use Critical Strike, but this feat lowers my defense by 5... Against Hanharr, that's suicide). The key is NOT to give her an armor. Her jacket stops up to 5 melee damages, so usually, Kath Hounds and Ubese are powerless against that. Link to comment Share on other sites More sharing options...
DAWUSS Posted June 6, 2008 Share Posted June 6, 2008 Mando melee shields are priceless against Hanharr. If you lead the Kath Hounds on a chase, you can get the keycard and run out the door without much difficulty. Then you run like heck to the elevator and get the (afterlife location) out of there. I don't level Mira up just so I can give her extra FP Link to comment Share on other sites More sharing options...
Gurges-Ahter Posted June 6, 2008 Share Posted June 6, 2008 During my play-through I just ran around with Mira and used ranged weapons. Hanharr wasn't too difficult and the kath-hounds were easy. Link to comment Share on other sites More sharing options...
Revan.Ragnos.85 Posted June 6, 2008 Author Share Posted June 6, 2008 Yes the Kath Hounds usually aren't too much of a problem. And the fight with Hanharr is made much easier with Mando shields and running through the mines. And for some reason, I guess I just totally went stupid for a second, I did not even consider stealth after those first 2 Ubese. I usually do end up just running like hell and opening the door so that the Exile can come in and dominate the Ubese. Link to comment Share on other sites More sharing options...
bally3000 Posted August 6, 2008 Share Posted August 6, 2008 lol i need to crank up the difficluty cause the mines killed him for me and the gaurds wwere easy with my two heavy blsters and rapid fire they stood no chance ahhh it was fun tho haha... but if you rush u ge getpast em lol just walk out of the arena and go straight through the first door turn left and open tht door an d there should be a panel on the wall just talk through tht n ur done. wooo lol sorry bout tht you probberly knew thhat =]. but after that i have had mira out in like every planet =] and shes a jedi for me to now wooooo!! Link to comment Share on other sites More sharing options...
Burnseyy Posted August 6, 2008 Share Posted August 6, 2008 I tend to not bother fighting... I use stealth and sneak to get past the Ubese.... I let the Exile deal with them all. You may also find this helpful; http://www.gamebanshee.com/starwarskotorii/locations/jekkjekktarrtunnels.php Same, pretty much. I lay down some mines in the pit, open the doors and let the other bounty hunters chase me into them. If I have no mines, I just use stealth. But either way, I never found it difficult. I just used a Gammorean axe, a shield and I was allll good. What I found difficult was (the beginning of) Goto's yacht, especially if you don't pick the right people Link to comment Share on other sites More sharing options...
bally3000 Posted August 6, 2008 Share Posted August 6, 2008 i not what cha' mean Burnsey i chose atton and mira and it took me a while to get the dam thing done lol=/ but when i got the exile bck it was easy =] and i used all my mines and med packs doing that lol. Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 6, 2008 Share Posted August 6, 2008 i not what cha' mean Burnsey i chose atton and mira and it took me a while to get the dam thing done lol=/ but when i got the exile bck it was easy =] and i used all my mines and med packs doing that lol. I had the same problem. I had Atton after only being a level 3 jedi... not many force points and a lightsaber with no upgrades. I HATED that level the first time around because those droids just kept shooting fire with no way to avoid the damage. Before you go into the JJT with the Exile, equip a set of light armor with the regenerative underlay so you could recover health indefinitely if you must. If you don't want to upgrade Mira's level until she's a jedi, keep a powerful blaster available so she can take out enemies much quicker. Have melee shields protecting her at all times, or she'll die after only two hits. Hanhar also gets tougher the higher the Exile's level is. Link to comment Share on other sites More sharing options...
Burnseyy Posted August 6, 2008 Share Posted August 6, 2008 I had the same problem. I had Atton after only being a level 3 jedi... not many force points and a lightsaber with no upgrades. I HATED that level the first time around because those droids just kept shooting fire with no way to avoid the damage. Before you go into the JJT with the Exile, equip a set of light armor with the regenerative underlay so you could recover health indefinitely if you must. If you don't want to upgrade Mira's level until she's a jedi, keep a powerful blaster available so she can take out enemies much quicker. Have melee shields protecting her at all times, or she'll die after only two hits. Hanhar also gets tougher the higher the Exile's level is. I always used Mira and T3 on this. Mira because she has great blaster skills, and T3 because I'm a cheater who uses his electric shock arm ceaselessly. Also, T3 doesnt use up medpacks, so I don't fall short. Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 6, 2008 Share Posted August 6, 2008 I always used Mira and T3 on this. Mira because she has great blaster skills, and T3 because I'm a cheater who uses his electric shock arm ceaselessly. Also, T3 doesnt use up medpacks, so I don't fall short. I don't like leveling up Mira until she's a jedi. The more the game progresses, the harder the enemies become. I usually have a jedi tied with T3... because T3 can recover mines in less than a second... lots of mines and XP for that. Link to comment Share on other sites More sharing options...
bally3000 Posted August 6, 2008 Share Posted August 6, 2008 . If you don't want to upgrade Mira's level until she's a jedi, keep a powerful blaster available so she can take out enemies much quicker. I never thought of this cause she only levels up once when she becomes a jedi and she doesn't get any extra force points so u can only really choose one force power =/ thanks for that idea nxt time i do the game i will try that =] . I Just used Atton because he suited narr shadaar lol! Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 6, 2008 Share Posted August 6, 2008 I never thought of this cause she only levels up once when she becomes a jedi and she doesn't get any extra force points so u can only really choose one force power =/ thanks for that idea nxt time i do the game i will try that =] . I Just used Atton because he suited narr shadaar lol! If you turn off auto-level-up, Mira starts at level 4. If you play Nar Shadaa at a later point in the game, it would be much harder to defeat the enemies... because they level up with the Exile. This is an issue I had with Mira vs. Hanhar. I only level up once and if she's about to be killed... glad level ups restore all health. Only thing is you'll have to keep from being hit, so stay out of melee range and use a blaster. Link to comment Share on other sites More sharing options...
bally3000 Posted August 7, 2008 Share Posted August 7, 2008 what does hanharr get when u choose ghim cause mira can walk ovver mines and not detonate them and she also has an awsome wrist lancher. what does hanharr get? Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 8, 2008 Share Posted August 8, 2008 Besides starting with uber high strength and constitution? I only got him once but I´m pretty sure he get some wookie toughness feats that add to his strength, constitution, and damage. He gets something similar to the rage of sith maruader too. Mira still owns him on Malachor V though. -HOP Link to comment Share on other sites More sharing options...
Burnseyy Posted August 8, 2008 Share Posted August 8, 2008 Besides starting with uber high strength and constitution? I only got him once but I´m pretty sure he get some wookie toughness feats that add to his strength, constitution, and damage. He gets something similar to the rage of sith maruader too. Mira still owns him on Malachor V though. -HOP Yeah but Hanhaar's just annoying. "shadowlands, grunt grunt" >_> Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 8, 2008 Share Posted August 8, 2008 what does hanharr get when u choose ghim cause mira can walk ovver mines and not detonate them and she also has an awsome wrist lancher. what does hanharr get? For one thing, you don't keep coming across those stupid explosive rockets. I just find them annoying because they take up valuable containers that could be filled with other goodies. Like Mira enough, but hate those rockets. The other projectiles are pretty nice, but don't show up as well and can't be used by any character other than her. Link to comment Share on other sites More sharing options...
Burnseyy Posted August 8, 2008 Share Posted August 8, 2008 For one thing, you don't keep coming across those stupid explosive rockets. I just find them annoying because they take up valuable containers that could be filled with other goodies. I thought those rockets were useful. The amount of times I threw a grenade and it missed 'cause the opponent moved wasn't even funny! Link to comment Share on other sites More sharing options...
bally3000 Posted August 8, 2008 Share Posted August 8, 2008 I thought those rockets were useful. The amount of times I threw a grenade and it missed 'cause the opponent moved wasn't even funny! i agree it really anoys me when that happens atleast with mira they don't miss =] but i never use the rockets or darts i just tend to forget i have 'em and when i do think about using them the fights are to small =[ lol but i have never used hanharr i have an evil caracter to get him now tho =] Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 8, 2008 Share Posted August 8, 2008 I thought those rockets were useful. The amount of times I threw a grenade and it missed 'cause the opponent moved wasn't even funny! I don't find grenades useful in TSL at any level. I find upgraded items more than make up for the limited damage a grenade or rocket does. I do like the Kyber darts, but they are expensive and never show up in the game. Those rockets are just cheap things that take up where a more valuable goodie would show up. If I could, I'd get rid of repair kits, medpacks, grenades, and rockets from the Random Items list for containers. Link to comment Share on other sites More sharing options...
Burnseyy Posted August 8, 2008 Share Posted August 8, 2008 I don't find grenades useful in TSL at any level. I find upgraded items more than make up for the limited damage a grenade or rocket does. I do like the Kyber darts, but they are expensive and never show up in the game. Those rockets are just cheap things that take up where a more valuable goodie would show up. If I could, I'd get rid of repair kits, medpacks, grenades, and rockets from the Random Items list for containers. Not even the poison grenade? Or the adhesive one? I usually used the rockets to deliver a finishing blow, when either my Force was depleted or I couldn't be bothered doing anything else lol Link to comment Share on other sites More sharing options...
Achilles Posted August 8, 2008 Share Posted August 8, 2008 Hmmm....I usually hit Hanharr with an adhesive grenade followed by 2 rounds of blaster fire (or frag grenades if you have xcom's grenade mod), then another adhesive, then 2 more frags. Repeat until Hanharr is nearly dead or Mira is out of suitable grenades. Then I rush over to where he is so that I'm not neck-deep in Kath hounds when Visquis opens that door. Then I sneak about to wreck havoc on the Ubese because I'm an XP whore like that. Link to comment Share on other sites More sharing options...
Revan.Ragnos.85 Posted August 11, 2008 Author Share Posted August 11, 2008 I, too am an XP whore. But I prefer killing the Ubese with the Exile. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.